tcp

package
v0.0.0-...-0cb0207 Latest Latest
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Published: Feb 18, 2019 License: MIT Imports: 9 Imported by: 0

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Constants

This section is empty.

Variables

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var Module = fx.Provide(func(game *game.Game) *Server {

	return NewServer(game, "8023")
})

Module ... fx module export

Functions

This section is empty.

Types

type Client

type Client struct {
	// contains filtered or unexported fields
}

Client ... asd

func NewClient

func NewClient(connection net.Conn) *Client

NewClient ... creates a new client

func (*Client) Listen

func (client *Client) Listen()

Listen ... asda

func (*Client) Read

func (client *Client) Read()

func (*Client) Write

func (client *Client) Write()

type MessageHandler

type MessageHandler struct {
	// contains filtered or unexported fields
}

MessageHandler ... tcp ..

func NewMessageHandler

func NewMessageHandler(server *Server) *MessageHandler

NewMessageHandler ... creates a new message handler

func (*MessageHandler) OnMessage

func (messageHandler *MessageHandler) OnMessage(message interface{})

OnMessage .. broadcast receiver

type Server

type Server struct {
	MessageHandler *MessageHandler
	// contains filtered or unexported fields
}

Server ... tbd

func NewServer

func NewServer(game *game.Game, port string) *Server

NewServer ... creates and returns a new TCPGameServer instance

func (*Server) Broadcast

func (server *Server) Broadcast(data string)

Broadcast ...

func (*Server) Join

func (server *Server) Join(connection net.Conn)

Join ... handles a new client joining

func (*Server) Start

func (server *Server) Start()

Start .. starts the created server

func (*Server) Stop

func (server *Server) Stop()

Stop ... start tcp server

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