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Index ¶
Constants ¶
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const ( TriggerFactoryName = "Node.UtilNode.TriggerNode" TriggerEventName = "trigger" )
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const RotorFactoryName = "Node.UtilNode.RotorNode"
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type TriggerNode ¶
type TriggerNode struct {
Scene.INode
TriggerVolume BoundingVolume.IBoundingVolume
TransformedBoundingVolume BoundingVolume.IBoundingVolume
TriggerOn []BoundingVolume.ICollisionObject
TriggerOnIDs []string
TriggerEvent Scene.Event
}
func (*TriggerNode) GetBoundingVolume ¶
func (node *TriggerNode) GetBoundingVolume() BoundingVolume.IBoundingVolume
func (*TriggerNode) SetBase ¶
func (node *TriggerNode) SetBase(base Scene.INode)
func (*TriggerNode) Start ¶
func (node *TriggerNode) Start() error
func (*TriggerNode) Tick ¶
func (node *TriggerNode) Tick(timeDelta float32) error
func (*TriggerNode) UnmarshalYAML ¶
func (node *TriggerNode) UnmarshalYAML(value *yaml.Node) error
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