devtui

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Published: Jul 23, 2025 License: MIT Imports: 17 Imported by: 0

README

DevTUI

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Interactive Terminal User Interface library for Go applications development (principal tui in GoDEV App)

devtui

Quick Start

DevTUI uses specialized handler interfaces that require minimal implementation (1-3 methods vs 8 in previous versions). Choose the handler type that matches your use case:

package main

import (
    "fmt"
    "time"
    "sync"
    "github.com/cdvelop/devtui"
)

// HandlerEdit - For interactive input fields (3 methods)
type HostHandler struct {
    currentHost string
}

func (h *HostHandler) Label() string { return "Host Configuration" }
func (h *HostHandler) Value() string { return h.currentHost }
func (h *HostHandler) Change(newValue any, progress ...func(string)) error {
    h.currentHost = newValue.(string)
    
    // Success message via progress callback
    if len(progress) > 0 {
        progress[0]("Host configured successfully: " + h.currentHost)
    }
    return nil
}

// HandlerExecution - For action buttons (2 methods)
type DeployHandler struct{}

func (d *DeployHandler) Label() string { return "Deploy to Production" }
func (d *DeployHandler) Execute(progress ...func(string)) error {
    if len(progress) > 0 {
        progress[0]("Starting deployment...")
        // Deployment logic here
        progress[0]("Deployment completed successfully")
    }
    return nil
}

// HandlerDisplay - For read-only information (2 methods)
type HelpHandler struct{}

func (h *HelpHandler) Label() string { return "DevTUI Help" }
func (h *HelpHandler) Content() string { 
    return "Navigation:\n• Tab/Shift+Tab: Switch tabs\n• Left/Right: Navigate fields\n• Enter: Edit/Execute" 
}

// HandlerWriter - For simple logging (1 method)
type LogWriter struct{}

func (w *LogWriter) Name() string { return "ApplicationLog" }

func main() {
    tui := devtui.NewTUI(&devtui.TuiConfig{
        AppName: "MyApp",
        ExitChan: make(chan bool),
    })
    
    // Method chaining with optional timeout configuration
    tab := tui.NewTabSection("Server", "Configuration")
    tab.NewEditHandler(&HostHandler{currentHost: "localhost"}).WithTimeout(5*time.Second)
    tab.NewExecutionHandler(&DeployHandler{}).WithTimeout(30*time.Second)
    tab.NewDisplayHandler(&HelpHandler{}).Register()
    
    // Writer registration
    writer := tab.NewWriterHandler(&LogWriter{}).Register()
    writer.Write([]byte("Application started"))

    var wg sync.WaitGroup
    wg.Add(1)
    go tui.Start(&wg)
    wg.Wait()
}

New Specialized Interfaces

HandlerEdit - Interactive Input Fields
type HandlerEdit interface {
    Label() string // Field label (e.g., "Server Port", "Host Configuration") 
    Value() string // Current/initial value (e.g., "8080", "localhost")
    Change(newValue any, progress ...func(string)) error
}
HandlerExecution - Action Buttons
type HandlerExecution interface {
    Label() string // Button label (e.g., "Deploy to Production", "Build Project")
    Execute(progress ...func(string)) error
}
HandlerDisplay - Read-only Information
type HandlerDisplay interface {
    Label() string   // Display label (e.g., "Help", "Status")
    Content() string // Display content (e.g., "help\n1-..\n2-...", "executing deploy wait...")
}
HandlerWriter - Simple Logging
type HandlerWriter interface {
    Name() string // Writer identifier (e.g., "webBuilder", "ApplicationLog")
}
HandlerTrackerWriter - Advanced Logging with Message Updates
type HandlerTrackerWriter interface {
    Name() string
    MessageTracker
}

type MessageTracker interface {
    GetLastOperationID() string
    SetLastOperationID(id string)
}

Method Chaining API

Timeout Configuration
// Synchronous execution (default)
tab.NewEditHandler(handler).Register()           // timeout = 0
tab.NewEditHandler(handler)                      // Auto-register, timeout = 0

// Asynchronous execution with timeout
tab.NewEditHandler(handler).WithTimeout(5*time.Second)        // 5 seconds
tab.NewEditHandler(handler).WithTimeout(100*time.Millisecond) // 100ms (ideal for tests)
tab.NewExecutionHandler(deployHandler).WithTimeout(30*time.Second)  // 30 seconds for deployment
Writer Registration
// Basic writer (always creates new lines)
writer := tab.NewWriterHandler(&LogWriter{}).Register()
writer.Write([]byte("Log message"))

// Advanced writer with message tracking
writer := tab.NewWriterHandler(&BuildLogWriter{}).Register()
writer.Write([]byte("Build started"))      // Creates new message
writer.Write([]byte("Build completed"))    // Updates existing message

Key Improvements Over Previous Version

Feature Old API New API Improvement
Methods Required 8 methods (FieldHandler + WritingHandler) 1-3 methods 60-85% reduction
Interface Complexity Single complex interface Specialized interfaces Much more intuitive
Boilerplate Code High (7-8 methods for simple use cases) Minimal (1-3 methods) ~75% less code
API Clarity Mixed responsibilities Clear separation by purpose Self-documenting
Timeout Config Manual in each handler Method chaining Cleaner configuration

Usage Examples

Complete Server Management Example
// Edit handlers for configuration
type PortHandler struct{ port string }
func (p *PortHandler) Label() string { return "Server Port" }
func (p *PortHandler) Value() string { return p.port }
func (p *PortHandler) Change(newValue any, progress ...func(string)) error {
    p.port = newValue.(string)
    if len(progress) > 0 {
        progress[0]("Port updated: " + p.port)
    }
    return nil
}

// Action handlers
type StartServerHandler struct{}
func (s *StartServerHandler) Label() string { return "Start Server" }
func (s *StartServerHandler) Execute(progress ...func(string)) error {
    if len(progress) > 0 {
        progress[0]("Starting server...")
        time.Sleep(2*time.Second)
        progress[0]("Server started successfully")
    }
    return nil
}

// Display handlers for status
type StatusHandler struct{}
func (s *StatusHandler) Label() string { return "Server Status" }
func (s *StatusHandler) Content() string { return "Status: Running\nPID: 12345\nUptime: 2h 30m" }

// Usage
tui := devtui.NewTUI(&devtui.TuiConfig{AppName: "ServerManager", ExitChan: make(chan bool)})
tab := tui.NewTabSection("Server", "Management")

tab.NewEditHandler(&PortHandler{port: "8080"}).WithTimeout(2*time.Second)
tab.NewExecutionHandler(&StartServerHandler{}).WithTimeout(10*time.Second) 
tab.NewDisplayHandler(&StatusHandler{}).Register()

// Writer for logs
logWriter := tab.NewWriterHandler(&ServerLogWriter{}).Register()
logWriter.Write([]byte("Server management initialized"))

Progress Callback Usage

All handlers receive optional progress callbacks for real-time feedback:

func (h *DeployHandler) Execute(progress ...func(string)) error {
    if len(progress) > 0 {
        progressCallback := progress[0]
        
        progressCallback("Initiating deployment...")
        time.Sleep(500 * time.Millisecond)
        
        progressCallback("Uploading files...")
        time.Sleep(1 * time.Second)
        
        progressCallback("Restarting services...")
        time.Sleep(500 * time.Millisecond)
        
        progressCallback("Deployment completed successfully")
    }
    
    return nil
}

Each progress call updates the same message line, providing smooth real-time feedback.

Navigation

  • Tab/Shift+Tab: Switch between tabs
  • Left/Right: Navigate fields within tab
  • Enter: Edit/Execute
  • Esc: Cancel edit
  • Ctrl+C: Exit

Migration from v1.x

The new API is a complete redesign. See Migration Guide for upgrading existing code.

Documentation

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type ColorStyle

type ColorStyle struct {
	Foreground string // eg: #F4F4F4
	Background string // eg: #000000
	Highlight  string // eg: #FF6600
	Lowlight   string // eg: #666666
}

type DevTUI

type DevTUI struct {
	*TuiConfig
	// contains filtered or unexported fields
}

DevTUI mantiene el estado de la aplicación

func NewTUI

func NewTUI(c *TuiConfig) *DevTUI

NewTUI creates a new DevTUI instance and initializes it.

Usage Example:

config := &TuiConfig{
    AppName: "MyApp",
    TabIndexStart: 0,
    ExitChan: make(chan bool),
    Color: nil, // or your *ColorStyle
    LogToFile: func(err any) { fmt.Println(err) },
}
tui := NewTUI(config)

// Configure your sections and fields:
tui.NewTabSection("My Section", "Description").
	NewField("Field1", "value", true, nil)

// Start the TUI:
var wg sync.WaitGroup
wg.Add(1)
go tui.Run(&wg)
wg.Wait()

func (*DevTUI) AddTabSections added in v0.0.9

func (t *DevTUI) AddTabSections(sections ...*tabSection) *DevTUI

AddTabSections adds one or more tabSections to the DevTUI If a tab with title "DEFAULT" exists, it will be replaced by the first tab section Deprecated: Use NewTabSection and append to tabSections directly

func (*DevTUI) ContentView

func (h *DevTUI) ContentView() string

ContentView renderiza los mensajes para una sección de contenido

func (*DevTUI) GetTotalTabSections added in v0.0.9

func (t *DevTUI) GetTotalTabSections() int

GetTotalTabSections returns the total number of tab sections

func (*DevTUI) HandleKeyboard added in v0.0.10

func (h *DevTUI) HandleKeyboard(msg tea.KeyMsg) (bool, tea.Cmd)

HandleKeyboard processes keyboard input and updates the model state returns whether the update function should continue processing or return early

func (*DevTUI) Init

func (h *DevTUI) Init() tea.Cmd

Init initializes the terminal UI application.

func (*DevTUI) NewTabSection added in v0.0.43

func (t *DevTUI) NewTabSection(title, footer string) *tabSection

NewTabSection creates and initializes a new tabSection with the given title and footer NewTabSection creates a new tab section and automatically adds it to the TUI

Example:

tab := tui.NewTabSection("BUILD", "Press enter to compile")

func (*DevTUI) Print

func (h *DevTUI) Print(messages ...any)

Print sends a normal Label or error to the tui in current tab

func (*DevTUI) ReturnFocus

func (t *DevTUI) ReturnFocus() error

func (*DevTUI) Start added in v0.0.93

func (h *DevTUI) Start(args ...any)

Start initializes and runs the terminal UI application.

It accepts optional variadic arguments of any type. If a *sync.WaitGroup is provided among these arguments, Start will call its Done() method before returning.

The method runs the UI using the internal tea engine, and handles any errors that may occur during execution. If an error occurs, it will be displayed on the console and the application will wait for user input before exiting.

Parameters:

  • args ...any: Optional arguments. Can include a *sync.WaitGroup for synchronization.

func (*DevTUI) Update

func (h *DevTUI) Update(msg tea.Msg) (tea.Model, tea.Cmd)

Update maneja las actualizaciones del estado

func (*DevTUI) View

func (h *DevTUI) View() string

type EditHandlerTracker added in v0.0.116

type EditHandlerTracker interface {
	HandlerEdit
	MessageTracker
}

EditHandlerTracker combines HandlerEdit with MessageTracker for advanced edit handlers that need message tracking capabilities.

type HandlerDisplay added in v0.0.117

type HandlerDisplay interface {
	Name() string    // Identificador para logging: "HelpDisplay", "StatusMonitor"
	Label() string   // Display label (e.g., "Help", "Status")
	Content() string // Display content (e.g., "help\n1-..\n2-...", "executing deploy wait...")
}

HandlerDisplay defines the interface for read-only information display handlers. These handlers show static or dynamic content without user interaction.

type HandlerEdit added in v0.0.117

type HandlerEdit interface {
	Name() string                                        // Identificador para logging: "ServerPort", "DatabaseURL"
	Label() string                                       // Field label (e.g., "Server Port", "Host Configuration")
	Value() string                                       // Current/initial value (e.g., "8080", "localhost")
	Change(newValue any, progress ...func(string)) error // Sin return string - usar Value() si no hay error
}

HandlerEdit defines the interface for interactive fields that accept user input. These handlers allow users to modify values through text input.

type HandlerExecution added in v0.0.117

type HandlerExecution interface {
	Name() string  // Identificador para logging: "DeployProd", "BuildProject"
	Label() string // Button label (e.g., "Deploy to Production", "Build Project")
	Execute(progress ...func(string)) error
}

HandlerExecution defines the interface for action buttons that execute operations. These handlers trigger business logic when activated by the user.

type HandlerTrackerWriter added in v0.0.117

type HandlerTrackerWriter interface {
	Name() string
	MessageTracker
}

HandlerTrackerWriter defines the interface for advanced writers that can update existing lines. These writers support message tracking and can modify previously written content.

type HandlerWriter added in v0.0.103

type HandlerWriter interface {
	Name() string // Writer identifier (e.g., "webBuilder", "ApplicationLog")
}

HandlerWriter defines the interface for basic writers that create new lines for each write. These writers are suitable for simple logging or output display.

type MessageTracker added in v0.0.116

type MessageTracker interface {
	GetLastOperationID() string
	SetLastOperationID(id string)
}

MessageTracker provides optional interface for message tracking control. Handlers can implement this to control message updates and operation tracking.

type ShortcutsHandler added in v0.0.96

type ShortcutsHandler struct {
	// contains filtered or unexported fields
}

ShortcutsHandler - Shows keyboard navigation instructions

func NewShortcutsHandler added in v0.0.96

func NewShortcutsHandler() *ShortcutsHandler

func (*ShortcutsHandler) Content added in v0.0.118

func (h *ShortcutsHandler) Content() string

func (*ShortcutsHandler) Label added in v0.0.96

func (h *ShortcutsHandler) Label() string

func (*ShortcutsHandler) Name added in v0.0.103

func (h *ShortcutsHandler) Name() string

type TuiConfig

type TuiConfig struct {
	AppName       string    // app name eg: "MyApp"
	TabIndexStart int       // is the index of the tab section to start default 0
	ExitChan      chan bool //  global chan to close app eg: make(chan bool)
	/*// *ColorStyle style for the TUI
	  // if nil it will use default style:
	type ColorStyle struct {
	 Foreground string // eg: #F4F4F4
	 Background string // eg: #000000
	 Highlight  string // eg: #FF6600
	 Lowlight   string // eg: #666666
	}*/
	Color *ColorStyle

	LogToFile func(messages ...any) // function to write log error
	TestMode  bool                  // only used in tests to enable synchronous behavior
}

Directories

Path Synopsis
example
demo command

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