Documentation ¶
Index ¶
- Constants
- func AppendUniqueByte(slice []byte, values ...byte) []byte
- func AppendUniqueFloat32(slice []float32, values ...float32) []float32
- func AppendUniqueFloat64(slice []float64, values ...float64) []float64
- func AppendUniqueInt(slice []int, values ...int) []int
- func AppendUniqueInt16(slice []int16, values ...int16) []int16
- func AppendUniqueInt32(slice []int32, values ...int32) []int32
- func AppendUniqueInt64(slice []int64, values ...int64) []int64
- func AppendUniqueInt8(slice []int8, values ...int8) []int8
- func AppendUniqueRune(slice []rune, values ...rune) []rune
- func AppendUniqueString(slice []string, values ...string) []string
- func AppendUniqueUint(slice []uint, values ...uint) []uint
- func AppendUniqueUint16(slice []uint16, values ...uint16) []uint16
- func AppendUniqueUint32(slice []uint32, values ...uint32) []uint32
- func AppendUniqueUint64(slice []uint64, values ...uint64) []uint64
- func AppendUniqueUint8(slice []uint8, values ...uint8) []uint8
- func AppendUniqueUintptr(slice []uintptr, values ...uintptr) []uintptr
- func ArrayIntersectString(target []string, destination []string) (intersect []string, removedTargets int)
- func BeforeString(source string, substr string) string
- func ExistsInArrayInt(value int, slice []int) bool
- func ExistsInArrayInt64(value int64, slice []int64) bool
- func ExistsInArrayString(value string, slice []string) bool
- func GetRndDateTime() time.Time
- func GetRndId() int
- func GetRndNumber(min int, max int) int
- func GetRndPhone() int
- func Implode(values []interface{}, sep string) string
- func ImplodeInt(values []int, sep string) string
- func ImplodeInt64(values []int64, sep string) string
- func ImplodeUint64(values []uint64, sep string) string
- func NewUUID() string
- func RandString(length int) string
- func ToCamelCase(str string, isFirstTitle bool) (string, error)
- func ToUnderscore(str string) string
- func UniqueLeftByte(left []byte, right []byte) []byte
- func UniqueLeftFloat32(left []float32, right []float32) []float32
- func UniqueLeftFloat64(left []float64, right []float64) []float64
- func UniqueLeftInt(left []int, right []int) []int
- func UniqueLeftInt16(left []int16, right []int16) []int16
- func UniqueLeftInt32(left []int32, right []int32) []int32
- func UniqueLeftInt64(left []int64, right []int64) []int64
- func UniqueLeftInt8(left []int8, right []int8) []int8
- func UniqueLeftRune(left []rune, right []rune) []rune
- func UniqueLeftString(left []string, right []string) []string
- func UniqueLeftUint(left []uint, right []uint) []uint
- func UniqueLeftUint16(left []uint16, right []uint16) []uint16
- func UniqueLeftUint32(left []uint32, right []uint32) []uint32
- func UniqueLeftUint64(left []uint64, right []uint64) []uint64
- func UniqueLeftUint8(left []uint8, right []uint8) []uint8
- func UniqueLeftUintptr(left []uintptr, right []uintptr) []uintptr
- type UUID
Constants ¶
View Source
const ( AnsiReset = "\x1b[0m" AnsiBlack = "\x1b[30;1m" AnsiRed = "\x1b[31;1m" AnsiGreen = "\x1b[32;1m" AnsiYellow = "\x1b[33;1m" AnsiBlue = "\x1b[34;1m" AnsiMagenta = "\x1b[35;1m" AnsiCyan = "\x1b[36;1m" AnsiWhite = "\x1b[37;1m" AnsiCustom = "\x1b[38;5;%vm" AnsiBackgroundBlack = "\x1b[40;1m" AnsiBackgroundRed = "\x1b[42;1m" AnsiBackgroundGreen = "\x1b[42;1m" AnsiBackgroundYellow = "\x1b[43;1m" AnsiBackgroundBlue = "\x1b[44;1m" AnsiBackgroundMagenta = "\x1b[45;1m" AnsiBackgroundCyan = "\x1b[46;1m" AnsiBackgroundWhite = "\x1b[47;1m" AnsiBackgroundCustom = "\x1b[48;5;%vm" AnsiBold = "\x1b[1m" AnsiUnderline = "\x1b[4m" AnsiReversed = "\x1b[7m" AnsiCursorUp = "\x1b[%vA" AnsiCursorDown = "\x1b[%vB" AnsiCursorRight = "\x1b[%vC" AnsiCursorLeft = "\x1b[%vD" )
View Source
const Charset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
Variables ¶
This section is empty.
Functions ¶
func AppendUniqueByte ¶
func AppendUniqueFloat32 ¶
func AppendUniqueFloat64 ¶
func AppendUniqueInt ¶
func AppendUniqueInt16 ¶
func AppendUniqueInt32 ¶
func AppendUniqueInt64 ¶
func AppendUniqueInt8 ¶
func AppendUniqueRune ¶
func AppendUniqueString ¶
func AppendUniqueUint ¶
func AppendUniqueUint16 ¶
func AppendUniqueUint32 ¶
func AppendUniqueUint64 ¶
func AppendUniqueUint8 ¶
func AppendUniqueUintptr ¶
func ArrayIntersectString ¶
func BeforeString ¶
func ExistsInArrayInt ¶
func ExistsInArrayInt64 ¶
func ExistsInArrayString ¶
func GetRndDateTime ¶
func GetRndNumber ¶
func GetRndPhone ¶
func GetRndPhone() int
func ImplodeInt ¶
func ImplodeInt64 ¶
func ImplodeUint64 ¶
func RandString ¶
func ToUnderscore ¶
func UniqueLeftByte ¶
func UniqueLeftFloat32 ¶
func UniqueLeftFloat64 ¶
func UniqueLeftInt ¶
func UniqueLeftInt16 ¶
func UniqueLeftInt32 ¶
func UniqueLeftInt64 ¶
func UniqueLeftInt8 ¶
func UniqueLeftRune ¶
func UniqueLeftString ¶
func UniqueLeftUint ¶
func UniqueLeftUint16 ¶
func UniqueLeftUint32 ¶
func UniqueLeftUint64 ¶
func UniqueLeftUint8 ¶
func UniqueLeftUintptr ¶
Types ¶
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