Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ProcessedElement ¶
type ProcessedVoxelObject ¶
type ProcessedVoxelObject struct { Elements [][][]ProcessedElement Size geometry.Point Palette *colour.Palette }
func GetProcessedVoxelObject ¶
func GetProcessedVoxelObject(o magica.VoxelObject, pal *colour.Palette, isTiled, hasBase bool) (p ProcessedVoxelObject)
func (*ProcessedVoxelObject) Invalid ¶
func (pv *ProcessedVoxelObject) Invalid() bool
func (*ProcessedVoxelObject) SafeGetData ¶
func (pv *ProcessedVoxelObject) SafeGetData(x, y, z int) (pe ProcessedElement)
Click to show internal directories.
Click to hide internal directories.