Documentation
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Index ¶
- type Client
- func (c *Client) CreateWindowsDeployment(windowsOSDeployment *WindowsOS_Deplyoment) (*WindowsOS_Deplyoment, error)
- func (c *Client) CreateWindowsDeploymentStatus(id string) (*WindowsOS_Deplyoment, error)
- func (c *Client) DeleteWindowsDeployment(id string) error
- func (c *Client) GetWindowsDeployment(id string) (*WindowsOS_Deplyoment, error)
- func (c *Client) GetWindowsDeploymentStatus(id string) (*WindowsOS_Deplyoment, error)
- func (c *Client) UpdateWindowsOsDeployment(id string, windowsOSDeployment *WindowsOS_Deplyoment) (*WindowsOS_Deplyoment, error)
- type WindowsOS_Computer
- type WindowsOS_Deplyoment
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Client ¶
func (*Client) CreateWindowsDeployment ¶
func (c *Client) CreateWindowsDeployment(windowsOSDeployment *WindowsOS_Deplyoment) (*WindowsOS_Deplyoment, error)
func (*Client) CreateWindowsDeploymentStatus ¶
func (c *Client) CreateWindowsDeploymentStatus(id string) (*WindowsOS_Deplyoment, error)
function to wait for succeded deployment
func (*Client) DeleteWindowsDeployment ¶
func (*Client) GetWindowsDeployment ¶
func (c *Client) GetWindowsDeployment(id string) (*WindowsOS_Deplyoment, error)
func (*Client) GetWindowsDeploymentStatus ¶ added in v0.1.1
func (c *Client) GetWindowsDeploymentStatus(id string) (*WindowsOS_Deplyoment, error)
func (*Client) UpdateWindowsOsDeployment ¶
func (c *Client) UpdateWindowsOsDeployment(id string, windowsOSDeployment *WindowsOS_Deplyoment) (*WindowsOS_Deplyoment, error)
type WindowsOS_Computer ¶
type WindowsOS_Deplyoment ¶
type WindowsOS_Deplyoment struct {
Status int `json:"status,omitempty"`
Id string `json:"deploymentId,omitempty"`
CoustomerEnvironmentID string `json:"coustomerEnvironmentID"`
Computer WindowsOS_Computer `json:"computer"`
}
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