Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func FixJpgOrientation(data []byte) (oriented []byte)
- func MaybePreprocessImage(filename string, data []byte, width, height int) (resized []byte, w int, h int)
- func MustAsset(name string) []byte
- func Resized(ext string, data []byte, width, height int, mode string) (resized []byte, w int, h int)
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type DecodeOpts
- type FlipDirection
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func FixJpgOrientation ¶
many code is copied from http://camlistore.org/pkg/images/images.go
func MaybePreprocessImage ¶
func MaybePreprocessImage(filename string, data []byte, width, height int) (resized []byte, w int, h int)
* Preprocess image files on client side. * 1. possibly adjust the orientation * 2. resize the image to a width or height limit * 3. remove the exif data * Call this function on any file uploaded to SeaweedFS *
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type DecodeOpts ¶
type DecodeOpts struct { // Rotate specifies how to rotate the image. // If nil, the image is rotated automatically based on EXIF metadata. // If an int, Rotate is the number of degrees to rotate // counter clockwise and must be one of 0, 90, -90, 180, or // -180. Rotate interface{} // Flip specifies how to flip the image. // If nil, the image is flipped automatically based on EXIF metadata. // Otherwise, Flip is a FlipDirection bitfield indicating how to flip. Flip interface{} }
type FlipDirection ¶
type FlipDirection int
The FlipDirection type is used by the Flip option in DecodeOpts to indicate in which direction to flip an image.
const ( FlipVertical FlipDirection = 1 << iota FlipHorizontal )
FlipVertical and FlipHorizontal are two possible FlipDirections values to indicate in which direction an image will be flipped.