Documentation
¶
Overview ¶
Package gl implements Go bindings for OpenGL ES 2.0 and ES 3.0.
The GL functions are defined on a Context object that is responsible for tracking a GL context. Typically a windowing system package (such as github.com/as/shiny/screen) will call NewContext and provide a gl.Context for a user application.
If the gl package is compiled on a platform capable of supporting ES 3.0, the gl.Context object also implements gl.Context3.
The bindings are deliberately minimal, staying as close the C API as possible. The semantics of each function maps onto functions described in the Khronos documentation:
https://www.khronos.org/opengles/sdk/docs/man/
One notable departure from the C API is the introduction of types to represent common uses of GLint: Texture, Surface, Buffer, etc.
Debug Logging ¶
A tracing version of the OpenGL bindings is behind the `gldebug` build tag. It acts as a simplified version of apitrace. Build your Go binary with
-tags gldebug
and each call to a GL function will log its input, output, and any error messages. For example,
I/GoLog (27668): gl.GenBuffers(1) [Buffer(70001)] I/GoLog (27668): gl.BindBuffer(ARRAY_BUFFER, Buffer(70001)) I/GoLog (27668): gl.BufferData(ARRAY_BUFFER, 36, len(36), STATIC_DRAW) I/GoLog (27668): gl.BindBuffer(ARRAY_BUFFER, Buffer(70001)) I/GoLog (27668): gl.VertexAttribPointer(Attrib(0), 6, FLOAT, false, 0, 0) error: [INVALID_VALUE]
The gldebug tracing has very high overhead, so make sure to remove the build tag before deploying any binaries.
Index ¶
Constants ¶
const ( POINTS = 0x0000 LINES = 0x0001 LINE_LOOP = 0x0002 LINE_STRIP = 0x0003 TRIANGLES = 0x0004 TRIANGLE_STRIP = 0x0005 TRIANGLE_FAN = 0x0006 SRC_COLOR = 0x0300 ONE_MINUS_SRC_COLOR = 0x0301 SRC_ALPHA = 0x0302 ONE_MINUS_SRC_ALPHA = 0x0303 DST_ALPHA = 0x0304 ONE_MINUS_DST_ALPHA = 0x0305 DST_COLOR = 0x0306 ONE_MINUS_DST_COLOR = 0x0307 SRC_ALPHA_SATURATE = 0x0308 FUNC_ADD = 0x8006 BLEND_EQUATION = 0x8009 BLEND_EQUATION_RGB = 0x8009 BLEND_EQUATION_ALPHA = 0x883D FUNC_SUBTRACT = 0x800A FUNC_REVERSE_SUBTRACT = 0x800B BLEND_DST_RGB = 0x80C8 BLEND_SRC_RGB = 0x80C9 BLEND_DST_ALPHA = 0x80CA BLEND_SRC_ALPHA = 0x80CB CONSTANT_COLOR = 0x8001 ONE_MINUS_CONSTANT_COLOR = 0x8002 CONSTANT_ALPHA = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 BLEND_COLOR = 0x8005 ARRAY_BUFFER = 0x8892 ELEMENT_ARRAY_BUFFER = 0x8893 ARRAY_BUFFER_BINDING = 0x8894 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 STREAM_DRAW = 0x88E0 STATIC_DRAW = 0x88E4 DYNAMIC_DRAW = 0x88E8 BUFFER_SIZE = 0x8764 BUFFER_USAGE = 0x8765 CURRENT_VERTEX_ATTRIB = 0x8626 FRONT = 0x0404 BACK = 0x0405 FRONT_AND_BACK = 0x0408 TEXTURE_2D = 0x0DE1 CULL_FACE = 0x0B44 BLEND = 0x0BE2 DITHER = 0x0BD0 STENCIL_TEST = 0x0B90 DEPTH_TEST = 0x0B71 SCISSOR_TEST = 0x0C11 POLYGON_OFFSET_FILL = 0x8037 SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_COVERAGE = 0x80A0 INVALID_ENUM = 0x0500 INVALID_VALUE = 0x0501 INVALID_OPERATION = 0x0502 OUT_OF_MEMORY = 0x0505 CW = 0x0900 CCW = 0x0901 LINE_WIDTH = 0x0B21 ALIASED_POINT_SIZE_RANGE = 0x846D ALIASED_LINE_WIDTH_RANGE = 0x846E CULL_FACE_MODE = 0x0B45 FRONT_FACE = 0x0B46 DEPTH_RANGE = 0x0B70 DEPTH_WRITEMASK = 0x0B72 DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_FUNC = 0x0B74 STENCIL_CLEAR_VALUE = 0x0B91 STENCIL_FUNC = 0x0B92 STENCIL_FAIL = 0x0B94 STENCIL_PASS_DEPTH_FAIL = 0x0B95 STENCIL_PASS_DEPTH_PASS = 0x0B96 STENCIL_REF = 0x0B97 STENCIL_VALUE_MASK = 0x0B93 STENCIL_WRITEMASK = 0x0B98 STENCIL_BACK_FUNC = 0x8800 STENCIL_BACK_FAIL = 0x8801 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 VIEWPORT = 0x0BA2 SCISSOR_BOX = 0x0C10 COLOR_CLEAR_VALUE = 0x0C22 COLOR_WRITEMASK = 0x0C23 UNPACK_ALIGNMENT = 0x0CF5 PACK_ALIGNMENT = 0x0D05 MAX_TEXTURE_SIZE = 0x0D33 MAX_VIEWPORT_DIMS = 0x0D3A SUBPIXEL_BITS = 0x0D50 RED_BITS = 0x0D52 GREEN_BITS = 0x0D53 BLUE_BITS = 0x0D54 ALPHA_BITS = 0x0D55 DEPTH_BITS = 0x0D56 STENCIL_BITS = 0x0D57 POLYGON_OFFSET_UNITS = 0x2A00 POLYGON_OFFSET_FACTOR = 0x8038 TEXTURE_BINDING_2D = 0x8069 SAMPLE_BUFFERS = 0x80A8 SAMPLES = 0x80A9 SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_COVERAGE_INVERT = 0x80AB NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 COMPRESSED_TEXTURE_FORMATS = 0x86A3 DONT_CARE = 0x1100 FASTEST = 0x1101 NICEST = 0x1102 GENERATE_MIPMAP_HINT = 0x8192 BYTE = 0x1400 UNSIGNED_BYTE = 0x1401 SHORT = 0x1402 UNSIGNED_SHORT = 0x1403 INT = 0x1404 UNSIGNED_INT = 0x1405 FLOAT = 0x1406 FIXED = 0x140C DEPTH_COMPONENT = 0x1902 ALPHA = 0x1906 RGB = 0x1907 RGBA = 0x1908 LUMINANCE = 0x1909 LUMINANCE_ALPHA = 0x190A UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_SHORT_5_6_5 = 0x8363 MAX_VERTEX_ATTRIBS = 0x8869 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VARYING_VECTORS = 0x8DFC MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C MAX_TEXTURE_IMAGE_UNITS = 0x8872 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD SHADER_TYPE = 0x8B4F DELETE_STATUS = 0x8B80 LINK_STATUS = 0x8B82 VALIDATE_STATUS = 0x8B83 ATTACHED_SHADERS = 0x8B85 ACTIVE_UNIFORMS = 0x8B86 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 ACTIVE_ATTRIBUTES = 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A SHADING_LANGUAGE_VERSION = 0x8B8C CURRENT_PROGRAM = 0x8B8D NEVER = 0x0200 LESS = 0x0201 EQUAL = 0x0202 LEQUAL = 0x0203 GREATER = 0x0204 NOTEQUAL = 0x0205 GEQUAL = 0x0206 ALWAYS = 0x0207 KEEP = 0x1E00 REPLACE = 0x1E01 INCR = 0x1E02 DECR = 0x1E03 INVERT = 0x150A INCR_WRAP = 0x8507 DECR_WRAP = 0x8508 VENDOR = 0x1F00 RENDERER = 0x1F01 VERSION = 0x1F02 EXTENSIONS = 0x1F03 NEAREST = 0x2600 LINEAR = 0x2601 NEAREST_MIPMAP_NEAREST = 0x2700 LINEAR_MIPMAP_NEAREST = 0x2701 NEAREST_MIPMAP_LINEAR = 0x2702 LINEAR_MIPMAP_LINEAR = 0x2703 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MIN_FILTER = 0x2801 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TEXTURE = 0x1702 TEXTURE_CUBE_MAP = 0x8513 TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C TEXTURE0 = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF ACTIVE_TEXTURE = 0x84E0 REPEAT = 0x2901 CLAMP_TO_EDGE = 0x812F MIRRORED_REPEAT = 0x8370 VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B COMPILE_STATUS = 0x8B81 INFO_LOG_LENGTH = 0x8B84 SHADER_SOURCE_LENGTH = 0x8B88 SHADER_COMPILER = 0x8DFA SHADER_BINARY_FORMATS = 0x8DF8 NUM_SHADER_BINARY_FORMATS = 0x8DF9 LOW_FLOAT = 0x8DF0 MEDIUM_FLOAT = 0x8DF1 HIGH_FLOAT = 0x8DF2 LOW_INT = 0x8DF3 MEDIUM_INT = 0x8DF4 HIGH_INT = 0x8DF5 FRAMEBUFFER = 0x8D40 RENDERBUFFER = 0x8D41 RGBA4 = 0x8056 RGB5_A1 = 0x8057 RGB565 = 0x8D62 DEPTH_COMPONENT16 = 0x81A5 STENCIL_INDEX8 = 0x8D48 RENDERBUFFER_WIDTH = 0x8D42 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_STENCIL_SIZE = 0x8D55 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 COLOR_ATTACHMENT0 = 0x8CE0 DEPTH_ATTACHMENT = 0x8D00 STENCIL_ATTACHMENT = 0x8D20 FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 FRAMEBUFFER_UNSUPPORTED = 0x8CDD FRAMEBUFFER_BINDING = 0x8CA6 RENDERBUFFER_BINDING = 0x8CA7 MAX_RENDERBUFFER_SIZE = 0x84E8 INVALID_FRAMEBUFFER_OPERATION = 0x0506 )
const ( DEPTH_BUFFER_BIT = 0x00000100 STENCIL_BUFFER_BIT = 0x00000400 COLOR_BUFFER_BIT = 0x00004000 )
const ( FLOAT_VEC2 = 0x8B50 FLOAT_VEC3 = 0x8B51 FLOAT_VEC4 = 0x8B52 INT_VEC2 = 0x8B53 INT_VEC3 = 0x8B54 INT_VEC4 = 0x8B55 BOOL = 0x8B56 BOOL_VEC2 = 0x8B57 BOOL_VEC3 = 0x8B58 BOOL_VEC4 = 0x8B59 FLOAT_MAT2 = 0x8B5A FLOAT_MAT3 = 0x8B5B FLOAT_MAT4 = 0x8B5C SAMPLER_2D = 0x8B5E SAMPLER_CUBE = 0x8B60 )
const ( FRAGMENT_SHADER = 0x8B30 VERTEX_SHADER = 0x8B31 )
const ( FALSE = 0 TRUE = 1 ZERO = 0 ONE = 1 NO_ERROR = 0 NONE = 0 )
const ( ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_BLOCKS = 0x8A36 ALREADY_SIGNALED = 0x911A ANY_SAMPLES_PASSED = 0x8C2F ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A BLUE = 0x1905 BUFFER_ACCESS_FLAGS = 0x911F BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 BUFFER_MAPPED = 0x88BC BUFFER_MAP_POINTER = 0x88BD COLOR = 0x1800 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COMPARE_REF_TO_TEXTURE = 0x884E COMPRESSED_R11_EAC = 0x9270 COMPRESSED_RG11_EAC = 0x9272 COMPRESSED_RGB8_ETC2 = 0x9274 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 COMPRESSED_RGBA8_ETC2_EAC = 0x9278 COMPRESSED_SIGNED_R11_EAC = 0x9271 COMPRESSED_SIGNED_RG11_EAC = 0x9273 COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 COMPRESSED_SRGB8_ETC2 = 0x9275 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 CONDITION_SATISFIED = 0x911C COPY_READ_BUFFER = 0x8F36 COPY_READ_BUFFER_BINDING = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 COPY_WRITE_BUFFER_BINDING = 0x8F37 CURRENT_QUERY = 0x8865 DEPTH = 0x1801 DEPTH24_STENCIL8 = 0x88F0 DEPTH32F_STENCIL8 = 0x8CAD DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT32F = 0x8CAC DEPTH_STENCIL = 0x84F9 DEPTH_STENCIL_ATTACHMENT = 0x821A DRAW_BUFFER0 = 0x8825 DRAW_BUFFER10 = 0x882F DRAW_BUFFER1 = 0x8826 DRAW_BUFFER11 = 0x8830 DRAW_BUFFER12 = 0x8831 DRAW_BUFFER13 = 0x8832 DRAW_BUFFER14 = 0x8833 DRAW_BUFFER15 = 0x8834 DRAW_BUFFER2 = 0x8827 DRAW_BUFFER3 = 0x8828 DRAW_BUFFER4 = 0x8829 DRAW_BUFFER5 = 0x882A DRAW_BUFFER6 = 0x882B DRAW_BUFFER7 = 0x882C DRAW_BUFFER8 = 0x882D DRAW_BUFFER9 = 0x882E DRAW_FRAMEBUFFER = 0x8CA9 DRAW_FRAMEBUFFER_BINDING = 0x8CA6 DYNAMIC_COPY = 0x88EA DYNAMIC_READ = 0x88E9 FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD FLOAT_MAT2x3 = 0x8B65 FLOAT_MAT2x4 = 0x8B66 FLOAT_MAT3x2 = 0x8B67 FLOAT_MAT3x4 = 0x8B68 FLOAT_MAT4x2 = 0x8B69 FLOAT_MAT4x3 = 0x8B6A FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 FRAMEBUFFER_UNDEFINED = 0x8219 GREEN = 0x1904 HALF_FLOAT = 0x140B INT_2_10_10_10_REV = 0x8D9F INTERLEAVED_ATTRIBS = 0x8C8C INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_2D_ARRAY = 0x8DCF INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_CUBE = 0x8DCC INVALID_INDEX = 0xFFFFFFFF MAJOR_VERSION = 0x821B MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_READ_BIT = 0x0001 MAP_UNSYNCHRONIZED_BIT = 0x0020 MAP_WRITE_BIT = 0x0002 MAX = 0x8008 MAX_3D_TEXTURE_SIZE = 0x8073 MAX_ARRAY_TEXTURE_LAYERS = 0x88FF MAX_COLOR_ATTACHMENTS = 0x8CDF MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_DRAW_BUFFERS = 0x8824 MAX_ELEMENT_INDEX = 0x8D6B MAX_ELEMENTS_INDICES = 0x80E9 MAX_ELEMENTS_VERTICES = 0x80E8 MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 MAX_PROGRAM_TEXEL_OFFSET = 0x8905 MAX_SAMPLES = 0x8D57 MAX_SERVER_WAIT_TIMEOUT = 0x9111 MAX_TEXTURE_LOD_BIAS = 0x84FD MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_VARYING_COMPONENTS = 0x8B4B MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A MIN = 0x8007 MINOR_VERSION = 0x821C MIN_PROGRAM_TEXEL_OFFSET = 0x8904 NUM_EXTENSIONS = 0x821D NUM_PROGRAM_BINARY_FORMATS = 0x87FE NUM_SAMPLE_COUNTS = 0x9380 OBJECT_TYPE = 0x9112 PACK_ROW_LENGTH = 0x0D02 PACK_SKIP_PIXELS = 0x0D04 PACK_SKIP_ROWS = 0x0D03 PIXEL_PACK_BUFFER = 0x88EB PIXEL_PACK_BUFFER_BINDING = 0x88ED PIXEL_UNPACK_BUFFER = 0x88EC PIXEL_UNPACK_BUFFER_BINDING = 0x88EF PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 PROGRAM_BINARY_FORMATS = 0x87FF PROGRAM_BINARY_LENGTH = 0x8741 PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 QUERY_RESULT = 0x8866 QUERY_RESULT_AVAILABLE = 0x8867 R11F_G11F_B10F = 0x8C3A R16F = 0x822D R16I = 0x8233 R16UI = 0x8234 R32F = 0x822E R32I = 0x8235 R32UI = 0x8236 R8 = 0x8229 R8I = 0x8231 R8_SNORM = 0x8F94 R8UI = 0x8232 RASTERIZER_DISCARD = 0x8C89 READ_BUFFER = 0x0C02 READ_FRAMEBUFFER = 0x8CA8 READ_FRAMEBUFFER_BINDING = 0x8CAA RED = 0x1903 RED_INTEGER = 0x8D94 RENDERBUFFER_SAMPLES = 0x8CAB RG = 0x8227 RG16F = 0x822F RG16I = 0x8239 RG16UI = 0x823A RG32F = 0x8230 RG32I = 0x823B RG32UI = 0x823C RG8 = 0x822B RG8I = 0x8237 RG8_SNORM = 0x8F95 RG8UI = 0x8238 RGB10_A2 = 0x8059 RGB10_A2UI = 0x906F RGB16F = 0x881B RGB16I = 0x8D89 RGB16UI = 0x8D77 RGB32F = 0x8815 RGB32I = 0x8D83 RGB32UI = 0x8D71 RGB8 = 0x8051 RGB8I = 0x8D8F RGB8_SNORM = 0x8F96 RGB8UI = 0x8D7D RGB9_E5 = 0x8C3D RGBA16F = 0x881A RGBA16I = 0x8D88 RGBA16UI = 0x8D76 RGBA32F = 0x8814 RGBA32I = 0x8D82 RGBA32UI = 0x8D70 RGBA8 = 0x8058 RGBA8I = 0x8D8E RGBA8_SNORM = 0x8F97 RGBA8UI = 0x8D7C RGBA_INTEGER = 0x8D99 RGB_INTEGER = 0x8D98 RG_INTEGER = 0x8228 SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 SAMPLER_2D_SHADOW = 0x8B62 SAMPLER_3D = 0x8B5F SAMPLER_BINDING = 0x8919 SAMPLER_CUBE_SHADOW = 0x8DC5 SEPARATE_ATTRIBS = 0x8C8D SIGNALED = 0x9119 SIGNED_NORMALIZED = 0x8F9C SRGB = 0x8C40 SRGB8 = 0x8C41 SRGB8_ALPHA8 = 0x8C43 STATIC_COPY = 0x88E6 STATIC_READ = 0x88E5 STENCIL = 0x1802 STREAM_COPY = 0x88E2 STREAM_READ = 0x88E1 SYNC_CONDITION = 0x9113 SYNC_FENCE = 0x9116 SYNC_FLAGS = 0x9115 SYNC_FLUSH_COMMANDS_BIT = 0x00000001 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 SYNC_STATUS = 0x9114 TEXTURE_2D_ARRAY = 0x8C1A TEXTURE_3D = 0x806F TEXTURE_BASE_LEVEL = 0x813C TEXTURE_BINDING_2D_ARRAY = 0x8C1D TEXTURE_BINDING_3D = 0x806A TEXTURE_COMPARE_FUNC = 0x884D TEXTURE_COMPARE_MODE = 0x884C TEXTURE_IMMUTABLE_FORMAT = 0x912F TEXTURE_IMMUTABLE_LEVELS = 0x82DF TEXTURE_MAX_LEVEL = 0x813D TEXTURE_MAX_LOD = 0x813B TEXTURE_MIN_LOD = 0x813A TEXTURE_SWIZZLE_A = 0x8E45 TEXTURE_SWIZZLE_B = 0x8E44 TEXTURE_SWIZZLE_G = 0x8E43 TEXTURE_SWIZZLE_R = 0x8E42 TEXTURE_WRAP_R = 0x8072 TIMEOUT_EXPIRED = 0x911B TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF TRANSFORM_FEEDBACK = 0x8E22 TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_BINDING = 0x8E25 TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 UNIFORM_BUFFER_SIZE = 0x8A2A UNIFORM_BUFFER_START = 0x8A29 UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_OFFSET = 0x8A3B UNIFORM_SIZE = 0x8A38 UNIFORM_TYPE = 0x8A37 UNPACK_IMAGE_HEIGHT = 0x806E UNPACK_ROW_LENGTH = 0x0CF2 UNPACK_SKIP_IMAGES = 0x806D UNPACK_SKIP_PIXELS = 0x0CF4 UNPACK_SKIP_ROWS = 0x0CF3 UNSIGNALED = 0x9118 UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B UNSIGNED_INT_2_10_10_10_REV = 0x8368 UNSIGNED_INT_24_8 = 0x84FA UNSIGNED_INT_5_9_9_9_REV = 0x8C3E UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 UNSIGNED_NORMALIZED = 0x8C17 VERTEX_ARRAY_BINDING = 0x85B5 VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD WAIT_FAILED = 0x911D )
GL ES 3.0 constants.
Variables ¶
This section is empty.
Functions ¶
func NewContext ¶
NewContext creates a cgo OpenGL context.
See the Worker interface for more details on how it is used.
Types ¶
type Attrib ¶
type Attrib struct {
Value uint
}
Attrib identifies the location of a specific attribute variable.
type Context ¶
type Context interface {
// ActiveTexture sets the active texture unit.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glActiveTexture.xhtml
ActiveTexture(texture Enum)
// AttachShader attaches a shader to a program.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glAttachShader.xhtml
AttachShader(p Program, s Shader)
// BindAttribLocation binds a vertex attribute index with a named
// variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindAttribLocation.xhtml
BindAttribLocation(p Program, a Attrib, name string)
// BindBuffer binds a buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindBuffer.xhtml
BindBuffer(target Enum, b Buffer)
// BindFramebuffer binds a framebuffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindFramebuffer.xhtml
BindFramebuffer(target Enum, fb Framebuffer)
// BindRenderbuffer binds a render buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindRenderbuffer.xhtml
BindRenderbuffer(target Enum, rb Renderbuffer)
// BindTexture binds a texture.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindTexture.xhtml
BindTexture(target Enum, t Texture)
// BindVertexArray binds a vertex array.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindVertexArray.xhtml
BindVertexArray(rb VertexArray)
// BlendColor sets the blend color.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendColor.xhtml
BlendColor(red, green, blue, alpha float32)
// BlendEquation sets both RGB and alpha blend equations.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquation.xhtml
BlendEquation(mode Enum)
// BlendEquationSeparate sets RGB and alpha blend equations separately.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquationSeparate.xhtml
BlendEquationSeparate(modeRGB, modeAlpha Enum)
// BlendFunc sets the pixel blending factors.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFunc.xhtml
BlendFunc(sfactor, dfactor Enum)
// BlendFunc sets the pixel RGB and alpha blending factors separately.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFuncSeparate.xhtml
BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum)
// BufferData creates a new data store for the bound buffer object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml
BufferData(target Enum, src []byte, usage Enum)
// BufferInit creates a new uninitialized data store for the bound buffer object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml
BufferInit(target Enum, size int, usage Enum)
// BufferSubData sets some of data in the bound buffer object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferSubData.xhtml
BufferSubData(target Enum, offset int, data []byte)
// CheckFramebufferStatus reports the completeness status of the
// active framebuffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glCheckFramebufferStatus.xhtml
CheckFramebufferStatus(target Enum) Enum
// Clear clears the window.
//
// The behavior of Clear is influenced by the pixel ownership test,
// the scissor test, dithering, and the buffer writemasks.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glClear.xhtml
Clear(mask Enum)
// ClearColor specifies the RGBA values used to clear color buffers.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glClearColor.xhtml
ClearColor(red, green, blue, alpha float32)
// ClearDepthf sets the depth value used to clear the depth buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glClearDepthf.xhtml
ClearDepthf(d float32)
// ClearStencil sets the index used to clear the stencil buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glClearStencil.xhtml
ClearStencil(s int)
// ColorMask specifies whether color components in the framebuffer
// can be written.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glColorMask.xhtml
ColorMask(red, green, blue, alpha bool)
// CompileShader compiles the source code of s.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glCompileShader.xhtml
CompileShader(s Shader)
// CompressedTexImage2D writes a compressed 2D texture.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexImage2D.xhtml
CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte)
// CompressedTexSubImage2D writes a subregion of a compressed 2D texture.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexSubImage2D.xhtml
CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte)
// CopyTexImage2D writes a 2D texture from the current framebuffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexImage2D.xhtml
CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int)
// CopyTexSubImage2D writes a 2D texture subregion from the
// current framebuffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexSubImage2D.xhtml
CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int)
// CreateBuffer creates a buffer object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenBuffers.xhtml
CreateBuffer() Buffer
// CreateFramebuffer creates a framebuffer object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenFramebuffers.xhtml
CreateFramebuffer() Framebuffer
// CreateProgram creates a new empty program object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateProgram.xhtml
CreateProgram() Program
// CreateRenderbuffer create a renderbuffer object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenRenderbuffers.xhtml
CreateRenderbuffer() Renderbuffer
// CreateShader creates a new empty shader object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateShader.xhtml
CreateShader(ty Enum) Shader
// CreateTexture creates a texture object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenTextures.xhtml
CreateTexture() Texture
// CreateTVertexArray creates a vertex array.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenVertexArrays.xhtml
CreateVertexArray() VertexArray
// CullFace specifies which polygons are candidates for culling.
//
// Valid modes: FRONT, BACK, FRONT_AND_BACK.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glCullFace.xhtml
CullFace(mode Enum)
// DeleteBuffer deletes the given buffer object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteBuffers.xhtml
DeleteBuffer(v Buffer)
// DeleteFramebuffer deletes the given framebuffer object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteFramebuffers.xhtml
DeleteFramebuffer(v Framebuffer)
// DeleteProgram deletes the given program object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteProgram.xhtml
DeleteProgram(p Program)
// DeleteRenderbuffer deletes the given render buffer object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteRenderbuffers.xhtml
DeleteRenderbuffer(v Renderbuffer)
// DeleteShader deletes shader s.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteShader.xhtml
DeleteShader(s Shader)
// DeleteTexture deletes the given texture object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml
DeleteTexture(v Texture)
// DeleteVertexArray deletes the given render buffer object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteVertexArrays.xhtml
DeleteVertexArray(v VertexArray)
// DepthFunc sets the function used for depth buffer comparisons.
//
// Valid fn values:
// NEVER
// LESS
// EQUAL
// LEQUAL
// GREATER
// NOTEQUAL
// GEQUAL
// ALWAYS
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthFunc.xhtml
DepthFunc(fn Enum)
// DepthMask sets the depth buffer enabled for writing.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthMask.xhtml
DepthMask(flag bool)
// DepthRangef sets the mapping from normalized device coordinates to
// window coordinates.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthRangef.xhtml
DepthRangef(n, f float32)
// DetachShader detaches the shader s from the program p.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDetachShader.xhtml
DetachShader(p Program, s Shader)
// Disable disables various GL capabilities.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDisable.xhtml
Disable(cap Enum)
// DisableVertexAttribArray disables a vertex attribute array.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDisableVertexAttribArray.xhtml
DisableVertexAttribArray(a Attrib)
// DrawArrays renders geometric primitives from the bound data.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArrays.xhtml
DrawArrays(mode Enum, first, count int)
// DrawElements renders primitives from a bound buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawElements.xhtml
DrawElements(mode Enum, count int, ty Enum, offset int)
// Enable enables various GL capabilities.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glEnable.xhtml
Enable(cap Enum)
// EnableVertexAttribArray enables a vertex attribute array.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glEnableVertexAttribArray.xhtml
EnableVertexAttribArray(a Attrib)
// Finish blocks until the effects of all previously called GL
// commands are complete.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glFinish.xhtml
Finish()
// Flush empties all buffers. It does not block.
//
// An OpenGL implementation may buffer network communication,
// the command stream, or data inside the graphics accelerator.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glFlush.xhtml
Flush()
// FramebufferRenderbuffer attaches rb to the current frame buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferRenderbuffer.xhtml
FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer)
// FramebufferTexture2D attaches the t to the current frame buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferTexture2D.xhtml
FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int)
// FrontFace defines which polygons are front-facing.
//
// Valid modes: CW, CCW.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glFrontFace.xhtml
FrontFace(mode Enum)
// GenerateMipmap generates mipmaps for the current texture.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenerateMipmap.xhtml
GenerateMipmap(target Enum)
// GetActiveAttrib returns details about an active attribute variable.
// A value of 0 for index selects the first active attribute variable.
// Permissible values for index range from 0 to the number of active
// attribute variables minus 1.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveAttrib.xhtml
GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum)
// GetActiveUniform returns details about an active uniform variable.
// A value of 0 for index selects the first active uniform variable.
// Permissible values for index range from 0 to the number of active
// uniform variables minus 1.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveUniform.xhtml
GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum)
// GetAttachedShaders returns the shader objects attached to program p.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttachedShaders.xhtml
GetAttachedShaders(p Program) []Shader
// GetAttribLocation returns the location of an attribute variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttribLocation.xhtml
GetAttribLocation(p Program, name string) Attrib
// GetBooleanv returns the boolean values of parameter pname.
//
// Many boolean parameters can be queried more easily using IsEnabled.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
GetBooleanv(dst []bool, pname Enum)
// GetFloatv returns the float values of parameter pname.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
GetFloatv(dst []float32, pname Enum)
// GetIntegerv returns the int values of parameter pname.
//
// Single values may be queried more easily using GetInteger.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
GetIntegerv(dst []int32, pname Enum)
// GetInteger returns the int value of parameter pname.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
GetInteger(pname Enum) int
// GetBufferParameteri returns a parameter for the active buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetBufferParameter.xhtml
GetBufferParameteri(target, value Enum) int
// GetError returns the next error.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetError.xhtml
GetError() Enum
// GetFramebufferAttachmentParameteri returns attachment parameters
// for the active framebuffer object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetFramebufferAttachmentParameteriv.xhtml
GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int
// GetProgrami returns a parameter value for a program.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramiv.xhtml
GetProgrami(p Program, pname Enum) int
// GetProgramInfoLog returns the information log for a program.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramInfoLog.xhtml
GetProgramInfoLog(p Program) string
// GetRenderbufferParameteri returns a parameter value for a render buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetRenderbufferParameteriv.xhtml
GetRenderbufferParameteri(target, pname Enum) int
// GetShaderi returns a parameter value for a shader.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderiv.xhtml
GetShaderi(s Shader, pname Enum) int
// GetShaderInfoLog returns the information log for a shader.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderInfoLog.xhtml
GetShaderInfoLog(s Shader) string
// GetShaderPrecisionFormat returns range and precision limits for
// shader types.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderPrecisionFormat.xhtml
GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int)
// GetShaderSource returns source code of shader s.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderSource.xhtml
GetShaderSource(s Shader) string
// GetString reports current GL state.
//
// Valid name values:
// EXTENSIONS
// RENDERER
// SHADING_LANGUAGE_VERSION
// VENDOR
// VERSION
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetString.xhtml
GetString(pname Enum) string
// GetTexParameterfv returns the float values of a texture parameter.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml
GetTexParameterfv(dst []float32, target, pname Enum)
// GetTexParameteriv returns the int values of a texture parameter.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml
GetTexParameteriv(dst []int32, target, pname Enum)
// GetUniformfv returns the float values of a uniform variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml
GetUniformfv(dst []float32, src Uniform, p Program)
// GetUniformiv returns the float values of a uniform variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml
GetUniformiv(dst []int32, src Uniform, p Program)
// GetUniformLocation returns the location of a uniform variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformLocation.xhtml
GetUniformLocation(p Program, name string) Uniform
// GetVertexAttribf reads the float value of a vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
GetVertexAttribf(src Attrib, pname Enum) float32
// GetVertexAttribfv reads float values of a vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
GetVertexAttribfv(dst []float32, src Attrib, pname Enum)
// GetVertexAttribi reads the int value of a vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
GetVertexAttribi(src Attrib, pname Enum) int32
// GetVertexAttribiv reads int values of a vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
GetVertexAttribiv(dst []int32, src Attrib, pname Enum)
// Hint sets implementation-specific modes.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glHint.xhtml
Hint(target, mode Enum)
// IsBuffer reports if b is a valid buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsBuffer.xhtml
IsBuffer(b Buffer) bool
// IsEnabled reports if cap is an enabled capability.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsEnabled.xhtml
IsEnabled(cap Enum) bool
// IsFramebuffer reports if fb is a valid frame buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsFramebuffer.xhtml
IsFramebuffer(fb Framebuffer) bool
// IsProgram reports if p is a valid program object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsProgram.xhtml
IsProgram(p Program) bool
// IsRenderbuffer reports if rb is a valid render buffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsRenderbuffer.xhtml
IsRenderbuffer(rb Renderbuffer) bool
// IsShader reports if s is valid shader.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsShader.xhtml
IsShader(s Shader) bool
// IsTexture reports if t is a valid texture.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsTexture.xhtml
IsTexture(t Texture) bool
// LineWidth specifies the width of lines.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glLineWidth.xhtml
LineWidth(width float32)
// LinkProgram links the specified program.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glLinkProgram.xhtml
LinkProgram(p Program)
// PixelStorei sets pixel storage parameters.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glPixelStorei.xhtml
PixelStorei(pname Enum, param int32)
// PolygonOffset sets the scaling factors for depth offsets.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glPolygonOffset.xhtml
PolygonOffset(factor, units float32)
// ReadPixels returns pixel data from a buffer.
//
// In GLES 3, the source buffer is controlled with ReadBuffer.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glReadPixels.xhtml
ReadPixels(dst []byte, x, y, width, height int, format, ty Enum)
// ReleaseShaderCompiler frees resources allocated by the shader compiler.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glReleaseShaderCompiler.xhtml
ReleaseShaderCompiler()
// RenderbufferStorage establishes the data storage, format, and
// dimensions of a renderbuffer object's image.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glRenderbufferStorage.xhtml
RenderbufferStorage(target, internalFormat Enum, width, height int)
// SampleCoverage sets multisample coverage parameters.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glSampleCoverage.xhtml
SampleCoverage(value float32, invert bool)
// Scissor defines the scissor box rectangle, in window coordinates.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glScissor.xhtml
Scissor(x, y, width, height int32)
// ShaderSource sets the source code of s to the given source code.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glShaderSource.xhtml
ShaderSource(s Shader, src string)
// StencilFunc sets the front and back stencil test reference value.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFunc.xhtml
StencilFunc(fn Enum, ref int, mask uint32)
// StencilFunc sets the front or back stencil test reference value.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFuncSeparate.xhtml
StencilFuncSeparate(face, fn Enum, ref int, mask uint32)
// StencilMask controls the writing of bits in the stencil planes.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMask.xhtml
StencilMask(mask uint32)
// StencilMaskSeparate controls the writing of bits in the stencil planes.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMaskSeparate.xhtml
StencilMaskSeparate(face Enum, mask uint32)
// StencilOp sets front and back stencil test actions.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOp.xhtml
StencilOp(fail, zfail, zpass Enum)
// StencilOpSeparate sets front or back stencil tests.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOpSeparate.xhtml
StencilOpSeparate(face, sfail, dpfail, dppass Enum)
// TexImage2D writes a 2D texture image.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml
TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte)
// TexSubImage2D writes a subregion of a 2D texture image.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexSubImage2D.xhtml
TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte)
// TexParameterf sets a float texture parameter.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
TexParameterf(target, pname Enum, param float32)
// TexParameterfv sets a float texture parameter array.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
TexParameterfv(target, pname Enum, params []float32)
// TexParameteri sets an integer texture parameter.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
TexParameteri(target, pname Enum, param int)
// TexParameteriv sets an integer texture parameter array.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
TexParameteriv(target, pname Enum, params []int32)
// Uniform1f writes a float uniform variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform1f(dst Uniform, v float32)
// Uniform1fv writes a [len(src)]float uniform array.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform1fv(dst Uniform, src []float32)
// Uniform1i writes an int uniform variable.
//
// Uniform1i and Uniform1iv are the only two functions that may be used
// to load uniform variables defined as sampler types. Loading samplers
// with any other function will result in a INVALID_OPERATION error.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform1i(dst Uniform, v int)
// Uniform1iv writes a int uniform array of len(src) elements.
//
// Uniform1i and Uniform1iv are the only two functions that may be used
// to load uniform variables defined as sampler types. Loading samplers
// with any other function will result in a INVALID_OPERATION error.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform1iv(dst Uniform, src []int32)
// Uniform2f writes a vec2 uniform variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform2f(dst Uniform, v0, v1 float32)
// Uniform2fv writes a vec2 uniform array of len(src)/2 elements.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform2fv(dst Uniform, src []float32)
// Uniform2i writes an ivec2 uniform variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform2i(dst Uniform, v0, v1 int)
// Uniform2iv writes an ivec2 uniform array of len(src)/2 elements.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform2iv(dst Uniform, src []int32)
// Uniform3f writes a vec3 uniform variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform3f(dst Uniform, v0, v1, v2 float32)
// Uniform3fv writes a vec3 uniform array of len(src)/3 elements.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform3fv(dst Uniform, src []float32)
// Uniform3i writes an ivec3 uniform variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform3i(dst Uniform, v0, v1, v2 int32)
// Uniform3iv writes an ivec3 uniform array of len(src)/3 elements.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform3iv(dst Uniform, src []int32)
// Uniform4f writes a vec4 uniform variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform4f(dst Uniform, v0, v1, v2, v3 float32)
// Uniform4fv writes a vec4 uniform array of len(src)/4 elements.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform4fv(dst Uniform, src []float32)
// Uniform4i writes an ivec4 uniform variable.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform4i(dst Uniform, v0, v1, v2, v3 int32)
// Uniform4i writes an ivec4 uniform array of len(src)/4 elements.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
Uniform4iv(dst Uniform, src []int32)
// UniformMatrix2fv writes 2x2 matrices. Each matrix uses four
// float32 values, so the number of matrices written is len(src)/4.
//
// Each matrix must be supplied in column major order.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
UniformMatrix2fv(dst Uniform, src []float32)
// UniformMatrix3fv writes 3x3 matrices. Each matrix uses nine
// float32 values, so the number of matrices written is len(src)/9.
//
// Each matrix must be supplied in column major order.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
UniformMatrix3fv(dst Uniform, src []float32)
// UniformMatrix4fv writes 4x4 matrices. Each matrix uses 16
// float32 values, so the number of matrices written is len(src)/16.
//
// Each matrix must be supplied in column major order.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
UniformMatrix4fv(dst Uniform, src []float32)
// UseProgram sets the active program.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUseProgram.xhtml
UseProgram(p Program)
// ValidateProgram checks to see whether the executables contained in
// program can execute given the current OpenGL state.
//
// Typically only used for debugging.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glValidateProgram.xhtml
ValidateProgram(p Program)
// VertexAttrib1f writes a float vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
VertexAttrib1f(dst Attrib, x float32)
// VertexAttrib1fv writes a float vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
VertexAttrib1fv(dst Attrib, src []float32)
// VertexAttrib2f writes a vec2 vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
VertexAttrib2f(dst Attrib, x, y float32)
// VertexAttrib2fv writes a vec2 vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
VertexAttrib2fv(dst Attrib, src []float32)
// VertexAttrib3f writes a vec3 vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
VertexAttrib3f(dst Attrib, x, y, z float32)
// VertexAttrib3fv writes a vec3 vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
VertexAttrib3fv(dst Attrib, src []float32)
// VertexAttrib4f writes a vec4 vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
VertexAttrib4f(dst Attrib, x, y, z, w float32)
// VertexAttrib4fv writes a vec4 vertex attribute.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
VertexAttrib4fv(dst Attrib, src []float32)
// VertexAttribPointer uses a bound buffer to define vertex attribute data.
//
// Direct use of VertexAttribPointer to load data into OpenGL is not
// supported via the Go bindings. Instead, use BindBuffer with an
// ARRAY_BUFFER and then fill it using BufferData.
//
// The size argument specifies the number of components per attribute,
// between 1-4. The stride argument specifies the byte offset between
// consecutive vertex attributes.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttribPointer.xhtml
VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int)
// Viewport sets the viewport, an affine transformation that
// normalizes device coordinates to window coordinates.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glViewport.xhtml
Viewport(x, y, width, height int)
}
Context is an OpenGL ES context.
A Context has a method for every GL function supported by ES 2 or later. In a program compiled with ES 3 support, a Context is also a Context3. For example, a program can:
func f(glctx gl.Context) {
glctx.(gl.Context3).BlitFramebuffer(...)
}
Calls are not safe for concurrent use. However calls can be made from any goroutine, the gl package removes the notion of thread-local context.
Contexts are independent. Two contexts can be used concurrently.
type Context3 ¶
type Context3 interface {
Context
// BlitFramebuffer copies a block of pixels between framebuffers.
//
// https://www.khronos.org/opengles/sdk/docs/man3/html/glBlitFramebuffer.xhtml
BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int, mask uint, filter Enum)
}
Context3 is an OpenGL ES 3 context.
When the gl package is compiled with GL ES 3 support, the produced Context object also implements the Context3 interface.
type Enum ¶
type Enum uint32
Enum is equivalent to GLenum, and is normally used with one of the constants defined in this package.
type Framebuffer ¶
type Framebuffer struct {
Value uint32
}
Framebuffer identifies a GL framebuffer.
func (Framebuffer) String ¶
func (v Framebuffer) String() string
type Program ¶
type Program struct {
// Init is set by CreateProgram, as some GL drivers (in particular,
// ANGLE) return true for glIsProgram(0).
Init bool
Value uint32
}
Program identifies a compiled shader program.
type Renderbuffer ¶
type Renderbuffer struct {
Value uint32
}
A Renderbuffer is a GL object that holds an image in an internal format.
func (Renderbuffer) String ¶
func (v Renderbuffer) String() string
type Uniform ¶
type Uniform struct {
Value int32
}
Uniform identifies the location of a specific uniform variable.
type VertexArray ¶
type VertexArray struct {
Value uint32
}
A VertexArray is a GL object that holds vertices in an internal format.
func (VertexArray) String ¶
func (v VertexArray) String() string
type Worker ¶
type Worker interface {
// WorkAvailable returns a channel that communicates when DoWork should be
// called.
WorkAvailable() <-chan struct{}
// DoWork performs any pending OpenGL calls.
DoWork()
}
Worker is used by display driver code to execute OpenGL calls.
Typically display driver code creates a gl.Context for an application, and along with it establishes a locked OS thread to execute the cgo calls:
go func() {
runtime.LockOSThread()
// ... platform-specific cgo call to bind a C OpenGL context
// into thread-local storage.
glctx, worker := gl.NewContext()
workAvailable := worker.WorkAvailable()
go userAppCode(glctx)
for {
select {
case <-workAvailable:
worker.DoWork()
case <-drawEvent:
// ... platform-specific cgo call to draw screen
}
}
}()
This interface is an internal implementation detail and should only be used by the package responsible for managing the screen, such as golang.org/x/mobile/app.