biome

package
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Published: Mar 27, 2026 License: MIT Imports: 3 Imported by: 8

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Constants

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Variables

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Functions

This section is empty.

Types

type Badlands

type Badlands struct{}

Badlands ...

func (Badlands) Depth added in v0.10.4

func (Badlands) Depth() float64

Depth ...

func (Badlands) EncodeBiome

func (Badlands) EncodeBiome() int

EncodeBiome ...

func (Badlands) Rainfall

func (Badlands) Rainfall() float64

Rainfall ...

func (Badlands) Scale added in v0.10.4

func (Badlands) Scale() float64

Scale ...

func (Badlands) String

func (Badlands) String() string

String ...

func (Badlands) Tags added in v0.10.4

func (Badlands) Tags() []string

Tags ...

func (Badlands) Temperature

func (Badlands) Temperature() float64

Temperature ...

func (Badlands) WaterColour added in v0.10.4

func (Badlands) WaterColour() color.RGBA

WaterColour ...

type BadlandsPlateau

type BadlandsPlateau struct{}

BadlandsPlateau ...

func (BadlandsPlateau) Depth added in v0.10.4

func (BadlandsPlateau) Depth() float64

Depth ...

func (BadlandsPlateau) EncodeBiome

func (BadlandsPlateau) EncodeBiome() int

EncodeBiome ...

func (BadlandsPlateau) Rainfall

func (BadlandsPlateau) Rainfall() float64

Rainfall ...

func (BadlandsPlateau) Scale added in v0.10.4

func (BadlandsPlateau) Scale() float64

Scale ...

func (BadlandsPlateau) String

func (BadlandsPlateau) String() string

String ...

func (BadlandsPlateau) Tags added in v0.10.4

func (BadlandsPlateau) Tags() []string

Tags ...

func (BadlandsPlateau) Temperature

func (BadlandsPlateau) Temperature() float64

Temperature ...

func (BadlandsPlateau) WaterColour added in v0.10.4

func (BadlandsPlateau) WaterColour() color.RGBA

WaterColour ...

type BambooJungle

type BambooJungle struct{}

BambooJungle ...

func (BambooJungle) Depth added in v0.10.4

func (BambooJungle) Depth() float64

Depth ...

func (BambooJungle) EncodeBiome

func (BambooJungle) EncodeBiome() int

EncodeBiome ...

func (BambooJungle) Rainfall

func (BambooJungle) Rainfall() float64

Rainfall ...

func (BambooJungle) Scale added in v0.10.4

func (BambooJungle) Scale() float64

Scale ...

func (BambooJungle) String

func (BambooJungle) String() string

String ...

func (BambooJungle) Tags added in v0.10.4

func (BambooJungle) Tags() []string

Tags ...

func (BambooJungle) Temperature

func (BambooJungle) Temperature() float64

Temperature ...

func (BambooJungle) WaterColour added in v0.10.4

func (BambooJungle) WaterColour() color.RGBA

WaterColour ...

type BambooJungleHills

type BambooJungleHills struct{}

BambooJungleHills ...

func (BambooJungleHills) Depth added in v0.10.4

func (BambooJungleHills) Depth() float64

Depth ...

func (BambooJungleHills) EncodeBiome

func (BambooJungleHills) EncodeBiome() int

EncodeBiome ...

func (BambooJungleHills) Rainfall

func (BambooJungleHills) Rainfall() float64

Rainfall ...

func (BambooJungleHills) Scale added in v0.10.4

func (BambooJungleHills) Scale() float64

Scale ...

func (BambooJungleHills) String

func (BambooJungleHills) String() string

String ...

func (BambooJungleHills) Tags added in v0.10.4

func (BambooJungleHills) Tags() []string

Tags ...

func (BambooJungleHills) Temperature

func (BambooJungleHills) Temperature() float64

Temperature ...

func (BambooJungleHills) WaterColour added in v0.10.4

func (BambooJungleHills) WaterColour() color.RGBA

WaterColour ...

type BasaltDeltas

type BasaltDeltas struct{}

BasaltDeltas ...

func (BasaltDeltas) Depth added in v0.10.4

func (BasaltDeltas) Depth() float64

Depth ...

func (BasaltDeltas) EncodeBiome

func (BasaltDeltas) EncodeBiome() int

EncodeBiome ...

func (BasaltDeltas) Rainfall

func (BasaltDeltas) Rainfall() float64

Rainfall ...

func (BasaltDeltas) Scale added in v0.10.4

func (BasaltDeltas) Scale() float64

Scale ...

func (BasaltDeltas) String

func (BasaltDeltas) String() string

String ...

func (BasaltDeltas) Tags added in v0.10.4

func (BasaltDeltas) Tags() []string

Tags ...

func (BasaltDeltas) Temperature

func (BasaltDeltas) Temperature() float64

Temperature ...

func (BasaltDeltas) WaterColour added in v0.10.4

func (BasaltDeltas) WaterColour() color.RGBA

WaterColour ...

type Beach

type Beach struct{}

Beach ...

func (Beach) Depth added in v0.10.4

func (Beach) Depth() float64

Depth ...

func (Beach) EncodeBiome

func (Beach) EncodeBiome() int

EncodeBiome ...

func (Beach) Rainfall

func (Beach) Rainfall() float64

Rainfall ...

func (Beach) Scale added in v0.10.4

func (Beach) Scale() float64

Scale ...

func (Beach) String

func (Beach) String() string

String ...

func (Beach) Tags added in v0.10.4

func (Beach) Tags() []string

Tags ...

func (Beach) Temperature

func (Beach) Temperature() float64

Temperature ...

func (Beach) WaterColour added in v0.10.4

func (Beach) WaterColour() color.RGBA

WaterColour ...

type BirchForest

type BirchForest struct{}

BirchForest ...

func (BirchForest) Depth added in v0.10.4

func (BirchForest) Depth() float64

Depth ...

func (BirchForest) EncodeBiome

func (BirchForest) EncodeBiome() int

EncodeBiome ...

func (BirchForest) Rainfall

func (BirchForest) Rainfall() float64

Rainfall ...

func (BirchForest) Scale added in v0.10.4

func (BirchForest) Scale() float64

Scale ...

func (BirchForest) String

func (BirchForest) String() string

String ...

func (BirchForest) Tags added in v0.10.4

func (BirchForest) Tags() []string

Tags ...

func (BirchForest) Temperature

func (BirchForest) Temperature() float64

Temperature ...

func (BirchForest) WaterColour added in v0.10.4

func (BirchForest) WaterColour() color.RGBA

WaterColour ...

type BirchForestHills

type BirchForestHills struct{}

BirchForestHills ...

func (BirchForestHills) Depth added in v0.10.4

func (BirchForestHills) Depth() float64

Depth ...

func (BirchForestHills) EncodeBiome

func (BirchForestHills) EncodeBiome() int

EncodeBiome ...

func (BirchForestHills) Rainfall

func (BirchForestHills) Rainfall() float64

Rainfall ...

func (BirchForestHills) Scale added in v0.10.4

func (BirchForestHills) Scale() float64

Scale ...

func (BirchForestHills) String

func (BirchForestHills) String() string

String ...

func (BirchForestHills) Tags added in v0.10.4

func (BirchForestHills) Tags() []string

Tags ...

func (BirchForestHills) Temperature

func (BirchForestHills) Temperature() float64

Temperature ...

func (BirchForestHills) WaterColour added in v0.10.4

func (BirchForestHills) WaterColour() color.RGBA

WaterColour ...

type CherryGrove added in v0.9.8

type CherryGrove struct{}

CherryGrove ...

func (CherryGrove) Depth added in v0.10.4

func (CherryGrove) Depth() float64

Depth ...

func (CherryGrove) EncodeBiome added in v0.9.8

func (CherryGrove) EncodeBiome() int

EncodeBiome ...

func (CherryGrove) Rainfall added in v0.9.8

func (CherryGrove) Rainfall() float64

Rainfall ...

func (CherryGrove) Scale added in v0.10.4

func (CherryGrove) Scale() float64

Scale ...

func (CherryGrove) String added in v0.9.8

func (CherryGrove) String() string

String ...

func (CherryGrove) Tags added in v0.10.4

func (CherryGrove) Tags() []string

Tags ...

func (CherryGrove) Temperature added in v0.9.8

func (CherryGrove) Temperature() float64

Temperature ...

func (CherryGrove) WaterColour added in v0.10.4

func (CherryGrove) WaterColour() color.RGBA

WaterColour ...

type ColdOcean

type ColdOcean struct{}

ColdOcean ...

func (ColdOcean) Depth added in v0.10.4

func (ColdOcean) Depth() float64

Depth ...

func (ColdOcean) EncodeBiome

func (ColdOcean) EncodeBiome() int

EncodeBiome ...

func (ColdOcean) Rainfall

func (ColdOcean) Rainfall() float64

Rainfall ...

func (ColdOcean) Scale added in v0.10.4

func (ColdOcean) Scale() float64

Scale ...

func (ColdOcean) String

func (ColdOcean) String() string

String ...

func (ColdOcean) Tags added in v0.10.4

func (ColdOcean) Tags() []string

Tags ...

func (ColdOcean) Temperature

func (ColdOcean) Temperature() float64

Temperature ...

func (ColdOcean) WaterColour added in v0.10.4

func (ColdOcean) WaterColour() color.RGBA

WaterColour ...

type CrimsonForest

type CrimsonForest struct{}

CrimsonForest ...

func (CrimsonForest) Depth added in v0.10.4

func (CrimsonForest) Depth() float64

Depth ...

func (CrimsonForest) EncodeBiome

func (CrimsonForest) EncodeBiome() int

EncodeBiome ...

func (CrimsonForest) Rainfall

func (CrimsonForest) Rainfall() float64

Rainfall ...

func (CrimsonForest) Scale added in v0.10.4

func (CrimsonForest) Scale() float64

Scale ...

func (CrimsonForest) String

func (CrimsonForest) String() string

String ...

func (CrimsonForest) Tags added in v0.10.4

func (CrimsonForest) Tags() []string

Tags ...

func (CrimsonForest) Temperature

func (CrimsonForest) Temperature() float64

Temperature ...

func (CrimsonForest) WaterColour added in v0.10.4

func (CrimsonForest) WaterColour() color.RGBA

WaterColour ...

type DarkForest

type DarkForest struct{}

DarkForest ...

func (DarkForest) Depth added in v0.10.4

func (DarkForest) Depth() float64

Depth ...

func (DarkForest) EncodeBiome

func (DarkForest) EncodeBiome() int

EncodeBiome ...

func (DarkForest) Rainfall

func (DarkForest) Rainfall() float64

Rainfall ...

func (DarkForest) Scale added in v0.10.4

func (DarkForest) Scale() float64

Scale ...

func (DarkForest) String

func (DarkForest) String() string

String ...

func (DarkForest) Tags added in v0.10.4

func (DarkForest) Tags() []string

Tags ...

func (DarkForest) Temperature

func (DarkForest) Temperature() float64

Temperature ...

func (DarkForest) WaterColour added in v0.10.4

func (DarkForest) WaterColour() color.RGBA

WaterColour ...

type DarkForestHills

type DarkForestHills struct{}

DarkForestHills ...

func (DarkForestHills) Depth added in v0.10.4

func (DarkForestHills) Depth() float64

Depth ...

func (DarkForestHills) EncodeBiome

func (DarkForestHills) EncodeBiome() int

EncodeBiome ...

func (DarkForestHills) Rainfall

func (DarkForestHills) Rainfall() float64

Rainfall ...

func (DarkForestHills) Scale added in v0.10.4

func (DarkForestHills) Scale() float64

Scale ...

func (DarkForestHills) String

func (DarkForestHills) String() string

String ...

func (DarkForestHills) Tags added in v0.10.4

func (DarkForestHills) Tags() []string

Tags ...

func (DarkForestHills) Temperature

func (DarkForestHills) Temperature() float64

Temperature ...

func (DarkForestHills) WaterColour added in v0.10.4

func (DarkForestHills) WaterColour() color.RGBA

WaterColour ...

type DeepColdOcean

type DeepColdOcean struct{}

DeepColdOcean ...

func (DeepColdOcean) Depth added in v0.10.4

func (DeepColdOcean) Depth() float64

Depth ...

func (DeepColdOcean) EncodeBiome

func (DeepColdOcean) EncodeBiome() int

EncodeBiome ...

func (DeepColdOcean) Rainfall

func (DeepColdOcean) Rainfall() float64

Rainfall ...

func (DeepColdOcean) Scale added in v0.10.4

func (DeepColdOcean) Scale() float64

Scale ...

func (DeepColdOcean) String

func (DeepColdOcean) String() string

String ...

func (DeepColdOcean) Tags added in v0.10.4

func (DeepColdOcean) Tags() []string

Tags ...

func (DeepColdOcean) Temperature

func (DeepColdOcean) Temperature() float64

Temperature ...

func (DeepColdOcean) WaterColour added in v0.10.4

func (DeepColdOcean) WaterColour() color.RGBA

WaterColour ...

type DeepDark added in v0.7.0

type DeepDark struct{}

DeepDark ...

func (DeepDark) Depth added in v0.10.4

func (DeepDark) Depth() float64

Depth ...

func (DeepDark) EncodeBiome added in v0.7.0

func (DeepDark) EncodeBiome() int

EncodeBiome ...

func (DeepDark) Rainfall added in v0.7.0

func (DeepDark) Rainfall() float64

Rainfall ...

func (DeepDark) Scale added in v0.10.4

func (DeepDark) Scale() float64

Scale ...

func (DeepDark) String added in v0.7.0

func (DeepDark) String() string

String ...

func (DeepDark) Tags added in v0.10.4

func (DeepDark) Tags() []string

Tags ...

func (DeepDark) Temperature added in v0.7.0

func (DeepDark) Temperature() float64

Temperature ...

func (DeepDark) WaterColour added in v0.10.4

func (DeepDark) WaterColour() color.RGBA

WaterColour ...

type DeepFrozenOcean

type DeepFrozenOcean struct{}

DeepFrozenOcean ...

func (DeepFrozenOcean) Depth added in v0.10.4

func (DeepFrozenOcean) Depth() float64

Depth ...

func (DeepFrozenOcean) EncodeBiome

func (DeepFrozenOcean) EncodeBiome() int

EncodeBiome ...

func (DeepFrozenOcean) Rainfall

func (DeepFrozenOcean) Rainfall() float64

Rainfall ...

func (DeepFrozenOcean) Scale added in v0.10.4

func (DeepFrozenOcean) Scale() float64

Scale ...

func (DeepFrozenOcean) String

func (DeepFrozenOcean) String() string

String ...

func (DeepFrozenOcean) Tags added in v0.10.4

func (DeepFrozenOcean) Tags() []string

Tags ...

func (DeepFrozenOcean) Temperature

func (DeepFrozenOcean) Temperature() float64

Temperature ...

func (DeepFrozenOcean) WaterColour added in v0.10.4

func (DeepFrozenOcean) WaterColour() color.RGBA

WaterColour ...

type DeepLukewarmOcean

type DeepLukewarmOcean struct{}

DeepLukewarmOcean ...

func (DeepLukewarmOcean) Depth added in v0.10.4

func (DeepLukewarmOcean) Depth() float64

Depth ...

func (DeepLukewarmOcean) EncodeBiome

func (DeepLukewarmOcean) EncodeBiome() int

EncodeBiome ...

func (DeepLukewarmOcean) Rainfall

func (DeepLukewarmOcean) Rainfall() float64

Rainfall ...

func (DeepLukewarmOcean) Scale added in v0.10.4

func (DeepLukewarmOcean) Scale() float64

Scale ...

func (DeepLukewarmOcean) String

func (DeepLukewarmOcean) String() string

String ...

func (DeepLukewarmOcean) Tags added in v0.10.4

func (DeepLukewarmOcean) Tags() []string

Tags ...

func (DeepLukewarmOcean) Temperature

func (DeepLukewarmOcean) Temperature() float64

Temperature ...

func (DeepLukewarmOcean) WaterColour added in v0.10.4

func (DeepLukewarmOcean) WaterColour() color.RGBA

WaterColour ...

type DeepOcean

type DeepOcean struct{}

DeepOcean ...

func (DeepOcean) Depth added in v0.10.4

func (DeepOcean) Depth() float64

Depth ...

func (DeepOcean) EncodeBiome

func (DeepOcean) EncodeBiome() int

EncodeBiome ...

func (DeepOcean) Rainfall

func (DeepOcean) Rainfall() float64

Rainfall ...

func (DeepOcean) Scale added in v0.10.4

func (DeepOcean) Scale() float64

Scale ...

func (DeepOcean) String

func (DeepOcean) String() string

String ...

func (DeepOcean) Tags added in v0.10.4

func (DeepOcean) Tags() []string

Tags ...

func (DeepOcean) Temperature

func (DeepOcean) Temperature() float64

Temperature ...

func (DeepOcean) WaterColour added in v0.10.4

func (DeepOcean) WaterColour() color.RGBA

WaterColour ...

type DeepWarmOcean

type DeepWarmOcean struct{}

DeepWarmOcean ...

func (DeepWarmOcean) Depth added in v0.10.4

func (DeepWarmOcean) Depth() float64

Depth ...

func (DeepWarmOcean) EncodeBiome

func (DeepWarmOcean) EncodeBiome() int

EncodeBiome ...

func (DeepWarmOcean) Rainfall

func (DeepWarmOcean) Rainfall() float64

Rainfall ...

func (DeepWarmOcean) Scale added in v0.10.4

func (DeepWarmOcean) Scale() float64

Scale ...

func (DeepWarmOcean) String

func (DeepWarmOcean) String() string

String ...

func (DeepWarmOcean) Tags added in v0.10.4

func (DeepWarmOcean) Tags() []string

Tags ...

func (DeepWarmOcean) Temperature

func (DeepWarmOcean) Temperature() float64

Temperature ...

func (DeepWarmOcean) WaterColour added in v0.10.4

func (DeepWarmOcean) WaterColour() color.RGBA

WaterColour ...

type Desert

type Desert struct{}

Desert ...

func (Desert) Depth added in v0.10.4

func (Desert) Depth() float64

Depth ...

func (Desert) EncodeBiome

func (Desert) EncodeBiome() int

EncodeBiome ...

func (Desert) Rainfall

func (Desert) Rainfall() float64

Rainfall ...

func (Desert) Scale added in v0.10.4

func (Desert) Scale() float64

Scale ...

func (Desert) String

func (Desert) String() string

String ...

func (Desert) Tags added in v0.10.4

func (Desert) Tags() []string

Tags ...

func (Desert) Temperature

func (Desert) Temperature() float64

Temperature ...

func (Desert) WaterColour added in v0.10.4

func (Desert) WaterColour() color.RGBA

WaterColour ...

type DesertHills

type DesertHills struct{}

DesertHills ...

func (DesertHills) Depth added in v0.10.4

func (DesertHills) Depth() float64

Depth ...

func (DesertHills) EncodeBiome

func (DesertHills) EncodeBiome() int

EncodeBiome ...

func (DesertHills) Rainfall

func (DesertHills) Rainfall() float64

Rainfall ...

func (DesertHills) Scale added in v0.10.4

func (DesertHills) Scale() float64

Scale ...

func (DesertHills) String

func (DesertHills) String() string

String ...

func (DesertHills) Tags added in v0.10.4

func (DesertHills) Tags() []string

Tags ...

func (DesertHills) Temperature

func (DesertHills) Temperature() float64

Temperature ...

func (DesertHills) WaterColour added in v0.10.4

func (DesertHills) WaterColour() color.RGBA

WaterColour ...

type DesertLakes

type DesertLakes struct{}

DesertLakes ...

func (DesertLakes) Depth added in v0.10.4

func (DesertLakes) Depth() float64

Depth ...

func (DesertLakes) EncodeBiome

func (DesertLakes) EncodeBiome() int

EncodeBiome ...

func (DesertLakes) Rainfall

func (DesertLakes) Rainfall() float64

Rainfall ...

func (DesertLakes) Scale added in v0.10.4

func (DesertLakes) Scale() float64

Scale ...

func (DesertLakes) String

func (DesertLakes) String() string

String ...

func (DesertLakes) Tags added in v0.10.4

func (DesertLakes) Tags() []string

Tags ...

func (DesertLakes) Temperature

func (DesertLakes) Temperature() float64

Temperature ...

func (DesertLakes) WaterColour added in v0.10.4

func (DesertLakes) WaterColour() color.RGBA

WaterColour ...

type DripstoneCaves

type DripstoneCaves struct{}

DripstoneCaves ...

func (DripstoneCaves) Depth added in v0.10.4

func (DripstoneCaves) Depth() float64

Depth ...

func (DripstoneCaves) EncodeBiome

func (DripstoneCaves) EncodeBiome() int

EncodeBiome ...

func (DripstoneCaves) Rainfall

func (DripstoneCaves) Rainfall() float64

Rainfall ...

func (DripstoneCaves) Scale added in v0.10.4

func (DripstoneCaves) Scale() float64

Scale ...

func (DripstoneCaves) String

func (DripstoneCaves) String() string

String ...

func (DripstoneCaves) Tags added in v0.10.4

func (DripstoneCaves) Tags() []string

Tags ...

func (DripstoneCaves) Temperature

func (DripstoneCaves) Temperature() float64

Temperature ...

func (DripstoneCaves) WaterColour added in v0.10.4

func (DripstoneCaves) WaterColour() color.RGBA

WaterColour ...

type End

type End struct{}

End ...

func (End) Depth added in v0.10.4

func (End) Depth() float64

Depth ...

func (End) EncodeBiome

func (End) EncodeBiome() int

EncodeBiome ...

func (End) Rainfall

func (End) Rainfall() float64

Rainfall ...

func (End) Scale added in v0.10.4

func (End) Scale() float64

Scale ...

func (End) String

func (End) String() string

String ...

func (End) Tags added in v0.10.4

func (End) Tags() []string

Tags ...

func (End) Temperature

func (End) Temperature() float64

Temperature ...

func (End) WaterColour added in v0.10.4

func (End) WaterColour() color.RGBA

WaterColour ...

type ErodedBadlands

type ErodedBadlands struct{}

ErodedBadlands ...

func (ErodedBadlands) Depth added in v0.10.4

func (ErodedBadlands) Depth() float64

Depth ...

func (ErodedBadlands) EncodeBiome

func (ErodedBadlands) EncodeBiome() int

EncodeBiome ...

func (ErodedBadlands) Rainfall

func (ErodedBadlands) Rainfall() float64

Rainfall ...

func (ErodedBadlands) Scale added in v0.10.4

func (ErodedBadlands) Scale() float64

Scale ...

func (ErodedBadlands) String

func (ErodedBadlands) String() string

String ...

func (ErodedBadlands) Tags added in v0.10.4

func (ErodedBadlands) Tags() []string

Tags ...

func (ErodedBadlands) Temperature

func (ErodedBadlands) Temperature() float64

Temperature ...

func (ErodedBadlands) WaterColour added in v0.10.4

func (ErodedBadlands) WaterColour() color.RGBA

WaterColour ...

type FlowerForest

type FlowerForest struct{}

FlowerForest ...

func (FlowerForest) Depth added in v0.10.4

func (FlowerForest) Depth() float64

Depth ...

func (FlowerForest) EncodeBiome

func (FlowerForest) EncodeBiome() int

EncodeBiome ...

func (FlowerForest) Rainfall

func (FlowerForest) Rainfall() float64

Rainfall ...

func (FlowerForest) Scale added in v0.10.4

func (FlowerForest) Scale() float64

Scale ...

func (FlowerForest) String

func (FlowerForest) String() string

String ...

func (FlowerForest) Tags added in v0.10.4

func (FlowerForest) Tags() []string

Tags ...

func (FlowerForest) Temperature

func (FlowerForest) Temperature() float64

Temperature ...

func (FlowerForest) WaterColour added in v0.10.4

func (FlowerForest) WaterColour() color.RGBA

WaterColour ...

type Forest

type Forest struct{}

Forest ...

func (Forest) Depth added in v0.10.4

func (Forest) Depth() float64

Depth ...

func (Forest) EncodeBiome

func (Forest) EncodeBiome() int

EncodeBiome ...

func (Forest) Rainfall

func (Forest) Rainfall() float64

Rainfall ...

func (Forest) Scale added in v0.10.4

func (Forest) Scale() float64

Scale ...

func (Forest) String

func (Forest) String() string

String ...

func (Forest) Tags added in v0.10.4

func (Forest) Tags() []string

Tags ...

func (Forest) Temperature

func (Forest) Temperature() float64

Temperature ...

func (Forest) WaterColour added in v0.10.4

func (Forest) WaterColour() color.RGBA

WaterColour ...

type FrozenOcean

type FrozenOcean struct{}

FrozenOcean ...

func (FrozenOcean) Depth added in v0.10.4

func (FrozenOcean) Depth() float64

Depth ...

func (FrozenOcean) EncodeBiome

func (FrozenOcean) EncodeBiome() int

EncodeBiome ...

func (FrozenOcean) Rainfall

func (FrozenOcean) Rainfall() float64

Rainfall ...

func (FrozenOcean) Scale added in v0.10.4

func (FrozenOcean) Scale() float64

Scale ...

func (FrozenOcean) String

func (FrozenOcean) String() string

String ...

func (FrozenOcean) Tags added in v0.10.4

func (FrozenOcean) Tags() []string

Tags ...

func (FrozenOcean) Temperature

func (FrozenOcean) Temperature() float64

Temperature ...

func (FrozenOcean) WaterColour added in v0.10.4

func (FrozenOcean) WaterColour() color.RGBA

WaterColour ...

type FrozenPeaks

type FrozenPeaks struct{}

FrozenPeaks ...

func (FrozenPeaks) Depth added in v0.10.4

func (FrozenPeaks) Depth() float64

Depth ...

func (FrozenPeaks) EncodeBiome

func (FrozenPeaks) EncodeBiome() int

EncodeBiome ...

func (FrozenPeaks) Rainfall

func (FrozenPeaks) Rainfall() float64

Rainfall ...

func (FrozenPeaks) Scale added in v0.10.4

func (FrozenPeaks) Scale() float64

Scale ...

func (FrozenPeaks) String

func (FrozenPeaks) String() string

String ...

func (FrozenPeaks) Tags added in v0.10.4

func (FrozenPeaks) Tags() []string

Tags ...

func (FrozenPeaks) Temperature

func (FrozenPeaks) Temperature() float64

Temperature ...

func (FrozenPeaks) WaterColour added in v0.10.4

func (FrozenPeaks) WaterColour() color.RGBA

WaterColour ...

type FrozenRiver

type FrozenRiver struct{}

FrozenRiver ...

func (FrozenRiver) Depth added in v0.10.4

func (FrozenRiver) Depth() float64

Depth ...

func (FrozenRiver) EncodeBiome

func (FrozenRiver) EncodeBiome() int

EncodeBiome ...

func (FrozenRiver) Rainfall

func (FrozenRiver) Rainfall() float64

Rainfall ...

func (FrozenRiver) Scale added in v0.10.4

func (FrozenRiver) Scale() float64

Scale ...

func (FrozenRiver) String

func (FrozenRiver) String() string

String ...

func (FrozenRiver) Tags added in v0.10.4

func (FrozenRiver) Tags() []string

Tags ...

func (FrozenRiver) Temperature

func (FrozenRiver) Temperature() float64

Temperature ...

func (FrozenRiver) WaterColour added in v0.10.4

func (FrozenRiver) WaterColour() color.RGBA

WaterColour ...

type GiantSpruceTaigaHills

type GiantSpruceTaigaHills struct{}

GiantSpruceTaigaHills ...

func (GiantSpruceTaigaHills) Depth added in v0.10.4

Depth ...

func (GiantSpruceTaigaHills) EncodeBiome

func (GiantSpruceTaigaHills) EncodeBiome() int

EncodeBiome ...

func (GiantSpruceTaigaHills) Rainfall

func (GiantSpruceTaigaHills) Rainfall() float64

Rainfall ...

func (GiantSpruceTaigaHills) Scale added in v0.10.4

Scale ...

func (GiantSpruceTaigaHills) String

func (GiantSpruceTaigaHills) String() string

String ...

func (GiantSpruceTaigaHills) Tags added in v0.10.4

func (GiantSpruceTaigaHills) Tags() []string

Tags ...

func (GiantSpruceTaigaHills) Temperature

func (GiantSpruceTaigaHills) Temperature() float64

Temperature ...

func (GiantSpruceTaigaHills) WaterColour added in v0.10.4

func (GiantSpruceTaigaHills) WaterColour() color.RGBA

WaterColour ...

type GiantTreeTaigaHills

type GiantTreeTaigaHills struct{}

GiantTreeTaigaHills ...

func (GiantTreeTaigaHills) Depth added in v0.10.4

func (GiantTreeTaigaHills) Depth() float64

Depth ...

func (GiantTreeTaigaHills) EncodeBiome

func (GiantTreeTaigaHills) EncodeBiome() int

EncodeBiome ...

func (GiantTreeTaigaHills) Rainfall

func (GiantTreeTaigaHills) Rainfall() float64

Rainfall ...

func (GiantTreeTaigaHills) Scale added in v0.10.4

func (GiantTreeTaigaHills) Scale() float64

Scale ...

func (GiantTreeTaigaHills) String

func (GiantTreeTaigaHills) String() string

String ...

func (GiantTreeTaigaHills) Tags added in v0.10.4

func (GiantTreeTaigaHills) Tags() []string

Tags ...

func (GiantTreeTaigaHills) Temperature

func (GiantTreeTaigaHills) Temperature() float64

Temperature ...

func (GiantTreeTaigaHills) WaterColour added in v0.10.4

func (GiantTreeTaigaHills) WaterColour() color.RGBA

WaterColour ...

type GravellyMountainsPlus

type GravellyMountainsPlus struct{}

GravellyMountainsPlus ...

func (GravellyMountainsPlus) Depth added in v0.10.4

Depth ...

func (GravellyMountainsPlus) EncodeBiome

func (GravellyMountainsPlus) EncodeBiome() int

EncodeBiome ...

func (GravellyMountainsPlus) Rainfall

func (GravellyMountainsPlus) Rainfall() float64

Rainfall ...

func (GravellyMountainsPlus) Scale added in v0.10.4

Scale ...

func (GravellyMountainsPlus) String

func (GravellyMountainsPlus) String() string

String ...

func (GravellyMountainsPlus) Tags added in v0.10.4

func (GravellyMountainsPlus) Tags() []string

Tags ...

func (GravellyMountainsPlus) Temperature

func (GravellyMountainsPlus) Temperature() float64

Temperature ...

func (GravellyMountainsPlus) WaterColour added in v0.10.4

func (GravellyMountainsPlus) WaterColour() color.RGBA

WaterColour ...

type Grove

type Grove struct{}

Grove ...

func (Grove) Depth added in v0.10.4

func (Grove) Depth() float64

Depth ...

func (Grove) EncodeBiome

func (Grove) EncodeBiome() int

EncodeBiome ...

func (Grove) Rainfall

func (Grove) Rainfall() float64

Rainfall ...

func (Grove) Scale added in v0.10.4

func (Grove) Scale() float64

Scale ...

func (Grove) String

func (Grove) String() string

String ...

func (Grove) Tags added in v0.10.4

func (Grove) Tags() []string

Tags ...

func (Grove) Temperature

func (Grove) Temperature() float64

Temperature ...

func (Grove) WaterColour added in v0.10.4

func (Grove) WaterColour() color.RGBA

WaterColour ...

type IceSpikes

type IceSpikes struct{}

IceSpikes ...

func (IceSpikes) Depth added in v0.10.4

func (IceSpikes) Depth() float64

Depth ...

func (IceSpikes) EncodeBiome

func (IceSpikes) EncodeBiome() int

EncodeBiome ...

func (IceSpikes) Rainfall

func (IceSpikes) Rainfall() float64

Rainfall ...

func (IceSpikes) Scale added in v0.10.4

func (IceSpikes) Scale() float64

Scale ...

func (IceSpikes) String

func (IceSpikes) String() string

String ...

func (IceSpikes) Tags added in v0.10.4

func (IceSpikes) Tags() []string

Tags ...

func (IceSpikes) Temperature

func (IceSpikes) Temperature() float64

Temperature ...

func (IceSpikes) WaterColour added in v0.10.4

func (IceSpikes) WaterColour() color.RGBA

WaterColour ...

type JaggedPeaks

type JaggedPeaks struct{}

JaggedPeaks ...

func (JaggedPeaks) Depth added in v0.10.4

func (JaggedPeaks) Depth() float64

Depth ...

func (JaggedPeaks) EncodeBiome

func (JaggedPeaks) EncodeBiome() int

EncodeBiome ...

func (JaggedPeaks) Rainfall

func (JaggedPeaks) Rainfall() float64

Rainfall ...

func (JaggedPeaks) Scale added in v0.10.4

func (JaggedPeaks) Scale() float64

Scale ...

func (JaggedPeaks) String

func (JaggedPeaks) String() string

String ...

func (JaggedPeaks) Tags added in v0.10.4

func (JaggedPeaks) Tags() []string

Tags ...

func (JaggedPeaks) Temperature

func (JaggedPeaks) Temperature() float64

Temperature ...

func (JaggedPeaks) WaterColour added in v0.10.4

func (JaggedPeaks) WaterColour() color.RGBA

WaterColour ...

type Jungle

type Jungle struct{}

Jungle ...

func (Jungle) Depth added in v0.10.4

func (Jungle) Depth() float64

Depth ...

func (Jungle) EncodeBiome

func (Jungle) EncodeBiome() int

EncodeBiome ...

func (Jungle) Rainfall

func (Jungle) Rainfall() float64

Rainfall ...

func (Jungle) Scale added in v0.10.4

func (Jungle) Scale() float64

Scale ...

func (Jungle) String

func (Jungle) String() string

String ...

func (Jungle) Tags added in v0.10.4

func (Jungle) Tags() []string

Tags ...

func (Jungle) Temperature

func (Jungle) Temperature() float64

Temperature ...

func (Jungle) WaterColour added in v0.10.4

func (Jungle) WaterColour() color.RGBA

WaterColour ...

type JungleEdge

type JungleEdge struct{}

JungleEdge ...

func (JungleEdge) Depth added in v0.10.4

func (JungleEdge) Depth() float64

Depth ...

func (JungleEdge) EncodeBiome

func (JungleEdge) EncodeBiome() int

EncodeBiome ...

func (JungleEdge) Rainfall

func (JungleEdge) Rainfall() float64

Rainfall ...

func (JungleEdge) Scale added in v0.10.4

func (JungleEdge) Scale() float64

Scale ...

func (JungleEdge) String

func (JungleEdge) String() string

String ...

func (JungleEdge) Tags added in v0.10.4

func (JungleEdge) Tags() []string

Tags ...

func (JungleEdge) Temperature

func (JungleEdge) Temperature() float64

Temperature ...

func (JungleEdge) WaterColour added in v0.10.4

func (JungleEdge) WaterColour() color.RGBA

WaterColour ...

type JungleHills

type JungleHills struct{}

JungleHills ...

func (JungleHills) Depth added in v0.10.4

func (JungleHills) Depth() float64

Depth ...

func (JungleHills) EncodeBiome

func (JungleHills) EncodeBiome() int

EncodeBiome ...

func (JungleHills) Rainfall

func (JungleHills) Rainfall() float64

Rainfall ...

func (JungleHills) Scale added in v0.10.4

func (JungleHills) Scale() float64

Scale ...

func (JungleHills) String

func (JungleHills) String() string

String ...

func (JungleHills) Tags added in v0.10.4

func (JungleHills) Tags() []string

Tags ...

func (JungleHills) Temperature

func (JungleHills) Temperature() float64

Temperature ...

func (JungleHills) WaterColour added in v0.10.4

func (JungleHills) WaterColour() color.RGBA

WaterColour ...

type LegacyFrozenOcean

type LegacyFrozenOcean struct{}

LegacyFrozenOcean ...

func (LegacyFrozenOcean) Depth added in v0.10.4

func (LegacyFrozenOcean) Depth() float64

Depth ...

func (LegacyFrozenOcean) EncodeBiome

func (LegacyFrozenOcean) EncodeBiome() int

EncodeBiome ...

func (LegacyFrozenOcean) Rainfall

func (LegacyFrozenOcean) Rainfall() float64

Rainfall ...

func (LegacyFrozenOcean) Scale added in v0.10.4

func (LegacyFrozenOcean) Scale() float64

Scale ...

func (LegacyFrozenOcean) String

func (LegacyFrozenOcean) String() string

String ...

func (LegacyFrozenOcean) Tags added in v0.10.4

func (LegacyFrozenOcean) Tags() []string

Tags ...

func (LegacyFrozenOcean) Temperature

func (LegacyFrozenOcean) Temperature() float64

Temperature ...

func (LegacyFrozenOcean) WaterColour added in v0.10.4

func (LegacyFrozenOcean) WaterColour() color.RGBA

WaterColour ...

type LukewarmOcean

type LukewarmOcean struct{}

LukewarmOcean ...

func (LukewarmOcean) Depth added in v0.10.4

func (LukewarmOcean) Depth() float64

Depth ...

func (LukewarmOcean) EncodeBiome

func (LukewarmOcean) EncodeBiome() int

EncodeBiome ...

func (LukewarmOcean) Rainfall

func (LukewarmOcean) Rainfall() float64

Rainfall ...

func (LukewarmOcean) Scale added in v0.10.4

func (LukewarmOcean) Scale() float64

Scale ...

func (LukewarmOcean) String

func (LukewarmOcean) String() string

String ...

func (LukewarmOcean) Tags added in v0.10.4

func (LukewarmOcean) Tags() []string

Tags ...

func (LukewarmOcean) Temperature

func (LukewarmOcean) Temperature() float64

Temperature ...

func (LukewarmOcean) WaterColour added in v0.10.4

func (LukewarmOcean) WaterColour() color.RGBA

WaterColour ...

type LushCaves

type LushCaves struct{}

LushCaves ...

func (LushCaves) Depth added in v0.10.4

func (LushCaves) Depth() float64

Depth ...

func (LushCaves) EncodeBiome

func (LushCaves) EncodeBiome() int

EncodeBiome ...

func (LushCaves) Rainfall

func (LushCaves) Rainfall() float64

Rainfall ...

func (LushCaves) Scale added in v0.10.4

func (LushCaves) Scale() float64

Scale ...

func (LushCaves) String

func (LushCaves) String() string

String ...

func (LushCaves) Tags added in v0.10.4

func (LushCaves) Tags() []string

Tags ...

func (LushCaves) Temperature

func (LushCaves) Temperature() float64

Temperature ...

func (LushCaves) WaterColour added in v0.10.4

func (LushCaves) WaterColour() color.RGBA

WaterColour ...

type MangroveSwamp added in v0.7.0

type MangroveSwamp struct{}

MangroveSwamp ...

func (MangroveSwamp) Depth added in v0.10.4

func (MangroveSwamp) Depth() float64

Depth ...

func (MangroveSwamp) EncodeBiome added in v0.7.0

func (MangroveSwamp) EncodeBiome() int

EncodeBiome ...

func (MangroveSwamp) Rainfall added in v0.7.0

func (MangroveSwamp) Rainfall() float64

Rainfall ...

func (MangroveSwamp) Scale added in v0.10.4

func (MangroveSwamp) Scale() float64

Scale ...

func (MangroveSwamp) String added in v0.7.0

func (MangroveSwamp) String() string

String ...

func (MangroveSwamp) Tags added in v0.10.4

func (MangroveSwamp) Tags() []string

Tags ...

func (MangroveSwamp) Temperature added in v0.7.0

func (MangroveSwamp) Temperature() float64

Temperature ...

func (MangroveSwamp) WaterColour added in v0.10.4

func (MangroveSwamp) WaterColour() color.RGBA

WaterColour ...

type Meadow

type Meadow struct{}

Meadow ...

func (Meadow) Depth added in v0.10.4

func (Meadow) Depth() float64

Depth ...

func (Meadow) EncodeBiome

func (Meadow) EncodeBiome() int

EncodeBiome ...

func (Meadow) Rainfall

func (Meadow) Rainfall() float64

Rainfall ...

func (Meadow) Scale added in v0.10.4

func (Meadow) Scale() float64

Scale ...

func (Meadow) String

func (Meadow) String() string

String ...

func (Meadow) Tags added in v0.10.4

func (Meadow) Tags() []string

Tags ...

func (Meadow) Temperature

func (Meadow) Temperature() float64

Temperature ...

func (Meadow) WaterColour added in v0.10.4

func (Meadow) WaterColour() color.RGBA

WaterColour ...

type ModifiedBadlandsPlateau

type ModifiedBadlandsPlateau struct{}

ModifiedBadlandsPlateau ...

func (ModifiedBadlandsPlateau) Depth added in v0.10.4

Depth ...

func (ModifiedBadlandsPlateau) EncodeBiome

func (ModifiedBadlandsPlateau) EncodeBiome() int

EncodeBiome ...

func (ModifiedBadlandsPlateau) Rainfall

func (ModifiedBadlandsPlateau) Rainfall() float64

Rainfall ...

func (ModifiedBadlandsPlateau) Scale added in v0.10.4

Scale ...

func (ModifiedBadlandsPlateau) String

String ...

func (ModifiedBadlandsPlateau) Tags added in v0.10.4

Tags ...

func (ModifiedBadlandsPlateau) Temperature

func (ModifiedBadlandsPlateau) Temperature() float64

Temperature ...

func (ModifiedBadlandsPlateau) WaterColour added in v0.10.4

func (ModifiedBadlandsPlateau) WaterColour() color.RGBA

WaterColour ...

type ModifiedJungle

type ModifiedJungle struct{}

ModifiedJungle ...

func (ModifiedJungle) Depth added in v0.10.4

func (ModifiedJungle) Depth() float64

Depth ...

func (ModifiedJungle) EncodeBiome

func (ModifiedJungle) EncodeBiome() int

EncodeBiome ...

func (ModifiedJungle) Rainfall

func (ModifiedJungle) Rainfall() float64

Rainfall ...

func (ModifiedJungle) Scale added in v0.10.4

func (ModifiedJungle) Scale() float64

Scale ...

func (ModifiedJungle) String

func (ModifiedJungle) String() string

String ...

func (ModifiedJungle) Tags added in v0.10.4

func (ModifiedJungle) Tags() []string

Tags ...

func (ModifiedJungle) Temperature

func (ModifiedJungle) Temperature() float64

Temperature ...

func (ModifiedJungle) WaterColour added in v0.10.4

func (ModifiedJungle) WaterColour() color.RGBA

WaterColour ...

type ModifiedJungleEdge

type ModifiedJungleEdge struct{}

ModifiedJungleEdge ...

func (ModifiedJungleEdge) Depth added in v0.10.4

func (ModifiedJungleEdge) Depth() float64

Depth ...

func (ModifiedJungleEdge) EncodeBiome

func (ModifiedJungleEdge) EncodeBiome() int

EncodeBiome ...

func (ModifiedJungleEdge) Rainfall

func (ModifiedJungleEdge) Rainfall() float64

Rainfall ...

func (ModifiedJungleEdge) Scale added in v0.10.4

func (ModifiedJungleEdge) Scale() float64

Scale ...

func (ModifiedJungleEdge) String

func (ModifiedJungleEdge) String() string

String ...

func (ModifiedJungleEdge) Tags added in v0.10.4

func (ModifiedJungleEdge) Tags() []string

Tags ...

func (ModifiedJungleEdge) Temperature

func (ModifiedJungleEdge) Temperature() float64

Temperature ...

func (ModifiedJungleEdge) WaterColour added in v0.10.4

func (ModifiedJungleEdge) WaterColour() color.RGBA

WaterColour ...

type ModifiedWoodedBadlandsPlateau

type ModifiedWoodedBadlandsPlateau struct{}

ModifiedWoodedBadlandsPlateau ...

func (ModifiedWoodedBadlandsPlateau) Depth added in v0.10.4

Depth ...

func (ModifiedWoodedBadlandsPlateau) EncodeBiome

func (ModifiedWoodedBadlandsPlateau) EncodeBiome() int

EncodeBiome ...

func (ModifiedWoodedBadlandsPlateau) Rainfall

Rainfall ...

func (ModifiedWoodedBadlandsPlateau) Scale added in v0.10.4

Scale ...

func (ModifiedWoodedBadlandsPlateau) String

String ...

func (ModifiedWoodedBadlandsPlateau) Tags added in v0.10.4

Tags ...

func (ModifiedWoodedBadlandsPlateau) Temperature

func (ModifiedWoodedBadlandsPlateau) Temperature() float64

Temperature ...

func (ModifiedWoodedBadlandsPlateau) WaterColour added in v0.10.4

WaterColour ...

type MountainEdge

type MountainEdge struct{}

MountainEdge ...

func (MountainEdge) Depth added in v0.10.4

func (MountainEdge) Depth() float64

Depth ...

func (MountainEdge) EncodeBiome

func (MountainEdge) EncodeBiome() int

EncodeBiome ...

func (MountainEdge) Rainfall

func (MountainEdge) Rainfall() float64

Rainfall ...

func (MountainEdge) Scale added in v0.10.4

func (MountainEdge) Scale() float64

Scale ...

func (MountainEdge) String

func (MountainEdge) String() string

String ...

func (MountainEdge) Tags added in v0.10.4

func (MountainEdge) Tags() []string

Tags ...

func (MountainEdge) Temperature

func (MountainEdge) Temperature() float64

Temperature ...

func (MountainEdge) WaterColour added in v0.10.4

func (MountainEdge) WaterColour() color.RGBA

WaterColour ...

type MushroomFieldShore

type MushroomFieldShore struct{}

MushroomFieldShore ...

func (MushroomFieldShore) Depth added in v0.10.4

func (MushroomFieldShore) Depth() float64

Depth ...

func (MushroomFieldShore) EncodeBiome

func (MushroomFieldShore) EncodeBiome() int

EncodeBiome ...

func (MushroomFieldShore) Rainfall

func (MushroomFieldShore) Rainfall() float64

Rainfall ...

func (MushroomFieldShore) Scale added in v0.10.4

func (MushroomFieldShore) Scale() float64

Scale ...

func (MushroomFieldShore) String

func (MushroomFieldShore) String() string

String ...

func (MushroomFieldShore) Tags added in v0.10.4

func (MushroomFieldShore) Tags() []string

Tags ...

func (MushroomFieldShore) Temperature

func (MushroomFieldShore) Temperature() float64

Temperature ...

func (MushroomFieldShore) WaterColour added in v0.10.4

func (MushroomFieldShore) WaterColour() color.RGBA

WaterColour ...

type MushroomFields

type MushroomFields struct{}

MushroomFields ...

func (MushroomFields) Depth added in v0.10.4

func (MushroomFields) Depth() float64

Depth ...

func (MushroomFields) EncodeBiome

func (MushroomFields) EncodeBiome() int

EncodeBiome ...

func (MushroomFields) Rainfall

func (MushroomFields) Rainfall() float64

Rainfall ...

func (MushroomFields) Scale added in v0.10.4

func (MushroomFields) Scale() float64

Scale ...

func (MushroomFields) String

func (MushroomFields) String() string

String ...

func (MushroomFields) Tags added in v0.10.4

func (MushroomFields) Tags() []string

Tags ...

func (MushroomFields) Temperature

func (MushroomFields) Temperature() float64

Temperature ...

func (MushroomFields) WaterColour added in v0.10.4

func (MushroomFields) WaterColour() color.RGBA

WaterColour ...

type NetherWastes

type NetherWastes struct{}

NetherWastes ...

func (NetherWastes) Depth added in v0.10.4

func (NetherWastes) Depth() float64

Depth ...

func (NetherWastes) EncodeBiome

func (NetherWastes) EncodeBiome() int

EncodeBiome ...

func (NetherWastes) Rainfall

func (NetherWastes) Rainfall() float64

Rainfall ...

func (NetherWastes) Scale added in v0.10.4

func (NetherWastes) Scale() float64

Scale ...

func (NetherWastes) String

func (NetherWastes) String() string

String ...

func (NetherWastes) Tags added in v0.10.4

func (NetherWastes) Tags() []string

Tags ...

func (NetherWastes) Temperature

func (NetherWastes) Temperature() float64

Temperature ...

func (NetherWastes) WaterColour added in v0.10.4

func (NetherWastes) WaterColour() color.RGBA

WaterColour ...

type Ocean

type Ocean struct{}

Ocean ...

func (Ocean) Depth added in v0.10.4

func (Ocean) Depth() float64

Depth ...

func (Ocean) EncodeBiome

func (Ocean) EncodeBiome() int

EncodeBiome ...

func (Ocean) Rainfall

func (Ocean) Rainfall() float64

Rainfall ...

func (Ocean) Scale added in v0.10.4

func (Ocean) Scale() float64

Scale ...

func (Ocean) String

func (Ocean) String() string

String ...

func (Ocean) Tags added in v0.10.4

func (Ocean) Tags() []string

Tags ...

func (Ocean) Temperature

func (Ocean) Temperature() float64

Temperature ...

func (Ocean) WaterColour added in v0.10.4

func (Ocean) WaterColour() color.RGBA

WaterColour ...

type OldGrowthBirchForest

type OldGrowthBirchForest struct{}

OldGrowthBirchForest ...

func (OldGrowthBirchForest) Depth added in v0.10.4

func (OldGrowthBirchForest) Depth() float64

Depth ...

func (OldGrowthBirchForest) EncodeBiome

func (OldGrowthBirchForest) EncodeBiome() int

EncodeBiome ...

func (OldGrowthBirchForest) Rainfall

func (OldGrowthBirchForest) Rainfall() float64

Rainfall ...

func (OldGrowthBirchForest) Scale added in v0.10.4

func (OldGrowthBirchForest) Scale() float64

Scale ...

func (OldGrowthBirchForest) String

func (OldGrowthBirchForest) String() string

String ...

func (OldGrowthBirchForest) Tags added in v0.10.4

func (OldGrowthBirchForest) Tags() []string

Tags ...

func (OldGrowthBirchForest) Temperature

func (OldGrowthBirchForest) Temperature() float64

Temperature ...

func (OldGrowthBirchForest) WaterColour added in v0.10.4

func (OldGrowthBirchForest) WaterColour() color.RGBA

WaterColour ...

type OldGrowthPineTaiga

type OldGrowthPineTaiga struct{}

OldGrowthPineTaiga ...

func (OldGrowthPineTaiga) Depth added in v0.10.4

func (OldGrowthPineTaiga) Depth() float64

Depth ...

func (OldGrowthPineTaiga) EncodeBiome

func (OldGrowthPineTaiga) EncodeBiome() int

EncodeBiome ...

func (OldGrowthPineTaiga) Rainfall

func (OldGrowthPineTaiga) Rainfall() float64

Rainfall ...

func (OldGrowthPineTaiga) Scale added in v0.10.4

func (OldGrowthPineTaiga) Scale() float64

Scale ...

func (OldGrowthPineTaiga) String

func (OldGrowthPineTaiga) String() string

String ...

func (OldGrowthPineTaiga) Tags added in v0.10.4

func (OldGrowthPineTaiga) Tags() []string

Tags ...

func (OldGrowthPineTaiga) Temperature

func (OldGrowthPineTaiga) Temperature() float64

Temperature ...

func (OldGrowthPineTaiga) WaterColour added in v0.10.4

func (OldGrowthPineTaiga) WaterColour() color.RGBA

WaterColour ...

type OldGrowthSpruceTaiga

type OldGrowthSpruceTaiga struct{}

OldGrowthSpruceTaiga ...

func (OldGrowthSpruceTaiga) Depth added in v0.10.4

func (OldGrowthSpruceTaiga) Depth() float64

Depth ...

func (OldGrowthSpruceTaiga) EncodeBiome

func (OldGrowthSpruceTaiga) EncodeBiome() int

EncodeBiome ...

func (OldGrowthSpruceTaiga) Rainfall

func (OldGrowthSpruceTaiga) Rainfall() float64

Rainfall ...

func (OldGrowthSpruceTaiga) Scale added in v0.10.4

func (OldGrowthSpruceTaiga) Scale() float64

Scale ...

func (OldGrowthSpruceTaiga) String

func (OldGrowthSpruceTaiga) String() string

String ...

func (OldGrowthSpruceTaiga) Tags added in v0.10.4

func (OldGrowthSpruceTaiga) Tags() []string

Tags ...

func (OldGrowthSpruceTaiga) Temperature

func (OldGrowthSpruceTaiga) Temperature() float64

Temperature ...

func (OldGrowthSpruceTaiga) WaterColour added in v0.10.4

func (OldGrowthSpruceTaiga) WaterColour() color.RGBA

WaterColour ...

type PaleGarden added in v0.10.0

type PaleGarden struct{}

PaleGarden ...

func (PaleGarden) Depth added in v0.10.4

func (PaleGarden) Depth() float64

Depth ...

func (PaleGarden) EncodeBiome added in v0.10.0

func (PaleGarden) EncodeBiome() int

EncodeBiome ...

func (PaleGarden) Rainfall added in v0.10.0

func (PaleGarden) Rainfall() float64

Rainfall ...

func (PaleGarden) Scale added in v0.10.4

func (PaleGarden) Scale() float64

Scale ...

func (PaleGarden) String added in v0.10.0

func (PaleGarden) String() string

String ...

func (PaleGarden) Tags added in v0.10.4

func (PaleGarden) Tags() []string

Tags ...

func (PaleGarden) Temperature added in v0.10.0

func (PaleGarden) Temperature() float64

Temperature ...

func (PaleGarden) WaterColour added in v0.10.4

func (PaleGarden) WaterColour() color.RGBA

WaterColour ...

type Plains

type Plains struct{}

Plains ...

func (Plains) Depth added in v0.10.4

func (Plains) Depth() float64

Depth ...

func (Plains) EncodeBiome

func (Plains) EncodeBiome() int

EncodeBiome ...

func (Plains) Rainfall

func (Plains) Rainfall() float64

Rainfall ...

func (Plains) Scale added in v0.10.4

func (Plains) Scale() float64

Scale ...

func (Plains) String

func (Plains) String() string

String ...

func (Plains) Tags added in v0.10.4

func (Plains) Tags() []string

Tags ...

func (Plains) Temperature

func (Plains) Temperature() float64

Temperature ...

func (Plains) WaterColour added in v0.10.4

func (Plains) WaterColour() color.RGBA

WaterColour ...

type River

type River struct{}

River ...

func (River) Depth added in v0.10.4

func (River) Depth() float64

Depth ...

func (River) EncodeBiome

func (River) EncodeBiome() int

EncodeBiome ...

func (River) Rainfall

func (River) Rainfall() float64

Rainfall ...

func (River) Scale added in v0.10.4

func (River) Scale() float64

Scale ...

func (River) String

func (River) String() string

String ...

func (River) Tags added in v0.10.4

func (River) Tags() []string

Tags ...

func (River) Temperature

func (River) Temperature() float64

Temperature ...

func (River) WaterColour added in v0.10.4

func (River) WaterColour() color.RGBA

WaterColour ...

type Savanna

type Savanna struct{}

Savanna ...

func (Savanna) Depth added in v0.10.4

func (Savanna) Depth() float64

Depth ...

func (Savanna) EncodeBiome

func (Savanna) EncodeBiome() int

EncodeBiome ...

func (Savanna) Rainfall

func (Savanna) Rainfall() float64

Rainfall ...

func (Savanna) Scale added in v0.10.4

func (Savanna) Scale() float64

Scale ...

func (Savanna) String

func (Savanna) String() string

String ...

func (Savanna) Tags added in v0.10.4

func (Savanna) Tags() []string

Tags ...

func (Savanna) Temperature

func (Savanna) Temperature() float64

Temperature ...

func (Savanna) WaterColour added in v0.10.4

func (Savanna) WaterColour() color.RGBA

WaterColour ...

type SavannaPlateau

type SavannaPlateau struct{}

SavannaPlateau ...

func (SavannaPlateau) Depth added in v0.10.4

func (SavannaPlateau) Depth() float64

Depth ...

func (SavannaPlateau) EncodeBiome

func (SavannaPlateau) EncodeBiome() int

EncodeBiome ...

func (SavannaPlateau) Rainfall

func (SavannaPlateau) Rainfall() float64

Rainfall ...

func (SavannaPlateau) Scale added in v0.10.4

func (SavannaPlateau) Scale() float64

Scale ...

func (SavannaPlateau) String

func (SavannaPlateau) String() string

String ...

func (SavannaPlateau) Tags added in v0.10.4

func (SavannaPlateau) Tags() []string

Tags ...

func (SavannaPlateau) Temperature

func (SavannaPlateau) Temperature() float64

Temperature ...

func (SavannaPlateau) WaterColour added in v0.10.4

func (SavannaPlateau) WaterColour() color.RGBA

WaterColour ...

type ShatteredSavannaPlateau

type ShatteredSavannaPlateau struct{}

ShatteredSavannaPlateau ...

func (ShatteredSavannaPlateau) Depth added in v0.10.4

Depth ...

func (ShatteredSavannaPlateau) EncodeBiome

func (ShatteredSavannaPlateau) EncodeBiome() int

EncodeBiome ...

func (ShatteredSavannaPlateau) Rainfall

func (ShatteredSavannaPlateau) Rainfall() float64

Rainfall ...

func (ShatteredSavannaPlateau) Scale added in v0.10.4

Scale ...

func (ShatteredSavannaPlateau) String

String ...

func (ShatteredSavannaPlateau) Tags added in v0.10.4

Tags ...

func (ShatteredSavannaPlateau) Temperature

func (ShatteredSavannaPlateau) Temperature() float64

Temperature ...

func (ShatteredSavannaPlateau) WaterColour added in v0.10.4

func (ShatteredSavannaPlateau) WaterColour() color.RGBA

WaterColour ...

type SnowyBeach

type SnowyBeach struct{}

SnowyBeach ...

func (SnowyBeach) Depth added in v0.10.4

func (SnowyBeach) Depth() float64

Depth ...

func (SnowyBeach) EncodeBiome

func (SnowyBeach) EncodeBiome() int

EncodeBiome ...

func (SnowyBeach) Rainfall

func (SnowyBeach) Rainfall() float64

Rainfall ...

func (SnowyBeach) Scale added in v0.10.4

func (SnowyBeach) Scale() float64

Scale ...

func (SnowyBeach) String

func (SnowyBeach) String() string

String ...

func (SnowyBeach) Tags added in v0.10.4

func (SnowyBeach) Tags() []string

Tags ...

func (SnowyBeach) Temperature

func (SnowyBeach) Temperature() float64

Temperature ...

func (SnowyBeach) WaterColour added in v0.10.4

func (SnowyBeach) WaterColour() color.RGBA

WaterColour ...

type SnowyMountains

type SnowyMountains struct{}

SnowyMountains ...

func (SnowyMountains) Depth added in v0.10.4

func (SnowyMountains) Depth() float64

Depth ...

func (SnowyMountains) EncodeBiome

func (SnowyMountains) EncodeBiome() int

EncodeBiome ...

func (SnowyMountains) Rainfall

func (SnowyMountains) Rainfall() float64

Rainfall ...

func (SnowyMountains) Scale added in v0.10.4

func (SnowyMountains) Scale() float64

Scale ...

func (SnowyMountains) String

func (SnowyMountains) String() string

String ...

func (SnowyMountains) Tags added in v0.10.4

func (SnowyMountains) Tags() []string

Tags ...

func (SnowyMountains) Temperature

func (SnowyMountains) Temperature() float64

Temperature ...

func (SnowyMountains) WaterColour added in v0.10.4

func (SnowyMountains) WaterColour() color.RGBA

WaterColour ...

type SnowyPlains

type SnowyPlains struct{}

SnowyPlains ...

func (SnowyPlains) Depth added in v0.10.4

func (SnowyPlains) Depth() float64

Depth ...

func (SnowyPlains) EncodeBiome

func (SnowyPlains) EncodeBiome() int

EncodeBiome ...

func (SnowyPlains) Rainfall

func (SnowyPlains) Rainfall() float64

Rainfall ...

func (SnowyPlains) Scale added in v0.10.4

func (SnowyPlains) Scale() float64

Scale ...

func (SnowyPlains) String

func (SnowyPlains) String() string

String ...

func (SnowyPlains) Tags added in v0.10.4

func (SnowyPlains) Tags() []string

Tags ...

func (SnowyPlains) Temperature

func (SnowyPlains) Temperature() float64

Temperature ...

func (SnowyPlains) WaterColour added in v0.10.4

func (SnowyPlains) WaterColour() color.RGBA

WaterColour ...

type SnowySlopes

type SnowySlopes struct{}

SnowySlopes ...

func (SnowySlopes) Depth added in v0.10.4

func (SnowySlopes) Depth() float64

Depth ...

func (SnowySlopes) EncodeBiome

func (SnowySlopes) EncodeBiome() int

EncodeBiome ...

func (SnowySlopes) Rainfall

func (SnowySlopes) Rainfall() float64

Rainfall ...

func (SnowySlopes) Scale added in v0.10.4

func (SnowySlopes) Scale() float64

Scale ...

func (SnowySlopes) String

func (SnowySlopes) String() string

String ...

func (SnowySlopes) Tags added in v0.10.4

func (SnowySlopes) Tags() []string

Tags ...

func (SnowySlopes) Temperature

func (SnowySlopes) Temperature() float64

Temperature ...

func (SnowySlopes) WaterColour added in v0.10.4

func (SnowySlopes) WaterColour() color.RGBA

WaterColour ...

type SnowyTaiga

type SnowyTaiga struct{}

SnowyTaiga ...

func (SnowyTaiga) Depth added in v0.10.4

func (SnowyTaiga) Depth() float64

Depth ...

func (SnowyTaiga) EncodeBiome

func (SnowyTaiga) EncodeBiome() int

EncodeBiome ...

func (SnowyTaiga) Rainfall

func (SnowyTaiga) Rainfall() float64

Rainfall ...

func (SnowyTaiga) Scale added in v0.10.4

func (SnowyTaiga) Scale() float64

Scale ...

func (SnowyTaiga) String

func (SnowyTaiga) String() string

String ...

func (SnowyTaiga) Tags added in v0.10.4

func (SnowyTaiga) Tags() []string

Tags ...

func (SnowyTaiga) Temperature

func (SnowyTaiga) Temperature() float64

Temperature ...

func (SnowyTaiga) WaterColour added in v0.10.4

func (SnowyTaiga) WaterColour() color.RGBA

WaterColour ...

type SnowyTaigaHills

type SnowyTaigaHills struct{}

SnowyTaigaHills ...

func (SnowyTaigaHills) Depth added in v0.10.4

func (SnowyTaigaHills) Depth() float64

Depth ...

func (SnowyTaigaHills) EncodeBiome

func (SnowyTaigaHills) EncodeBiome() int

EncodeBiome ...

func (SnowyTaigaHills) Rainfall

func (SnowyTaigaHills) Rainfall() float64

Rainfall ...

func (SnowyTaigaHills) Scale added in v0.10.4

func (SnowyTaigaHills) Scale() float64

Scale ...

func (SnowyTaigaHills) String

func (SnowyTaigaHills) String() string

String ...

func (SnowyTaigaHills) Tags added in v0.10.4

func (SnowyTaigaHills) Tags() []string

Tags ...

func (SnowyTaigaHills) Temperature

func (SnowyTaigaHills) Temperature() float64

Temperature ...

func (SnowyTaigaHills) WaterColour added in v0.10.4

func (SnowyTaigaHills) WaterColour() color.RGBA

WaterColour ...

type SnowyTaigaMountains

type SnowyTaigaMountains struct{}

SnowyTaigaMountains ...

func (SnowyTaigaMountains) Depth added in v0.10.4

func (SnowyTaigaMountains) Depth() float64

Depth ...

func (SnowyTaigaMountains) EncodeBiome

func (SnowyTaigaMountains) EncodeBiome() int

EncodeBiome ...

func (SnowyTaigaMountains) Rainfall

func (SnowyTaigaMountains) Rainfall() float64

Rainfall ...

func (SnowyTaigaMountains) Scale added in v0.10.4

func (SnowyTaigaMountains) Scale() float64

Scale ...

func (SnowyTaigaMountains) String

func (SnowyTaigaMountains) String() string

String ...

func (SnowyTaigaMountains) Tags added in v0.10.4

func (SnowyTaigaMountains) Tags() []string

Tags ...

func (SnowyTaigaMountains) Temperature

func (SnowyTaigaMountains) Temperature() float64

Temperature ...

func (SnowyTaigaMountains) WaterColour added in v0.10.4

func (SnowyTaigaMountains) WaterColour() color.RGBA

WaterColour ...

type SoulSandValley

type SoulSandValley struct{}

SoulSandValley ...

func (SoulSandValley) Depth added in v0.10.4

func (SoulSandValley) Depth() float64

Depth ...

func (SoulSandValley) EncodeBiome

func (SoulSandValley) EncodeBiome() int

EncodeBiome ...

func (SoulSandValley) Rainfall

func (SoulSandValley) Rainfall() float64

Rainfall ...

func (SoulSandValley) Scale added in v0.10.4

func (SoulSandValley) Scale() float64

Scale ...

func (SoulSandValley) String

func (SoulSandValley) String() string

String ...

func (SoulSandValley) Tags added in v0.10.4

func (SoulSandValley) Tags() []string

Tags ...

func (SoulSandValley) Temperature

func (SoulSandValley) Temperature() float64

Temperature ...

func (SoulSandValley) WaterColour added in v0.10.4

func (SoulSandValley) WaterColour() color.RGBA

WaterColour ...

type StonyPeaks

type StonyPeaks struct{}

StonyPeaks ...

func (StonyPeaks) Depth added in v0.10.4

func (StonyPeaks) Depth() float64

Depth ...

func (StonyPeaks) EncodeBiome

func (StonyPeaks) EncodeBiome() int

EncodeBiome ...

func (StonyPeaks) Rainfall

func (StonyPeaks) Rainfall() float64

Rainfall ...

func (StonyPeaks) Scale added in v0.10.4

func (StonyPeaks) Scale() float64

Scale ...

func (StonyPeaks) String

func (StonyPeaks) String() string

String ...

func (StonyPeaks) Tags added in v0.10.4

func (StonyPeaks) Tags() []string

Tags ...

func (StonyPeaks) Temperature

func (StonyPeaks) Temperature() float64

Temperature ...

func (StonyPeaks) WaterColour added in v0.10.4

func (StonyPeaks) WaterColour() color.RGBA

WaterColour ...

type StonyShore

type StonyShore struct{}

StonyShore ...

func (StonyShore) Depth added in v0.10.4

func (StonyShore) Depth() float64

Depth ...

func (StonyShore) EncodeBiome

func (StonyShore) EncodeBiome() int

EncodeBiome ...

func (StonyShore) Rainfall

func (StonyShore) Rainfall() float64

Rainfall ...

func (StonyShore) Scale added in v0.10.4

func (StonyShore) Scale() float64

Scale ...

func (StonyShore) String

func (StonyShore) String() string

String ...

func (StonyShore) Tags added in v0.10.4

func (StonyShore) Tags() []string

Tags ...

func (StonyShore) Temperature

func (StonyShore) Temperature() float64

Temperature ...

func (StonyShore) WaterColour added in v0.10.4

func (StonyShore) WaterColour() color.RGBA

WaterColour ...

type SunflowerPlains

type SunflowerPlains struct{}

SunflowerPlains ...

func (SunflowerPlains) Depth added in v0.10.4

func (SunflowerPlains) Depth() float64

Depth ...

func (SunflowerPlains) EncodeBiome

func (SunflowerPlains) EncodeBiome() int

EncodeBiome ...

func (SunflowerPlains) Rainfall

func (SunflowerPlains) Rainfall() float64

Rainfall ...

func (SunflowerPlains) Scale added in v0.10.4

func (SunflowerPlains) Scale() float64

Scale ...

func (SunflowerPlains) String

func (SunflowerPlains) String() string

String ...

func (SunflowerPlains) Tags added in v0.10.4

func (SunflowerPlains) Tags() []string

Tags ...

func (SunflowerPlains) Temperature

func (SunflowerPlains) Temperature() float64

Temperature ...

func (SunflowerPlains) WaterColour added in v0.10.4

func (SunflowerPlains) WaterColour() color.RGBA

WaterColour ...

type Swamp

type Swamp struct{}

Swamp ...

func (Swamp) Depth added in v0.10.4

func (Swamp) Depth() float64

Depth ...

func (Swamp) EncodeBiome

func (Swamp) EncodeBiome() int

EncodeBiome ...

func (Swamp) Rainfall

func (Swamp) Rainfall() float64

Rainfall ...

func (Swamp) Scale added in v0.10.4

func (Swamp) Scale() float64

Scale ...

func (Swamp) String

func (Swamp) String() string

String ...

func (Swamp) Tags added in v0.10.4

func (Swamp) Tags() []string

Tags ...

func (Swamp) Temperature

func (Swamp) Temperature() float64

Temperature ...

func (Swamp) WaterColour added in v0.10.4

func (Swamp) WaterColour() color.RGBA

WaterColour ...

type SwampHills

type SwampHills struct{}

SwampHills ...

func (SwampHills) Depth added in v0.10.4

func (SwampHills) Depth() float64

Depth ...

func (SwampHills) EncodeBiome

func (SwampHills) EncodeBiome() int

EncodeBiome ...

func (SwampHills) Rainfall

func (SwampHills) Rainfall() float64

Rainfall ...

func (SwampHills) Scale added in v0.10.4

func (SwampHills) Scale() float64

Scale ...

func (SwampHills) String

func (SwampHills) String() string

String ...

func (SwampHills) Tags added in v0.10.4

func (SwampHills) Tags() []string

Tags ...

func (SwampHills) Temperature

func (SwampHills) Temperature() float64

Temperature ...

func (SwampHills) WaterColour added in v0.10.4

func (SwampHills) WaterColour() color.RGBA

WaterColour ...

type Taiga

type Taiga struct{}

Taiga ...

func (Taiga) Depth added in v0.10.4

func (Taiga) Depth() float64

Depth ...

func (Taiga) EncodeBiome

func (Taiga) EncodeBiome() int

EncodeBiome ...

func (Taiga) Rainfall

func (Taiga) Rainfall() float64

Rainfall ...

func (Taiga) Scale added in v0.10.4

func (Taiga) Scale() float64

Scale ...

func (Taiga) String

func (Taiga) String() string

String ...

func (Taiga) Tags added in v0.10.4

func (Taiga) Tags() []string

Tags ...

func (Taiga) Temperature

func (Taiga) Temperature() float64

Temperature ...

func (Taiga) WaterColour added in v0.10.4

func (Taiga) WaterColour() color.RGBA

WaterColour ...

type TaigaHills

type TaigaHills struct{}

TaigaHills ...

func (TaigaHills) Depth added in v0.10.4

func (TaigaHills) Depth() float64

Depth ...

func (TaigaHills) EncodeBiome

func (TaigaHills) EncodeBiome() int

EncodeBiome ...

func (TaigaHills) Rainfall

func (TaigaHills) Rainfall() float64

Rainfall ...

func (TaigaHills) Scale added in v0.10.4

func (TaigaHills) Scale() float64

Scale ...

func (TaigaHills) String

func (TaigaHills) String() string

String ...

func (TaigaHills) Tags added in v0.10.4

func (TaigaHills) Tags() []string

Tags ...

func (TaigaHills) Temperature

func (TaigaHills) Temperature() float64

Temperature ...

func (TaigaHills) WaterColour added in v0.10.4

func (TaigaHills) WaterColour() color.RGBA

WaterColour ...

type TaigaMountains

type TaigaMountains struct{}

TaigaMountains ...

func (TaigaMountains) Depth added in v0.10.4

func (TaigaMountains) Depth() float64

Depth ...

func (TaigaMountains) EncodeBiome

func (TaigaMountains) EncodeBiome() int

EncodeBiome ...

func (TaigaMountains) Rainfall

func (TaigaMountains) Rainfall() float64

Rainfall ...

func (TaigaMountains) Scale added in v0.10.4

func (TaigaMountains) Scale() float64

Scale ...

func (TaigaMountains) String

func (TaigaMountains) String() string

String ...

func (TaigaMountains) Tags added in v0.10.4

func (TaigaMountains) Tags() []string

Tags ...

func (TaigaMountains) Temperature

func (TaigaMountains) Temperature() float64

Temperature ...

func (TaigaMountains) WaterColour added in v0.10.4

func (TaigaMountains) WaterColour() color.RGBA

WaterColour ...

type TallBirchHills

type TallBirchHills struct{}

TallBirchHills ...

func (TallBirchHills) Depth added in v0.10.4

func (TallBirchHills) Depth() float64

Depth ...

func (TallBirchHills) EncodeBiome

func (TallBirchHills) EncodeBiome() int

EncodeBiome ...

func (TallBirchHills) Rainfall

func (TallBirchHills) Rainfall() float64

Rainfall ...

func (TallBirchHills) Scale added in v0.10.4

func (TallBirchHills) Scale() float64

Scale ...

func (TallBirchHills) String

func (TallBirchHills) String() string

String ...

func (TallBirchHills) Tags added in v0.10.4

func (TallBirchHills) Tags() []string

Tags ...

func (TallBirchHills) Temperature

func (TallBirchHills) Temperature() float64

Temperature ...

func (TallBirchHills) WaterColour added in v0.10.4

func (TallBirchHills) WaterColour() color.RGBA

WaterColour ...

type WarmOcean

type WarmOcean struct{}

WarmOcean ...

func (WarmOcean) Depth added in v0.10.4

func (WarmOcean) Depth() float64

Depth ...

func (WarmOcean) EncodeBiome

func (WarmOcean) EncodeBiome() int

EncodeBiome ...

func (WarmOcean) Rainfall

func (WarmOcean) Rainfall() float64

Rainfall ...

func (WarmOcean) Scale added in v0.10.4

func (WarmOcean) Scale() float64

Scale ...

func (WarmOcean) String

func (WarmOcean) String() string

String ...

func (WarmOcean) Tags added in v0.10.4

func (WarmOcean) Tags() []string

Tags ...

func (WarmOcean) Temperature

func (WarmOcean) Temperature() float64

Temperature ...

func (WarmOcean) WaterColour added in v0.10.4

func (WarmOcean) WaterColour() color.RGBA

WaterColour ...

type WarpedForest

type WarpedForest struct{}

WarpedForest ...

func (WarpedForest) Depth added in v0.10.4

func (WarpedForest) Depth() float64

Depth ...

func (WarpedForest) EncodeBiome

func (WarpedForest) EncodeBiome() int

EncodeBiome ...

func (WarpedForest) Rainfall

func (WarpedForest) Rainfall() float64

Rainfall ...

func (WarpedForest) Scale added in v0.10.4

func (WarpedForest) Scale() float64

Scale ...

func (WarpedForest) String

func (WarpedForest) String() string

String ...

func (WarpedForest) Tags added in v0.10.4

func (WarpedForest) Tags() []string

Tags ...

func (WarpedForest) Temperature

func (WarpedForest) Temperature() float64

Temperature ...

func (WarpedForest) WaterColour added in v0.10.4

func (WarpedForest) WaterColour() color.RGBA

WaterColour ...

type WindsweptForest added in v0.9.2

type WindsweptForest struct{}

WindsweptForest ...

func (WindsweptForest) Depth added in v0.10.4

func (WindsweptForest) Depth() float64

Depth ...

func (WindsweptForest) EncodeBiome added in v0.9.2

func (WindsweptForest) EncodeBiome() int

EncodeBiome ...

func (WindsweptForest) Rainfall added in v0.9.2

func (WindsweptForest) Rainfall() float64

Rainfall ...

func (WindsweptForest) Scale added in v0.10.4

func (WindsweptForest) Scale() float64

Scale ...

func (WindsweptForest) String added in v0.9.2

func (WindsweptForest) String() string

String ...

func (WindsweptForest) Tags added in v0.10.4

func (WindsweptForest) Tags() []string

Tags ...

func (WindsweptForest) Temperature added in v0.9.2

func (WindsweptForest) Temperature() float64

Temperature ...

func (WindsweptForest) WaterColour added in v0.10.4

func (WindsweptForest) WaterColour() color.RGBA

WaterColour ...

type WindsweptGravellyHills added in v0.9.2

type WindsweptGravellyHills struct{}

WindsweptGravellyHills ...

func (WindsweptGravellyHills) Depth added in v0.10.4

Depth ...

func (WindsweptGravellyHills) EncodeBiome added in v0.9.2

func (WindsweptGravellyHills) EncodeBiome() int

EncodeBiome ...

func (WindsweptGravellyHills) Rainfall added in v0.9.2

func (WindsweptGravellyHills) Rainfall() float64

Rainfall ...

func (WindsweptGravellyHills) Scale added in v0.10.4

Scale ...

func (WindsweptGravellyHills) String added in v0.9.2

func (WindsweptGravellyHills) String() string

String ...

func (WindsweptGravellyHills) Tags added in v0.10.4

func (WindsweptGravellyHills) Tags() []string

Tags ...

func (WindsweptGravellyHills) Temperature added in v0.9.2

func (WindsweptGravellyHills) Temperature() float64

Temperature ...

func (WindsweptGravellyHills) WaterColour added in v0.10.4

func (WindsweptGravellyHills) WaterColour() color.RGBA

WaterColour ...

type WindsweptHills added in v0.9.2

type WindsweptHills struct{}

WindsweptHills ...

func (WindsweptHills) Depth added in v0.10.4

func (WindsweptHills) Depth() float64

Depth ...

func (WindsweptHills) EncodeBiome added in v0.9.2

func (WindsweptHills) EncodeBiome() int

EncodeBiome ...

func (WindsweptHills) Rainfall added in v0.9.2

func (WindsweptHills) Rainfall() float64

Rainfall ...

func (WindsweptHills) Scale added in v0.10.4

func (WindsweptHills) Scale() float64

Scale ...

func (WindsweptHills) String added in v0.9.2

func (WindsweptHills) String() string

String ...

func (WindsweptHills) Tags added in v0.10.4

func (WindsweptHills) Tags() []string

Tags ...

func (WindsweptHills) Temperature added in v0.9.2

func (WindsweptHills) Temperature() float64

Temperature ...

func (WindsweptHills) WaterColour added in v0.10.4

func (WindsweptHills) WaterColour() color.RGBA

WaterColour ...

type WindsweptSavanna

type WindsweptSavanna struct{}

WindsweptSavanna ...

func (WindsweptSavanna) Depth added in v0.10.4

func (WindsweptSavanna) Depth() float64

Depth ...

func (WindsweptSavanna) EncodeBiome

func (WindsweptSavanna) EncodeBiome() int

EncodeBiome ...

func (WindsweptSavanna) Rainfall

func (WindsweptSavanna) Rainfall() float64

Rainfall ...

func (WindsweptSavanna) Scale added in v0.10.4

func (WindsweptSavanna) Scale() float64

Scale ...

func (WindsweptSavanna) String

func (WindsweptSavanna) String() string

String ...

func (WindsweptSavanna) Tags added in v0.10.4

func (WindsweptSavanna) Tags() []string

Tags ...

func (WindsweptSavanna) Temperature

func (WindsweptSavanna) Temperature() float64

Temperature ...

func (WindsweptSavanna) WaterColour added in v0.10.4

func (WindsweptSavanna) WaterColour() color.RGBA

WaterColour ...

type WoodedBadlandsPlateau

type WoodedBadlandsPlateau struct{}

WoodedBadlandsPlateau ...

func (WoodedBadlandsPlateau) Depth added in v0.10.4

Depth ...

func (WoodedBadlandsPlateau) EncodeBiome

func (WoodedBadlandsPlateau) EncodeBiome() int

EncodeBiome ...

func (WoodedBadlandsPlateau) Rainfall

func (WoodedBadlandsPlateau) Rainfall() float64

Rainfall ...

func (WoodedBadlandsPlateau) Scale added in v0.10.4

Scale ...

func (WoodedBadlandsPlateau) String

func (WoodedBadlandsPlateau) String() string

String ...

func (WoodedBadlandsPlateau) Tags added in v0.10.4

func (WoodedBadlandsPlateau) Tags() []string

Tags ...

func (WoodedBadlandsPlateau) Temperature

func (WoodedBadlandsPlateau) Temperature() float64

Temperature ...

func (WoodedBadlandsPlateau) WaterColour added in v0.10.4

func (WoodedBadlandsPlateau) WaterColour() color.RGBA

WaterColour ...

type WoodedHills

type WoodedHills struct{}

WoodedHills ...

func (WoodedHills) Depth added in v0.10.4

func (WoodedHills) Depth() float64

Depth ...

func (WoodedHills) EncodeBiome

func (WoodedHills) EncodeBiome() int

EncodeBiome ...

func (WoodedHills) Rainfall

func (WoodedHills) Rainfall() float64

Rainfall ...

func (WoodedHills) Scale added in v0.10.4

func (WoodedHills) Scale() float64

Scale ...

func (WoodedHills) String

func (WoodedHills) String() string

String ...

func (WoodedHills) Tags added in v0.10.4

func (WoodedHills) Tags() []string

Tags ...

func (WoodedHills) Temperature

func (WoodedHills) Temperature() float64

Temperature ...

func (WoodedHills) WaterColour added in v0.10.4

func (WoodedHills) WaterColour() color.RGBA

WaterColour ...

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