Documentation ¶
Index ¶
- type Client
- func (c *Client) BanPlayer(steamId string)
- func (c *Client) Broadcast(message string)
- func (c *Client) Close()
- func (c *Client) DoExit()
- func (c *Client) HandleMemoryUsage(threshold float64)
- func (c *Client) Info()
- func (c *Client) KickPlayer(steamId string)
- func (c *Client) Save()
- func (c *Client) ShowPlayers()
- func (c *Client) Shutdown(seconds, message string)
- func (c *Client) TeleportToMe(steamId string)
- func (c *Client) TeleportToPlayer(steamId string)
- type CmdName
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client .
func (*Client) HandleMemoryUsage ¶
HandleMemoryUsage 发广播 重启维护
func (*Client) TeleportToMe ¶
TeleportToMe 将该玩家传送到自身所在地点
func (*Client) TeleportToPlayer ¶
TeleportToPlayer 传送到该玩家所在地点
type CmdName ¶
type CmdName string
CmdName https://tech.palworldgame.com/server-commands
const ( Shutdown CmdName = "Shutdown" // /Shutdown {Seconds} {MessageText} DoExit CmdName = "DoExit" // /DoExit Broadcast CmdName = "Broadcast" // /Broadcast {MessageText} KickPlayer CmdName = "KickPlayer" // /KickPlayer {SteamID} BanPlayer CmdName = "BanPlayer" // /BanPlayer {SteamID} TeleportToPlayer CmdName = "TeleportToPlayer" // /TeleportToPlayer {SteamID} TeleportToMe CmdName = "TeleportToMe" // /TeleportToMe {SteamID} ShowPlayers CmdName = "ShowPlayers" // /ShowPlayers Info CmdName = "Info" // /Info Save CmdName = "Save" // /Save )
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