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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Interface ¶
type Interface interface { // Process processes any events. Process() error // CursorPosition returns a position of a mouse cursor relative to the game screen (window). CursorPosition() (x int, y int) // InputChars return "printable" runes read from the keyboard at the time update is called. InputChars() []rune // IsKeyPressed checks if the provided key is down. IsKeyPressed(key Key) bool // IsKeyJustPressed checks if the provided key is just transitioned from up to down. IsKeyJustPressed(key Key) bool // IsKeyJustReleased checks if the provided key is just transitioned from down to up. IsKeyJustReleased(key Key) bool // IsMouseButtonPressed checks if the provided mouse button is down. IsMouseButtonPressed(button MouseButton) bool // IsMouseButtonJustPressed checks if the provided mouse button is just transitioned from up to down. IsMouseButtonJustPressed(button MouseButton) bool // IsMouseButtonJustReleased checks if the provided mouse button is just transitioned from down to up. IsMouseButtonJustReleased(button MouseButton) bool // KeyPressDuration returns how long the key is pressed in frames. KeyPressDuration(key Key) int }
Interface represents an interface offering Keyboard and Mouse interactions.
type Key ¶
type Key int
Key represents button on a traditional keyboard.
const ( Key0 Key = iota Key1 Key2 Key3 Key4 Key5 Key6 Key7 Key8 Key9 KeyA KeyB KeyC KeyD KeyE KeyF KeyG KeyH KeyI KeyJ KeyK KeyL KeyM KeyN KeyO KeyP KeyQ KeyR KeyS KeyT KeyU KeyV KeyW KeyX KeyY KeyZ KeyApostrophe KeyBackslash KeyBackspace KeyCapsLock KeyComma KeyDelete KeyDown KeyEnd KeyEnter KeyEqual KeyEscape KeyF1 KeyF2 KeyF3 KeyF4 KeyF5 KeyF6 KeyF7 KeyF8 KeyF9 KeyF10 KeyF11 KeyF12 KeyGraveAccent KeyHome KeyInsert KeyKP0 KeyKP1 KeyKP2 KeyKP3 KeyKP4 KeyKP5 KeyKP6 KeyKP7 KeyKP8 KeyKP9 KeyKPAdd KeyKPDecimal KeyKPDivide KeyKPEnter KeyKPEqual KeyKPMultiply KeyKPSubtract KeyLeft KeyLeftBracket KeyMenu KeyMinus KeyNumLock KeyPageDown KeyPageUp KeyPause KeyPeriod KeyPrintScreen KeyRight KeyRightBracket KeyScrollLock KeySemicolon KeySlash KeySpace KeyTab KeyUp KeyAlt KeyControl KeyShift KeyTilde KeyMouse3 KeyMouse4 KeyMouse5 KeyMouseWheelUp KeyMouseWheelDown KeyMin = Key0 KeyMax = KeyMouseWheelDown )
Input keys
type KeyMod ¶
type KeyMod int
KeyMod represents a "modified" key action. This could mean, for example, ctrl-S
type MouseButton ¶
type MouseButton int
MouseButton represents a traditional 3-button mouse
const ( // MouseButtonLeft is the left mouse button MouseButtonLeft MouseButton = iota // MouseButtonMiddle is the middle mouse button MouseButtonMiddle // MouseButtonRight is the right mouse button MouseButtonRight // MouseButtonMin is the lowest MouseButton MouseButtonMin = MouseButtonLeft // MouseButtonMax is the highest MouseButton MouseButtonMax = MouseButtonRight )
type MouseButtonMod ¶
type MouseButtonMod int
MouseButtonMod represents a "modified" mouse button action. This could mean, for example, ctrl-mouse_left
const ( // MouseButtonModLeft is a modified left mouse button MouseButtonModLeft MouseButtonMod = 1 << iota // MouseButtonModMiddle is a modified middle mouse button MouseButtonModMiddle // MouseButtonModRight is a modified right mouse button MouseButtonModRight )
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