testutils

package module
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Published: Oct 23, 2016 License: GPL-3.0 Imports: 14 Imported by: 0

README

Library to generate test models, run test gametype builds, and test games

Setup Runner

The setuprunner directory contains a script that builds a test game type and runs test games. Must be run as a pod in the kubernetes cluster

Bind data

To generate the bindata.go file, which embeds the test files into the go source code you must install go-bindata. Read more here

The template data must be binded to distribute the lib without any non source file dependencies.

Anytime the test files are changed you must run:

go-bindata -pkg testutils testfiles/

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

func UnitTestAttackType

func UnitTestAttackType() *types.AttackType

func UnitTestBotType

func UnitTestBotType() *types.BotType

func UnitTestGameType

func UnitTestGameType() *models.GameType

func UnitTestItemType

func UnitTestItemType() *types.ItemType

func UnitTestMoveType

func UnitTestMoveType() *types.MoveType

func UnitTestTerrainType

func UnitTestTerrainType() *types.TerrainType

Types

type TestUtils

type TestUtils struct {
	// contains filtered or unexported fields
}

func NewTestUtils

func NewTestUtils(cp *cloudpersister.CloudPersister, kclient *kubeclient.KubeClient) *TestUtils

func (*TestUtils) BuildTestGametype

func (u *TestUtils) BuildTestGametype(watch bool, force bool) error

BuildTestGametype builds a test gametype Waits for the build to compelete if watch is true Does not rebuild if a test game type already exists unless force is true

func (*TestUtils) RunTestGame

func (u *TestUtils) RunTestGame(watch bool) error

Runs a test game using the test game type Waits for the game to complete if watch is true

Directories

Path Synopsis

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