Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type FileSystemStore ¶
type FileSystemStore struct {
// contains filtered or unexported fields
}
func NewFileSystemStore ¶
func NewFileSystemStore(baseDir string) *FileSystemStore
func (*FileSystemStore) Create ¶
func (f *FileSystemStore) Create(game string) (io.WriteCloser, error)
func (*FileSystemStore) Open ¶
func (f *FileSystemStore) Open(game string) (io.ReadCloser, error)
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