waiter

package
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Published: Mar 7, 2020 License: Apache-2.0 Imports: 2 Imported by: 0

Documentation

Overview

Package waiter provides the implementation of a wait queue, where waiters can be enqueued to be notified when an event of interest happens.

Becoming readable and/or writable are examples of events. Waiters are expected to use a pattern similar to this to make a blocking function out of a non-blocking one:

func (o *object) blockingRead(...) error {
	err := o.nonBlockingRead(...)
	if err != ErrAgain {
		// Completed with no need to wait!
		return err
	}

	e := createOrGetWaiterEntry(...)
	o.EventRegister(&e, waiter.EventIn)
	defer o.EventUnregister(&e)

	// We need to try to read again after registration because the
	// object may have become readable between the last attempt to
	// read and read registration.
	err = o.nonBlockingRead(...)
	for err == ErrAgain {
		wait()
		err = o.nonBlockingRead(...)
	}

	return err
}

Another goroutine needs to notify waiters when events happen. For example:

func (o *object) Write(...) ... {
	// Do write work.
	[...]

	if oldDataAvailableSize == 0 && dataAvailableSize > 0 {
		// If no data was available and now some data is
		// available, the object became readable, so notify
		// potential waiters about this.
		o.Notify(waiter.EventIn)
	}
}

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type AlwaysReady

type AlwaysReady struct {
}

AlwaysReady implements the Waitable interface but is always ready. Embedding this struct into another struct makes it implement the boilerplate empty functions automatically.

func (*AlwaysReady) EventRegister

func (*AlwaysReady) EventRegister(*Entry, EventMask)

EventRegister doesn't do anything because this object doesn't need to issue notifications because its readiness never changes.

func (*AlwaysReady) EventUnregister

func (*AlwaysReady) EventUnregister(e *Entry)

EventUnregister doesn't do anything because this object doesn't need to issue notifications because its readiness never changes.

func (*AlwaysReady) Readiness

func (*AlwaysReady) Readiness(mask EventMask) EventMask

Readiness always returns the input mask because this object is always ready.

type Entry

type Entry struct {
	// Context stores any state the waiter may wish to store in the entry
	// itself, which may be used at wake up time.
	//
	// Note that use of this field is optional and state may alternatively be
	// stored in the callback itself.
	Context interface{}

	Callback EntryCallback

	ilist.Entry
	// contains filtered or unexported fields
}

Entry represents a waiter that can be add to the a wait queue. It can only be in one queue at a time, and is added "intrusively" to the queue with no extra memory allocations.

+stateify savable

func NewChannelEntry

func NewChannelEntry(c chan struct{}) (Entry, chan struct{})

NewChannelEntry initializes a new Entry that does a non-blocking write to a struct{} channel when the callback is called. It returns the new Entry instance and the channel being used.

If a channel isn't specified (i.e., if "c" is nil), then NewChannelEntry allocates a new channel.

type EntryCallback

type EntryCallback interface {
	// Callback is the function to be called when the waiter entry is
	// notified. It is responsible for doing whatever is needed to wake up
	// the waiter.
	//
	// The callback is supposed to perform minimal work, and cannot call
	// any method on the queue itself because it will be locked while the
	// callback is running.
	Callback(e *Entry)
}

EntryCallback provides a notify callback.

type EventMask

type EventMask uint16

EventMask represents io events as used in the poll() syscall.

const (
	EventIn   EventMask = 0x01 // syscall.EPOLLIN
	EventPri  EventMask = 0x02 // syscall.EPOLLPRI
	EventOut  EventMask = 0x04 // syscall.EPOLLOUT
	EventErr  EventMask = 0x08 // syscall.EPOLLERR
	EventHUp  EventMask = 0x10 // syscall.EPOLLHUP
	EventNVal EventMask = 0x20 // Not defined in syscall.
)

Events that waiters can wait on. The meaning is the same as those in the poll() syscall.

type Queue

type Queue struct {
	// contains filtered or unexported fields
}

Queue represents the wait queue where waiters can be added and notifiers can notify them when events happen.

The zero value for waiter.Queue is an empty queue ready for use.

+stateify savable

func (*Queue) EventRegister

func (q *Queue) EventRegister(e *Entry, mask EventMask)

EventRegister adds a waiter to the wait queue; the waiter will be notified when at least one of the events specified in mask happens.

func (*Queue) EventUnregister

func (q *Queue) EventUnregister(e *Entry)

EventUnregister removes the given waiter entry from the wait queue.

func (*Queue) Events

func (q *Queue) Events() EventMask

Events returns the set of events being waited on. It is the union of the masks of all registered entries.

func (*Queue) IsEmpty

func (q *Queue) IsEmpty() bool

IsEmpty returns if the wait queue is empty or not.

func (*Queue) Notify

func (q *Queue) Notify(mask EventMask)

Notify notifies all waiters in the queue whose masks have at least one bit in common with the notification mask.

type Waitable

type Waitable interface {
	// Readiness returns what the object is currently ready for. If it's
	// not ready for a desired purpose, the caller may use EventRegister and
	// EventUnregister to get notifications once the object becomes ready.
	//
	// Implementations should allow for events like EventHUp and EventErr
	// to be returned regardless of whether they are in the input EventMask.
	Readiness(mask EventMask) EventMask

	// EventRegister registers the given waiter entry to receive
	// notifications when an event occurs that makes the object ready for
	// at least one of the events in mask.
	EventRegister(e *Entry, mask EventMask)

	// EventUnregister unregisters a waiter entry previously registered with
	// EventRegister().
	EventUnregister(e *Entry)
}

Waitable contains the methods that need to be implemented by waitable objects.

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