Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var Pickups map[ID]Pickup = map[ID]Pickup{ PickupShotgun: Pickup{PickupShotgun, sound.PickUpAmmo, 10, 30}, PickupMinigun: Pickup{PickupMinigun, sound.PickUpAmmo, 20, 60}, PickupRocketLauncher: Pickup{PickupRocketLauncher, sound.PickUpAmmo, 5, 15}, PickupRifle: Pickup{PickupRifle, sound.PickUpAmmo, 5, 15}, PickupGrenadeLauncher: Pickup{PickupGrenadeLauncher, sound.PickUpAmmo, 10, 30}, PickupPistol: Pickup{PickupPistol, sound.PickUpAmmo, 30, 120}, PickupHealth: Pickup{PickupHealth, sound.PickUpHealth, 25, 100}, PickupBoost: Pickup{PickupBoost, sound.PickUpHealth, 50, 200}, PickupGreenArmour: Pickup{PickupGreenArmour, sound.PickUpArmour, 100, 100}, PickupYellowArmor: Pickup{PickupYellowArmor, sound.PickUpArmour, 200, 200}, PickupQuadDamage: Pickup{PickupQuadDamage, sound.PickUpQuaddamage, 20000, 30000}, }
Functions ¶
This section is empty.
Types ¶
type ID ¶
type ID int32
const ( NotUsed ID = iota LIGHT MAPMODEL PLAYERSTART ENVMAP PARTICLES MAPSOUND SPOTLIGHT PickupShotgun // 8 PickupMinigun PickupRocketLauncher PickupRifle PickupGrenadeLauncher PickupPistol PickupHealth PickupBoost PickupGreenArmour PickupYellowArmor PickupQuadDamage Teleport Teledest Monster CARROT JUMPPAD BASE RESPAWNPOINT BOX BARREL PLATFORM ELEVATOR FLAG MAXENTTYPES )
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