Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Collection ¶
type Collection struct {
// contains filtered or unexported fields
}
func NewCollection ¶
func NewCollection() *Collection
func (*Collection) GetRoom ¶
func (c *Collection) GetRoom(gameId string) *Room
func (*Collection) GetRoomForGame ¶
func (c *Collection) GetRoomForGame(game *game.Game) *Room
func (*Collection) NewRoom ¶
func (c *Collection) NewRoom() *Room
func (*Collection) RemoveRoom ¶
func (c *Collection) RemoveRoom(gameId string)
type Room ¶
func (*Room) EnsurePlayer ¶
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