Documentation
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Index ¶
- type LinkedList
- func (ll *LinkedList) Append(data interface{}) *LinkedList
- func (ll *LinkedList) Contains(data interface{}) int
- func (ll *LinkedList) Count() int
- func (ll *LinkedList) Get(index int) (*LinkedListNode, error)
- func (ll *LinkedList) Prepend(data interface{}) *LinkedList
- func (ll *LinkedList) Remove(index int) bool
- type LinkedListNode
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type LinkedList ¶
type LinkedList struct {
// contains filtered or unexported fields
}
Is very much the same as a single linked list, but runs two-way references in each node. Or alternatively the LinkedList can refer to a Map structure to hold indices of each and their next/previous nodes.
func (*LinkedList) Append ¶
func (ll *LinkedList) Append(data interface{}) *LinkedList
Appends a node to the singly linked list
func (*LinkedList) Contains ¶
func (ll *LinkedList) Contains(data interface{}) int
Finds the data in the list and returns the index it was found at. If the node cannot be found, returns -1.
func (*LinkedList) Count ¶
func (ll *LinkedList) Count() int
Counts the amount of linked nodes and returns the count.
func (*LinkedList) Get ¶
func (ll *LinkedList) Get(index int) (*LinkedListNode, error)
Find a node by 'index', index simply refers to how many nodes we must iterate through before finding the desired now If the node cannot be found, will return nil
func (*LinkedList) Prepend ¶
func (ll *LinkedList) Prepend(data interface{}) *LinkedList
Prepends a node to the singly linked list
func (*LinkedList) Remove ¶
func (ll *LinkedList) Remove(index int) bool
Removes a node from the list at specified index Note, each previous index for an node will be -1. Returns a bool whether or not a node was removed
type LinkedListNode ¶
type LinkedListNode struct { NextNode *LinkedListNode PreviousNode *LinkedListNode Value interface{} }