Documentation ¶
Overview ¶
Package team3 contains code for team 3's client implementation
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func DefaultClient ¶
func DefaultClient(id shared.ClientID) baseclient.Client
DefaultClient creates the client that will be used for most simulations. All other personalities are considered alternatives. To give a different personality for your agent simply create another (exported) function with the same signature as "DefaultClient" that creates a different agent, and inform someone on the simulation team that you would like it to be included in testing
func IsChangeable ¶
func IsChangeable() map[rules.VariableFieldName]bool
Types ¶
type ForageData ¶
type ForageData struct {
// contains filtered or unexported fields
}
Source Files ¶
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