Documentation ¶
Overview ¶
Package swagger generated by go-bindata.// sources: third_party/swagger-ui/favicon-16x16.png third_party/swagger-ui/favicon-32x32.png third_party/swagger-ui/index.css third_party/swagger-ui/index.html third_party/swagger-ui/oauth2-redirect.html third_party/swagger-ui/swagger-initializer.js third_party/swagger-ui/swagger-ui-bundle.js third_party/swagger-ui/swagger-ui-bundle.js.map third_party/swagger-ui/swagger-ui-es-bundle-core.js third_party/swagger-ui/swagger-ui-es-bundle-core.js.map third_party/swagger-ui/swagger-ui-es-bundle.js third_party/swagger-ui/swagger-ui-es-bundle.js.map third_party/swagger-ui/swagger-ui-standalone-preset.js third_party/swagger-ui/swagger-ui-standalone-preset.js.map third_party/swagger-ui/swagger-ui.css third_party/swagger-ui/swagger-ui.css.map third_party/swagger-ui/swagger-ui.js third_party/swagger-ui/swagger-ui.js.map
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.