Documentation
¶
Index ¶
- Variables
- func NewExecutableSchema(cfg Config) graphql.ExecutableSchema
- type BulkCueCreateInput
- type BulkCueListCreateInput
- type BulkCueListUpdateInput
- type BulkCueUpdateInput
- type BulkDeleteResult
- type BulkFixtureCreateInput
- type BulkFixtureDefinitionCreateInput
- type BulkFixtureDefinitionUpdateInput
- type BulkFixtureUpdateInput
- type BulkProjectCreateInput
- type BulkProjectUpdateInput
- type BulkSceneBoardButtonCreateInput
- type BulkSceneBoardButtonUpdateInput
- type BulkSceneBoardCreateInput
- type BulkSceneBoardUpdateInput
- type BulkSceneCreateInput
- type BulkSceneUpdateInput
- type ChannelAssignmentInput
- type ChannelAssignmentSuggestion
- type ChannelDefinitionResolver
- type ChannelFadeBehaviorInput
- type ChannelMapFixture
- type ChannelMapResult
- type ChannelType
- type ChannelUsage
- type ChannelValueInput
- type ComplexityRoot
- type Config
- type CreateChannelDefinitionInput
- type CreateCueInput
- type CreateCueListInput
- type CreateFixtureDefinitionInput
- type CreateFixtureInstanceInput
- type CreateModeInput
- type CreateProjectInput
- type CreateSceneBoardButtonInput
- type CreateSceneBoardInput
- type CreateSceneInput
- type CueListPlaybackStatus
- type CueListResolver
- type CueListSummary
- type CueListUpdateItem
- type CueOrderInput
- type CuePage
- type CueResolver
- type CueUsageSummary
- type DifferenceType
- type DirectiveRoot
- type EasingType
- type ExportOptionsInput
- type ExportResult
- type ExportStats
- type FadeBehavior
- type FixtureChannelAssignment
- type FixtureConflictStrategy
- func (e FixtureConflictStrategy) IsValid() bool
- func (e FixtureConflictStrategy) MarshalGQL(w io.Writer)
- func (e FixtureConflictStrategy) MarshalJSON() ([]byte, error)
- func (e FixtureConflictStrategy) String() string
- func (e *FixtureConflictStrategy) UnmarshalGQL(v any) error
- func (e *FixtureConflictStrategy) UnmarshalJSON(b []byte) error
- type FixtureDefinitionFilter
- type FixtureDefinitionResolver
- type FixtureDefinitionUpdateItem
- type FixtureFilterInput
- type FixtureInstancePage
- type FixtureInstanceResolver
- type FixtureMapping
- type FixtureMappingInput
- type FixtureMappingSuggestion
- type FixtureModeResolver
- type FixtureOrderInput
- type FixturePositionInput
- type FixtureSpecInput
- type FixtureType
- type FixtureUpdateItem
- type FixtureUsage
- type FixtureValueInput
- type FixtureValueResolver
- type ImportMode
- type ImportOFLFixtureInput
- type ImportOptionsInput
- type ImportResult
- type ImportStats
- type InstanceChannelResolver
- type LacyLightsFixture
- type ModeChannelResolver
- type Mutation
- type MutationResolver
- type NetworkInterfaceOption
- type OFLFixtureChangeType
- func (e OFLFixtureChangeType) IsValid() bool
- func (e OFLFixtureChangeType) MarshalGQL(w io.Writer)
- func (e OFLFixtureChangeType) MarshalJSON() ([]byte, error)
- func (e OFLFixtureChangeType) String() string
- func (e *OFLFixtureChangeType) UnmarshalGQL(v any) error
- func (e *OFLFixtureChangeType) UnmarshalJSON(b []byte) error
- type OFLFixtureUpdate
- type OFLImportOptionsInput
- type OFLImportPhase
- type OFLImportResult
- type OFLImportStats
- type OFLImportStatus
- type OFLUpdateCheckResult
- type PaginationInfo
- type PreviewSessionResolver
- type ProjectResolver
- type ProjectRole
- type ProjectUpdateItem
- type ProjectUserResolver
- type QLCExportResult
- type QLCFixtureDefinition
- type QLCFixtureMappingResult
- type QLCFixtureMode
- type QLCImportResult
- type Query
- type QueryResolver
- type RepositoryVersion
- type ResolverRoot
- type SceneBoardButtonPositionInput
- type SceneBoardButtonResolver
- type SceneBoardButtonUpdateItem
- type SceneBoardResolver
- type SceneBoardUpdateItem
- type SceneComparison
- type SceneDifference
- type SceneFilterInput
- type SceneFixtureSummary
- type ScenePage
- type SceneResolver
- type SceneSortField
- type SceneSummary
- type SceneUpdateItem
- type SceneUsage
- type SettingResolver
- type Subscription
- type SubscriptionResolver
- type SystemInfo
- type SystemVersionInfo
- type UniverseChannelMap
- type UniverseOutput
- type UpdateFixtureInstanceInput
- type UpdateResult
- type UpdateSceneBoardButtonInput
- type UpdateSceneBoardInput
- type UpdateSceneInput
- type UpdateSettingInput
- type UserResolver
- type UserRole
- type WiFiConnectionResult
- type WiFiNetwork
- type WiFiSecurityType
- type WiFiStatus
Constants ¶
This section is empty.
Variables ¶
var AllChannelType = []ChannelType{ ChannelTypeIntensity, ChannelTypeRed, ChannelTypeGreen, ChannelTypeBlue, ChannelTypeWhite, ChannelTypeAmber, ChannelTypeUv, ChannelTypePan, ChannelTypeTilt, ChannelTypeZoom, ChannelTypeFocus, ChannelTypeIris, ChannelTypeGobo, ChannelTypeColorWheel, ChannelTypeEffect, ChannelTypeStrobe, ChannelTypeMacro, ChannelTypeOther, }
var AllDifferenceType = []DifferenceType{ DifferenceTypeValuesChanged, DifferenceTypeOnlyInScene1, DifferenceTypeOnlyInScene2, }
var AllEasingType = []EasingType{ EasingTypeLinear, EasingTypeEaseInOutCubic, EasingTypeEaseInOutSine, EasingTypeEaseOutExponential, EasingTypeBezier, EasingTypeSCurve, }
var AllFadeBehavior = []FadeBehavior{ FadeBehaviorFade, FadeBehaviorSnap, FadeBehaviorSnapEnd, }
var AllFixtureConflictStrategy = []FixtureConflictStrategy{ FixtureConflictStrategySkip, FixtureConflictStrategyReplace, FixtureConflictStrategyError, }
var AllFixtureType = []FixtureType{ FixtureTypeLedPar, FixtureTypeMovingHead, FixtureTypeStrobe, FixtureTypeDimmer, FixtureTypeOther, }
var AllImportMode = []ImportMode{ ImportModeCreate, ImportModeMerge, }
var AllOFLFixtureChangeType = []OFLFixtureChangeType{ OFLFixtureChangeTypeNew, OFLFixtureChangeTypeUpdated, OFLFixtureChangeTypeUnchanged, }
var AllOFLImportPhase = []OFLImportPhase{ OFLImportPhaseIdle, OFLImportPhaseDownloading, OFLImportPhaseExtracting, OFLImportPhaseParsing, OFLImportPhaseImporting, OFLImportPhaseComplete, OFLImportPhaseFailed, OFLImportPhaseCancelled, }
var AllProjectRole = []ProjectRole{ ProjectRoleOwner, ProjectRoleEditor, ProjectRoleViewer, }
var AllSceneSortField = []SceneSortField{ SceneSortFieldName, SceneSortFieldCreatedAt, SceneSortFieldUpdatedAt, }
var AllUserRole = []UserRole{ UserRoleAdmin, UserRoleUser, }
var AllWiFiSecurityType = []WiFiSecurityType{ WiFiSecurityTypeOpen, WiFiSecurityTypeWep, WiFiSecurityTypeWpaPsk, WiFiSecurityTypeWpaEap, WiFiSecurityTypeWpa3Psk, WiFiSecurityTypeWpa3Eap, WiFiSecurityTypeOwe, }
Functions ¶
func NewExecutableSchema ¶
func NewExecutableSchema(cfg Config) graphql.ExecutableSchema
NewExecutableSchema creates an ExecutableSchema from the ResolverRoot interface.
Types ¶
type BulkCueCreateInput ¶ added in v0.1.3
type BulkCueCreateInput struct {
Cues []*CreateCueInput `json:"cues"`
}
type BulkCueListCreateInput ¶ added in v0.1.3
type BulkCueListCreateInput struct {
CueLists []*CreateCueListInput `json:"cueLists"`
}
type BulkCueListUpdateInput ¶ added in v0.1.3
type BulkCueListUpdateInput struct {
CueLists []*CueListUpdateItem `json:"cueLists"`
}
type BulkCueUpdateInput ¶
type BulkCueUpdateInput struct {
CueIds []string `json:"cueIds"`
FadeInTime graphql.Omittable[*float64] `json:"fadeInTime,omitempty"`
FadeOutTime graphql.Omittable[*float64] `json:"fadeOutTime,omitempty"`
FollowTime graphql.Omittable[*float64] `json:"followTime,omitempty"`
EasingType graphql.Omittable[*EasingType] `json:"easingType,omitempty"`
}
type BulkDeleteResult ¶ added in v0.1.3
type BulkFixtureCreateInput ¶
type BulkFixtureCreateInput struct {
Fixtures []*CreateFixtureInstanceInput `json:"fixtures"`
}
type BulkFixtureDefinitionCreateInput ¶ added in v0.1.3
type BulkFixtureDefinitionCreateInput struct {
Definitions []*CreateFixtureDefinitionInput `json:"definitions"`
}
type BulkFixtureDefinitionUpdateInput ¶ added in v0.1.3
type BulkFixtureDefinitionUpdateInput struct {
Definitions []*FixtureDefinitionUpdateItem `json:"definitions"`
}
type BulkFixtureUpdateInput ¶
type BulkFixtureUpdateInput struct {
Fixtures []*FixtureUpdateItem `json:"fixtures"`
}
type BulkProjectCreateInput ¶ added in v0.1.3
type BulkProjectCreateInput struct {
Projects []*CreateProjectInput `json:"projects"`
}
type BulkProjectUpdateInput ¶ added in v0.1.3
type BulkProjectUpdateInput struct {
Projects []*ProjectUpdateItem `json:"projects"`
}
type BulkSceneBoardButtonCreateInput ¶ added in v0.1.3
type BulkSceneBoardButtonCreateInput struct {
Buttons []*CreateSceneBoardButtonInput `json:"buttons"`
}
type BulkSceneBoardButtonUpdateInput ¶ added in v0.1.3
type BulkSceneBoardButtonUpdateInput struct {
Buttons []*SceneBoardButtonUpdateItem `json:"buttons"`
}
type BulkSceneBoardCreateInput ¶ added in v0.1.3
type BulkSceneBoardCreateInput struct {
SceneBoards []*CreateSceneBoardInput `json:"sceneBoards"`
}
type BulkSceneBoardUpdateInput ¶ added in v0.1.3
type BulkSceneBoardUpdateInput struct {
SceneBoards []*SceneBoardUpdateItem `json:"sceneBoards"`
}
type BulkSceneCreateInput ¶ added in v0.1.3
type BulkSceneCreateInput struct {
Scenes []*CreateSceneInput `json:"scenes"`
}
type BulkSceneUpdateInput ¶ added in v0.1.3
type BulkSceneUpdateInput struct {
Scenes []*SceneUpdateItem `json:"scenes"`
}
type ChannelAssignmentInput ¶
type ChannelAssignmentSuggestion ¶
type ChannelAssignmentSuggestion struct {
Universe int `json:"universe"`
Assignments []*FixtureChannelAssignment `json:"assignments"`
TotalChannelsNeeded int `json:"totalChannelsNeeded"`
AvailableChannelsRemaining int `json:"availableChannelsRemaining"`
}
type ChannelDefinitionResolver ¶
type ChannelDefinitionResolver interface {
Type(ctx context.Context, obj *models.ChannelDefinition) (ChannelType, error)
FadeBehavior(ctx context.Context, obj *models.ChannelDefinition) (FadeBehavior, error)
}
type ChannelFadeBehaviorInput ¶ added in v0.2.0
type ChannelFadeBehaviorInput struct {
ChannelID string `json:"channelId"`
FadeBehavior FadeBehavior `json:"fadeBehavior"`
}
type ChannelMapFixture ¶
type ChannelMapResult ¶
type ChannelMapResult struct {
ProjectID string `json:"projectId"`
Universes []*UniverseChannelMap `json:"universes"`
}
type ChannelType ¶
type ChannelType string
const ( ChannelTypeIntensity ChannelType = "INTENSITY" ChannelTypeRed ChannelType = "RED" ChannelTypeGreen ChannelType = "GREEN" ChannelTypeBlue ChannelType = "BLUE" ChannelTypeWhite ChannelType = "WHITE" ChannelTypeAmber ChannelType = "AMBER" ChannelTypeUv ChannelType = "UV" ChannelTypePan ChannelType = "PAN" ChannelTypeTilt ChannelType = "TILT" ChannelTypeZoom ChannelType = "ZOOM" ChannelTypeFocus ChannelType = "FOCUS" ChannelTypeIris ChannelType = "IRIS" ChannelTypeGobo ChannelType = "GOBO" ChannelTypeColorWheel ChannelType = "COLOR_WHEEL" ChannelTypeEffect ChannelType = "EFFECT" ChannelTypeStrobe ChannelType = "STROBE" ChannelTypeMacro ChannelType = "MACRO" ChannelTypeOther ChannelType = "OTHER" )
func (ChannelType) IsValid ¶
func (e ChannelType) IsValid() bool
func (ChannelType) MarshalGQL ¶
func (e ChannelType) MarshalGQL(w io.Writer)
func (ChannelType) MarshalJSON ¶
func (e ChannelType) MarshalJSON() ([]byte, error)
func (ChannelType) String ¶
func (e ChannelType) String() string
func (*ChannelType) UnmarshalGQL ¶
func (e *ChannelType) UnmarshalGQL(v any) error
func (*ChannelType) UnmarshalJSON ¶
func (e *ChannelType) UnmarshalJSON(b []byte) error
type ChannelUsage ¶
type ChannelUsage struct {
FixtureID string `json:"fixtureId"`
FixtureName string `json:"fixtureName"`
ChannelType ChannelType `json:"channelType"`
}
type ChannelValueInput ¶ added in v0.2.0
type ComplexityRoot ¶
type ComplexityRoot struct {
BulkDeleteResult struct {
DeletedCount func(childComplexity int) int
DeletedIds func(childComplexity int) int
}
ChannelAssignmentSuggestion struct {
Assignments func(childComplexity int) int
AvailableChannelsRemaining func(childComplexity int) int
TotalChannelsNeeded func(childComplexity int) int
Universe func(childComplexity int) int
}
ChannelDefinition struct {
DefaultValue func(childComplexity int) int
FadeBehavior func(childComplexity int) int
ID func(childComplexity int) int
IsDiscrete func(childComplexity int) int
MaxValue func(childComplexity int) int
MinValue func(childComplexity int) int
Name func(childComplexity int) int
Offset func(childComplexity int) int
Type func(childComplexity int) int
}
ChannelMapFixture struct {
ChannelCount func(childComplexity int) int
EndChannel func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
StartChannel func(childComplexity int) int
Type func(childComplexity int) int
}
ChannelMapResult struct {
ProjectID func(childComplexity int) int
Universes func(childComplexity int) int
}
ChannelUsage struct {
ChannelType func(childComplexity int) int
FixtureID func(childComplexity int) int
FixtureName func(childComplexity int) int
}
ChannelValue struct {
Offset func(childComplexity int) int
Value func(childComplexity int) int
}
Cue struct {
CueList func(childComplexity int) int
CueNumber func(childComplexity int) int
EasingType func(childComplexity int) int
FadeInTime func(childComplexity int) int
FadeOutTime func(childComplexity int) int
FollowTime func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
Notes func(childComplexity int) int
Scene func(childComplexity int) int
}
CueList struct {
CreatedAt func(childComplexity int) int
CueCount func(childComplexity int) int
Cues func(childComplexity int) int
Description func(childComplexity int) int
ID func(childComplexity int) int
Loop func(childComplexity int) int
Name func(childComplexity int) int
Project func(childComplexity int) int
TotalDuration func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
CueListPlaybackStatus struct {
CueListID func(childComplexity int) int
CurrentCue func(childComplexity int) int
CurrentCueIndex func(childComplexity int) int
FadeProgress func(childComplexity int) int
IsFading func(childComplexity int) int
IsPlaying func(childComplexity int) int
LastUpdated func(childComplexity int) int
NextCue func(childComplexity int) int
PreviousCue func(childComplexity int) int
}
CueListSummary struct {
CreatedAt func(childComplexity int) int
CueCount func(childComplexity int) int
Description func(childComplexity int) int
ID func(childComplexity int) int
Loop func(childComplexity int) int
Name func(childComplexity int) int
TotalDuration func(childComplexity int) int
}
CuePage struct {
Cues func(childComplexity int) int
Pagination func(childComplexity int) int
}
CueUsageSummary struct {
CueID func(childComplexity int) int
CueListID func(childComplexity int) int
CueListName func(childComplexity int) int
CueName func(childComplexity int) int
CueNumber func(childComplexity int) int
}
ExportResult struct {
JSONContent func(childComplexity int) int
ProjectID func(childComplexity int) int
ProjectName func(childComplexity int) int
Stats func(childComplexity int) int
}
ExportStats struct {
CueListsCount func(childComplexity int) int
CuesCount func(childComplexity int) int
FixtureDefinitionsCount func(childComplexity int) int
FixtureInstancesCount func(childComplexity int) int
SceneBoardsCount func(childComplexity int) int
ScenesCount func(childComplexity int) int
}
FixtureChannelAssignment struct {
ChannelCount func(childComplexity int) int
ChannelRange func(childComplexity int) int
EndChannel func(childComplexity int) int
FixtureName func(childComplexity int) int
Manufacturer func(childComplexity int) int
Mode func(childComplexity int) int
Model func(childComplexity int) int
StartChannel func(childComplexity int) int
}
FixtureDefinition struct {
Channels func(childComplexity int) int
CreatedAt func(childComplexity int) int
ID func(childComplexity int) int
IsBuiltIn func(childComplexity int) int
Manufacturer func(childComplexity int) int
Model func(childComplexity int) int
Modes func(childComplexity int) int
Type func(childComplexity int) int
}
FixtureInstance struct {
ChannelCount func(childComplexity int) int
Channels func(childComplexity int) int
CreatedAt func(childComplexity int) int
DefinitionID func(childComplexity int) int
Description func(childComplexity int) int
ID func(childComplexity int) int
LayoutRotation func(childComplexity int) int
LayoutX func(childComplexity int) int
LayoutY func(childComplexity int) int
Manufacturer func(childComplexity int) int
ModeName func(childComplexity int) int
Model func(childComplexity int) int
Name func(childComplexity int) int
Project func(childComplexity int) int
ProjectOrder func(childComplexity int) int
StartChannel func(childComplexity int) int
Tags func(childComplexity int) int
Type func(childComplexity int) int
Universe func(childComplexity int) int
}
FixtureInstancePage struct {
Fixtures func(childComplexity int) int
Pagination func(childComplexity int) int
}
FixtureMapping struct {
LacyLightsKey func(childComplexity int) int
QlcManufacturer func(childComplexity int) int
QlcMode func(childComplexity int) int
QlcModel func(childComplexity int) int
}
FixtureMappingSuggestion struct {
Fixture func(childComplexity int) int
Suggestions func(childComplexity int) int
}
FixtureMode struct {
ChannelCount func(childComplexity int) int
Channels func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
ShortName func(childComplexity int) int
}
FixtureUsage struct {
Cues func(childComplexity int) int
FixtureID func(childComplexity int) int
FixtureName func(childComplexity int) int
Scenes func(childComplexity int) int
}
FixtureValue struct {
Channels func(childComplexity int) int
Fixture func(childComplexity int) int
ID func(childComplexity int) int
SceneOrder func(childComplexity int) int
}
ImportResult struct {
ProjectID func(childComplexity int) int
Stats func(childComplexity int) int
Warnings func(childComplexity int) int
}
ImportStats struct {
CueListsCreated func(childComplexity int) int
CuesCreated func(childComplexity int) int
FixtureDefinitionsCreated func(childComplexity int) int
FixtureInstancesCreated func(childComplexity int) int
SceneBoardsCreated func(childComplexity int) int
ScenesCreated func(childComplexity int) int
}
InstanceChannel struct {
DefaultValue func(childComplexity int) int
FadeBehavior func(childComplexity int) int
ID func(childComplexity int) int
IsDiscrete func(childComplexity int) int
MaxValue func(childComplexity int) int
MinValue func(childComplexity int) int
Name func(childComplexity int) int
Offset func(childComplexity int) int
Type func(childComplexity int) int
}
LacyLightsFixture struct {
Manufacturer func(childComplexity int) int
Model func(childComplexity int) int
}
ModeChannel struct {
Channel func(childComplexity int) int
ID func(childComplexity int) int
Offset func(childComplexity int) int
}
Mutation struct {
ActivateSceneFromBoard func(childComplexity int, sceneBoardID string, sceneID string, fadeTimeOverride *float64) int
AddFixturesToScene func(childComplexity int, sceneID string, fixtureValues []*FixtureValueInput, overwriteExisting *bool) int
AddSceneToBoard func(childComplexity int, input CreateSceneBoardButtonInput) int
BulkCreateCueLists func(childComplexity int, input BulkCueListCreateInput) int
BulkCreateCues func(childComplexity int, input BulkCueCreateInput) int
BulkCreateFixtureDefinitions func(childComplexity int, input BulkFixtureDefinitionCreateInput) int
BulkCreateFixtures func(childComplexity int, input BulkFixtureCreateInput) int
BulkCreateProjects func(childComplexity int, input BulkProjectCreateInput) int
BulkCreateSceneBoardButtons func(childComplexity int, input BulkSceneBoardButtonCreateInput) int
BulkCreateSceneBoards func(childComplexity int, input BulkSceneBoardCreateInput) int
BulkCreateScenes func(childComplexity int, input BulkSceneCreateInput) int
BulkDeleteCueLists func(childComplexity int, cueListIds []string) int
BulkDeleteCues func(childComplexity int, cueIds []string) int
BulkDeleteFixtureDefinitions func(childComplexity int, definitionIds []string) int
BulkDeleteFixtures func(childComplexity int, fixtureIds []string) int
BulkDeleteProjects func(childComplexity int, projectIds []string) int
BulkDeleteSceneBoardButtons func(childComplexity int, buttonIds []string) int
BulkDeleteSceneBoards func(childComplexity int, sceneBoardIds []string) int
BulkDeleteScenes func(childComplexity int, sceneIds []string) int
BulkUpdateCueLists func(childComplexity int, input BulkCueListUpdateInput) int
BulkUpdateCues func(childComplexity int, input BulkCueUpdateInput) int
BulkUpdateFixtureDefinitions func(childComplexity int, input BulkFixtureDefinitionUpdateInput) int
BulkUpdateFixtures func(childComplexity int, input BulkFixtureUpdateInput) int
BulkUpdateInstanceChannelsFadeBehavior func(childComplexity int, updates []*ChannelFadeBehaviorInput) int
BulkUpdateProjects func(childComplexity int, input BulkProjectUpdateInput) int
BulkUpdateSceneBoardButtons func(childComplexity int, input BulkSceneBoardButtonUpdateInput) int
BulkUpdateSceneBoards func(childComplexity int, input BulkSceneBoardUpdateInput) int
BulkUpdateScenes func(childComplexity int, input BulkSceneUpdateInput) int
CancelOFLImport func(childComplexity int) int
CancelPreviewSession func(childComplexity int, sessionID string) int
CloneScene func(childComplexity int, sceneID string, newName string) int
CommitPreviewSession func(childComplexity int, sessionID string) int
ConnectWiFi func(childComplexity int, ssid string, password *string) int
CreateCue func(childComplexity int, input CreateCueInput) int
CreateCueList func(childComplexity int, input CreateCueListInput) int
CreateFixtureDefinition func(childComplexity int, input CreateFixtureDefinitionInput) int
CreateFixtureInstance func(childComplexity int, input CreateFixtureInstanceInput) int
CreateProject func(childComplexity int, input CreateProjectInput) int
CreateScene func(childComplexity int, input CreateSceneInput) int
CreateSceneBoard func(childComplexity int, input CreateSceneBoardInput) int
DeleteCue func(childComplexity int, id string) int
DeleteCueList func(childComplexity int, id string) int
DeleteFixtureDefinition func(childComplexity int, id string) int
DeleteFixtureInstance func(childComplexity int, id string) int
DeleteProject func(childComplexity int, id string) int
DeleteScene func(childComplexity int, id string) int
DeleteSceneBoard func(childComplexity int, id string) int
DisconnectWiFi func(childComplexity int) int
DuplicateScene func(childComplexity int, id string) int
ExportProject func(childComplexity int, projectID string, options *ExportOptionsInput) int
ExportProjectToQlc func(childComplexity int, projectID string, fixtureMappings []*FixtureMappingInput) int
FadeToBlack func(childComplexity int, fadeOutTime float64) int
ForgetWiFiNetwork func(childComplexity int, ssid string) int
GoToCue func(childComplexity int, cueListID string, cueIndex int, fadeInTime *float64) int
ImportOFLFixture func(childComplexity int, input ImportOFLFixtureInput) int
ImportProject func(childComplexity int, jsonContent string, options ImportOptionsInput) int
ImportProjectFromQlc func(childComplexity int, xmlContent string, originalFileName string) int
InitializePreviewWithScene func(childComplexity int, sessionID string, sceneID string) int
NextCue func(childComplexity int, cueListID string, fadeInTime *float64) int
PlayCue func(childComplexity int, cueID string, fadeInTime *float64) int
PreviousCue func(childComplexity int, cueListID string, fadeInTime *float64) int
RemoveFixturesFromScene func(childComplexity int, sceneID string, fixtureIds []string) int
RemoveSceneFromBoard func(childComplexity int, buttonID string) int
ReorderCues func(childComplexity int, cueListID string, cueOrders []*CueOrderInput) int
ReorderProjectFixtures func(childComplexity int, projectID string, fixtureOrders []*FixtureOrderInput) int
ReorderSceneFixtures func(childComplexity int, sceneID string, fixtureOrders []*FixtureOrderInput) int
SetChannelValue func(childComplexity int, universe int, channel int, value int) int
SetSceneLive func(childComplexity int, sceneID string) int
SetWiFiEnabled func(childComplexity int, enabled bool) int
StartCueList func(childComplexity int, cueListID string, startFromCue *int, fadeInTime *float64) int
StartPreviewSession func(childComplexity int, projectID string) int
StopCueList func(childComplexity int, cueListID string) int
TriggerOFLImport func(childComplexity int, options *OFLImportOptionsInput) int
UpdateAllRepositories func(childComplexity int) int
UpdateCue func(childComplexity int, id string, input CreateCueInput) int
UpdateCueList func(childComplexity int, id string, input CreateCueListInput) int
UpdateFadeUpdateRate func(childComplexity int, rateHz int) int
UpdateFixtureDefinition func(childComplexity int, id string, input CreateFixtureDefinitionInput) int
UpdateFixtureInstance func(childComplexity int, id string, input UpdateFixtureInstanceInput) int
UpdateFixturePositions func(childComplexity int, positions []*FixturePositionInput) int
UpdateInstanceChannelFadeBehavior func(childComplexity int, channelID string, fadeBehavior FadeBehavior) int
UpdatePreviewChannel func(childComplexity int, sessionID string, fixtureID string, channelIndex int, value int) int
UpdateProject func(childComplexity int, id string, input CreateProjectInput) int
UpdateRepository func(childComplexity int, repository string, version *string) int
UpdateScene func(childComplexity int, id string, input UpdateSceneInput) int
UpdateSceneBoard func(childComplexity int, id string, input UpdateSceneBoardInput) int
UpdateSceneBoardButton func(childComplexity int, id string, input UpdateSceneBoardButtonInput) int
UpdateSceneBoardButtonPositions func(childComplexity int, positions []*SceneBoardButtonPositionInput) int
UpdateScenePartial func(childComplexity int, sceneID string, name *string, description *string, fixtureValues []*FixtureValueInput, mergeFixtures *bool) int
UpdateSetting func(childComplexity int, input UpdateSettingInput) int
}
NetworkInterfaceOption struct {
Address func(childComplexity int) int
Broadcast func(childComplexity int) int
Description func(childComplexity int) int
InterfaceType func(childComplexity int) int
Name func(childComplexity int) int
}
OFLFixtureUpdate struct {
ChangeType func(childComplexity int) int
CurrentHash func(childComplexity int) int
FixtureKey func(childComplexity int) int
InstanceCount func(childComplexity int) int
IsInUse func(childComplexity int) int
Manufacturer func(childComplexity int) int
Model func(childComplexity int) int
NewHash func(childComplexity int) int
}
OFLImportResult struct {
ErrorMessage func(childComplexity int) int
OflVersion func(childComplexity int) int
Stats func(childComplexity int) int
Success func(childComplexity int) int
}
OFLImportStats struct {
DurationSeconds func(childComplexity int) int
FailedImports func(childComplexity int) int
SkippedDuplicates func(childComplexity int) int
SuccessfulImports func(childComplexity int) int
TotalProcessed func(childComplexity int) int
UpdatedFixtures func(childComplexity int) int
}
OFLImportStatus struct {
CompletedAt func(childComplexity int) int
CurrentFixture func(childComplexity int) int
CurrentManufacturer func(childComplexity int) int
ErrorMessage func(childComplexity int) int
EstimatedSecondsRemaining func(childComplexity int) int
FailedCount func(childComplexity int) int
ImportedCount func(childComplexity int) int
IsImporting func(childComplexity int) int
OflVersion func(childComplexity int) int
PercentComplete func(childComplexity int) int
Phase func(childComplexity int) int
SkippedCount func(childComplexity int) int
StartedAt func(childComplexity int) int
TotalFixtures func(childComplexity int) int
UsingBundledData func(childComplexity int) int
}
OFLUpdateCheckResult struct {
ChangedFixtureCount func(childComplexity int) int
ChangedInUseCount func(childComplexity int) int
CheckedAt func(childComplexity int) int
CurrentFixtureCount func(childComplexity int) int
FixtureUpdates func(childComplexity int) int
NewFixtureCount func(childComplexity int) int
OflFixtureCount func(childComplexity int) int
OflVersion func(childComplexity int) int
}
PaginationInfo struct {
HasMore func(childComplexity int) int
Page func(childComplexity int) int
PerPage func(childComplexity int) int
Total func(childComplexity int) int
TotalPages func(childComplexity int) int
}
PreviewSession struct {
CreatedAt func(childComplexity int) int
DmxOutput func(childComplexity int) int
ID func(childComplexity int) int
IsActive func(childComplexity int) int
Project func(childComplexity int) int
User func(childComplexity int) int
}
Project struct {
CreatedAt func(childComplexity int) int
CueListCount func(childComplexity int) int
CueLists func(childComplexity int) int
Description func(childComplexity int) int
FixtureCount func(childComplexity int) int
Fixtures func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
SceneBoards func(childComplexity int) int
SceneCount func(childComplexity int) int
Scenes func(childComplexity int) int
UpdatedAt func(childComplexity int) int
Users func(childComplexity int) int
}
ProjectUser struct {
ID func(childComplexity int) int
JoinedAt func(childComplexity int) int
Project func(childComplexity int) int
Role func(childComplexity int) int
User func(childComplexity int) int
}
QLCExportResult struct {
CueListCount func(childComplexity int) int
FixtureCount func(childComplexity int) int
ProjectName func(childComplexity int) int
SceneCount func(childComplexity int) int
XMLContent func(childComplexity int) int
}
QLCFixtureDefinition struct {
Manufacturer func(childComplexity int) int
Model func(childComplexity int) int
Modes func(childComplexity int) int
Type func(childComplexity int) int
}
QLCFixtureMappingResult struct {
DefaultMappings func(childComplexity int) int
LacyLightsFixtures func(childComplexity int) int
ProjectID func(childComplexity int) int
Suggestions func(childComplexity int) int
}
QLCFixtureMode struct {
ChannelCount func(childComplexity int) int
Name func(childComplexity int) int
}
QLCImportResult struct {
CueListCount func(childComplexity int) int
FixtureCount func(childComplexity int) int
OriginalFileName func(childComplexity int) int
Project func(childComplexity int) int
SceneCount func(childComplexity int) int
Warnings func(childComplexity int) int
}
Query struct {
AllDmxOutput func(childComplexity int) int
AvailableVersions func(childComplexity int, repository string) int
ChannelMap func(childComplexity int, projectID string, universe *int) int
CheckOFLUpdates func(childComplexity int) int
CompareScenes func(childComplexity int, sceneID1 string, sceneID2 string) int
Cue func(childComplexity int, id string) int
CueList func(childComplexity int, id string, page *int, perPage *int, includeSceneDetails *bool) int
CueListPlaybackStatus func(childComplexity int, cueListID string) int
CueLists func(childComplexity int, projectID string) int
CueListsByIds func(childComplexity int, ids []string) int
CuesByIds func(childComplexity int, ids []string) int
CurrentActiveScene func(childComplexity int) int
DmxOutput func(childComplexity int, universe int) int
FixtureDefinition func(childComplexity int, id string) int
FixtureDefinitions func(childComplexity int, filter *FixtureDefinitionFilter) int
FixtureDefinitionsByIds func(childComplexity int, ids []string) int
FixtureInstance func(childComplexity int, id string) int
FixtureInstances func(childComplexity int, projectID string, page *int, perPage *int, filter *FixtureFilterInput) int
FixtureUsage func(childComplexity int, fixtureID string) int
FixturesByIds func(childComplexity int, ids []string) int
GetQLCFixtureMappingSuggestions func(childComplexity int, projectID string) int
NetworkInterfaceOptions func(childComplexity int) int
OflImportStatus func(childComplexity int) int
PreviewSession func(childComplexity int, sessionID string) int
Project func(childComplexity int, id string) int
Projects func(childComplexity int) int
ProjectsByIds func(childComplexity int, ids []string) int
SavedWifiNetworks func(childComplexity int) int
Scene func(childComplexity int, id string, includeFixtureValues *bool) int
SceneBoard func(childComplexity int, id string) int
SceneBoardButton func(childComplexity int, id string) int
SceneBoards func(childComplexity int, projectID string) int
SceneBoardsByIds func(childComplexity int, ids []string) int
SceneFixtures func(childComplexity int, sceneID string) int
SceneUsage func(childComplexity int, sceneID string) int
Scenes func(childComplexity int, projectID string, page *int, perPage *int, filter *SceneFilterInput, sortBy *SceneSortField) int
ScenesByIds func(childComplexity int, ids []string) int
SearchCues func(childComplexity int, cueListID string, query string, page *int, perPage *int) int
SearchFixtures func(childComplexity int, projectID string, query string, filter *FixtureFilterInput, page *int, perPage *int) int
SearchScenes func(childComplexity int, projectID string, query string, filter *SceneFilterInput, page *int, perPage *int) int
Setting func(childComplexity int, key string) int
Settings func(childComplexity int) int
SuggestChannelAssignment func(childComplexity int, input ChannelAssignmentInput) int
SystemInfo func(childComplexity int) int
SystemVersions func(childComplexity int) int
WifiNetworks func(childComplexity int, rescan *bool, deduplicate *bool) int
WifiStatus func(childComplexity int) int
}
RepositoryVersion struct {
Installed func(childComplexity int) int
Latest func(childComplexity int) int
Repository func(childComplexity int) int
UpdateAvailable func(childComplexity int) int
}
Scene struct {
CreatedAt func(childComplexity int) int
Description func(childComplexity int) int
FixtureValues func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
Project func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
SceneBoard struct {
Buttons func(childComplexity int) int
CanvasHeight func(childComplexity int) int
CanvasWidth func(childComplexity int) int
CreatedAt func(childComplexity int) int
DefaultFadeTime func(childComplexity int) int
Description func(childComplexity int) int
GridSize func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
Project func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
SceneBoardButton struct {
Color func(childComplexity int) int
CreatedAt func(childComplexity int) int
Height func(childComplexity int) int
ID func(childComplexity int) int
Label func(childComplexity int) int
LayoutX func(childComplexity int) int
LayoutY func(childComplexity int) int
Scene func(childComplexity int) int
SceneBoard func(childComplexity int) int
UpdatedAt func(childComplexity int) int
Width func(childComplexity int) int
}
SceneComparison struct {
Differences func(childComplexity int) int
DifferentFixtureCount func(childComplexity int) int
IdenticalFixtureCount func(childComplexity int) int
Scene1 func(childComplexity int) int
Scene2 func(childComplexity int) int
}
SceneDifference struct {
DifferenceType func(childComplexity int) int
FixtureID func(childComplexity int) int
FixtureName func(childComplexity int) int
Scene1Values func(childComplexity int) int
Scene2Values func(childComplexity int) int
}
SceneFixtureSummary struct {
FixtureID func(childComplexity int) int
FixtureName func(childComplexity int) int
FixtureType func(childComplexity int) int
}
ScenePage struct {
Pagination func(childComplexity int) int
Scenes func(childComplexity int) int
}
SceneSummary struct {
CreatedAt func(childComplexity int) int
Description func(childComplexity int) int
FixtureCount func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
UpdatedAt func(childComplexity int) int
}
SceneUsage struct {
Cues func(childComplexity int) int
SceneID func(childComplexity int) int
SceneName func(childComplexity int) int
}
Setting struct {
CreatedAt func(childComplexity int) int
ID func(childComplexity int) int
Key func(childComplexity int) int
UpdatedAt func(childComplexity int) int
Value func(childComplexity int) int
}
Subscription struct {
CueListPlaybackUpdated func(childComplexity int, cueListID string) int
DmxOutputChanged func(childComplexity int, universe *int) int
OflImportProgress func(childComplexity int) int
PreviewSessionUpdated func(childComplexity int, projectID string) int
ProjectUpdated func(childComplexity int, projectID string) int
SystemInfoUpdated func(childComplexity int) int
WifiStatusUpdated func(childComplexity int) int
}
SystemInfo struct {
ArtnetBroadcastAddress func(childComplexity int) int
ArtnetEnabled func(childComplexity int) int
FadeUpdateRateHz func(childComplexity int) int
}
SystemVersionInfo struct {
LastChecked func(childComplexity int) int
Repositories func(childComplexity int) int
VersionManagementSupported func(childComplexity int) int
}
UniverseChannelMap struct {
AvailableChannels func(childComplexity int) int
ChannelUsage func(childComplexity int) int
Fixtures func(childComplexity int) int
Universe func(childComplexity int) int
UsedChannels func(childComplexity int) int
}
UniverseOutput struct {
Channels func(childComplexity int) int
Universe func(childComplexity int) int
}
UpdateResult struct {
Error func(childComplexity int) int
Message func(childComplexity int) int
NewVersion func(childComplexity int) int
PreviousVersion func(childComplexity int) int
Repository func(childComplexity int) int
Success func(childComplexity int) int
}
User struct {
CreatedAt func(childComplexity int) int
Email func(childComplexity int) int
ID func(childComplexity int) int
Name func(childComplexity int) int
Role func(childComplexity int) int
}
WiFiConnectionResult struct {
Connected func(childComplexity int) int
Message func(childComplexity int) int
Success func(childComplexity int) int
}
WiFiNetwork struct {
Frequency func(childComplexity int) int
InUse func(childComplexity int) int
Saved func(childComplexity int) int
Security func(childComplexity int) int
SignalStrength func(childComplexity int) int
Ssid func(childComplexity int) int
}
WiFiStatus struct {
Available func(childComplexity int) int
Connected func(childComplexity int) int
Enabled func(childComplexity int) int
Frequency func(childComplexity int) int
IPAddress func(childComplexity int) int
MacAddress func(childComplexity int) int
SignalStrength func(childComplexity int) int
Ssid func(childComplexity int) int
}
}
type Config ¶
type Config struct {
Schema *ast.Schema
Resolvers ResolverRoot
Directives DirectiveRoot
Complexity ComplexityRoot
}
type CreateChannelDefinitionInput ¶
type CreateChannelDefinitionInput struct {
Name string `json:"name"`
Type ChannelType `json:"type"`
Offset int `json:"offset"`
MinValue int `json:"minValue"`
MaxValue int `json:"maxValue"`
DefaultValue int `json:"defaultValue"`
FadeBehavior graphql.Omittable[*FadeBehavior] `json:"fadeBehavior,omitempty"`
IsDiscrete graphql.Omittable[*bool] `json:"isDiscrete,omitempty"`
}
type CreateCueInput ¶
type CreateCueInput struct {
Name string `json:"name"`
CueNumber float64 `json:"cueNumber"`
CueListID string `json:"cueListId"`
SceneID string `json:"sceneId"`
FadeInTime float64 `json:"fadeInTime"`
FadeOutTime float64 `json:"fadeOutTime"`
FollowTime graphql.Omittable[*float64] `json:"followTime,omitempty"`
EasingType graphql.Omittable[*EasingType] `json:"easingType,omitempty"`
Notes graphql.Omittable[*string] `json:"notes,omitempty"`
}
type CreateCueListInput ¶
type CreateFixtureDefinitionInput ¶
type CreateFixtureDefinitionInput struct {
Manufacturer string `json:"manufacturer"`
Model string `json:"model"`
Type FixtureType `json:"type"`
Channels []*CreateChannelDefinitionInput `json:"channels"`
Modes graphql.Omittable[[]*CreateModeInput] `json:"modes,omitempty"`
}
type CreateFixtureInstanceInput ¶
type CreateFixtureInstanceInput struct {
Name string `json:"name"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
DefinitionID string `json:"definitionId"`
ModeID graphql.Omittable[*string] `json:"modeId,omitempty"`
ProjectID string `json:"projectId"`
Universe int `json:"universe"`
StartChannel int `json:"startChannel"`
Tags graphql.Omittable[[]string] `json:"tags,omitempty"`
}
type CreateModeInput ¶ added in v0.2.1
type CreateProjectInput ¶
type CreateSceneBoardButtonInput ¶
type CreateSceneBoardButtonInput struct {
SceneBoardID string `json:"sceneBoardId"`
SceneID string `json:"sceneId"`
LayoutX int `json:"layoutX"`
LayoutY int `json:"layoutY"`
Width graphql.Omittable[*int] `json:"width,omitempty"`
Height graphql.Omittable[*int] `json:"height,omitempty"`
Color graphql.Omittable[*string] `json:"color,omitempty"`
Label graphql.Omittable[*string] `json:"label,omitempty"`
}
type CreateSceneBoardInput ¶
type CreateSceneBoardInput struct {
Name string `json:"name"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
ProjectID string `json:"projectId"`
DefaultFadeTime graphql.Omittable[*float64] `json:"defaultFadeTime,omitempty"`
GridSize graphql.Omittable[*int] `json:"gridSize,omitempty"`
CanvasWidth graphql.Omittable[*int] `json:"canvasWidth,omitempty"`
CanvasHeight graphql.Omittable[*int] `json:"canvasHeight,omitempty"`
}
type CreateSceneInput ¶
type CueListPlaybackStatus ¶
type CueListPlaybackStatus struct {
CueListID string `json:"cueListId"`
CurrentCueIndex *int `json:"currentCueIndex,omitempty"`
// True when a scene's values are currently active on DMX fixtures (stays true after fade completes until stopped)
IsPlaying bool `json:"isPlaying"`
// True when a fade-in transition is in progress
IsFading bool `json:"isFading"`
CurrentCue *models.Cue `json:"currentCue,omitempty"`
NextCue *models.Cue `json:"nextCue,omitempty"`
PreviousCue *models.Cue `json:"previousCue,omitempty"`
FadeProgress *float64 `json:"fadeProgress,omitempty"`
LastUpdated string `json:"lastUpdated"`
}
type CueListResolver ¶
type CueListResolver interface {
Project(ctx context.Context, obj *models.CueList) (*models.Project, error)
Cues(ctx context.Context, obj *models.CueList) ([]*models.Cue, error)
CueCount(ctx context.Context, obj *models.CueList) (int, error)
TotalDuration(ctx context.Context, obj *models.CueList) (float64, error)
CreatedAt(ctx context.Context, obj *models.CueList) (string, error)
UpdatedAt(ctx context.Context, obj *models.CueList) (string, error)
}
type CueListSummary ¶
type CueListUpdateItem ¶ added in v0.1.3
type CueOrderInput ¶
type CuePage ¶
type CuePage struct {
Cues []*models.Cue `json:"cues"`
Pagination PaginationInfo `json:"pagination"`
}
type CueResolver ¶
type CueUsageSummary ¶
type DifferenceType ¶
type DifferenceType string
const ( DifferenceTypeValuesChanged DifferenceType = "VALUES_CHANGED" DifferenceTypeOnlyInScene1 DifferenceType = "ONLY_IN_SCENE1" DifferenceTypeOnlyInScene2 DifferenceType = "ONLY_IN_SCENE2" )
func (DifferenceType) IsValid ¶
func (e DifferenceType) IsValid() bool
func (DifferenceType) MarshalGQL ¶
func (e DifferenceType) MarshalGQL(w io.Writer)
func (DifferenceType) MarshalJSON ¶
func (e DifferenceType) MarshalJSON() ([]byte, error)
func (DifferenceType) String ¶
func (e DifferenceType) String() string
func (*DifferenceType) UnmarshalGQL ¶
func (e *DifferenceType) UnmarshalGQL(v any) error
func (*DifferenceType) UnmarshalJSON ¶
func (e *DifferenceType) UnmarshalJSON(b []byte) error
type DirectiveRoot ¶
type DirectiveRoot struct {
}
type EasingType ¶
type EasingType string
const ( EasingTypeLinear EasingType = "LINEAR" EasingTypeEaseInOutCubic EasingType = "EASE_IN_OUT_CUBIC" EasingTypeEaseInOutSine EasingType = "EASE_IN_OUT_SINE" EasingTypeEaseOutExponential EasingType = "EASE_OUT_EXPONENTIAL" EasingTypeBezier EasingType = "BEZIER" EasingTypeSCurve EasingType = "S_CURVE" )
func (EasingType) IsValid ¶
func (e EasingType) IsValid() bool
func (EasingType) MarshalGQL ¶
func (e EasingType) MarshalGQL(w io.Writer)
func (EasingType) MarshalJSON ¶
func (e EasingType) MarshalJSON() ([]byte, error)
func (EasingType) String ¶
func (e EasingType) String() string
func (*EasingType) UnmarshalGQL ¶
func (e *EasingType) UnmarshalGQL(v any) error
func (*EasingType) UnmarshalJSON ¶
func (e *EasingType) UnmarshalJSON(b []byte) error
type ExportOptionsInput ¶
type ExportOptionsInput struct {
Description graphql.Omittable[*string] `json:"description,omitempty"`
IncludeFixtures graphql.Omittable[*bool] `json:"includeFixtures,omitempty"`
IncludeScenes graphql.Omittable[*bool] `json:"includeScenes,omitempty"`
IncludeCueLists graphql.Omittable[*bool] `json:"includeCueLists,omitempty"`
}
type ExportResult ¶
type ExportResult struct {
ProjectID string `json:"projectId"`
ProjectName string `json:"projectName"`
JSONContent string `json:"jsonContent"`
Stats ExportStats `json:"stats"`
}
type ExportStats ¶
type ExportStats struct {
FixtureDefinitionsCount int `json:"fixtureDefinitionsCount"`
FixtureInstancesCount int `json:"fixtureInstancesCount"`
ScenesCount int `json:"scenesCount"`
CueListsCount int `json:"cueListsCount"`
CuesCount int `json:"cuesCount"`
SceneBoardsCount int `json:"sceneBoardsCount"`
}
type FadeBehavior ¶ added in v0.2.0
type FadeBehavior string
Determines how a channel behaves during scene transitions. FADE - Interpolate smoothly between values (default for intensity, colors) SNAP - Jump to target value at start of transition (for gobos, macros, effects) SNAP_END - Jump to target value at end of transition
const ( FadeBehaviorFade FadeBehavior = "FADE" FadeBehaviorSnap FadeBehavior = "SNAP" FadeBehaviorSnapEnd FadeBehavior = "SNAP_END" )
func (FadeBehavior) IsValid ¶ added in v0.2.0
func (e FadeBehavior) IsValid() bool
func (FadeBehavior) MarshalGQL ¶ added in v0.2.0
func (e FadeBehavior) MarshalGQL(w io.Writer)
func (FadeBehavior) MarshalJSON ¶ added in v0.2.0
func (e FadeBehavior) MarshalJSON() ([]byte, error)
func (FadeBehavior) String ¶ added in v0.2.0
func (e FadeBehavior) String() string
func (*FadeBehavior) UnmarshalGQL ¶ added in v0.2.0
func (e *FadeBehavior) UnmarshalGQL(v any) error
func (*FadeBehavior) UnmarshalJSON ¶ added in v0.2.0
func (e *FadeBehavior) UnmarshalJSON(b []byte) error
type FixtureChannelAssignment ¶
type FixtureChannelAssignment struct {
FixtureName string `json:"fixtureName"`
Manufacturer string `json:"manufacturer"`
Model string `json:"model"`
Mode *string `json:"mode,omitempty"`
StartChannel int `json:"startChannel"`
EndChannel int `json:"endChannel"`
ChannelCount int `json:"channelCount"`
ChannelRange string `json:"channelRange"`
}
type FixtureConflictStrategy ¶
type FixtureConflictStrategy string
const ( FixtureConflictStrategySkip FixtureConflictStrategy = "SKIP" FixtureConflictStrategyReplace FixtureConflictStrategy = "REPLACE" FixtureConflictStrategyError FixtureConflictStrategy = "ERROR" )
func (FixtureConflictStrategy) IsValid ¶
func (e FixtureConflictStrategy) IsValid() bool
func (FixtureConflictStrategy) MarshalGQL ¶
func (e FixtureConflictStrategy) MarshalGQL(w io.Writer)
func (FixtureConflictStrategy) MarshalJSON ¶
func (e FixtureConflictStrategy) MarshalJSON() ([]byte, error)
func (FixtureConflictStrategy) String ¶
func (e FixtureConflictStrategy) String() string
func (*FixtureConflictStrategy) UnmarshalGQL ¶
func (e *FixtureConflictStrategy) UnmarshalGQL(v any) error
func (*FixtureConflictStrategy) UnmarshalJSON ¶
func (e *FixtureConflictStrategy) UnmarshalJSON(b []byte) error
type FixtureDefinitionFilter ¶
type FixtureDefinitionFilter struct {
Manufacturer graphql.Omittable[*string] `json:"manufacturer,omitempty"`
Model graphql.Omittable[*string] `json:"model,omitempty"`
Type graphql.Omittable[*FixtureType] `json:"type,omitempty"`
IsBuiltIn graphql.Omittable[*bool] `json:"isBuiltIn,omitempty"`
ChannelTypes graphql.Omittable[[]ChannelType] `json:"channelTypes,omitempty"`
}
type FixtureDefinitionResolver ¶
type FixtureDefinitionResolver interface {
Type(ctx context.Context, obj *models.FixtureDefinition) (FixtureType, error)
Channels(ctx context.Context, obj *models.FixtureDefinition) ([]*models.ChannelDefinition, error)
Modes(ctx context.Context, obj *models.FixtureDefinition) ([]*models.FixtureMode, error)
CreatedAt(ctx context.Context, obj *models.FixtureDefinition) (string, error)
}
type FixtureDefinitionUpdateItem ¶ added in v0.1.3
type FixtureFilterInput ¶
type FixtureFilterInput struct {
Type graphql.Omittable[*FixtureType] `json:"type,omitempty"`
Universe graphql.Omittable[*int] `json:"universe,omitempty"`
Tags graphql.Omittable[[]string] `json:"tags,omitempty"`
Manufacturer graphql.Omittable[*string] `json:"manufacturer,omitempty"`
Model graphql.Omittable[*string] `json:"model,omitempty"`
}
type FixtureInstancePage ¶
type FixtureInstancePage struct {
Fixtures []*models.FixtureInstance `json:"fixtures"`
Pagination PaginationInfo `json:"pagination"`
}
type FixtureInstanceResolver ¶
type FixtureInstanceResolver interface {
Manufacturer(ctx context.Context, obj *models.FixtureInstance) (string, error)
Model(ctx context.Context, obj *models.FixtureInstance) (string, error)
Type(ctx context.Context, obj *models.FixtureInstance) (FixtureType, error)
ModeName(ctx context.Context, obj *models.FixtureInstance) (string, error)
ChannelCount(ctx context.Context, obj *models.FixtureInstance) (int, error)
Channels(ctx context.Context, obj *models.FixtureInstance) ([]*models.InstanceChannel, error)
Project(ctx context.Context, obj *models.FixtureInstance) (*models.Project, error)
Tags(ctx context.Context, obj *models.FixtureInstance) ([]string, error)
CreatedAt(ctx context.Context, obj *models.FixtureInstance) (string, error)
}
type FixtureMapping ¶
type FixtureMappingInput ¶
type FixtureMappingSuggestion ¶
type FixtureMappingSuggestion struct {
Fixture LacyLightsFixture `json:"fixture"`
Suggestions []*QLCFixtureDefinition `json:"suggestions"`
}
type FixtureModeResolver ¶
type FixtureModeResolver interface {
Channels(ctx context.Context, obj *models.FixtureMode) ([]*models.ModeChannel, error)
}
type FixtureOrderInput ¶
type FixturePositionInput ¶
type FixtureSpecInput ¶
type FixtureType ¶
type FixtureType string
const ( FixtureTypeLedPar FixtureType = "LED_PAR" FixtureTypeMovingHead FixtureType = "MOVING_HEAD" FixtureTypeStrobe FixtureType = "STROBE" FixtureTypeDimmer FixtureType = "DIMMER" FixtureTypeOther FixtureType = "OTHER" )
func (FixtureType) IsValid ¶
func (e FixtureType) IsValid() bool
func (FixtureType) MarshalGQL ¶
func (e FixtureType) MarshalGQL(w io.Writer)
func (FixtureType) MarshalJSON ¶
func (e FixtureType) MarshalJSON() ([]byte, error)
func (FixtureType) String ¶
func (e FixtureType) String() string
func (*FixtureType) UnmarshalGQL ¶
func (e *FixtureType) UnmarshalGQL(v any) error
func (*FixtureType) UnmarshalJSON ¶
func (e *FixtureType) UnmarshalJSON(b []byte) error
type FixtureUpdateItem ¶
type FixtureUpdateItem struct {
FixtureID string `json:"fixtureId"`
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
Universe graphql.Omittable[*int] `json:"universe,omitempty"`
StartChannel graphql.Omittable[*int] `json:"startChannel,omitempty"`
Tags graphql.Omittable[[]string] `json:"tags,omitempty"`
LayoutX graphql.Omittable[*float64] `json:"layoutX,omitempty"`
LayoutY graphql.Omittable[*float64] `json:"layoutY,omitempty"`
LayoutRotation graphql.Omittable[*float64] `json:"layoutRotation,omitempty"`
}
type FixtureUsage ¶
type FixtureUsage struct {
FixtureID string `json:"fixtureId"`
FixtureName string `json:"fixtureName"`
Scenes []*SceneSummary `json:"scenes"`
Cues []*CueUsageSummary `json:"cues"`
}
type FixtureValueInput ¶
type FixtureValueInput struct {
FixtureID string `json:"fixtureId"`
Channels []*ChannelValueInput `json:"channels"`
SceneOrder graphql.Omittable[*int] `json:"sceneOrder,omitempty"`
}
type FixtureValueResolver ¶
type FixtureValueResolver interface {
Fixture(ctx context.Context, obj *models.FixtureValue) (*models.FixtureInstance, error)
Channels(ctx context.Context, obj *models.FixtureValue) ([]*models.ChannelValue, error)
}
type ImportMode ¶
type ImportMode string
const ( ImportModeCreate ImportMode = "CREATE" ImportModeMerge ImportMode = "MERGE" )
func (ImportMode) IsValid ¶
func (e ImportMode) IsValid() bool
func (ImportMode) MarshalGQL ¶
func (e ImportMode) MarshalGQL(w io.Writer)
func (ImportMode) MarshalJSON ¶
func (e ImportMode) MarshalJSON() ([]byte, error)
func (ImportMode) String ¶
func (e ImportMode) String() string
func (*ImportMode) UnmarshalGQL ¶
func (e *ImportMode) UnmarshalGQL(v any) error
func (*ImportMode) UnmarshalJSON ¶
func (e *ImportMode) UnmarshalJSON(b []byte) error
type ImportOFLFixtureInput ¶
type ImportOptionsInput ¶
type ImportOptionsInput struct {
Mode ImportMode `json:"mode"`
TargetProjectID graphql.Omittable[*string] `json:"targetProjectId,omitempty"`
ProjectName graphql.Omittable[*string] `json:"projectName,omitempty"`
FixtureConflictStrategy graphql.Omittable[*FixtureConflictStrategy] `json:"fixtureConflictStrategy,omitempty"`
ImportBuiltInFixtures graphql.Omittable[*bool] `json:"importBuiltInFixtures,omitempty"`
}
type ImportResult ¶
type ImportResult struct {
ProjectID string `json:"projectId"`
Stats ImportStats `json:"stats"`
Warnings []string `json:"warnings"`
}
type ImportStats ¶
type ImportStats struct {
FixtureDefinitionsCreated int `json:"fixtureDefinitionsCreated"`
FixtureInstancesCreated int `json:"fixtureInstancesCreated"`
ScenesCreated int `json:"scenesCreated"`
CueListsCreated int `json:"cueListsCreated"`
CuesCreated int `json:"cuesCreated"`
SceneBoardsCreated int `json:"sceneBoardsCreated"`
}
type InstanceChannelResolver ¶
type InstanceChannelResolver interface {
Type(ctx context.Context, obj *models.InstanceChannel) (ChannelType, error)
FadeBehavior(ctx context.Context, obj *models.InstanceChannel) (FadeBehavior, error)
}
type LacyLightsFixture ¶
type ModeChannelResolver ¶
type ModeChannelResolver interface {
Channel(ctx context.Context, obj *models.ModeChannel) (*models.ChannelDefinition, error)
}
type MutationResolver ¶
type MutationResolver interface {
CreateProject(ctx context.Context, input CreateProjectInput) (*models.Project, error)
UpdateProject(ctx context.Context, id string, input CreateProjectInput) (*models.Project, error)
DeleteProject(ctx context.Context, id string) (bool, error)
BulkCreateProjects(ctx context.Context, input BulkProjectCreateInput) ([]*models.Project, error)
BulkUpdateProjects(ctx context.Context, input BulkProjectUpdateInput) ([]*models.Project, error)
BulkDeleteProjects(ctx context.Context, projectIds []string) (*BulkDeleteResult, error)
CreateFixtureDefinition(ctx context.Context, input CreateFixtureDefinitionInput) (*models.FixtureDefinition, error)
ImportOFLFixture(ctx context.Context, input ImportOFLFixtureInput) (*models.FixtureDefinition, error)
UpdateFixtureDefinition(ctx context.Context, id string, input CreateFixtureDefinitionInput) (*models.FixtureDefinition, error)
DeleteFixtureDefinition(ctx context.Context, id string) (bool, error)
BulkCreateFixtureDefinitions(ctx context.Context, input BulkFixtureDefinitionCreateInput) ([]*models.FixtureDefinition, error)
BulkUpdateFixtureDefinitions(ctx context.Context, input BulkFixtureDefinitionUpdateInput) ([]*models.FixtureDefinition, error)
BulkDeleteFixtureDefinitions(ctx context.Context, definitionIds []string) (*BulkDeleteResult, error)
CreateFixtureInstance(ctx context.Context, input CreateFixtureInstanceInput) (*models.FixtureInstance, error)
UpdateFixtureInstance(ctx context.Context, id string, input UpdateFixtureInstanceInput) (*models.FixtureInstance, error)
BulkUpdateFixtures(ctx context.Context, input BulkFixtureUpdateInput) ([]*models.FixtureInstance, error)
BulkCreateFixtures(ctx context.Context, input BulkFixtureCreateInput) ([]*models.FixtureInstance, error)
DeleteFixtureInstance(ctx context.Context, id string) (bool, error)
BulkDeleteFixtures(ctx context.Context, fixtureIds []string) (*BulkDeleteResult, error)
UpdateInstanceChannelFadeBehavior(ctx context.Context, channelID string, fadeBehavior FadeBehavior) (*models.InstanceChannel, error)
BulkUpdateInstanceChannelsFadeBehavior(ctx context.Context, updates []*ChannelFadeBehaviorInput) ([]*models.InstanceChannel, error)
ReorderProjectFixtures(ctx context.Context, projectID string, fixtureOrders []*FixtureOrderInput) (bool, error)
ReorderSceneFixtures(ctx context.Context, sceneID string, fixtureOrders []*FixtureOrderInput) (bool, error)
UpdateFixturePositions(ctx context.Context, positions []*FixturePositionInput) (bool, error)
CreateScene(ctx context.Context, input CreateSceneInput) (*models.Scene, error)
UpdateScene(ctx context.Context, id string, input UpdateSceneInput) (*models.Scene, error)
DuplicateScene(ctx context.Context, id string) (*models.Scene, error)
CloneScene(ctx context.Context, sceneID string, newName string) (*models.Scene, error)
DeleteScene(ctx context.Context, id string) (bool, error)
BulkCreateScenes(ctx context.Context, input BulkSceneCreateInput) ([]*models.Scene, error)
BulkUpdateScenes(ctx context.Context, input BulkSceneUpdateInput) ([]*models.Scene, error)
BulkDeleteScenes(ctx context.Context, sceneIds []string) (*BulkDeleteResult, error)
AddFixturesToScene(ctx context.Context, sceneID string, fixtureValues []*FixtureValueInput, overwriteExisting *bool) (*models.Scene, error)
RemoveFixturesFromScene(ctx context.Context, sceneID string, fixtureIds []string) (*models.Scene, error)
UpdateScenePartial(ctx context.Context, sceneID string, name *string, description *string, fixtureValues []*FixtureValueInput, mergeFixtures *bool) (*models.Scene, error)
CreateSceneBoard(ctx context.Context, input CreateSceneBoardInput) (*models.SceneBoard, error)
UpdateSceneBoard(ctx context.Context, id string, input UpdateSceneBoardInput) (*models.SceneBoard, error)
DeleteSceneBoard(ctx context.Context, id string) (bool, error)
BulkCreateSceneBoards(ctx context.Context, input BulkSceneBoardCreateInput) ([]*models.SceneBoard, error)
BulkUpdateSceneBoards(ctx context.Context, input BulkSceneBoardUpdateInput) ([]*models.SceneBoard, error)
BulkDeleteSceneBoards(ctx context.Context, sceneBoardIds []string) (*BulkDeleteResult, error)
AddSceneToBoard(ctx context.Context, input CreateSceneBoardButtonInput) (*models.SceneBoardButton, error)
UpdateSceneBoardButton(ctx context.Context, id string, input UpdateSceneBoardButtonInput) (*models.SceneBoardButton, error)
RemoveSceneFromBoard(ctx context.Context, buttonID string) (bool, error)
UpdateSceneBoardButtonPositions(ctx context.Context, positions []*SceneBoardButtonPositionInput) (bool, error)
BulkCreateSceneBoardButtons(ctx context.Context, input BulkSceneBoardButtonCreateInput) ([]*models.SceneBoardButton, error)
BulkUpdateSceneBoardButtons(ctx context.Context, input BulkSceneBoardButtonUpdateInput) ([]*models.SceneBoardButton, error)
BulkDeleteSceneBoardButtons(ctx context.Context, buttonIds []string) (*BulkDeleteResult, error)
ActivateSceneFromBoard(ctx context.Context, sceneBoardID string, sceneID string, fadeTimeOverride *float64) (bool, error)
CreateCueList(ctx context.Context, input CreateCueListInput) (*models.CueList, error)
UpdateCueList(ctx context.Context, id string, input CreateCueListInput) (*models.CueList, error)
DeleteCueList(ctx context.Context, id string) (bool, error)
BulkCreateCueLists(ctx context.Context, input BulkCueListCreateInput) ([]*models.CueList, error)
BulkUpdateCueLists(ctx context.Context, input BulkCueListUpdateInput) ([]*models.CueList, error)
BulkDeleteCueLists(ctx context.Context, cueListIds []string) (*BulkDeleteResult, error)
CreateCue(ctx context.Context, input CreateCueInput) (*models.Cue, error)
UpdateCue(ctx context.Context, id string, input CreateCueInput) (*models.Cue, error)
DeleteCue(ctx context.Context, id string) (bool, error)
ReorderCues(ctx context.Context, cueListID string, cueOrders []*CueOrderInput) (bool, error)
BulkCreateCues(ctx context.Context, input BulkCueCreateInput) ([]*models.Cue, error)
BulkUpdateCues(ctx context.Context, input BulkCueUpdateInput) ([]*models.Cue, error)
BulkDeleteCues(ctx context.Context, cueIds []string) (*BulkDeleteResult, error)
StartPreviewSession(ctx context.Context, projectID string) (*models.PreviewSession, error)
CommitPreviewSession(ctx context.Context, sessionID string) (bool, error)
CancelPreviewSession(ctx context.Context, sessionID string) (bool, error)
UpdatePreviewChannel(ctx context.Context, sessionID string, fixtureID string, channelIndex int, value int) (bool, error)
InitializePreviewWithScene(ctx context.Context, sessionID string, sceneID string) (bool, error)
SetChannelValue(ctx context.Context, universe int, channel int, value int) (bool, error)
SetSceneLive(ctx context.Context, sceneID string) (bool, error)
PlayCue(ctx context.Context, cueID string, fadeInTime *float64) (bool, error)
FadeToBlack(ctx context.Context, fadeOutTime float64) (bool, error)
StartCueList(ctx context.Context, cueListID string, startFromCue *int, fadeInTime *float64) (bool, error)
NextCue(ctx context.Context, cueListID string, fadeInTime *float64) (bool, error)
PreviousCue(ctx context.Context, cueListID string, fadeInTime *float64) (bool, error)
GoToCue(ctx context.Context, cueListID string, cueIndex int, fadeInTime *float64) (bool, error)
StopCueList(ctx context.Context, cueListID string) (bool, error)
ExportProject(ctx context.Context, projectID string, options *ExportOptionsInput) (*ExportResult, error)
ImportProject(ctx context.Context, jsonContent string, options ImportOptionsInput) (*ImportResult, error)
ImportProjectFromQlc(ctx context.Context, xmlContent string, originalFileName string) (*QLCImportResult, error)
ExportProjectToQlc(ctx context.Context, projectID string, fixtureMappings []*FixtureMappingInput) (*QLCExportResult, error)
UpdateSetting(ctx context.Context, input UpdateSettingInput) (*models.Setting, error)
UpdateFadeUpdateRate(ctx context.Context, rateHz int) (bool, error)
ConnectWiFi(ctx context.Context, ssid string, password *string) (*WiFiConnectionResult, error)
DisconnectWiFi(ctx context.Context) (*WiFiConnectionResult, error)
SetWiFiEnabled(ctx context.Context, enabled bool) (*WiFiStatus, error)
ForgetWiFiNetwork(ctx context.Context, ssid string) (bool, error)
UpdateRepository(ctx context.Context, repository string, version *string) (*UpdateResult, error)
UpdateAllRepositories(ctx context.Context) ([]*UpdateResult, error)
TriggerOFLImport(ctx context.Context, options *OFLImportOptionsInput) (*OFLImportResult, error)
CancelOFLImport(ctx context.Context) (bool, error)
}
type NetworkInterfaceOption ¶
type OFLFixtureChangeType ¶ added in v0.2.0
type OFLFixtureChangeType string
Type of fixture change detected during OFL update check
const ( OFLFixtureChangeTypeNew OFLFixtureChangeType = "NEW" OFLFixtureChangeTypeUpdated OFLFixtureChangeType = "UPDATED" OFLFixtureChangeTypeUnchanged OFLFixtureChangeType = "UNCHANGED" )
func (OFLFixtureChangeType) IsValid ¶ added in v0.2.0
func (e OFLFixtureChangeType) IsValid() bool
func (OFLFixtureChangeType) MarshalGQL ¶ added in v0.2.0
func (e OFLFixtureChangeType) MarshalGQL(w io.Writer)
func (OFLFixtureChangeType) MarshalJSON ¶ added in v0.2.0
func (e OFLFixtureChangeType) MarshalJSON() ([]byte, error)
func (OFLFixtureChangeType) String ¶ added in v0.2.0
func (e OFLFixtureChangeType) String() string
func (*OFLFixtureChangeType) UnmarshalGQL ¶ added in v0.2.0
func (e *OFLFixtureChangeType) UnmarshalGQL(v any) error
func (*OFLFixtureChangeType) UnmarshalJSON ¶ added in v0.2.0
func (e *OFLFixtureChangeType) UnmarshalJSON(b []byte) error
type OFLFixtureUpdate ¶ added in v0.2.0
type OFLFixtureUpdate struct {
// Unique key (manufacturer/model)
FixtureKey string `json:"fixtureKey"`
// Manufacturer name
Manufacturer string `json:"manufacturer"`
// Model name
Model string `json:"model"`
// Type of change
ChangeType OFLFixtureChangeType `json:"changeType"`
// Whether this fixture is currently in use by any project
IsInUse bool `json:"isInUse"`
// Number of instances using this definition
InstanceCount int `json:"instanceCount"`
// Current hash (null if new)
CurrentHash *string `json:"currentHash,omitempty"`
// New hash from OFL
NewHash string `json:"newHash"`
}
Information about a fixture that may need updating
type OFLImportOptionsInput ¶ added in v0.2.0
type OFLImportOptionsInput struct {
// Force reimport of all fixtures, even if unchanged
ForceReimport graphql.Omittable[*bool] `json:"forceReimport,omitempty"`
// Update fixtures that are currently in use by projects
UpdateInUseFixtures graphql.Omittable[*bool] `json:"updateInUseFixtures,omitempty"`
// Only import specific manufacturers (empty = all)
Manufacturers graphql.Omittable[[]string] `json:"manufacturers,omitempty"`
// Prefer bundled data over fetching from GitHub
PreferBundled graphql.Omittable[*bool] `json:"preferBundled,omitempty"`
}
Options for triggering an OFL import
type OFLImportPhase ¶ added in v0.2.0
type OFLImportPhase string
Phases of the OFL import process
const ( OFLImportPhaseIdle OFLImportPhase = "IDLE" OFLImportPhaseDownloading OFLImportPhase = "DOWNLOADING" OFLImportPhaseExtracting OFLImportPhase = "EXTRACTING" OFLImportPhaseParsing OFLImportPhase = "PARSING" OFLImportPhaseImporting OFLImportPhase = "IMPORTING" OFLImportPhaseComplete OFLImportPhase = "COMPLETE" OFLImportPhaseFailed OFLImportPhase = "FAILED" OFLImportPhaseCancelled OFLImportPhase = "CANCELLED" )
func (OFLImportPhase) IsValid ¶ added in v0.2.0
func (e OFLImportPhase) IsValid() bool
func (OFLImportPhase) MarshalGQL ¶ added in v0.2.0
func (e OFLImportPhase) MarshalGQL(w io.Writer)
func (OFLImportPhase) MarshalJSON ¶ added in v0.2.0
func (e OFLImportPhase) MarshalJSON() ([]byte, error)
func (OFLImportPhase) String ¶ added in v0.2.0
func (e OFLImportPhase) String() string
func (*OFLImportPhase) UnmarshalGQL ¶ added in v0.2.0
func (e *OFLImportPhase) UnmarshalGQL(v any) error
func (*OFLImportPhase) UnmarshalJSON ¶ added in v0.2.0
func (e *OFLImportPhase) UnmarshalJSON(b []byte) error
type OFLImportResult ¶ added in v0.2.0
type OFLImportResult struct {
Success bool `json:"success"`
Stats OFLImportStats `json:"stats"`
ErrorMessage *string `json:"errorMessage,omitempty"`
OflVersion string `json:"oflVersion"`
}
Final result of an OFL import operation
type OFLImportStats ¶ added in v0.2.0
type OFLImportStats struct {
TotalProcessed int `json:"totalProcessed"`
SuccessfulImports int `json:"successfulImports"`
FailedImports int `json:"failedImports"`
SkippedDuplicates int `json:"skippedDuplicates"`
UpdatedFixtures int `json:"updatedFixtures"`
DurationSeconds float64 `json:"durationSeconds"`
}
Statistics about an OFL import
type OFLImportStatus ¶ added in v0.2.0
type OFLImportStatus struct {
// Whether an import is currently in progress
IsImporting bool `json:"isImporting"`
// Current phase of the import
Phase OFLImportPhase `json:"phase"`
// Total number of fixtures to import
TotalFixtures int `json:"totalFixtures"`
// Number of fixtures successfully imported
ImportedCount int `json:"importedCount"`
// Number of fixtures that failed to import
FailedCount int `json:"failedCount"`
// Number of fixtures skipped (already exist)
SkippedCount int `json:"skippedCount"`
// Percentage complete (0-100)
PercentComplete float64 `json:"percentComplete"`
// Name of the current fixture being imported
CurrentFixture *string `json:"currentFixture,omitempty"`
// Current manufacturer being processed
CurrentManufacturer *string `json:"currentManufacturer,omitempty"`
// Estimated seconds remaining (null if unknown)
EstimatedSecondsRemaining *int `json:"estimatedSecondsRemaining,omitempty"`
// Error message if phase is FAILED
ErrorMessage *string `json:"errorMessage,omitempty"`
// When the import started
StartedAt *string `json:"startedAt,omitempty"`
// When the import completed (if done)
CompletedAt *string `json:"completedAt,omitempty"`
// OFL version/commit being imported
OflVersion *string `json:"oflVersion,omitempty"`
// Whether using bundled data (offline) or fetched from GitHub
UsingBundledData bool `json:"usingBundledData"`
}
Real-time status of an OFL import operation
type OFLUpdateCheckResult ¶ added in v0.2.0
type OFLUpdateCheckResult struct {
// Total fixtures in current database
CurrentFixtureCount int `json:"currentFixtureCount"`
// Total fixtures in OFL source
OflFixtureCount int `json:"oflFixtureCount"`
// Number of new fixtures available
NewFixtureCount int `json:"newFixtureCount"`
// Number of changed fixtures
ChangedFixtureCount int `json:"changedFixtureCount"`
// Number of changed fixtures that are in use
ChangedInUseCount int `json:"changedInUseCount"`
// Detailed list of fixture changes (limited)
FixtureUpdates []*OFLFixtureUpdate `json:"fixtureUpdates"`
// OFL version/commit being checked
OflVersion string `json:"oflVersion"`
// When this check was performed
CheckedAt string `json:"checkedAt"`
}
Result of checking for OFL updates
type PaginationInfo ¶
type PreviewSessionResolver ¶
type PreviewSessionResolver interface {
Project(ctx context.Context, obj *models.PreviewSession) (*models.Project, error)
User(ctx context.Context, obj *models.PreviewSession) (*models.User, error)
CreatedAt(ctx context.Context, obj *models.PreviewSession) (string, error)
DmxOutput(ctx context.Context, obj *models.PreviewSession) ([]*UniverseOutput, error)
}
type ProjectResolver ¶
type ProjectResolver interface {
FixtureCount(ctx context.Context, obj *models.Project) (int, error)
SceneCount(ctx context.Context, obj *models.Project) (int, error)
CueListCount(ctx context.Context, obj *models.Project) (int, error)
CreatedAt(ctx context.Context, obj *models.Project) (string, error)
UpdatedAt(ctx context.Context, obj *models.Project) (string, error)
Fixtures(ctx context.Context, obj *models.Project) ([]*models.FixtureInstance, error)
Scenes(ctx context.Context, obj *models.Project) ([]*models.Scene, error)
CueLists(ctx context.Context, obj *models.Project) ([]*models.CueList, error)
SceneBoards(ctx context.Context, obj *models.Project) ([]*models.SceneBoard, error)
Users(ctx context.Context, obj *models.Project) ([]*models.ProjectUser, error)
}
type ProjectRole ¶
type ProjectRole string
const ( ProjectRoleOwner ProjectRole = "OWNER" ProjectRoleEditor ProjectRole = "EDITOR" ProjectRoleViewer ProjectRole = "VIEWER" )
func (ProjectRole) IsValid ¶
func (e ProjectRole) IsValid() bool
func (ProjectRole) MarshalGQL ¶
func (e ProjectRole) MarshalGQL(w io.Writer)
func (ProjectRole) MarshalJSON ¶
func (e ProjectRole) MarshalJSON() ([]byte, error)
func (ProjectRole) String ¶
func (e ProjectRole) String() string
func (*ProjectRole) UnmarshalGQL ¶
func (e *ProjectRole) UnmarshalGQL(v any) error
func (*ProjectRole) UnmarshalJSON ¶
func (e *ProjectRole) UnmarshalJSON(b []byte) error
type ProjectUpdateItem ¶ added in v0.1.3
type ProjectUserResolver ¶
type ProjectUserResolver interface {
User(ctx context.Context, obj *models.ProjectUser) (*models.User, error)
Project(ctx context.Context, obj *models.ProjectUser) (*models.Project, error)
Role(ctx context.Context, obj *models.ProjectUser) (ProjectRole, error)
JoinedAt(ctx context.Context, obj *models.ProjectUser) (string, error)
}
type QLCExportResult ¶
type QLCFixtureDefinition ¶
type QLCFixtureDefinition struct {
Manufacturer string `json:"manufacturer"`
Model string `json:"model"`
Type string `json:"type"`
Modes []*QLCFixtureMode `json:"modes"`
}
type QLCFixtureMappingResult ¶
type QLCFixtureMappingResult struct {
ProjectID string `json:"projectId"`
LacyLightsFixtures []*LacyLightsFixture `json:"lacyLightsFixtures"`
Suggestions []*FixtureMappingSuggestion `json:"suggestions"`
DefaultMappings []*FixtureMapping `json:"defaultMappings"`
}
type QLCFixtureMode ¶
type QLCImportResult ¶
type QueryResolver ¶
type QueryResolver interface {
Projects(ctx context.Context) ([]*models.Project, error)
Project(ctx context.Context, id string) (*models.Project, error)
FixtureDefinitions(ctx context.Context, filter *FixtureDefinitionFilter) ([]*models.FixtureDefinition, error)
FixtureDefinition(ctx context.Context, id string) (*models.FixtureDefinition, error)
FixtureInstances(ctx context.Context, projectID string, page *int, perPage *int, filter *FixtureFilterInput) (*FixtureInstancePage, error)
FixtureInstance(ctx context.Context, id string) (*models.FixtureInstance, error)
SearchFixtures(ctx context.Context, projectID string, query string, filter *FixtureFilterInput, page *int, perPage *int) (*FixtureInstancePage, error)
ChannelMap(ctx context.Context, projectID string, universe *int) (*ChannelMapResult, error)
SuggestChannelAssignment(ctx context.Context, input ChannelAssignmentInput) (*ChannelAssignmentSuggestion, error)
Scenes(ctx context.Context, projectID string, page *int, perPage *int, filter *SceneFilterInput, sortBy *SceneSortField) (*ScenePage, error)
Scene(ctx context.Context, id string, includeFixtureValues *bool) (*models.Scene, error)
SceneFixtures(ctx context.Context, sceneID string) ([]*SceneFixtureSummary, error)
SearchScenes(ctx context.Context, projectID string, query string, filter *SceneFilterInput, page *int, perPage *int) (*ScenePage, error)
SceneBoards(ctx context.Context, projectID string) ([]*models.SceneBoard, error)
SceneBoard(ctx context.Context, id string) (*models.SceneBoard, error)
SceneBoardButton(ctx context.Context, id string) (*models.SceneBoardButton, error)
FixtureUsage(ctx context.Context, fixtureID string) (*FixtureUsage, error)
SceneUsage(ctx context.Context, sceneID string) (*SceneUsage, error)
CompareScenes(ctx context.Context, sceneID1 string, sceneID2 string) (*SceneComparison, error)
CueLists(ctx context.Context, projectID string) ([]*CueListSummary, error)
CueList(ctx context.Context, id string, page *int, perPage *int, includeSceneDetails *bool) (*models.CueList, error)
CueListPlaybackStatus(ctx context.Context, cueListID string) (*CueListPlaybackStatus, error)
Cue(ctx context.Context, id string) (*models.Cue, error)
SearchCues(ctx context.Context, cueListID string, query string, page *int, perPage *int) (*CuePage, error)
DmxOutput(ctx context.Context, universe int) ([]int, error)
AllDmxOutput(ctx context.Context) ([]*UniverseOutput, error)
PreviewSession(ctx context.Context, sessionID string) (*models.PreviewSession, error)
CurrentActiveScene(ctx context.Context) (*models.Scene, error)
Settings(ctx context.Context) ([]*models.Setting, error)
Setting(ctx context.Context, key string) (*models.Setting, error)
SystemInfo(ctx context.Context) (*SystemInfo, error)
NetworkInterfaceOptions(ctx context.Context) ([]*NetworkInterfaceOption, error)
WifiNetworks(ctx context.Context, rescan *bool, deduplicate *bool) ([]*WiFiNetwork, error)
WifiStatus(ctx context.Context) (*WiFiStatus, error)
SavedWifiNetworks(ctx context.Context) ([]*WiFiNetwork, error)
GetQLCFixtureMappingSuggestions(ctx context.Context, projectID string) (*QLCFixtureMappingResult, error)
SystemVersions(ctx context.Context) (*SystemVersionInfo, error)
AvailableVersions(ctx context.Context, repository string) ([]string, error)
OflImportStatus(ctx context.Context) (*OFLImportStatus, error)
CheckOFLUpdates(ctx context.Context) (*OFLUpdateCheckResult, error)
FixturesByIds(ctx context.Context, ids []string) ([]*models.FixtureInstance, error)
ScenesByIds(ctx context.Context, ids []string) ([]*models.Scene, error)
CuesByIds(ctx context.Context, ids []string) ([]*models.Cue, error)
CueListsByIds(ctx context.Context, ids []string) ([]*models.CueList, error)
SceneBoardsByIds(ctx context.Context, ids []string) ([]*models.SceneBoard, error)
FixtureDefinitionsByIds(ctx context.Context, ids []string) ([]*models.FixtureDefinition, error)
ProjectsByIds(ctx context.Context, ids []string) ([]*models.Project, error)
}
type RepositoryVersion ¶
type ResolverRoot ¶
type ResolverRoot interface {
ChannelDefinition() ChannelDefinitionResolver
Cue() CueResolver
CueList() CueListResolver
FixtureDefinition() FixtureDefinitionResolver
FixtureInstance() FixtureInstanceResolver
FixtureMode() FixtureModeResolver
FixtureValue() FixtureValueResolver
InstanceChannel() InstanceChannelResolver
ModeChannel() ModeChannelResolver
Mutation() MutationResolver
PreviewSession() PreviewSessionResolver
Project() ProjectResolver
ProjectUser() ProjectUserResolver
Query() QueryResolver
Scene() SceneResolver
SceneBoard() SceneBoardResolver
SceneBoardButton() SceneBoardButtonResolver
Setting() SettingResolver
Subscription() SubscriptionResolver
User() UserResolver
}
type SceneBoardButtonResolver ¶
type SceneBoardButtonResolver interface {
SceneBoard(ctx context.Context, obj *models.SceneBoardButton) (*models.SceneBoard, error)
Scene(ctx context.Context, obj *models.SceneBoardButton) (*models.Scene, error)
CreatedAt(ctx context.Context, obj *models.SceneBoardButton) (string, error)
UpdatedAt(ctx context.Context, obj *models.SceneBoardButton) (string, error)
}
type SceneBoardButtonUpdateItem ¶ added in v0.1.3
type SceneBoardButtonUpdateItem struct {
ButtonID string `json:"buttonId"`
LayoutX graphql.Omittable[*int] `json:"layoutX,omitempty"`
LayoutY graphql.Omittable[*int] `json:"layoutY,omitempty"`
Width graphql.Omittable[*int] `json:"width,omitempty"`
Height graphql.Omittable[*int] `json:"height,omitempty"`
Color graphql.Omittable[*string] `json:"color,omitempty"`
Label graphql.Omittable[*string] `json:"label,omitempty"`
}
type SceneBoardResolver ¶
type SceneBoardResolver interface {
Project(ctx context.Context, obj *models.SceneBoard) (*models.Project, error)
Buttons(ctx context.Context, obj *models.SceneBoard) ([]*models.SceneBoardButton, error)
CreatedAt(ctx context.Context, obj *models.SceneBoard) (string, error)
UpdatedAt(ctx context.Context, obj *models.SceneBoard) (string, error)
}
type SceneBoardUpdateItem ¶ added in v0.1.3
type SceneBoardUpdateItem struct {
SceneBoardID string `json:"sceneBoardId"`
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
DefaultFadeTime graphql.Omittable[*float64] `json:"defaultFadeTime,omitempty"`
GridSize graphql.Omittable[*int] `json:"gridSize,omitempty"`
CanvasWidth graphql.Omittable[*int] `json:"canvasWidth,omitempty"`
CanvasHeight graphql.Omittable[*int] `json:"canvasHeight,omitempty"`
}
type SceneComparison ¶
type SceneComparison struct {
Scene1 SceneSummary `json:"scene1"`
Scene2 SceneSummary `json:"scene2"`
Differences []*SceneDifference `json:"differences"`
IdenticalFixtureCount int `json:"identicalFixtureCount"`
DifferentFixtureCount int `json:"differentFixtureCount"`
}
type SceneDifference ¶
type SceneDifference struct {
FixtureID string `json:"fixtureId"`
FixtureName string `json:"fixtureName"`
DifferenceType DifferenceType `json:"differenceType"`
Scene1Values []int `json:"scene1Values,omitempty"`
Scene2Values []int `json:"scene2Values,omitempty"`
}
type SceneFilterInput ¶
type SceneFixtureSummary ¶
type SceneFixtureSummary struct {
FixtureID string `json:"fixtureId"`
FixtureName string `json:"fixtureName"`
FixtureType FixtureType `json:"fixtureType"`
}
type ScenePage ¶
type ScenePage struct {
Scenes []*SceneSummary `json:"scenes"`
Pagination PaginationInfo `json:"pagination"`
}
type SceneResolver ¶
type SceneResolver interface {
Project(ctx context.Context, obj *models.Scene) (*models.Project, error)
FixtureValues(ctx context.Context, obj *models.Scene) ([]*models.FixtureValue, error)
CreatedAt(ctx context.Context, obj *models.Scene) (string, error)
UpdatedAt(ctx context.Context, obj *models.Scene) (string, error)
}
type SceneSortField ¶
type SceneSortField string
const ( SceneSortFieldName SceneSortField = "NAME" SceneSortFieldCreatedAt SceneSortField = "CREATED_AT" SceneSortFieldUpdatedAt SceneSortField = "UPDATED_AT" )
func (SceneSortField) IsValid ¶
func (e SceneSortField) IsValid() bool
func (SceneSortField) MarshalGQL ¶
func (e SceneSortField) MarshalGQL(w io.Writer)
func (SceneSortField) MarshalJSON ¶
func (e SceneSortField) MarshalJSON() ([]byte, error)
func (SceneSortField) String ¶
func (e SceneSortField) String() string
func (*SceneSortField) UnmarshalGQL ¶
func (e *SceneSortField) UnmarshalGQL(v any) error
func (*SceneSortField) UnmarshalJSON ¶
func (e *SceneSortField) UnmarshalJSON(b []byte) error
type SceneSummary ¶
type SceneUpdateItem ¶ added in v0.1.3
type SceneUsage ¶
type SceneUsage struct {
SceneID string `json:"sceneId"`
SceneName string `json:"sceneName"`
Cues []*CueUsageSummary `json:"cues"`
}
type SettingResolver ¶
type Subscription ¶
type Subscription struct {
}
type SubscriptionResolver ¶
type SubscriptionResolver interface {
DmxOutputChanged(ctx context.Context, universe *int) (<-chan *UniverseOutput, error)
ProjectUpdated(ctx context.Context, projectID string) (<-chan *models.Project, error)
PreviewSessionUpdated(ctx context.Context, projectID string) (<-chan *models.PreviewSession, error)
CueListPlaybackUpdated(ctx context.Context, cueListID string) (<-chan *CueListPlaybackStatus, error)
SystemInfoUpdated(ctx context.Context) (<-chan *SystemInfo, error)
WifiStatusUpdated(ctx context.Context) (<-chan *WiFiStatus, error)
OflImportProgress(ctx context.Context) (<-chan *OFLImportStatus, error)
}
type SystemInfo ¶
type SystemVersionInfo ¶
type SystemVersionInfo struct {
Repositories []*RepositoryVersion `json:"repositories"`
LastChecked string `json:"lastChecked"`
VersionManagementSupported bool `json:"versionManagementSupported"`
}
type UniverseChannelMap ¶
type UniverseChannelMap struct {
Universe int `json:"universe"`
Fixtures []*ChannelMapFixture `json:"fixtures"`
ChannelUsage []*ChannelUsage `json:"channelUsage"`
AvailableChannels int `json:"availableChannels"`
UsedChannels int `json:"usedChannels"`
}
type UniverseOutput ¶
type UpdateFixtureInstanceInput ¶
type UpdateFixtureInstanceInput struct {
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
DefinitionID graphql.Omittable[*string] `json:"definitionId,omitempty"`
ModeID graphql.Omittable[*string] `json:"modeId,omitempty"`
Universe graphql.Omittable[*int] `json:"universe,omitempty"`
StartChannel graphql.Omittable[*int] `json:"startChannel,omitempty"`
Tags graphql.Omittable[[]string] `json:"tags,omitempty"`
ProjectOrder graphql.Omittable[*int] `json:"projectOrder,omitempty"`
LayoutX graphql.Omittable[*float64] `json:"layoutX,omitempty"`
LayoutY graphql.Omittable[*float64] `json:"layoutY,omitempty"`
LayoutRotation graphql.Omittable[*float64] `json:"layoutRotation,omitempty"`
}
type UpdateResult ¶
type UpdateSceneBoardButtonInput ¶
type UpdateSceneBoardButtonInput struct {
LayoutX graphql.Omittable[*int] `json:"layoutX,omitempty"`
LayoutY graphql.Omittable[*int] `json:"layoutY,omitempty"`
Width graphql.Omittable[*int] `json:"width,omitempty"`
Height graphql.Omittable[*int] `json:"height,omitempty"`
Color graphql.Omittable[*string] `json:"color,omitempty"`
Label graphql.Omittable[*string] `json:"label,omitempty"`
}
type UpdateSceneBoardInput ¶
type UpdateSceneBoardInput struct {
Name graphql.Omittable[*string] `json:"name,omitempty"`
Description graphql.Omittable[*string] `json:"description,omitempty"`
DefaultFadeTime graphql.Omittable[*float64] `json:"defaultFadeTime,omitempty"`
GridSize graphql.Omittable[*int] `json:"gridSize,omitempty"`
CanvasWidth graphql.Omittable[*int] `json:"canvasWidth,omitempty"`
CanvasHeight graphql.Omittable[*int] `json:"canvasHeight,omitempty"`
}
type UpdateSceneInput ¶
type UpdateSettingInput ¶
type UserResolver ¶
type UserRole ¶
type UserRole string
func (UserRole) MarshalGQL ¶
func (UserRole) MarshalJSON ¶
func (*UserRole) UnmarshalGQL ¶
func (*UserRole) UnmarshalJSON ¶
type WiFiConnectionResult ¶
type WiFiNetwork ¶
type WiFiSecurityType ¶
type WiFiSecurityType string
const ( WiFiSecurityTypeOpen WiFiSecurityType = "OPEN" WiFiSecurityTypeWep WiFiSecurityType = "WEP" WiFiSecurityTypeWpaPsk WiFiSecurityType = "WPA_PSK" WiFiSecurityTypeWpaEap WiFiSecurityType = "WPA_EAP" WiFiSecurityTypeWpa3Psk WiFiSecurityType = "WPA3_PSK" WiFiSecurityTypeWpa3Eap WiFiSecurityType = "WPA3_EAP" WiFiSecurityTypeOwe WiFiSecurityType = "OWE" )
func (WiFiSecurityType) IsValid ¶
func (e WiFiSecurityType) IsValid() bool
func (WiFiSecurityType) MarshalGQL ¶
func (e WiFiSecurityType) MarshalGQL(w io.Writer)
func (WiFiSecurityType) MarshalJSON ¶
func (e WiFiSecurityType) MarshalJSON() ([]byte, error)
func (WiFiSecurityType) String ¶
func (e WiFiSecurityType) String() string
func (*WiFiSecurityType) UnmarshalGQL ¶
func (e *WiFiSecurityType) UnmarshalGQL(v any) error
func (*WiFiSecurityType) UnmarshalJSON ¶
func (e *WiFiSecurityType) UnmarshalJSON(b []byte) error
type WiFiStatus ¶
type WiFiStatus struct {
Available bool `json:"available"`
Enabled bool `json:"enabled"`
Connected bool `json:"connected"`
Ssid *string `json:"ssid,omitempty"`
SignalStrength *int `json:"signalStrength,omitempty"`
IPAddress *string `json:"ipAddress,omitempty"`
MacAddress *string `json:"macAddress,omitempty"`
Frequency *string `json:"frequency,omitempty"`
}