Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Sprite ¶
type Sprite struct {
Image *ebiten.Image
Desc map[SpriteName]*SpriteDesc
}
type SpriteDesc ¶
type SpriteName ¶
type SpriteName string
const ( LegsStandingPart SpriteName = "legs-standing-base" LegsRunningPart SpriteName = "legs-running-base" BodyStandingPart SpriteName = "body-standing-base" BodyShootingPart SpriteName = "body-shooting-base" BodyKnifePart SpriteName = "body-knife-base" BodyKnifeUpPart SpriteName = "body-knife-up" BulletBase SpriteName = "bullet-base" )
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