Documentation ¶
Overview ¶
Package data generated by go-bindata. sources: dataFiles/gitignores.json dataFiles/licences.json dataFiles/templates/go.json dataFiles/templates/python.json dataFiles/templates/readme.json
Index ¶
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func GetTemplateVariableValues(t Template, existingVals map[string]string) map[string]string
- func LoadResource(filename string, out interface{}) error
- func MakeFullGitignore(opts []string) string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type Licence
- type Template
Constants ¶
This section is empty.
Variables ¶
var ( Templates []Template Gitignores map[string]string Licences []Licence )
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("nonexistent") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func LoadResource ¶
LoadResource loads a given filename from the in-memory data store and unmarshalls the JSON of it into a given thing
func MakeFullGitignore ¶
MakeFullGitignore selects gitignore fragments from the specified options and combines them into a single string Option keys that cannot be found are silently ignored
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively