README
¶
transfer.sh-web
This repository contains the web frontend for transfer.sh.
How to use it
You must specify web-path
directory, pointing to dist
generated folder (Grunt & bindata)
Sample :
docker run -d -v /folder:/uploads -v /folder/dist:/webapp --publish 5000:8080 dutchcoders/transfer.sh:latest --provider local --basedir /uploads --web-path /webapp/
Requirement
You must install first :
- Grunt
- Bower
- Go & go-bindata (go get -u github.com/shuLhan/go-bindata/...)
Initialization
NPM
npm install
Bower
Please, specify to Bower where to install its packets via .bowerrc, to the src/bower_components
directory
bower install
Build
$ grunt build
$ go generate .
Verify
You should see a dist
directory, where all the basic .html are generated.
Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
var Prefix = "dist"
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetNames ¶
func AssetNames() []string
AssetNames returns the names of the assets. nolint: deadcode
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables. nolint: deadcode
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.