Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
var ( Line = Spinner{ Frames: []string{"|", "/", "-", "\\"}, FPS: time.Second / 10, } Dot = Spinner{ Frames: []string{"⣾ ", "⣽ ", "⣻ ", "⢿ ", "⡿ ", "⣟ ", "⣯ ", "⣷ "}, FPS: time.Second / 10, } MiniDot = Spinner{ Frames: []string{"⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"}, FPS: time.Second / 12, } Jump = Spinner{ Frames: []string{"⢄", "⢂", "⢁", "⡁", "⡈", "⡐", "⡠"}, FPS: time.Second / 10, } Pulse = Spinner{ Frames: []string{"█", "▓", "▒", "░"}, FPS: time.Second / 8, } Points = Spinner{ Frames: []string{"∙∙∙", "●∙∙", "∙●∙", "∙∙●"}, FPS: time.Second / 7, } Globe = Spinner{ Frames: []string{"🌍", "🌎", "🌏"}, FPS: time.Second / 4, } Moon = Spinner{ Frames: []string{"🌑", "🌒", "🌓", "🌔", "🌕", "🌖", "🌗", "🌘"}, FPS: time.Second / 8, } Monkey = Spinner{ Frames: []string{"🙈", "🙉", "🙊"}, FPS: time.Second / 3, } )
Some spinners to choose from. You could also make your own.
var NewModel = New
NewModel returns a model with default values.
Deprecated. Use New instead.
Functions ¶
Types ¶
type Model ¶
type Model struct { // Spinner settings to use. See type Spinner. Spinner Spinner // Style sets the styling for the spinner. Most of the time you'll just // want foreground and background coloring, and potentially some padding. // // For an introduction to styling with Lip Gloss see: // https://github.com/charmbracelet/lipgloss Style lipgloss.Style // MinimumLifetime is the minimum amount of time the spinner can run. Any // logic around this can be implemented in view that implements this // spinner. If HideFor is set MinimumLifetime will be added on top of // HideFor. In other words, if HideFor is 100ms and MinimumLifetime is // 200ms then MinimumLifetime will expire after 300ms. // // MinimumLifetime is optional. // // This is considered experimental and may not appear in future versions of // this library. MinimumLifetime time.Duration // HideFor can be used to wait to show the spinner until a certain amount // of time has passed. This can be useful for preventing flicking when load // times are very fast. // Optional. // // This is considered experimental and may not appear in future versions of // this library. HideFor time.Duration // contains filtered or unexported fields }
Model contains the state for the spinner. Use NewModel to create new models rather than using Model as a struct literal.
func (*Model) Finish ¶
func (m *Model) Finish()
Finish sets the internal timer to a completed state so long as the spinner isn't flagged to be showing. If it is showing, finish has no effect. The idea here is that you call Finish if your operation has completed and, if the spinner isn't showing yet (by virtue of HideFor) then Visible() doesn't show the spinner at all.
This is intended to work in conjunction with MinimumLifetime and MinimumStartTime, is completely optional.
This function is optional and generally considered for advanced use only. Most of the time your application logic will obviate the need for this method.
This is considered experimental and may not appear in future versions of this library.
func (*Model) Start ¶
func (m *Model) Start()
Start resets resets the spinner start time. For use with MinimumLifetime and MinimumStartTime. Optional.
This function is optional and generally considered for advanced use only. Most of the time your application logic will obviate the need for this method.
This is considered experimental and may not appear in future versions of this library.
func (Model) Tick ¶ added in v0.10.5
Tick is the command used to advance the spinner one frame. Use this command to effectively start the spinner.
func (Model) Update ¶
Update is the Tea update function. This will advance the spinner one frame every time it's called, regardless the message passed, so be sure the logic is setup so as not to call this Update needlessly.
func (Model) Visible ¶
Visible returns whether or not the view should be rendered. Works in conjunction with Model.HideFor and Model.MinimumLifetimeReached. You should use this method directly to determine whether or not to render this view in the parent view and whether to continue sending spin messaging in the parent update function.
This function is optional and generally considered for advanced use only. Most of the time your application logic will obviate the need for this method.
This is considered experimental and may not appear in future versions of this library.