Directories
¶
| Path | Synopsis |
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Package bik reads RAD Game Tools Bink (.bik) video headers — the cutscene format TA: Kingdoms uses in place of the Smacker (.zrb) videos shipped with the original Total Annihilation.
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Package bik reads RAD Game Tools Bink (.bik) video headers — the cutscene format TA: Kingdoms uses in place of the Smacker (.zrb) videos shipped with the original Total Annihilation. |
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Package crt decodes Total Annihilation: Kingdoms .crt scenario files.
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Package crt decodes Total Annihilation: Kingdoms .crt scenario files. |
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Package fnt implements reading of Total Annihilation bitmap font files.
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Package fnt implements reading of Total Annihilation bitmap font files. |
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Package gaf implements reading and writing of Total Annihilation and TA: Kingdoms GAF (Graphics Animation Format) files.
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Package gaf implements reading and writing of Total Annihilation and TA: Kingdoms GAF (Graphics Animation Format) files. |
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gamedata
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common
Package common holds the game-data structures shared by Total Annihilation and TA:Kingdoms.
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Package common holds the game-data structures shared by Total Annihilation and TA:Kingdoms. |
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ta
Package ta provides typed Go representations of Total Annihilation game-data files (TDF/FBI/GUI), built on the github.com/coreprime/kbot/formats/tdf codec.
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Package ta provides typed Go representations of Total Annihilation game-data files (TDF/FBI/GUI), built on the github.com/coreprime/kbot/formats/tdf codec. |
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tak
Package tak provides typed Go representations of Total Annihilation: Kingdoms game-data files, built on the github.com/coreprime/kbot/formats/tdf codec.
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Package tak provides typed Go representations of Total Annihilation: Kingdoms game-data files, built on the github.com/coreprime/kbot/formats/tdf codec. |
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Package hpi provides version-agnostic reading of Total Annihilation and TA: Kingdoms HPI archives.
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Package hpi provides version-agnostic reading of Total Annihilation and TA: Kingdoms HPI archives. |
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v1
Package v1 reads and writes Total Annihilation HPI archives (version 0x00010000).
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Package v1 reads and writes Total Annihilation HPI archives (version 0x00010000). |
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v2
Package v2 reads TA: Kingdoms HPI archives (version 0x00020000).
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Package v2 reads TA: Kingdoms HPI archives (version 0x00020000). |
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Package objects3d implements reading of Total Annihilation 3DO model files.
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Package objects3d implements reading of Total Annihilation 3DO model files. |
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Package pal implements reading and writing of Total Annihilation .PAL palette files.
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Package pal implements reading and writing of Total Annihilation .PAL palette files. |
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Package pcx provides support for reading and writing PCX image files.
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Package pcx provides support for reading and writing PCX image files. |
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linter
Package linter provides static analysis rules for COB/BOS scripts.
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Package linter provides static analysis rules for COB/BOS scripts. |
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Package sct implements reading of Total Annihilation SCT (Section) map files.
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Package sct implements reading of Total Annihilation SCT (Section) map files. |
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Package tdf implements reading and writing of Total Annihilation TDF/FBI files.
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Package tdf implements reading and writing of Total Annihilation TDF/FBI files. |
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Package tnt implements reading of Total Annihilation TNT map files.
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Package tnt implements reading of Total Annihilation TNT map files. |
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tak
Package tak implements read/write for the TA: Kingdoms (0x4000) variant of the TNT map container.
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Package tak implements read/write for the TA: Kingdoms (0x4000) variant of the TNT map container. |
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Package tsf implements reading, writing, compiling and decompiling of Total Annihilation: Kingdoms truecolor animation files.
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Package tsf implements reading, writing, compiling and decompiling of Total Annihilation: Kingdoms truecolor animation files. |
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