spell

package
v0.0.0-...-63dc931 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Aug 31, 2023 License: MIT Imports: 4 Imported by: 0

Documentation

Index

Constants

View Source
const (
	PhonKA  = Phoneme(0) // upper-left
	PhonUN  = Phoneme(1) // up
	PhonIN  = Phoneme(2) // upper-right
	PhonET  = Phoneme(3) // left
	PhonEnd = Phoneme(4)
	PhonCHA = Phoneme(5) // right
	PhonRO  = Phoneme(6) // lower-left
	PhonZO  = Phoneme(7) // down
	PhonDO  = Phoneme(8) // lower-right
	PhonMax = 9
)
View Source
const (
	SPELL_INVALID                     = ID(0)
	SPELL_ANCHOR                      = ID(1)
	SPELL_ARACHNAPHOBIA               = ID(2)
	SPELL_BLIND                       = ID(3)
	SPELL_BLINK                       = ID(4)
	SPELL_BURN                        = ID(5)
	SPELL_CANCEL                      = ID(6)
	SPELL_CHAIN_LIGHTNING_BOLT        = ID(7)
	SPELL_CHANNEL_LIFE                = ID(8)
	SPELL_CHARM                       = ID(9)
	SPELL_CLEANSING_FLAME             = ID(10)
	SPELL_CLEANSING_MANA_FLAME        = ID(11)
	SPELL_CONFUSE                     = ID(12)
	SPELL_COUNTERSPELL                = ID(13)
	SPELL_CURE_POISON                 = ID(14)
	SPELL_DEATH                       = ID(15)
	SPELL_DEATH_RAY                   = ID(16)
	SPELL_DETECT_MAGIC                = ID(17)
	SPELL_DETONATE                    = ID(18)
	SPELL_DETONATE_GLYPHS             = ID(19)
	SPELL_DISENCHANT_ALL              = ID(20)
	SPELL_TURN_UNDEAD                 = ID(21)
	SPELL_DRAIN_MANA                  = ID(22)
	SPELL_EARTHQUAKE                  = ID(23)
	SPELL_LIGHTNING                   = ID(24)
	SPELL_EXPLOSION                   = ID(25)
	SPELL_FEAR                        = ID(26)
	SPELL_FIREBALL                    = ID(27)
	SPELL_FIREWALK                    = ID(28)
	SPELL_FIST                        = ID(29)
	SPELL_FORCE_FIELD                 = ID(30)
	SPELL_FORCE_OF_NATURE             = ID(31)
	SPELL_FREEZE                      = ID(32)
	SPELL_FUMBLE                      = ID(33)
	SPELL_GLYPH                       = ID(34)
	SPELL_GREATER_HEAL                = ID(35)
	SPELL_HASTE                       = ID(36)
	SPELL_INFRAVISION                 = ID(37)
	SPELL_INVERSION                   = ID(38)
	SPELL_INVISIBILITY                = ID(39)
	SPELL_INVULNERABILITY             = ID(40)
	SPELL_LESSER_HEAL                 = ID(41)
	SPELL_LIGHT                       = ID(42)
	SPELL_CHAIN_LIGHTNING             = ID(43)
	SPELL_LOCK                        = ID(44)
	SPELL_MARK                        = ID(45)
	SPELL_MARK_1                      = ID(46)
	SPELL_MARK_2                      = ID(47)
	SPELL_MARK_3                      = ID(48)
	SPELL_MARK_4                      = ID(49)
	SPELL_MAGIC_MISSILE               = ID(50)
	SPELL_SHIELD                      = ID(51)
	SPELL_METEOR                      = ID(52)
	SPELL_METEOR_SHOWER               = ID(53)
	SPELL_MOONGLOW                    = ID(54)
	SPELL_NULLIFY                     = ID(55)
	SPELL_MANA_BOMB                   = ID(56)
	SPELL_PHANTOM                     = ID(57)
	SPELL_PIXIE_SWARM                 = ID(58)
	SPELL_PLASMA                      = ID(59)
	SPELL_POISON                      = ID(60)
	SPELL_PROTECTION_FROM_ELECTRICITY = ID(61)
	SPELL_PROTECTION_FROM_FIRE        = ID(62)
	SPELL_PROTECTION_FROM_MAGIC       = ID(63)
	SPELL_PROTECTION_FROM_POISON      = ID(64)
	SPELL_PULL                        = ID(65)
	SPELL_PUSH                        = ID(66)
	SPELL_OVAL_SHIELD                 = ID(67)
	SPELL_RESTORE_HEALTH              = ID(68)
	SPELL_RESTORE_MANA                = ID(69)
	SPELL_RUN                         = ID(70)
	SPELL_SHOCK                       = ID(71)
	SPELL_SLOW                        = ID(72)
	SPELL_SMALL_ZAP                   = ID(73)
	SPELL_STUN                        = ID(74)
	SPELL_SUMMON_BAT                  = ID(75)
	SPELL_SUMMON_BLACK_BEAR           = ID(76)
	SPELL_SUMMON_BEAR                 = ID(77)
	SPELL_SUMMON_BEHOLDER             = ID(78)
	SPELL_SUMMON_BOMBER               = ID(79)
	SPELL_SUMMON_CARNIVOROUS_PLANT    = ID(80)
	SPELL_SUMMON_ALBINO_SPIDER        = ID(81)
	SPELL_SUMMON_SMALL_ALBINO_SPIDER  = ID(82)
	SPELL_SUMMON_EVIL_CHERUB          = ID(83)
	SPELL_SUMMON_EMBER_DEMON          = ID(84)
	SPELL_SUMMON_GHOST                = ID(85)
	SPELL_SUMMON_GIANT_LEECH          = ID(86)
	SPELL_SUMMON_IMP                  = ID(87)
	SPELL_SUMMON_MECHANICAL_FLYER     = ID(88)
	SPELL_SUMMON_MECHANICAL_GOLEM     = ID(89)
	SPELL_SUMMON_MIMIC                = ID(90)
	SPELL_SUMMON_OGRE                 = ID(91)
	SPELL_SUMMON_OGRE_BRUTE           = ID(92)
	SPELL_SUMMON_OGRE_WARLORD         = ID(93)
	SPELL_SUMMON_SCORPION             = ID(94)
	SPELL_SUMMON_SHADE                = ID(95)
	SPELL_SUMMON_SKELETON             = ID(96)
	SPELL_SUMMON_SKELETON_LORD        = ID(97)
	SPELL_SUMMON_SPIDER               = ID(98)
	SPELL_SUMMON_SMALL_SPIDER         = ID(99)
	SPELL_SUMMON_SPITTING_SPIDER      = ID(100)
	SPELL_SUMMON_STONE_GOLEM          = ID(101)
	SPELL_SUMMON_TROLL                = ID(102)
	SPELL_SUMMON_URCHIN               = ID(103)
	SPELL_SUMMON_WASP                 = ID(104)
	SPELL_SUMMON_WILLOWISP            = ID(105)
	SPELL_SUMMON_WOLF                 = ID(106)
	SPELL_SUMMON_BLACK_WOLF           = ID(107)
	SPELL_SUMMON_WHITE_WOLF           = ID(108)
	SPELL_SUMMON_ZOMBIE               = ID(109)
	SPELL_SUMMON_VILE_ZOMBIE          = ID(110)
	SPELL_SUMMON_DEMON                = ID(111)
	SPELL_SUMMON_LICH                 = ID(112)
	SPELL_SUMMON_DRYAD                = ID(113)
	SPELL_SUMMON_URCHIN_SHAMAN        = ID(114)
	SPELL_SWAP                        = ID(115)
	SPELL_TAG                         = ID(116)
	SPELL_TELEPORT_OTHER_TO_MARK_1    = ID(117)
	SPELL_TELEPORT_OTHER_TO_MARK_2    = ID(118)
	SPELL_TELEPORT_OTHER_TO_MARK_3    = ID(119)
	SPELL_TELEPORT_OTHER_TO_MARK_4    = ID(120)
	SPELL_TELEPORT_POP                = ID(121)
	SPELL_TELEPORT_TO_MARK_1          = ID(122)
	SPELL_TELEPORT_TO_MARK_2          = ID(123)
	SPELL_TELEPORT_TO_MARK_3          = ID(124)
	SPELL_TELEPORT_TO_MARK_4          = ID(125)
	SPELL_TELEPORT_TO_TARGET          = ID(126)
	SPELL_TELEKINESIS                 = ID(127)
	SPELL_TOXIC_CLOUD                 = ID(128)
	SPELL_TRIGGER_GLYPH               = ID(129)
	SPELL_VAMPIRISM                   = ID(130)
	SPELL_VILLAIN                     = ID(131)
	SPELL_WALL                        = ID(132)
	SPELL_WINK                        = ID(133)
	SPELL_SUMMON_CREATURE             = ID(134)
	SPELL_MARK_LOCATION               = ID(135)
	SPELL_TELEPORT_TO_MARKER          = ID(136)
)

Variables

This section is empty.

Functions

This section is empty.

Types

type ID

type ID int

ID is an integer identifier of the spell, as used by Nox.

func ParseID

func ParseID(id string) ID

ParseID returns an ID for a given spell name. If the name is not recognized it returns SPELL_INVALID.

func (ID) String

func (id ID) String() string

String returns an identifier of the spell. If spell is not valid, it returns an empty string.

func (ID) Valid

func (id ID) Valid() bool

Valid check is the spell ID is valid.

type Phoneme

type Phoneme byte

func (Phoneme) MarshalJSON

func (p Phoneme) MarshalJSON() ([]byte, error)

func (Phoneme) MarshalYAML

func (p Phoneme) MarshalYAML() (interface{}, error)

func (Phoneme) String

func (p Phoneme) String() string

func (*Phoneme) UnmarshalJSON

func (p *Phoneme) UnmarshalJSON(data []byte) error

func (*Phoneme) UnmarshalYAML

func (p *Phoneme) UnmarshalYAML(unmarshal func(interface{}) error) error

func (Phoneme) Valid

func (p Phoneme) Valid() bool

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL