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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Handler ¶
type Handler struct {
lsp.Filesystem
}
Handler encapsulates the logic of the Godot shader language server.
func (*Handler) Completion ¶
func (h *Handler) Completion(_ context.Context, params lsp.CompletionParams) (*lsp.CompletionList, error)
Completion implements lsp.Handler.
func (*Handler) Initialize ¶
func (h *Handler) Initialize(context.Context, lsp.ClientCapabilities) (*lsp.ServerCapabilities, error)
Initialize implements lsp.Handler.
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