Documentation ¶
Overview ¶
Provides access to TF2 Game Coordinator functionality.
Index ¶
Constants ¶
View Source
const AppId = 440
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type GCReadyEvent ¶
type GCReadyEvent struct{}
type TF2 ¶
type TF2 struct {
// contains filtered or unexported fields
}
To use any methods of this, you'll need to SetPlaying(true) and wait for the GCReadyEvent.
func New ¶
func New(client *steam.Client) *TF2
Creates a new TF2 instance and registers it as a packet handler
func (*TF2) CraftItems ¶
recipe -2 = wildcard
func (*TF2) DeleteItem ¶
func (*TF2) HandleGCPacket ¶
func (t *TF2) HandleGCPacket(packet *GCPacket)
func (*TF2) SetItemPosition ¶
func (*TF2) SetPlaying ¶
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