redis

package
v0.1.3 Latest Latest
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Published: Jan 30, 2022 License: AGPL-3.0 Imports: 14 Imported by: 0

Documentation

Index

Constants

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const ChatPreviewLength = 40
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const ChatsOnReload = 100
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const GameChatChannelExpiration = 86400
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const LatestChatSeparator = ":"
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const LobbyChatChannel = "chat.lobby"
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const LongChannelExpiration = 86400 * 14
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const (
	NullPresenceChannel = "NULL"
)

Variables

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var AddChatScript string
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var ClearPresenceScript string

ClearPresenceScript clears the presence and returns the channel(s) it was in.

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var GetChannelsScript string

GetChannelsScript gets the channels

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var LatestChannelsScript string
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var RenewPresenceScript string

RenewPresenceScript renews the presence

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var SetPresenceScript string

SetPresenceScript is a Lua script that handles presence in an atomic way. We may want to move this to a separate file if we start adding more Lua scripts.

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var UpdateActiveGameScript string

updateActiveGameScript gets the channels

Functions

This section is empty.

Types

type RedisChatStore

type RedisChatStore struct {
	// contains filtered or unexported fields
}

RedisChatStore implements a Redis store for chats.

func NewRedisChatStore

NewRedisChatStore instantiates a new store for chats, based on Redis.

func (*RedisChatStore) AddChat

func (r *RedisChatStore) AddChat(ctx context.Context, senderUsername, senderUID, msg,
	channel, channelFriendly string, regulateChat bool) (*pb.ChatMessage, error)

AddChat takes in sender information, the message, and the name of the channel. Additionally, a user-readable name for the channel should be provided.

func (*RedisChatStore) DeleteChat

func (r *RedisChatStore) DeleteChat(ctx context.Context, channel, msgID string) error

DeleteChat deletes a chat.

func (*RedisChatStore) EventChan

func (r *RedisChatStore) EventChan() chan *entity.EventWrapper

func (*RedisChatStore) GetChat

func (r *RedisChatStore) GetChat(ctx context.Context, channel, msgID string) (*pb.ChatMessage, error)

func (*RedisChatStore) LatestChannels

func (r *RedisChatStore) LatestChannels(ctx context.Context, count, offset int,
	uid, tournamentID string) (*upb.ActiveChatChannels, error)

LatestChannels returns a list of channel names for the given user. These channels should be sorted in time order starting with the most recent. The time associated with each channel is the time of the latest message sent in that channel. If a non-blank tournamentID is passed, we force this function to return the chat channel for the given tournament ID, even if the user has not yet chatted in it.

func (*RedisChatStore) OldChats

func (r *RedisChatStore) OldChats(ctx context.Context, channel string, n int) ([]*pb.ChatMessage, error)

func (*RedisChatStore) SetEventChan

func (r *RedisChatStore) SetEventChan(c chan *entity.EventWrapper)

type RedisPresenceStore

type RedisPresenceStore struct {
	// contains filtered or unexported fields
}

RedisPresenceStore implements a Redis store for user presence.

func NewRedisPresenceStore

func NewRedisPresenceStore(r *redis.Pool) *RedisPresenceStore

func (*RedisPresenceStore) BatchGetChannels

func (s *RedisPresenceStore) BatchGetChannels(ctx context.Context, uuids []string) ([][]string, error)

func (*RedisPresenceStore) BatchGetPresence

func (s *RedisPresenceStore) BatchGetPresence(ctx context.Context, users []*entity.User) ([]*entity.User, error)

func (*RedisPresenceStore) ClearPresence

func (s *RedisPresenceStore) ClearPresence(ctx context.Context, uuid, username string,
	anon bool, connID string) ([]string, []string, []string, error)

func (*RedisPresenceStore) CountInChannel

func (s *RedisPresenceStore) CountInChannel(ctx context.Context, channel string) (int, error)

func (*RedisPresenceStore) EventChan

func (s *RedisPresenceStore) EventChan() chan *entity.EventWrapper

func (*RedisPresenceStore) GetInChannel

func (s *RedisPresenceStore) GetInChannel(ctx context.Context, channel string) ([]*entity.User, error)

func (*RedisPresenceStore) GetPresence

func (s *RedisPresenceStore) GetPresence(ctx context.Context, uuid string) ([]string, error)

Get the current channels the given user is in. Return empty for no channel.

func (*RedisPresenceStore) LastSeen

func (s *RedisPresenceStore) LastSeen(ctx context.Context, uuid string) (int64, error)

func (*RedisPresenceStore) RenewPresence

func (s *RedisPresenceStore) RenewPresence(ctx context.Context, userID, username string,
	anon bool, connID string) ([]string, []string, error)

func (*RedisPresenceStore) SetEventChan

func (s *RedisPresenceStore) SetEventChan(c chan *entity.EventWrapper)

func (*RedisPresenceStore) SetPresence

func (s *RedisPresenceStore) SetPresence(ctx context.Context, uuid, username string, anon bool,
	channel, connID string) ([]string, []string, error)

SetPresence sets the user's presence channel.

func (*RedisPresenceStore) UpdateActiveGame

func (s *RedisPresenceStore) UpdateActiveGame(ctx context.Context, activeGameEntry *pb.ActiveGameEntry) ([][][]string, error)

func (*RedisPresenceStore) UpdateFollower

func (s *RedisPresenceStore) UpdateFollower(ctx context.Context, followee, follower *entity.User, following bool) error

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