Documentation ¶
Overview ¶
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*__ _____ __ ___ ___ __ _| |_ ___ *\ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ * \ V V / __/ (_| |\ V /| | (_| | || __/ * \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| * * Copyright © 2016 - 2019 Weaviate. All rights reserved. * LICENSE: https://github.com/creativesoftwarefdn/weaviate/blob/develop/LICENSE.md * DESIGN & CONCEPT: Bob van Luijt (@bobvanluijt) * CONTACT: hello@creativesoftwarefdn.org
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*__ _____ __ ___ ___ __ _| |_ ___ *\ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ * \ V V / __/ (_| |\ V /| | (_| | || __/ * \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| * * Copyright © 2016 - 2019 Weaviate. All rights reserved. * LICENSE: https://github.com/creativesoftwarefdn/weaviate/blob/develop/LICENSE.md * DESIGN & CONCEPT: Bob van Luijt (@bobvanluijt) * CONTACT: hello@creativesoftwarefdn.org
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*__ _____ __ ___ ___ __ _| |_ ___ *\ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ * \ V V / __/ (_| |\ V /| | (_| | || __/ * \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| * * Copyright © 2016 - 2019 Weaviate. All rights reserved. * LICENSE: https://github.com/creativesoftwarefdn/weaviate/blob/develop/LICENSE.md * DESIGN & CONCEPT: Bob van Luijt (@bobvanluijt) * CONTACT: hello@creativesoftwarefdn.org
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*__ _____ __ ___ ___ __ _| |_ ___ *\ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ * \ V V / __/ (_| |\ V /| | (_| | || __/ * \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| * * Copyright © 2016 - 2019 Weaviate. All rights reserved. * LICENSE: https://github.com/creativesoftwarefdn/weaviate/blob/develop/LICENSE.md * DESIGN & CONCEPT: Bob van Luijt (@bobvanluijt) * CONTACT: hello@creativesoftwarefdn.org
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*__ _____ __ ___ ___ __ _| |_ ___ *\ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ * \ V V / __/ (_| |\ V /| | (_| | || __/ * \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| * * Copyright © 2016 - 2019 Weaviate. All rights reserved. * LICENSE: https://github.com/creativesoftwarefdn/weaviate/blob/develop/LICENSE.md * DESIGN & CONCEPT: Bob van Luijt (@bobvanluijt) * CONTACT: hello@creativesoftwarefdn.org
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*__ _____ __ ___ ___ __ _| |_ ___ *\ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ * \ V V / __/ (_| |\ V /| | (_| | || __/ * \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| * * Copyright © 2016 - 2019 Weaviate. All rights reserved. * LICENSE: https://github.com/creativesoftwarefdn/weaviate/blob/develop/LICENSE.md * DESIGN & CONCEPT: Bob van Luijt (@bobvanluijt) * CONTACT: hello@creativesoftwarefdn.org
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*__ _____ __ ___ ___ __ _| |_ ___ *\ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ * \ V V / __/ (_| |\ V /| | (_| | || __/ * \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| * * Copyright © 2016 - 2019 Weaviate. All rights reserved. * LICENSE: https://github.com/creativesoftwarefdn/weaviate/blob/develop/LICENSE.md * DESIGN & CONCEPT: Bob van Luijt (@bobvanluijt) * CONTACT: hello@creativesoftwarefdn.org
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*__ _____ __ ___ ___ __ _| |_ ___ *\ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ * \ V V / __/ (_| |\ V /| | (_| | || __/ * \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| * * Copyright © 2016 - 2019 Weaviate. All rights reserved. * LICENSE: https://github.com/creativesoftwarefdn/weaviate/blob/develop/LICENSE.md * DESIGN & CONCEPT: Bob van Luijt (@bobvanluijt) * CONTACT: hello@creativesoftwarefdn.org
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*__ _____ __ ___ ___ __ _| |_ ___ *\ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ * \ V V / __/ (_| |\ V /| | (_| | || __/ * \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| * * Copyright © 2016 - 2019 Weaviate. All rights reserved. * LICENSE: https://github.com/creativesoftwarefdn/weaviate/blob/develop/LICENSE.md * DESIGN & CONCEPT: Bob van Luijt (@bobvanluijt) * CONTACT: hello@creativesoftwarefdn.org
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*__ _____ __ ___ ___ __ _| |_ ___ *\ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ * \ V V / __/ (_| |\ V /| | (_| | || __/ * \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| * * Copyright © 2016 - 2019 Weaviate. All rights reserved. * LICENSE: https://github.com/creativesoftwarefdn/weaviate/blob/develop/LICENSE.md * DESIGN & CONCEPT: Bob van Luijt (@bobvanluijt) * CONTACT: hello@creativesoftwarefdn.org
Index ¶
Constants ¶
const ( // BoolGroupCount is an intermediary structure that contains counts for // boolean values. However, they need to be post-processed, thus they are // referenced by a constant name BoolGroupCount = "boolGroupCount" )
const ( // MetaProp ("meta") is special in that it can be used an any class // regardless of the the actual properties, to retrieve generic information // such as the count of all class instances. MetaProp schema.PropertyName = "meta" )
const ( // StringTopOccurrences is an intermediary structure that contains counts for // string values. However, they need to be post-processed, thus they are // referenced by a constant name StringTopOccurrences = "topOccurrences" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Processor ¶
type Processor struct {
// contains filtered or unexported fields
}
Processor is a simple Gremlin-Query Executor that is specific to GetMeta in that it merges the results into the expected format and applies post-processing where necessary
func NewProcessor ¶
func NewProcessor(executor executor) *Processor
type TypeInspector ¶
type TypeInspector struct {
// contains filtered or unexported fields
}
TypeInspector can process the types of each specified props
func NewTypeInspector ¶
func NewTypeInspector(typeSource typeSource) *TypeInspector
NewTypeInspector to process the types of MetaPoperties