Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Coordinate ¶
type Coordinate struct {
*coordinate.Coordinate
}
func NewCoordinate ¶
func NewCoordinate(x, y int) *Coordinate
func (*Coordinate) Equal ¶
func (c *Coordinate) Equal(other *Coordinate) bool
func (*Coordinate) ID ¶
func (c *Coordinate) ID() string
func (*Coordinate) Neighbors ¶
func (c *Coordinate) Neighbors() []Node
type Node ¶
func TraverseLevel ¶
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