ui

package
v0.0.0-...-4b82dee Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Sep 6, 2015 License: Apache-2.0 Imports: 9 Imported by: 0

README

Embedded UI

This directory contains the client-side code for cockroach's web admin console. These files are embedded into the cockroach binary via the go-bindata package, which is used to generate the embedded.go file in this directory.

Modification

If any modifications are made to the contents of this directory, run make in this directory to generate a new embedded.go, which should then be committed along with the original files. The generated file is committed because making our web admin resource requires additional non-go dependencies

Development

While actively developing the user interface, use make debug in order to run go-bindata in debug mode. This will instruct go-bindata to proxy your local files (rather than using embedded versions) so you'll be able to edit them live without recompiling or restarting the server.

Note that only those files that were present the last time you ran make debug will be proxied; if you add a new file, you must run recompile and restart the server after running make debug.

Before committing, be sure to run make to generate a non-debug version of embedded.go. This is enforced by our build system, but forgetting to do this will result in wasted time waiting for the build.

Dependencies

Our admin UI is written in Typescript, so compiling it depends on having the typescript compiler locally. We also require a typescript linter (tslint).

  1. Install nodejs
  2. Install typescript and tslint. This can be done via the command line using npm: npm install -g typescript tslint

Documentation

Overview

Package ui embeds into the Cockroach certain data such as web html and stylesheets.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

This section is empty.

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL