Documentation ¶
Overview ¶
Package state provides interfaces for a local or remote state, as well as abstractions around the REST API and Gateway events.
Index ¶
- Variables
- func DiffMessage(src discord.Message, dst *discord.Message)
- type DefaultStore
- func (s *DefaultStore) Channel(id discord.ChannelID) (*discord.Channel, error)
- func (s *DefaultStore) ChannelRemove(channel discord.Channel) error
- func (s *DefaultStore) ChannelSet(channel discord.Channel) error
- func (s *DefaultStore) Channels(guildID discord.GuildID) ([]discord.Channel, error)
- func (s *DefaultStore) CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error)
- func (s *DefaultStore) Emoji(guildID discord.GuildID, emojiID discord.EmojiID) (*discord.Emoji, error)
- func (s *DefaultStore) EmojiSet(guildID discord.GuildID, emojis []discord.Emoji) error
- func (s *DefaultStore) Emojis(guildID discord.GuildID) ([]discord.Emoji, error)
- func (s *DefaultStore) Guild(id discord.GuildID) (*discord.Guild, error)
- func (s *DefaultStore) GuildRemove(id discord.GuildID) error
- func (s *DefaultStore) GuildSet(guild discord.Guild) error
- func (s *DefaultStore) Guilds() ([]discord.Guild, error)
- func (s *DefaultStore) MaxMessages() int
- func (s *DefaultStore) Me() (*discord.User, error)
- func (s *DefaultStore) Member(guildID discord.GuildID, userID discord.UserID) (*discord.Member, error)
- func (s *DefaultStore) MemberRemove(guildID discord.GuildID, userID discord.UserID) error
- func (s *DefaultStore) MemberSet(guildID discord.GuildID, member discord.Member) error
- func (s *DefaultStore) Members(guildID discord.GuildID) ([]discord.Member, error)
- func (s *DefaultStore) Message(channelID discord.ChannelID, messageID discord.MessageID) (*discord.Message, error)
- func (s *DefaultStore) MessageRemove(channelID discord.ChannelID, messageID discord.MessageID) error
- func (s *DefaultStore) MessageSet(message discord.Message) error
- func (s *DefaultStore) Messages(channelID discord.ChannelID) ([]discord.Message, error)
- func (s *DefaultStore) MyselfSet(me discord.User) error
- func (s *DefaultStore) Presence(guildID discord.GuildID, userID discord.UserID) (*discord.Presence, error)
- func (s *DefaultStore) PresenceRemove(guildID discord.GuildID, userID discord.UserID) error
- func (s *DefaultStore) PresenceSet(guildID discord.GuildID, presence discord.Presence) error
- func (s *DefaultStore) Presences(guildID discord.GuildID) ([]discord.Presence, error)
- func (s *DefaultStore) PrivateChannels() ([]discord.Channel, error)
- func (s *DefaultStore) Reset() error
- func (s *DefaultStore) Role(guildID discord.GuildID, roleID discord.RoleID) (*discord.Role, error)
- func (s *DefaultStore) RoleRemove(guildID discord.GuildID, roleID discord.RoleID) error
- func (s *DefaultStore) RoleSet(guildID discord.GuildID, role discord.Role) error
- func (s *DefaultStore) Roles(guildID discord.GuildID) ([]discord.Role, error)
- func (s *DefaultStore) VoiceState(guildID discord.GuildID, userID discord.UserID) (*discord.VoiceState, error)
- func (s *DefaultStore) VoiceStateRemove(guildID discord.GuildID, userID discord.UserID) error
- func (s *DefaultStore) VoiceStateSet(guildID discord.GuildID, voiceState discord.VoiceState) error
- func (s *DefaultStore) VoiceStates(guildID discord.GuildID) ([]discord.VoiceState, error)
- type DefaultStoreOptions
- type GuildAvailableEvent
- type GuildJoinEvent
- type GuildLeaveEvent
- type GuildReadyEvent
- type GuildUnavailableEvent
- type NoopStore
- func (NoopStore) Channel(discord.ChannelID) (*discord.Channel, error)
- func (NoopStore) ChannelRemove(discord.Channel) error
- func (NoopStore) ChannelSet(discord.Channel) error
- func (NoopStore) Channels(discord.GuildID) ([]discord.Channel, error)
- func (NoopStore) CreatePrivateChannel(discord.UserID) (*discord.Channel, error)
- func (NoopStore) Emoji(discord.GuildID, discord.EmojiID) (*discord.Emoji, error)
- func (NoopStore) EmojiSet(discord.GuildID, []discord.Emoji) error
- func (NoopStore) Emojis(discord.GuildID) ([]discord.Emoji, error)
- func (NoopStore) Guild(discord.GuildID) (*discord.Guild, error)
- func (NoopStore) GuildRemove(discord.GuildID) error
- func (NoopStore) GuildSet(discord.Guild) error
- func (NoopStore) Guilds() ([]discord.Guild, error)
- func (NoopStore) MaxMessages() int
- func (NoopStore) Me() (*discord.User, error)
- func (NoopStore) Member(discord.GuildID, discord.UserID) (*discord.Member, error)
- func (NoopStore) MemberRemove(discord.GuildID, discord.UserID) error
- func (NoopStore) MemberSet(discord.GuildID, discord.Member) error
- func (NoopStore) Members(discord.GuildID) ([]discord.Member, error)
- func (NoopStore) Message(discord.ChannelID, discord.MessageID) (*discord.Message, error)
- func (NoopStore) MessageRemove(discord.ChannelID, discord.MessageID) error
- func (NoopStore) MessageSet(discord.Message) error
- func (NoopStore) Messages(discord.ChannelID) ([]discord.Message, error)
- func (NoopStore) MyselfSet(discord.User) error
- func (NoopStore) Presence(discord.GuildID, discord.UserID) (*discord.Presence, error)
- func (NoopStore) PresenceRemove(discord.GuildID, discord.UserID) error
- func (NoopStore) PresenceSet(discord.GuildID, discord.Presence) error
- func (NoopStore) Presences(discord.GuildID) ([]discord.Presence, error)
- func (NoopStore) PrivateChannels() ([]discord.Channel, error)
- func (NoopStore) Reset() error
- func (NoopStore) Role(discord.GuildID, discord.RoleID) (*discord.Role, error)
- func (NoopStore) RoleRemove(discord.GuildID, discord.RoleID) error
- func (NoopStore) RoleSet(discord.GuildID, discord.Role) error
- func (NoopStore) Roles(discord.GuildID) ([]discord.Role, error)
- func (NoopStore) VoiceState(discord.GuildID, discord.UserID) (*discord.VoiceState, error)
- func (NoopStore) VoiceStateRemove(discord.GuildID, discord.UserID) error
- func (NoopStore) VoiceStateSet(discord.GuildID, discord.VoiceState) error
- func (NoopStore) VoiceStates(discord.GuildID) ([]discord.VoiceState, error)
- type State
- func (s *State) AuthorColor(message *gateway.MessageCreateEvent) (discord.Color, error)
- func (s *State) AuthorDisplayName(message *gateway.MessageCreateEvent) string
- func (s *State) Channel(id discord.ChannelID) (*discord.Channel, error)
- func (s *State) Channels(guildID discord.GuildID) ([]discord.Channel, error)
- func (s *State) CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error)
- func (s *State) Emoji(guildID discord.GuildID, emojiID discord.EmojiID) (*discord.Emoji, error)
- func (s *State) Emojis(guildID discord.GuildID) ([]discord.Emoji, error)
- func (s *State) Guild(id discord.GuildID) (*discord.Guild, error)
- func (s *State) Guilds() ([]discord.Guild, error)
- func (s *State) Me() (*discord.User, error)
- func (s *State) Member(guildID discord.GuildID, userID discord.UserID) (*discord.Member, error)
- func (s *State) MemberColor(guildID discord.GuildID, userID discord.UserID) (discord.Color, error)
- func (s *State) MemberDisplayName(guildID discord.GuildID, userID discord.UserID) (string, error)
- func (s *State) Members(guildID discord.GuildID) ([]discord.Member, error)
- func (s *State) Message(channelID discord.ChannelID, messageID discord.MessageID) (*discord.Message, error)
- func (s *State) Messages(channelID discord.ChannelID) ([]discord.Message, error)
- func (s *State) Permissions(channelID discord.ChannelID, userID discord.UserID) (discord.Permissions, error)
- func (s *State) Presence(guildID discord.GuildID, userID discord.UserID) (*discord.Presence, error)
- func (s *State) PrivateChannels() ([]discord.Channel, error)
- func (s *State) Role(guildID discord.GuildID, roleID discord.RoleID) (*discord.Role, error)
- func (s *State) Roles(guildID discord.GuildID) ([]discord.Role, error)
- func (s *State) WithContext(ctx context.Context) *State
- type Store
- type StoreGetter
- type StoreModifier
- type StoreResetter
Constants ¶
This section is empty.
Variables ¶
var ( MaxFetchMembers uint = 1000 MaxFetchGuilds uint = 10 )
var ErrNotImplemented = errors.New("state is not implemented")
var ErrStoreNotFound = errors.New("item not found in store")
ErrStoreNotFound is an error that a store can use to return when something isn't in the storage. There is no strict restrictions on what uses this (the default one does, though), so be advised.
Functions ¶
Types ¶
type DefaultStore ¶
type DefaultStore struct { DefaultStoreOptions // contains filtered or unexported fields }
func NewDefaultStore ¶
func NewDefaultStore(opts *DefaultStoreOptions) *DefaultStore
func (*DefaultStore) ChannelRemove ¶
func (s *DefaultStore) ChannelRemove(channel discord.Channel) error
func (*DefaultStore) ChannelSet ¶
func (s *DefaultStore) ChannelSet(channel discord.Channel) error
func (*DefaultStore) CreatePrivateChannel ¶ added in v0.3.0
CreatePrivateChannel searches in the cache for a private channel. It makes no API calls.
func (*DefaultStore) GuildRemove ¶
func (s *DefaultStore) GuildRemove(id discord.GuildID) error
func (*DefaultStore) MaxMessages ¶ added in v0.0.3
func (s *DefaultStore) MaxMessages() int
func (*DefaultStore) MemberRemove ¶
func (*DefaultStore) MessageRemove ¶
func (*DefaultStore) MessageSet ¶
func (s *DefaultStore) MessageSet(message discord.Message) error
func (*DefaultStore) MyselfSet ¶ added in v0.1.2
func (s *DefaultStore) MyselfSet(me discord.User) error
func (*DefaultStore) PresenceRemove ¶
func (*DefaultStore) PresenceSet ¶
func (*DefaultStore) PrivateChannels ¶
func (s *DefaultStore) PrivateChannels() ([]discord.Channel, error)
PrivateChannels returns a list of Direct Message channels randomly ordered.
func (*DefaultStore) Reset ¶
func (s *DefaultStore) Reset() error
func (*DefaultStore) RoleRemove ¶
func (*DefaultStore) VoiceState ¶ added in v0.4.1
func (s *DefaultStore) VoiceState( guildID discord.GuildID, userID discord.UserID) (*discord.VoiceState, error)
func (*DefaultStore) VoiceStateRemove ¶ added in v0.4.1
func (*DefaultStore) VoiceStateSet ¶ added in v0.4.1
func (s *DefaultStore) VoiceStateSet(guildID discord.GuildID, voiceState discord.VoiceState) error
func (*DefaultStore) VoiceStates ¶ added in v0.4.1
func (s *DefaultStore) VoiceStates(guildID discord.GuildID) ([]discord.VoiceState, error)
type DefaultStoreOptions ¶
type DefaultStoreOptions struct {
MaxMessages uint // default 50
}
type GuildAvailableEvent ¶ added in v0.9.3
type GuildAvailableEvent struct {
*gateway.GuildCreateEvent
}
GuildAvailableEvent gets fired when a guild becomes available again, after being previously declared unavailable through a GuildUnavailableEvent. This event will not be fired for guilds that were already unavailable when connecting to the gateway.
type GuildJoinEvent ¶ added in v0.9.3
type GuildJoinEvent struct {
*gateway.GuildCreateEvent
}
GuildJoinEvent gets fired if the bot/user joins a guild.
type GuildLeaveEvent ¶ added in v0.9.3
type GuildLeaveEvent struct {
*gateway.GuildDeleteEvent
}
GuildLeaveEvent gets fired if the bot/user left a guild, was removed or the owner deleted the guild.
type GuildReadyEvent ¶ added in v0.9.3
type GuildReadyEvent struct {
*gateway.GuildCreateEvent
}
GuildReady gets fired for every guild the bot/user is in, as found in the Ready event.
Guilds that are unavailable when connecting, will not trigger a GuildReadyEvent, until they become available again.
type GuildUnavailableEvent ¶ added in v0.9.3
type GuildUnavailableEvent struct {
}GuildUnavailableEvent gets fired if a guild becomes unavailable.
type NoopStore ¶ added in v0.1.5
type NoopStore struct{}
NoopStore could be embedded by other structs for partial state implementation. All Getters will return ErrNotImplemented, and all Setters will return no error.
func (NoopStore) ChannelRemove ¶ added in v0.1.5
func (NoopStore) CreatePrivateChannel ¶ added in v0.3.0
func (NoopStore) MaxMessages ¶ added in v0.1.5
MaxMessages will always return 100 messages, so the API can fetch that many.
func (NoopStore) MemberRemove ¶ added in v0.1.5
func (NoopStore) MessageRemove ¶ added in v0.1.5
func (NoopStore) PresenceRemove ¶ added in v0.1.5
func (NoopStore) PresenceSet ¶ added in v0.1.5
func (NoopStore) PrivateChannels ¶ added in v0.1.5
func (NoopStore) RoleRemove ¶ added in v0.1.5
func (NoopStore) VoiceState ¶ added in v0.4.1
func (NoopStore) VoiceStateRemove ¶ added in v0.4.1
func (NoopStore) VoiceStateSet ¶ added in v0.4.1
func (NoopStore) VoiceStates ¶ added in v0.4.1
type State ¶
type State struct { *session.Session Store // Ready is not updated by the state. Ready gateway.ReadyEvent // StateLog logs all errors that come from the state cache. This includes // not found errors. Defaults to a no-op, as state errors aren't that // important. StateLog func(error) // PreHandler is the manual hook that is executed before the State handler // is. This should only be used for low-level operations. // It's recommended to set Synchronous to true if you mutate the events. PreHandler *handler.Handler // default nil // Command handler with inherited methods. Ran after PreHandler. You should // most of the time use this instead of Session's, to avoid race conditions // with the State. *handler.Handler // contains filtered or unexported fields }
State is the cache to store events coming from Discord as well as data from API calls.
Store ¶
The state basically provides abstractions on top of the API and the state storage (Store). The state storage is effectively a set of interfaces which allow arbitrary backends to be implemented.
The default storage backend is a typical in-memory structure consisting of maps and slices. Custom backend implementations could embed this storage backend as an in-memory fallback. A good example of this would be embedding the default store for messages only, while handling everything else in Redis.
The package also provides a no-op store (NoopStore) that implementations could embed. This no-op store will always return an error, which makes the state fetch information from the API. The setters are all no-ops, so the fetched data won't be updated.
Handler ¶
The state uses its own handler over session's to make all handlers run after the state updates itself. A PreHandler is exposed in any case the user needs the handlers to run before the state updates itself. Refer to that field's documentation.
The state also provides extra events and overrides to make up for Discord's inconsistencies in data. The following are known instances of such.
The Guild Create event is split up to make the state's Guild Available, Guild Ready and Guild Join events. Refer to these events' documentations for more information.
The Message Create and Message Update events with the Member field provided will have the User field copied from Author. This is because the User field will be empty, while the Member structure expects it to be there.
func NewFromSession ¶
NewFromSession never returns an error. This API is kept for backwards compatibility.
func NewWithIntents ¶ added in v0.10.0
NewWithIntents creates a new state with the given gateway intents. For more information, refer to gateway.Intents.
func (*State) AuthorColor ¶ added in v0.0.7
func (*State) AuthorDisplayName ¶ added in v0.0.7
func (s *State) AuthorDisplayName(message *gateway.MessageCreateEvent) string
func (*State) CreatePrivateChannel ¶ added in v0.3.0
func (*State) MemberColor ¶ added in v0.0.7
func (*State) MemberDisplayName ¶ added in v0.0.7
func (*State) Messages ¶
Messages fetches maximum 100 messages from the API, if it has to. There is no limit if it's from the State storage.
func (*State) Permissions ¶
func (*State) Presence ¶
func (s *State) Presence( guildID discord.GuildID, userID discord.UserID) (*discord.Presence, error)
Presence checks the state for user presences. If no guildID is given, it will look for the presence in all guilds.
func (*State) PrivateChannels ¶ added in v0.3.0
type Store ¶
type Store interface { StoreGetter StoreModifier }
Store is the state storage. It should handle mutex itself, and it should only concern itself with the local state.
type StoreGetter ¶
type StoreGetter interface { Me() (*discord.User, error) // Channel should check for both DM and guild channels. Channel(id discord.ChannelID) (*discord.Channel, error) Channels(guildID discord.GuildID) ([]discord.Channel, error) // same API as (*api.Client) CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error) PrivateChannels() ([]discord.Channel, error) Emoji(guildID discord.GuildID, emojiID discord.EmojiID) (*discord.Emoji, error) Emojis(guildID discord.GuildID) ([]discord.Emoji, error) Guild(id discord.GuildID) (*discord.Guild, error) Guilds() ([]discord.Guild, error) Member(guildID discord.GuildID, userID discord.UserID) (*discord.Member, error) Members(guildID discord.GuildID) ([]discord.Member, error) Message(channelID discord.ChannelID, messageID discord.MessageID) (*discord.Message, error) // Messages should return messages ordered from latest to earliest. Messages(channelID discord.ChannelID) ([]discord.Message, error) MaxMessages() int // used to know if the state is filled or not. // These don't get fetched from the API, it's Gateway only. Presence(guildID discord.GuildID, userID discord.UserID) (*discord.Presence, error) Presences(guildID discord.GuildID) ([]discord.Presence, error) Role(guildID discord.GuildID, roleID discord.RoleID) (*discord.Role, error) Roles(guildID discord.GuildID) ([]discord.Role, error) VoiceState(guildID discord.GuildID, userID discord.UserID) (*discord.VoiceState, error) VoiceStates(guildID discord.GuildID) ([]discord.VoiceState, error) }
All methods in StoreGetter will be wrapped by the State. If the State can't find anything in the storage, it will call the API itself and automatically add what's missing into the storage.
Methods that return with a slice should pay attention to race conditions that would mutate the underlying slice (and as a result the returned slice as well). The best way to avoid this is to copy the whole slice, like DefaultStore does.
These methods should not care about returning slices in order, unless explicitly stated against.
type StoreModifier ¶
type StoreModifier interface { MyselfSet(me discord.User) error // ChannelSet should switch on Type to know if it's a private channel or // not. ChannelSet(discord.Channel) error ChannelRemove(discord.Channel) error // EmojiSet should delete all old emojis before setting new ones. EmojiSet(guildID discord.GuildID, emojis []discord.Emoji) error GuildSet(discord.Guild) error GuildRemove(id discord.GuildID) error MemberSet(guildID discord.GuildID, member discord.Member) error MemberRemove(guildID discord.GuildID, userID discord.UserID) error // MessageSet should prepend messages into the slice, the latest being in // front. MessageSet(discord.Message) error MessageRemove(channelID discord.ChannelID, messageID discord.MessageID) error PresenceSet(guildID discord.GuildID, presence discord.Presence) error PresenceRemove(guildID discord.GuildID, userID discord.UserID) error RoleSet(guildID discord.GuildID, role discord.Role) error RoleRemove(guildID discord.GuildID, roleID discord.RoleID) error VoiceStateSet(guildID discord.GuildID, voiceState discord.VoiceState) error VoiceStateRemove(guildID discord.GuildID, userID discord.UserID) error }
type StoreResetter ¶ added in v1.2.0
type StoreResetter interface { // Reset resets the store to a new valid instance. Reset() error }
StoreResetter is used by the state to reset the store on every Ready event.