Documentation ¶
Index ¶
- func GetFriendMiis(pids []uint32) []*friends_3ds.FriendMii
- func GetFriendPersistentInfos(user1_pid uint32, pids []uint32) []*friends_3ds.FriendPersistentInfo
- func GetUserFriends(pid uint32) []*friends_3ds.FriendRelationship
- func RemoveFriendship(user1_pid uint32, user2_pid uint32)
- func SaveFriendship(senderPID uint32, recipientPID uint32) *friends_3ds.FriendRelationship
- func UpdateUserComment(pid uint32, message string)
- func UpdateUserFavoriteGame(pid uint32, gameKey *friends_3ds.GameKey)
- func UpdateUserLastOnlineTime(pid uint32, lastOnline *nex.DateTime)
- func UpdateUserMii(pid uint32, mii *friends_3ds.Mii)
- func UpdateUserPreferences(pid uint32, show_online bool, show_current_game bool)
- func UpdateUserProfile(pid uint32, profileData *friends_3ds.MyProfile)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetFriendPersistentInfos ¶
func GetFriendPersistentInfos(user1_pid uint32, pids []uint32) []*friends_3ds.FriendPersistentInfo
Get a friend's persistent information
func GetUserFriends ¶
func GetUserFriends(pid uint32) []*friends_3ds.FriendRelationship
Get all of a user's friend relationships
func RemoveFriendship ¶
Remove a user's friend relationship
func SaveFriendship ¶
func SaveFriendship(senderPID uint32, recipientPID uint32) *friends_3ds.FriendRelationship
Save a friend relationship for a user
func UpdateUserFavoriteGame ¶
func UpdateUserFavoriteGame(pid uint32, gameKey *friends_3ds.GameKey)
Update a user's favorite game
func UpdateUserLastOnlineTime ¶
func UpdateUserLastOnlineTime(pid uint32, lastOnline *nex.DateTime)
Update a user's last online time
func UpdateUserPreferences ¶
Update a user's preferences
func UpdateUserProfile ¶
func UpdateUserProfile(pid uint32, profileData *friends_3ds.MyProfile)
Update a user's profile
Types ¶
This section is empty.
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