Documentation ¶
Overview ¶
This package has the automatically generated typed clients.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AzuregamingV1alpha1Client ¶
type AzuregamingV1alpha1Client struct {
// contains filtered or unexported fields
}
AzuregamingV1alpha1Client is used to interact with features provided by the azuregaming.com group.
func New ¶
func New(c rest.Interface) *AzuregamingV1alpha1Client
New creates a new AzuregamingV1alpha1Client for the given RESTClient.
func NewForConfig ¶
func NewForConfig(c *rest.Config) (*AzuregamingV1alpha1Client, error)
NewForConfig creates a new AzuregamingV1alpha1Client for the given config.
func NewForConfigOrDie ¶
func NewForConfigOrDie(c *rest.Config) *AzuregamingV1alpha1Client
NewForConfigOrDie creates a new AzuregamingV1alpha1Client for the given config and panics if there is an error in the config.
func (*AzuregamingV1alpha1Client) DedicatedGameServerCollections ¶
func (c *AzuregamingV1alpha1Client) DedicatedGameServerCollections(namespace string) DedicatedGameServerCollectionInterface
func (*AzuregamingV1alpha1Client) DedicatedGameServers ¶
func (c *AzuregamingV1alpha1Client) DedicatedGameServers(namespace string) DedicatedGameServerInterface
func (*AzuregamingV1alpha1Client) RESTClient ¶
func (c *AzuregamingV1alpha1Client) RESTClient() rest.Interface
RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.
type AzuregamingV1alpha1Interface ¶
type AzuregamingV1alpha1Interface interface { RESTClient() rest.Interface DedicatedGameServersGetter DedicatedGameServerCollectionsGetter }
type DedicatedGameServerCollectionExpansion ¶
type DedicatedGameServerCollectionExpansion interface{}
type DedicatedGameServerCollectionInterface ¶
type DedicatedGameServerCollectionInterface interface { Create(*v1alpha1.DedicatedGameServerCollection) (*v1alpha1.DedicatedGameServerCollection, error) Update(*v1alpha1.DedicatedGameServerCollection) (*v1alpha1.DedicatedGameServerCollection, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.DedicatedGameServerCollection, error) List(opts v1.ListOptions) (*v1alpha1.DedicatedGameServerCollectionList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.DedicatedGameServerCollection, err error) DedicatedGameServerCollectionExpansion }
DedicatedGameServerCollectionInterface has methods to work with DedicatedGameServerCollection resources.
type DedicatedGameServerCollectionsGetter ¶
type DedicatedGameServerCollectionsGetter interface {
DedicatedGameServerCollections(namespace string) DedicatedGameServerCollectionInterface
}
DedicatedGameServerCollectionsGetter has a method to return a DedicatedGameServerCollectionInterface. A group's client should implement this interface.
type DedicatedGameServerExpansion ¶
type DedicatedGameServerExpansion interface{}
type DedicatedGameServerInterface ¶
type DedicatedGameServerInterface interface { Create(*v1alpha1.DedicatedGameServer) (*v1alpha1.DedicatedGameServer, error) Update(*v1alpha1.DedicatedGameServer) (*v1alpha1.DedicatedGameServer, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.DedicatedGameServer, error) List(opts v1.ListOptions) (*v1alpha1.DedicatedGameServerList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.DedicatedGameServer, err error) DedicatedGameServerExpansion }
DedicatedGameServerInterface has methods to work with DedicatedGameServer resources.
type DedicatedGameServersGetter ¶
type DedicatedGameServersGetter interface {
DedicatedGameServers(namespace string) DedicatedGameServerInterface
}
DedicatedGameServersGetter has a method to return a DedicatedGameServerInterface. A group's client should implement this interface.