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Constants ¶
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Functions ¶
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Types ¶
type Group ¶
type Group struct {
Frames int // Number of frames of anim.
Symmetric bool // If true, repeat reversed frames 1..(Frames-2) at end of sequence.
FrameInterval int // Time till next frame.
NextInterval int // Time till NextAnim.
WaitFinish bool // Set if this anim shouldn't be interrupted.
NextAnim string // Name of next animation.
SyncToMusicOffset time.Duration // Time in music to sync to frame 0.
// These will be filled in by Init.
Images []*ebiten.Image // One image per frame.
NextGroup *Group // Pointer to same.
}
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