Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type PBRMaterial ¶
type PBRMaterial struct { Name string ShaderID string BaseColorTexture TextureID NormalTexture TextureID OcculusionTexture TextureID EmmissiveTexture TextureID AmbientOcclusionTexture TextureID DisplacementTexture TextureID MetallicRoughnessTexture TextureID //Blue Metalness/Green Roughnes BaseColor [4]float32 MetallicFactor float32 RoughnessFactor float32 }
PBRMaterial Type Represents a ready to use Metallic Roughness Based material For rendering
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