clipkts

package
v0.2.21 Latest Latest
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Published: Jun 11, 2021 License: MIT Imports: 5 Imported by: 0

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Functions

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Types

type CreateLaboratoryPacket added in v0.2.21

type CreateLaboratoryPacket struct {
	// Type is always create-laboratory
	Type string `json:"type" mapstructure:"type"`

	// Location that the laboratory should be placed at
	Location cp.Vector
}

CreateLaboratoryPacket is the packet sent by the science AIs to the server when the science AI would like to create a laboratory nearby.

func (*CreateLaboratoryPacket) GetType added in v0.2.21

func (p *CreateLaboratoryPacket) GetType() string

func (*CreateLaboratoryPacket) PrepareForMarshal added in v0.2.21

func (p *CreateLaboratoryPacket) PrepareForMarshal()

type CreateTentPacket added in v0.2.10

type CreateTentPacket struct {
	// Type is always create-tent
	Type string `json:"type" mapstructure:"type"`

	// Location is where you are trying to place the tent
	Location cp.Vector
}

CreateTentPacket is sent by an economy AI in order to place the tent for their team.

func (*CreateTentPacket) GetType added in v0.2.10

func (p *CreateTentPacket) GetType() string

func (*CreateTentPacket) PrepareForMarshal added in v0.2.10

func (p *CreateTentPacket) PrepareForMarshal()

type IssueSmartObjectOrderPacket

type IssueSmartObjectOrderPacket struct {
	// Type is always issue-smart-object-order
	Type string `json:"type" mapstructure:"type"`

	// UID is the uid of the smart object the order is being issued to
	UID string `json:"uid" mapstructure:"uid"`

	// Order contains the order being issued and should be processed based
	// on the UnitType of the smart object.
	Order interface{} `json:"order" mapstructure:"order"`
}

IssueSmartObjectOrderPacket describes the client trying to issue an order to a smart object by the given UID.

func (*IssueSmartObjectOrderPacket) GetType

func (p *IssueSmartObjectOrderPacket) GetType() string

func (*IssueSmartObjectOrderPacket) PrepareForMarshal

func (p *IssueSmartObjectOrderPacket) PrepareForMarshal()

type MinePacket

type MinePacket struct {
	// Type is always mine
	Type string `json:"type" mapstructure:"type"`

	// MiningUID is the UID of the object doing the mining
	MiningUID string `json:"mining_uid" mapstructure:"mining_uid"`

	// MinedUID is the UID of the object being mined
	MinedUID string `json:"mined_uid" mapstructure:"mined_uid"`
}

MinePacket is used for AI to mine resources which are near a unit they control.

func (*MinePacket) GetType

func (p *MinePacket) GetType() string

func (*MinePacket) PrepareForMarshal

func (p *MinePacket) PrepareForMarshal()

type MovePacket

type MovePacket struct {
	// Type is always move
	Type string `json:"type" mapstructure:"type"`

	// UID of the game object to move
	UID string `json:"uid" mapstructure:"uid"`

	// Direction to move the object in. If the magnitude is less than one then
	// move in the move force multiplied by this vector, otherwise move in this
	// direction at the maximum move force
	Direction Vector `json:"dir" mapstructure:"dir"`
}

MovePacket describes the client trying to move the game object with the given uid in the given direction.

func (*MovePacket) GetType

func (p *MovePacket) GetType() string

func (*MovePacket) PrepareForMarshal

func (p *MovePacket) PrepareForMarshal()

type Packet

type Packet interface {
	// GetType returns the canonical unique identifier for the packet
	GetType() string

	// PrepareForMarshal ensures that the default values for this packet have been
	// set correctly.
	PrepareForMarshal()
}

Packet describes any of the packets within this package, which is useful for grabbing the Type of the packet without a large switch statement.

func ParsePacket

func ParsePacket(raw []byte) ([]Packet, error)

ParsePacket attempts to parse the packet described by the given bytes as one of the packets in this package. The resulting interface is nil if error is not nil, otherwise its a pointer to one of the Packet structs and should be switched on by type.

func ParseSinglePacket

func ParseSinglePacket(parsed map[string]interface{}) (Packet, error)

ParseSinglePacket parses a single packet which has already been converted to the map interpretation. Note that many of these may be sent within a single websocket message frame, formatted as a JSON array. In order to parse from the raw bytes of a websocket message frame, use ParsePacket.

type SendCommandPacket

type SendCommandPacket struct {
	// Type is send-command
	Type string `json:"type"`

	// Text is the text of the command to execute; the first character
	// is ignored (so "/foo the bar" is parsed as "foo the bar"). Anything
	// after the 4096'th character is ignored.
	Text string `json:"text"`
}

SendCommandPacket is the client telling the server that they wish to execute a text command. We allow clients to decide what counts as a "command" so that we can support many different formats (e.g, slash, hyphen, whatever). The first character of the command is ignored for the purpose of parsing.

func (*SendCommandPacket) GetType

func (p *SendCommandPacket) GetType() string

func (*SendCommandPacket) PrepareForMarshal

func (p *SendCommandPacket) PrepareForMarshal()

type SendLocalMessagePacket

type SendLocalMessagePacket struct {
	// Type is send-local-message
	Type string `json:"type"`

	// Text is the text of the message; will be treated as untrusted.
	// Anything after the 4096th character is ignored.
	Text string `json:"text"`
}

SendLocalMessagePacket is the client telling the server that they wish to send some text to nearby players

func (*SendLocalMessagePacket) GetType

func (p *SendLocalMessagePacket) GetType() string

func (*SendLocalMessagePacket) PrepareForMarshal

func (p *SendLocalMessagePacket) PrepareForMarshal()

type Vector

type Vector struct {
	// X coordinate
	X float64 `json:"x" mapstructure:"x"`

	// Y coordinate
	Y float64 `json:"y" mapstructure:"y"`
}

Vector describes a basic float-based 2d vector

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