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type ParallelSearch ¶
type ParallelSearch struct {
// contains filtered or unexported fields
}
ParallelSearch implements a breadth-first search of a tree of searchable "nodes" This is done in parallel using a FIFO worker pool.
func New ¶
func New(poolSize int, depthLimit int, searchLimit int) *ParallelSearch
New creates a new parallel search. The poolSize determines the number of simultaneous workers looking for search results. The depthLimit restricts how deep we allow the breadth-first search to proceed. The searchLimit determines how many results we are looking for before stopping.
func (*ParallelSearch) Start ¶
func (self *ParallelSearch) Start(searchables ...Searchable)
Start will initiate a new search with the given starting "node" or "nodes". It will announce the completion of each depth/layer as it proceeds. NOTE: This method should only be called once to avoid duplicate depth announcement.
func (*ParallelSearch) WaitForFound ¶
func (self *ParallelSearch) WaitForFound() []Searchable
WaitForFound will wait until either we have found searchLimit results or we have reached the depthLimit with no more "nodes" to consider. Either way the results found (if any) will be sorted by score and returned.
type Searchable ¶
type Searchable interface { Search(onNext func(Searchable)) IsFound() bool Score() int }
Searchable is a "node" in a search tree in which we are looking for something.