Documentation
¶
Overview ¶
see https://schema.org/version/latest/schemaorg-all-http.ttl
Index ¶
Constants ¶
View Source
const ( // A radio channel that uses AM. AMRadioChannel_Class = Base + "AMRadioChannel" // Reference documentation for application programming interfaces (APIs). APIReference_Class = Base + "APIReference" // Abdomen clinical examination. Abdomen_PhysicalExam = Base + "Abdomen" // Web page type: About page. AboutPage_Class = Base + "AboutPage" // The subject matter of the content. About_Property = Base + "about" // Indicates whether the book is an abridged edition. Abridged_Property = Base + "abridged" // An abstract is a short description that summarizes a [[CreativeWork]]. Abstract_Property = Base + "abstract" // The time needed to accelerate the vehicle from a given start velocity to a given target velocity.\n\nTypical unit // code(s): SEC for seconds\n\n* Note: There are unfortunately no standard unit codes for seconds/0..100 km/h or // seconds/0..60 mph. Simply use "SEC" for seconds and indicate the velocities in the [[name]] of the // [[QuantitativeValue]], or use [[valueReference]] with a [[QuantitativeValue]] of 0..60 mph or 0..100 km/h to // specify the reference speeds. AccelerationTime_Property = Base + "accelerationTime" // The act of committing to/adopting an object.\n\nRelated actions:\n\n* [[RejectAction]]: The antonym of // AcceptAction. AcceptAction_Class = Base + "AcceptAction" // The answer(s) that has been accepted as best, typically on a Question/Answer site. Sites vary in their selection // mechanisms, e.g. drawing on community opinion and/or the view of the Question author. AcceptedAnswer_Property = Base + "acceptedAnswer" // The offer(s) -- e.g., product, quantity and price combinations -- included in the order. AcceptedOffer_Property = Base + "acceptedOffer" // The payment method(s) that are accepted in general by an organization, or for some specific demand or offer. AcceptedPaymentMethod_Property = Base + "acceptedPaymentMethod" // Indicates whether a FoodEstablishment accepts reservations. Values can be Boolean, an URL at which reservations can // be made or (for backwards compatibility) the strings “`Yes“` or “`No“`. AcceptsReservations_Property = Base + "acceptsReservations" // Password, PIN, or access code needed for delivery (e.g. from a locker). AccessCode_Property = Base + "accessCode" // A list of single or combined accessModes that are sufficient to understand all the intellectual content of a // resource. Values should be drawn from the [approved // vocabulary](https://www.w3.org/2021/a11y-discov-vocab/latest/#accessModeSufficient-vocabulary). AccessModeSufficient_Property = Base + "accessModeSufficient" // The human sensory perceptual system or cognitive faculty through which a person may process or perceive // information. Values should be drawn from the [approved // vocabulary](https://www.w3.org/2021/a11y-discov-vocab/latest/#accessMode-vocabulary). AccessMode_Property = Base + "accessMode" // Indicates that the resource is compatible with the referenced accessibility API. Values should be drawn from the // [approved vocabulary](https://www.w3.org/2021/a11y-discov-vocab/latest/#accessibilityAPI-vocabulary). AccessibilityAPI_Property = Base + "accessibilityAPI" // Identifies input methods that are sufficient to fully control the described resource. Values should be drawn from // the [approved vocabulary](https://www.w3.org/2021/a11y-discov-vocab/latest/#accessibilityControl-vocabulary). AccessibilityControl_Property = Base + "accessibilityControl" // Content features of the resource, such as accessible media, alternatives and supported enhancements for // accessibility. Values should be drawn from the [approved // vocabulary](https://www.w3.org/2021/a11y-discov-vocab/latest/#accessibilityFeature-vocabulary). AccessibilityFeature_Property = Base + "accessibilityFeature" // A characteristic of the described resource that is physiologically dangerous to some users. Related to WCAG 2.0 // guideline 2.3. Values should be drawn from the [approved // vocabulary](https://www.w3.org/2021/a11y-discov-vocab/latest/#accessibilityHazard-vocabulary). AccessibilityHazard_Property = Base + "accessibilityHazard" // A human-readable summary of specific accessibility features or deficiencies, consistent with the other // accessibility metadata but expressing subtleties such as "short descriptions are present but long descriptions will // be needed for non-visual users" or "short descriptions are present and no long descriptions are needed". AccessibilitySummary_Property = Base + "accessibilitySummary" // Category of an [[Accommodation]], following real estate conventions, e.g. RESO (see // [PropertySubType](https://ddwiki.reso.org/display/DDW17/PropertySubType+Field), and // [PropertyType](https://ddwiki.reso.org/display/DDW17/PropertyType+Field) fields for suggested values). AccommodationCategory_Property = Base + "accommodationCategory" // A floorplan of some [[Accommodation]]. AccommodationFloorPlan_Property = Base + "accommodationFloorPlan" // An accommodation is a place that can accommodate human beings, e.g. a hotel room, a camping pitch, or a meeting // room. Many accommodations are for overnight stays, but this is not a mandatory requirement. For more specific types // of accommodations not defined in schema.org, one can use [[additionalType]] with external vocabularies. <br /><br // /> See also the <a href="/docs/hotels.html">dedicated document on the use of schema.org for marking up hotels and // other forms of accommodations</a>. Accommodation_Class = Base + "Accommodation" // The identifier for the account the payment will be applied to. AccountId_Property = Base + "accountId" // A minimum amount that has to be paid in every month. AccountMinimumInflow_Property = Base + "accountMinimumInflow" // An overdraft is an extension of credit from a lending institution when an account reaches zero. An overdraft allows // the individual to continue withdrawing money even if the account has no funds in it. Basically the bank allows // people to borrow a set amount of money. AccountOverdraftLimit_Property = Base + "accountOverdraftLimit" // Specifies the Person that is legally accountable for the CreativeWork. AccountablePerson_Property = Base + "accountablePerson" // Accountancy business.\n\nAs a [[LocalBusiness]] it can be described as a [[provider]] of one or more // [[Service]]\(s). AccountingService_Class = Base + "AccountingService" // The act of accomplishing something via previous efforts. It is an instantaneous action rather than an ongoing // process. AchieveAction_Class = Base + "AchieveAction" // Indicates a page documenting how licenses can be purchased or otherwise acquired, for the current item. AcquireLicensePage_Property = Base + "acquireLicensePage" // The organization or person from which the product was acquired. AcquiredFrom_Property = Base + "acquiredFrom" // The ACRISS Car Classification Code is a code used by many car rental companies, for classifying vehicles. ACRISS // stands for Association of Car Rental Industry Systems and Standards. AcrissCode_Property = Base + "acrissCode" // A set of requirements that must be fulfilled in order to perform an Action. ActionAccessSpecification_Class = Base + "ActionAccessSpecification" // A set of requirements that must be fulfilled in order to perform an Action. If more than one value is specified, // fulfilling one set of requirements will allow the Action to be performed. ActionAccessibilityRequirement_Property = Base + "actionAccessibilityRequirement" // An application that can complete the request. ActionApplication_Property = Base + "actionApplication" // A sub property of object. The options subject to this action. ActionOption_Property = Base + "actionOption" // The high level platform(s) where the Action can be performed for the given URL. To specify a specific application // or operating system instance, use actionApplication. ActionPlatform_Property = Base + "actionPlatform" // Description of the process by which the action was performed. ActionProcess_Property = Base + "actionProcess" // The status of an Action. ActionStatusType_Class = Base + "ActionStatusType" // Indicates the current disposition of the Action. ActionStatus_Property = Base + "actionStatus" // An action performed by a direct agent and indirect participants upon a direct object. Optionally happens at a // location with the help of an inanimate instrument. The execution of the action may produce a result. Specific // action sub-type documentation specifies the exact expectation of each argument/role.\n\nSee also [blog // post](http://blog.schema.org/2014/04/announcing-schemaorg-actions.html) and [Actions overview // document](http://schema.org/docs/actions.html). Action_Class = Base + "Action" // For a [[NewsMediaOrganization]] or other news-related [[Organization]], a statement about public engagement // activities (for news media, the newsroom’s), including involving the public - digitally or otherwise -- in coverage // decisions, reporting and activities after publication. ActionableFeedbackPolicy_Property = Base + "actionableFeedbackPolicy" // The act of starting or activating a device or application (e.g. starting a timer or turning on a flashlight). ActivateAction_Class = Base + "ActivateAction" // Represents the activation fee part of the total price for an offered product, for example a cellphone contract. ActivationFee_PriceComponentTypeEnumeration = Base + "ActivationFee" // An in-progress action (e.g., while watching the movie, or driving to a location). ActiveActionStatus_ActionStatusType = Base + "ActiveActionStatus" // An active ingredient, typically chemical compounds and/or biologic substances. ActiveIngredient_Property = Base + "activeIngredient" // Active, but not recruiting new participants. ActiveNotRecruiting_MedicalStudyStatus = Base + "ActiveNotRecruiting" // Length of time to engage in the activity. ActivityDuration_Property = Base + "activityDuration" // How often one should engage in the activity. ActivityFrequency_Property = Base + "activityFrequency" // An actor (individual or a group), e.g. in TV, radio, movie, video games etc., or in an event. Actors can be // associated with individual items or with a series, episode, clip. Actor_Property = Base + "actor" // An actor, e.g. in TV, radio, movie, video games etc. Actors can be associated with individual items or with a // series, episode, clip. Actors_Property = Base + "actors" // The act of editing by adding an object to a collection. AddAction_Class = Base + "AddAction" // An additional offer that can only be obtained in combination with the first base offer (e.g. supplements and // extensions that are available for a surcharge). AddOn_Property = Base + "addOn" // An additional name for a Person, can be used for a middle name. AdditionalName_Property = Base + "additionalName" // If responding yes, the number of guests who will attend in addition to the invitee. AdditionalNumberOfGuests_Property = Base + "additionalNumberOfGuests" // A property-value pair representing an additional characteristic of the entity, e.g. a product feature or another // characteristic for which there is no matching property in schema.org.\n\nNote: Publishers should be aware that // applications designed to use specific schema.org properties (e.g. http://schema.org/width, http://schema.org/color, // http://schema.org/gtin13, ...) will typically expect such data to be provided using those properties, rather than // using the generic property/value mechanism. AdditionalProperty_Property = Base + "additionalProperty" // An additional type for the item, typically used for adding more specific types from external vocabularies in // microdata syntax. This is a relationship between something and a class that the thing is in. Typically the value is // a URI-identified RDF class, and in this case corresponds to the use of rdf:type in RDF. Text values can be used // sparingly, for cases where useful information can be added without their being an appropriate schema to reference. // In the case of text values, the class label should follow the schema.org <a // href="http://schema.org/docs/styleguide.html">style guide</a>. AdditionalType_Property = Base + "additionalType" // Any additional component of the exercise prescription that may need to be articulated to the patient. This may // include the order of exercises, the number of repetitions of movement, quantitative distance, progressions over // time, etc. AdditionalVariable_Property = Base + "additionalVariable" // The country. Recommended to be in 2-letter [ISO 3166-1 alpha-2](http://en.wikipedia.org/wiki/ISO_3166-1) format, // for example "US". For backward compatibility, a 3-letter [ISO 3166-1 // alpha-3](https://en.wikipedia.org/wiki/ISO_3166-1_alpha-3) country code such as "SGP" or a full country name such // as "Singapore" can also be used. AddressCountry_Property = Base + "addressCountry" // The locality in which the street address is, and which is in the region. For example, Mountain View. AddressLocality_Property = Base + "addressLocality" // The region in which the locality is, and which is in the country. For example, California or another appropriate // first-level [Administrative division](https://en.wikipedia.org/wiki/List_of_administrative_divisions_by_country). AddressRegion_Property = Base + "addressRegion" // Physical address of the item. Address_Property = Base + "address" // A route by which this drug may be administered, e.g. 'oral'. AdministrationRoute_Property = Base + "administrationRoute" // A geographical region, typically under the jurisdiction of a particular government. AdministrativeArea_Class = Base + "AdministrativeArea" // An adult entertainment establishment. AdultEntertainment_Class = Base + "AdultEntertainment" // Enumeration of considerations that make a product relevant or potentially restricted for adults only. AdultOrientedEnumeration_Class = Base + "AdultOrientedEnumeration" // The amount of time that is required between accepting the offer and the actual usage of the resource or service. AdvanceBookingRequirement_Property = Base + "advanceBookingRequirement" // A possible complication and/or side effect of this therapy. If it is known that an adverse outcome is serious // (resulting in death, disability, or permanent damage; requiring hospitalization; or otherwise life-threatening or // requiring immediate medical attention), tag it as a seriousAdverseOutcome instead. AdverseOutcome_Property = Base + "adverseOutcome" // An [[Article]] that an external entity has paid to place or to produce to its specifications. Includes // [advertorials](https://en.wikipedia.org/wiki/Advertorial), sponsored content, native advertising and other paid // content. AdvertiserContentArticle_Class = Base + "AdvertiserContentArticle" // Physical activity of relatively low intensity that depends primarily on the aerobic energy-generating process; // during activity, the aerobic metabolism uses oxygen to adequately meet energy demands during exercise. AerobicActivity_PhysicalActivityCategory = Base + "AerobicActivity" // Drugs that affect the test's results. AffectedBy_Property = Base + "affectedBy" // An organization that this person is affiliated with. For example, a school/university, a club, or a team. Affiliation_Property = Base + "affiliation" // A media object representing the circumstances after performing this direction. AfterMedia_Property = Base + "afterMedia" // The number of completed interactions for this entity, in a particular role (the 'agent'), in a particular action // (indicated in the statistic), and in a particular context (i.e. interactionService). AgentInteractionStatistic_Property = Base + "agentInteractionStatistic" // The direct performer or driver of the action (animate or inanimate). E.g. *John* wrote a book. Agent_Property = Base + "agent" // Indicates a prototype of the elements in the list that is used to hold aggregate information (ratings, offers, // etc.). AggregateElement_Property = Base + "aggregateElement" // When a single product is associated with multiple offers (for example, the same pair of shoes is offered by // different merchants), then AggregateOffer can be used.\n\nNote: AggregateOffers are normally expected to associate // multiple offers that all share the same defined [[businessFunction]] value, or default to // http://purl.org/goodrelations/v1#Sell if businessFunction is not explicitly defined. AggregateOffer_Class = Base + "AggregateOffer" // The average rating based on multiple ratings or reviews. AggregateRating_Class = Base + "AggregateRating" // The overall rating, based on a collection of reviews or ratings, of the item. AggregateRating_Property = Base + "aggregateRating" // The act of expressing a consistency of opinion with the object. An agent agrees to/about an object (a proposition, // topic or theme) with participants. AgreeAction_Class = Base + "AgreeAction" // The kind of aircraft (e.g., "Boeing 747"). Aircraft_Property = Base + "aircraft" // An organization that provides flights for passengers. Airline_Class = Base + "Airline" // An airport. Airport_Class = Base + "Airport" // Classification of the album by its type of content: soundtrack, live album, studio album, etc. AlbumProductionType_Property = Base + "albumProductionType" // The kind of release which this album is: single, EP or album. AlbumReleaseType_Property = Base + "albumReleaseType" // AlbumRelease. AlbumRelease_MusicAlbumReleaseType = Base + "AlbumRelease" // A release of this album. AlbumRelease_Property = Base + "albumRelease" // A music album. Album_Property = Base + "album" // A collection of music albums. Albums_Property = Base + "albums" // Item contains alcohol or promotes alcohol consumption. AlcoholConsideration_AdultOrientedEnumeration = Base + "AlcoholConsideration" // Any precaution, guidance, contraindication, etc. related to consumption of alcohol while taking this drug. AlcoholWarning_Property = Base + "alcoholWarning" // The algorithm or rules to follow to compute the score. Algorithm_Property = Base + "algorithm" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/algorithmicMedia">algorithmic media</a>' // using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. AlgorithmicMediaDigitalSource_IPTCDigitalSourceEnumeration = Base + "AlgorithmicMediaDigitalSource" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/algorithmicallyEnhanced">algorithmically // enhanced</a>' using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> // vocabulary. AlgorithmicallyEnhancedDigitalSource_IPTCDigitalSourceEnumeration = Base + "AlgorithmicallyEnhancedDigitalSource" // An intangible item that describes an alignment between a learning resource and a node in an educational framework. // Should not be used where the nature of the alignment can be described using a simple property, for example to // express that a resource [[teaches]] or [[assesses]] a competency. AlignmentObject_Class = Base + "AlignmentObject" // A category of alignment between the learning resource and the framework node. Recommended values include: // 'requires', 'textComplexity', 'readingLevel', and 'educationalSubject'. AlignmentType_Property = Base + "alignmentType" // All-wheel Drive is a transmission layout where the engine drives all four wheels. AllWheelDriveConfiguration_DriveWheelConfigurationValue = Base + "AllWheelDriveConfiguration" // Content about the allergy-related aspects of a health topic. AllergiesHealthAspect_HealthAspectEnumeration = Base + "AllergiesHealthAspect" // The act of organizing tasks/objects/events by associating resources to it. AllocateAction_Class = Base + "AllocateAction" // An alias for the item. AlternateName_Property = Base + "alternateName" // A secondary title of the CreativeWork. AlternativeHeadline_Property = Base + "alternativeHeadline" // Another gene which is a variation of this one. AlternativeOf_Property = Base + "alternativeOf" // An organization that the person is an alumni of. AlumniOf_Property = Base + "alumniOf" // Alumni of an organization. Alumni_Property = Base + "alumni" // An amenity feature (e.g. a characteristic or service) of the Accommodation. This generic property does not make a // statement about whether the feature is included in an offer for the main accommodation or available at extra costs. AmenityFeature_Property = Base + "amenityFeature" // The quantity of the goods included in the offer. AmountOfThisGood_Property = Base + "amountOfThisGood" // The amount of money. Amount_Property = Base + "amount" // A creative work with a visual storytelling format intended to be viewed online, particularly on mobile devices. AmpStory_Class = Base + "AmpStory" // An amusement park. AmusementPark_Class = Base + "AmusementPark" // Physical activity that is of high-intensity which utilizes the anaerobic metabolism of the body. AnaerobicActivity_PhysicalActivityCategory = Base + "AnaerobicActivity" // An AnalysisNewsArticle is a [[NewsArticle]] that, while based on factual reporting, incorporates the expertise of // the author/producer, offering interpretations and conclusions. AnalysisNewsArticle_Class = Base + "AnalysisNewsArticle" // Any part of the human body, typically a component of an anatomical system. Organs, tissues, and cells are all // anatomical structures. AnatomicalStructure_Class = Base + "AnatomicalStructure" // An anatomical system is a group of anatomical structures that work together to perform a certain task. Anatomical // systems, such as organ systems, are one organizing principle of anatomy, and can include circulatory, digestive, // endocrine, integumentary, immune, lymphatic, muscular, nervous, reproductive, respiratory, skeletal, urinary, // vestibular, and other systems. AnatomicalSystem_Class = Base + "AnatomicalSystem" // Represents the broad notion of Android-based operating systems. AndroidPlatform_DigitalPlatformEnumeration = Base + "AndroidPlatform" // A specific branch of medical science that pertains to study of anesthetics and their application. Anesthesia_MedicalSpecialty = Base + "Anesthesia" // Animal shelter. AnimalShelter_Class = Base + "AnimalShelter" // Indicates a specific [[CivicStructure]] or [[LocalBusiness]] associated with the SpecialAnnouncement. For example, // a specific testing facility or business with special opening hours. For a larger geographic region like a // quarantine of an entire region, use [[spatialCoverage]]. AnnouncementLocation_Property = Base + "announcementLocation" // The annual rate that is charged for borrowing (or made by investing), expressed as a single percentage number that // represents the actual yearly cost of funds over the term of a loan. This includes any fees or additional costs // associated with the transaction. AnnualPercentageRate_Property = Base + "annualPercentageRate" // The number of answers this question has received. AnswerCount_Property = Base + "answerCount" // A step-by-step or full explanation about Answer. Can outline how this Answer was achieved or contain more broad // clarification or statement about it. AnswerExplanation_Property = Base + "answerExplanation" // An answer offered to a question; perhaps correct, perhaps opinionated or wrong. Answer_Class = Base + "Answer" // The muscle whose action counteracts the specified muscle. Antagonist_Property = Base + "antagonist" // Residence type: Apartment complex. ApartmentComplex_Class = Base + "ApartmentComplex" // An apartment (in American English) or flat (in British English) is a self-contained housing unit (a type of // residential real estate) that occupies only part of a building (source: Wikipedia, the free encyclopedia, see <a // href="http://en.wikipedia.org/wiki/Apartment">http://en.wikipedia.org/wiki/Apartment</a>). Apartment_Class = Base + "Apartment" // Appearance assessment with clinical examination. Appearance_PhysicalExam = Base + "Appearance" // Indicates an occurrence of a [[Claim]] in some [[CreativeWork]]. Appearance_Property = Base + "appearance" // The act of inserting at the end if an ordered collection. AppendAction_Class = Base + "AppendAction" // A country where a particular merchant return policy applies to, for example the two-letter ISO 3166-1 alpha-2 // country code. ApplicableCountry_Property = Base + "applicableCountry" // The location in which the status applies. ApplicableLocation_Property = Base + "applicableLocation" // The location(s) applicants can apply from. This is usually used for telecommuting jobs where the applicant does not // need to be in a physical office. Note: This should not be used for citizenship or work visa requirements. ApplicantLocationRequirements_Property = Base + "applicantLocationRequirements" // Type of software application, e.g. 'Game, Multimedia'. ApplicationCategory_Property = Base + "applicationCategory" // Contact details for further information relevant to this job posting. ApplicationContact_Property = Base + "applicationContact" // The date on which the program stops collecting applications for the next enrollment cycle. Flexible application // deadlines (for example, a program with rolling admissions) can be described in a textual string, rather than as a // DateTime. ApplicationDeadline_Property = Base + "applicationDeadline" // The date at which the program begins collecting applications for the next enrollment cycle. ApplicationStartDate_Property = Base + "applicationStartDate" // Subcategory of the application, e.g. 'Arcade Game'. ApplicationSubCategory_Property = Base + "applicationSubCategory" // The name of the application suite to which the application belongs (e.g. Excel belongs to Office). ApplicationSuite_Property = Base + "applicationSuite" // An application that can complete the request. Application_Property = Base + "application" // The delivery method(s) to which the delivery charge or payment charge specification applies. AppliesToDeliveryMethod_Property = Base + "appliesToDeliveryMethod" // The payment method(s) to which the payment charge specification applies. AppliesToPaymentMethod_Property = Base + "appliesToPaymentMethod" // The act of registering to an organization/service without the guarantee to receive it.\n\nRelated actions:\n\n* // [[RegisterAction]]: Unlike RegisterAction, ApplyAction has no guarantees that the application will be accepted. ApplyAction_Class = Base + "ApplyAction" // An indication for a medical therapy that has been formally specified or approved by a regulatory body that // regulates use of the therapy; for example, the US FDA approves indications for most drugs in the US. ApprovedIndication_Class = Base + "ApprovedIndication" // Aquarium. Aquarium_Class = Base + "Aquarium" // An intangible type to be applied to any archive content, carrying with it a set of properties required to describe // archival items and collections. ArchiveComponent_Class = Base + "ArchiveComponent" // Collection, [fonds](https://en.wikipedia.org/wiki/Fonds), or item held, kept or maintained by an // [[ArchiveOrganization]]. ArchiveHeld_Property = Base + "archiveHeld" // An organization with archival holdings. An organization which keeps and preserves archival material and typically // makes it accessible to the public. ArchiveOrganization_Class = Base + "ArchiveOrganization" // Indicates a page or other link involved in archival of a [[CreativeWork]]. In the case of [[MediaReview]], the // items in a [[MediaReviewItem]] may often become inaccessible, but be archived by archival, journalistic, activist, // or law enforcement organizations. In such cases, the referenced page may not directly publish the content. ArchivedAt_Property = Base + "archivedAt" // The geographic area where a service or offered item is provided. AreaServed_Property = Base + "areaServed" // The area within which users can expect to reach the broadcast service. Area_Property = Base + "area" // The airport where the flight terminates. ArrivalAirport_Property = Base + "arrivalAirport" // The terminal or port from which the boat arrives. ArrivalBoatTerminal_Property = Base + "arrivalBoatTerminal" // The stop or station from which the bus arrives. ArrivalBusStop_Property = Base + "arrivalBusStop" // Identifier of the flight's arrival gate. ArrivalGate_Property = Base + "arrivalGate" // The platform where the train arrives. ArrivalPlatform_Property = Base + "arrivalPlatform" // The station where the train trip ends. ArrivalStation_Property = Base + "arrivalStation" // Identifier of the flight's arrival terminal. ArrivalTerminal_Property = Base + "arrivalTerminal" // The expected arrival time. ArrivalTime_Property = Base + "arrivalTime" // The act of arriving at a place. An agent arrives at a destination from a fromLocation, optionally with // participants. ArriveAction_Class = Base + "ArriveAction" // The number of copies when multiple copies of a piece of artwork are produced - e.g. for a limited edition of 20 // prints, 'artEdition' refers to the total number of copies (in this example "20"). ArtEdition_Property = Base + "artEdition" // An art gallery. ArtGallery_Class = Base + "ArtGallery" // The material used. (E.g. Oil, Watercolour, Acrylic, Linoprint, Marble, Cyanotype, Digital, Lithograph, DryPoint, // Intaglio, Pastel, Woodcut, Pencil, Mixed Media, etc.) ArtMedium_Property = Base + "artMedium" // The branches that comprise the arterial structure. ArterialBranch_Property = Base + "arterialBranch" // A type of blood vessel that specifically carries blood away from the heart. Artery_Class = Base + "Artery" // e.g. Painting, Drawing, Sculpture, Print, Photograph, Assemblage, Collage, etc. Artform_Property = Base + "artform" // The actual body of the article. ArticleBody_Property = Base + "articleBody" // Articles may belong to one or more 'sections' in a magazine or newspaper, such as Sports, Lifestyle, etc. ArticleSection_Property = Base + "articleSection" // An article, such as a news article or piece of investigative report. Newspapers and magazines have articles of many // different types and this is intended to cover them all.\n\nSee also [blog // post](http://blog.schema.org/2014/09/schemaorg-support-for-bibliographic_2.html). Article_Class = Base + "Article" // The primary artist for a work in a medium other than pencils or digital line art--for example, if the primary // artwork is done in watercolors or digital paints. Artist_Property = Base + "artist" // The supporting materials for the artwork, e.g. Canvas, Paper, Wood, Board, etc. ArtworkSurface_Property = Base + "artworkSurface" // An Amazon Standard Identification Number (ASIN) is a 10-character alphanumeric unique identifier assigned by // Amazon.com and its partners for product identification within the Amazon organization (summary from // [Wikipedia](https://en.wikipedia.org/wiki/Amazon_Standard_Identification_Number)'s article). Note also that this is // a definition for how to include ASINs in Schema.org data, and not a definition of ASINs in general - see // documentation from Amazon for authoritative details. ASINs are most commonly encoded as text strings, but the // [asin] property supports URL/URI as potential values too. Asin_Property = Base + "asin" // The act of posing a question / favor to someone.\n\nRelated actions:\n\n* [[ReplyAction]]: Appears generally as a // response to AskAction. AskAction_Class = Base + "AskAction" // A [[NewsArticle]] expressing an open call by a [[NewsMediaOrganization]] asking the public for input, insights, // clarifications, anecdotes, documentation, etc., on an issue, for reporting purposes. AskPublicNewsArticle_Class = Base + "AskPublicNewsArticle" // An aspect of medical practice that is considered on the page, such as 'diagnosis', 'treatment', 'causes', // 'prognosis', 'etiology', 'epidemiology', etc. Aspect_Property = Base + "aspect" // Associated product/technology version. E.g., .NET Framework 4.5. AssemblyVersion_Property = Base + "assemblyVersion" // Library file name, e.g., mscorlib.dll, system.web.dll. Assembly_Property = Base + "assembly" // The act of forming one's opinion, reaction or sentiment. AssessAction_Class = Base + "AssessAction" // The item being described is intended to assess the competency or learning outcome defined by the referenced term. Assesses_Property = Base + "assesses" // The act of allocating an action/event/task to some destination (someone or something). AssignAction_Class = Base + "AssignAction" // The anatomy of the underlying organ system or structures associated with this entity. AssociatedAnatomy_Property = Base + "associatedAnatomy" // A NewsArticle associated with the Media Object. AssociatedArticle_Property = Base + "associatedArticle" // An associated [[ClaimReview]], related by specific common content, topic or claim. The expectation is that this // property would be most typically used in cases where a single activity is conducting both claim reviews and media // reviews, in which case [[relatedMediaReview]] would commonly be used on a [[ClaimReview]], while // [[relatedClaimReview]] would be used on [[MediaReview]]. AssociatedClaimReview_Property = Base + "associatedClaimReview" // Disease associated to this BioChemEntity. Such disease can be a MedicalCondition or a URL. If you want to add an // evidence supporting the association, please use PropertyValue. AssociatedDisease_Property = Base + "associatedDisease" // An associated [[MediaReview]], related by specific common content, topic or claim. The expectation is that this // property would be most typically used in cases where a single activity is conducting both claim reviews and media // reviews, in which case [[relatedMediaReview]] would commonly be used on a [[ClaimReview]], while // [[relatedClaimReview]] would be used on [[MediaReview]]. AssociatedMediaReview_Property = Base + "associatedMediaReview" // A media object that encodes this CreativeWork. This property is a synonym for encoding. AssociatedMedia_Property = Base + "associatedMedia" // If applicable, a description of the pathophysiology associated with the anatomical system, including potential // abnormal changes in the mechanical, physical, and biochemical functions of the system. AssociatedPathophysiology_Property = Base + "associatedPathophysiology" // An associated [[Review]]. AssociatedReview_Property = Base + "associatedReview" // A person that acts as performing member of a sports team; a player as opposed to a coach. Athlete_Property = Base + "athlete" // A collection or bound volume of maps, charts, plates or tables, physical or in media form illustrating any subject. Atlas_Class = Base + "Atlas" // A person or organization attending the event. Attendee_Property = Base + "attendee" // A person attending the event. Attendees_Property = Base + "attendees" // Professional service: Attorney. \n\nThis type is deprecated - [[LegalService]] is more inclusive and less // ambiguous. Attorney_Class = Base + "Attorney" // The target group associated with a given audience (e.g. veterans, car owners, musicians, etc.). AudienceType_Property = Base + "audienceType" // Intended audience for an item, i.e. the group for whom the item was created. Audience_Class = Base + "Audience" // An intended audience, i.e. a group for whom something was created. Audience_Property = Base + "audience" // A specific and exact (byte-for-byte) version of an [[AudioObject]]. Two byte-for-byte identical files, for the // purposes of this type, considered identical. If they have different embedded metadata the files will differ. // Different external facts about the files, e.g. creator or dateCreated that aren't represented in their actual // content, do not affect this notion of identity. AudioObjectSnapshot_Class = Base + "AudioObjectSnapshot" // An audio file. AudioObject_Class = Base + "AudioObject" // An embedded audio object. Audio_Property = Base + "audio" // Book format: Audiobook. This is an enumerated value for use with the bookFormat property. There is also a type // 'Audiobook' in the bib extension which includes Audiobook specific properties. AudiobookFormat_BookFormatType = Base + "AudiobookFormat" // An audiobook. Audiobook_Class = Base + "Audiobook" // Date when a certification was last audited. See also // [gs1:certificationAuditDate](https://www.gs1.org/voc/certificationAuditDate). AuditDate_Property = Base + "auditDate" // The Organization responsible for authenticating the user's subscription. For example, many media apps require a // cable/satellite provider to authenticate your subscription before playing media. Authenticator_Property = Base + "authenticator" // The author of this content or rating. Please note that author is special in that HTML 5 provides a special // mechanism for indicating authorship via the rel tag. That is equivalent to this and may be used interchangeably. Author_Property = Base + "author" // Indicates that the publisher gives some special status to the publication of the document. ("The Queens Printer" // version of a UK Act of Parliament, or the PDF version of a Directive published by the EU Office of Publications). // Something "Authoritative" is considered to be also [[OfficialLegalValue]]". AuthoritativeLegalValue_LegalValueLevel = Base + "AuthoritativeLegalValue" // The act of granting permission to an object. AuthorizeAction_Class = Base + "AuthorizeAction" // Auto body shop. AutoBodyShop_Class = Base + "AutoBodyShop" // An car dealership. AutoDealer_Class = Base + "AutoDealer" // An auto parts store. AutoPartsStore_Class = Base + "AutoPartsStore" // A car rental business. AutoRental_Class = Base + "AutoRental" // Car repair business. AutoRepair_Class = Base + "AutoRepair" // A car wash business. AutoWash_Class = Base + "AutoWash" // ATM/cash machine. AutomatedTeller_Class = Base + "AutomatedTeller" // Car repair, sales, or parts. AutomotiveBusiness_Class = Base + "AutomotiveBusiness" // The end of the availability of the product or service included in the offer. AvailabilityEnds_Property = Base + "availabilityEnds" // The beginning of the availability of the product or service included in the offer. AvailabilityStarts_Property = Base + "availabilityStarts" // The availability of this item—for example In stock, Out of stock, Pre-order, etc. Availability_Property = Base + "availability" // The place(s) from which the offer can be obtained (e.g. store locations). AvailableAtOrFrom_Property = Base + "availableAtOrFrom" // A means of accessing the service (e.g. a phone bank, a web site, a location, etc.). AvailableChannel_Property = Base + "availableChannel" // The delivery method(s) available for this offer. AvailableDeliveryMethod_Property = Base + "availableDeliveryMethod" // When the item is available for pickup from the store, locker, etc. AvailableFrom_Property = Base + "availableFrom" // The location in which the strength is available. AvailableIn_Property = Base + "availableIn" // A language someone may use with or at the item, service or place. Please use one of the language codes from the // [IETF BCP 47 standard](http://tools.ietf.org/html/bcp47). See also [[inLanguage]]. AvailableLanguage_Property = Base + "availableLanguage" // Device required to run the application. Used in cases where a specific make/model is required to run the // application. AvailableOnDevice_Property = Base + "availableOnDevice" // A medical service available from this provider. AvailableService_Property = Base + "availableService" // An available dosage strength for the drug. AvailableStrength_Property = Base + "availableStrength" // A diagnostic test or procedure offered by this lab. AvailableTest_Property = Base + "availableTest" // After this date, the item will no longer be available for pickup. AvailableThrough_Property = Base + "availableThrough" // An award won by or for this item. Award_Property = Base + "award" // Awards won by or for this item. Awards_Property = Base + "awards" // The away team in a sports event. AwayTeam_Property = Base + "awayTeam" // A system of medicine that originated in India over thousands of years and that focuses on integrating and balancing // the body, mind, and spirit. Ayurvedic_MedicineSystem = Base + "Ayurvedic" // Indicates that the item is available on back order. BackOrder_ItemAvailability = Base + "BackOrder" // A [[NewsArticle]] providing historical context, definition and detail on a specific topic (aka "explainer" or // "backgrounder"). For example, an in-depth article or frequently-asked-questions // ([FAQ](https://en.wikipedia.org/wiki/FAQ)) document on topics such as Climate Change or the European Union. Other // kinds of background material from a non-news setting are often described using [[Book]] or [[Article]], in // particular [[ScholarlyArticle]]. See also [[NewsArticle]] for related vocabulary from a learning/education // perspective. BackgroundNewsArticle_Class = Base + "BackgroundNewsArticle" // For an [[Article]], typically a [[NewsArticle]], the backstory property provides a textual summary giving a brief // explanation of why and how an article was created. In a journalistic setting this could include information about // reporting process, methods, interviews, data sources, etc. Backstory_Property = Base + "backstory" // Pathogenic bacteria that cause bacterial infection. Bacteria_InfectiousAgentClass = Base + "Bacteria" // A bakery. Bakery_Class = Base + "Bakery" // Physical activity that is engaged to help maintain posture and balance. Balance_PhysicalActivityCategory = Base + "Balance" // The type of a bank account. BankAccountType_Property = Base + "bankAccountType" // A product or service offered by a bank whereby one may deposit, withdraw or transfer money and in some cases be // paid interest. BankAccount_Class = Base + "BankAccount" // Bank or credit union. BankOrCreditUnion_Class = Base + "BankOrCreditUnion" // A bar or pub. BarOrPub_Class = Base + "BarOrPub" // An image of a visual machine-readable code such as a barcode or QR code. Barcode_Class = Base + "Barcode" // The base salary of the job or of an employee in an EmployeeRole. BaseSalary_Property = Base + "baseSalary" // BasicIncome: this is a benefit for basic income. BasicIncome_GovernmentBenefitsType = Base + "BasicIncome" // A sub property of recipient. The recipient blind copied on a message. BccRecipient_Property = Base + "bccRecipient" // Beach. Beach_Class = Base + "Beach" // Beauty salon. BeautySalon_Class = Base + "BeautySalon" // Bed and breakfast. <br /><br /> See also the <a href="/docs/hotels.html">dedicated document on the use of // schema.org for marking up hotels and other forms of accommodations</a>. BedAndBreakfast_Class = Base + "BedAndBreakfast" // An entity holding detailed information about the available bed types, e.g. the quantity of twin beds for a hotel // room. For the single case of just one bed of a certain type, you can use bed directly with a text. See also // [[BedType]] (under development). BedDetails_Class = Base + "BedDetails" // A type of bed. This is used for indicating the bed or beds available in an accommodation. BedType_Class = Base + "BedType" // The type of bed or beds included in the accommodation. For the single case of just one bed of a certain type, you // use bed directly with a text. If you want to indicate the quantity of a certain kind of bed, use an instance of // BedDetails. For more detailed information, use the amenityFeature property. Bed_Property = Base + "bed" // A media object representing the circumstances before performing this direction. BeforeMedia_Property = Base + "beforeMedia" // The act of forming a personal connection with someone (object) mutually/bidirectionally/symmetrically.\n\nRelated // actions:\n\n* [[FollowAction]]: Unlike FollowAction, BefriendAction implies that the connection is reciprocal. BefriendAction_Class = Base + "BefriendAction" // A bank or bank’s branch, financial institution or international financial institution operating the beneficiary’s // bank account or releasing funds for the beneficiary. BeneficiaryBank_Property = Base + "beneficiaryBank" // Content about the benefits and advantages of usage or utilization of topic. BenefitsHealthAspect_HealthAspectEnumeration = Base + "BenefitsHealthAspect" // The URL that goes directly to the summary of benefits and coverage for the specific standard plan or plan // variation. BenefitsSummaryUrl_Property = Base + "benefitsSummaryUrl" // Description of benefits associated with the job. Benefits_Property = Base + "benefits" // The highest value allowed in this rating system. BestRating_Property = Base + "bestRating" // A bike store. BikeStore_Class = Base + "BikeStore" // The billing address for the order. BillingAddress_Property = Base + "billingAddress" // Specifies for how long this price (or price component) will be billed. Can be used, for example, to model the // contractual duration of a subscription or payment plan. Type can be either a Duration or a Number (in which case // the unit of measurement, for example month, is specified by the unitCode property). BillingDuration_Property = Base + "billingDuration" // This property specifies the minimal quantity and rounding increment that will be the basis for the billing. The // unit of measurement is specified by the unitCode property. BillingIncrement_Property = Base + "billingIncrement" // The time interval used to compute the invoice. BillingPeriod_Property = Base + "billingPeriod" // Specifies after how much time this price (or price component) becomes valid and billing starts. Can be used, for // example, to model a price increase after the first year of a subscription. The unit of measurement is specified by // the unitCode property. BillingStart_Property = Base + "billingStart" // Any biological, chemical, or biochemical thing. For example: a protein; a gene; a chemical; a synthetic chemical. BioChemEntity_Class = Base + "BioChemEntity" // A BioChemEntity that is known to interact with this item. BioChemInteraction_Property = Base + "bioChemInteraction" // A similar BioChemEntity, e.g., obtained by fingerprint similarity algorithms. BioChemSimilarity_Property = Base + "bioChemSimilarity" // A role played by the BioChemEntity within a biological context. BiologicalRole_Property = Base + "biologicalRole" // The biomechanical properties of the bone. BiomechnicalClass_Property = Base + "biomechnicalClass" // Date of birth. BirthDate_Property = Base + "birthDate" // The place where the person was born. BirthPlace_Property = Base + "birthPlace" // The bitrate of the media object. Bitrate_Property = Base + "bitrate" // A posting that is part of this blog. BlogPost_Property = Base + "blogPost" // A blog post. BlogPosting_Class = Base + "BlogPosting" // Indicates a post that is part of a [[Blog]]. Note that historically, what we term a "Blog" was once known as a // "weblog", and that what we term a "BlogPosting" is now often colloquially referred to as a "blog". BlogPosts_Property = Base + "blogPosts" // A [blog](https://en.wikipedia.org/wiki/Blog), sometimes known as a "weblog". Note that the individual posts // ([[BlogPosting]]s) in a [[Blog]] are often colloquially referred to by the same term. Blog_Class = Base + "Blog" // The blood vessel that carries blood from the heart to the muscle. BloodSupply_Property = Base + "bloodSupply" // A medical test performed on a sample of a patient's blood. BloodTest_Class = Base + "BloodTest" // The airline-specific indicator of boarding order / preference. BoardingGroup_Property = Base + "boardingGroup" // A type of boarding policy used by an airline. BoardingPolicyType_Class = Base + "BoardingPolicyType" // The type of boarding policy used by the airline (e.g. zone-based or group-based). BoardingPolicy_Property = Base + "boardingPolicy" // A reservation for boat travel. Note: This type is for information about actual reservations, e.g. in confirmation // emails or HTML pages with individual confirmations of reservations. For offers of tickets, use [[Offer]]. BoatReservation_Class = Base + "BoatReservation" // A terminal for boats, ships, and other water vessels. BoatTerminal_Class = Base + "BoatTerminal" // A trip on a commercial ferry line. BoatTrip_Class = Base + "BoatTrip" // Location in the body of the anatomical structure. BodyLocation_Property = Base + "bodyLocation" // Arm length (measured between arms/shoulder line intersection and the prominent wrist bone). Used, for example, to // fit shirts. BodyMeasurementArm_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementArm" // Maximum girth of bust. Used, for example, to fit women's suits. BodyMeasurementBust_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementBust" // Maximum girth of chest. Used, for example, to fit men's suits. BodyMeasurementChest_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementChest" // Foot length (measured between end of the most prominent toe and the most prominent part of the heel). Used, for // example, to measure socks. BodyMeasurementFoot_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementFoot" // Maximum hand girth (measured over the knuckles of the open right hand excluding thumb, fingers together). Used, for // example, to fit gloves. BodyMeasurementHand_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementHand" // Maximum girth of head above the ears. Used, for example, to fit hats. BodyMeasurementHead_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementHead" // Body height (measured between crown of head and soles of feet). Used, for example, to fit jackets. BodyMeasurementHeight_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementHeight" // Girth of hips (measured around the buttocks). Used, for example, to fit skirts. BodyMeasurementHips_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementHips" // Inside leg (measured between crotch and soles of feet). Used, for example, to fit pants. BodyMeasurementInsideLeg_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementInsideLeg" // Girth of neck. Used, for example, to fit shirts. BodyMeasurementNeck_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementNeck" // Enumerates types (or dimensions) of a person's body measurements, for example for fitting of clothes. BodyMeasurementTypeEnumeration_Class = Base + "BodyMeasurementTypeEnumeration" // Girth of body just below the bust. Used, for example, to fit women's swimwear. BodyMeasurementUnderbust_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementUnderbust" // Girth of natural waistline (between hip bones and lower ribs). Used, for example, to fit pants. BodyMeasurementWaist_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementWaist" // Body weight. Used, for example, to measure pantyhose. BodyMeasurementWeight_BodyMeasurementTypeEnumeration = Base + "BodyMeasurementWeight" // A body of water, such as a sea, ocean, or lake. BodyOfWater_Class = Base + "BodyOfWater" // Indicates the design and body style of the vehicle (e.g. station wagon, hatchback, etc.). BodyType_Property = Base + "bodyType" // Rigid connective tissue that comprises up the skeletal structure of the human body. Bone_Class = Base + "Bone" // The edition of the book. BookEdition_Property = Base + "bookEdition" // The publication format of the book. BookFormatType_Class = Base + "BookFormatType" // The format of the book. BookFormat_Property = Base + "bookFormat" // A series of books. Included books can be indicated with the hasPart property. BookSeries_Class = Base + "BookSeries" // A bookstore. BookStore_Class = Base + "BookStore" // A book. Book_Class = Base + "Book" // 'bookingAgent' is an out-dated term indicating a 'broker' that serves as a booking agent. BookingAgent_Property = Base + "bookingAgent" // The date and time the reservation was booked. BookingTime_Property = Base + "bookingTime" // An agent bookmarks/flags/labels/tags/marks an object. BookmarkAction_Class = Base + "BookmarkAction" // Boolean: True or False. Boolean_Class = Base + "Boolean" // The act of obtaining an object under an agreement to return it at a later date. Reciprocal of // LendAction.\n\nRelated actions:\n\n* [[LendAction]]: Reciprocal of BorrowAction. BorrowAction_Class = Base + "BorrowAction" // A sub property of participant. The person that borrows the object being lent. Borrower_Property = Base + "borrower" // A bowling alley. BowlingAlley_Class = Base + "BowlingAlley" // A box is the area enclosed by the rectangle formed by two points. The first point is the lower corner, the second // point is the upper corner. A box is expressed as two points separated by a space character. Box_Property = Base + "box" // Any anatomical structure which pertains to the soft nervous tissue functioning as the coordinating center of // sensation and intellectual and nervous activity. BrainStructure_Class = Base + "BrainStructure" // A short textual code (also called "store code") that uniquely identifies a place of business. The code is typically // assigned by the parentOrganization and used in structured URLs.\n\nFor example, in the URL // http://www.starbucks.co.uk/store-locator/etc/detail/3047 the code "3047" is a branchCode for a particular branch. BranchCode_Property = Base + "branchCode" // The larger organization that this local business is a branch of, if any. Not to be confused with (anatomical) // [[branch]]. BranchOf_Property = Base + "branchOf" // The branches that delineate from the nerve bundle. Not to be confused with [[branchOf]]. Branch_Property = Base + "branch" // A brand is a name used by an organization or business person for labeling a product, product group, or similar. Brand_Class = Base + "Brand" // The brand(s) associated with a product or service, or the brand(s) maintained by an organization or business // person. Brand_Property = Base + "brand" // A BreadcrumbList is an ItemList consisting of a chain of linked Web pages, typically described using at least their // URL and their name, and typically ending with the current page.\n\nThe [[position]] property is used to reconstruct // the order of the items in a BreadcrumbList. The convention is that a breadcrumb list has an [[itemListOrder]] of // [[ItemListOrderAscending]] (lower values listed first), and that the first items in this list correspond to the // "top" or beginning of the breadcrumb trail, e.g. with a site or section homepage. The specific values of 'position' // are not assigned meaning for a BreadcrumbList, but they should be integers, e.g. beginning with '1' for the first // item in the list. BreadcrumbList_Class = Base + "BreadcrumbList" // A set of links that can help a user understand and navigate a website hierarchy. Breadcrumb_Property = Base + "breadcrumb" // Any precaution, guidance, contraindication, etc. related to this drug's use by breastfeeding mothers. BreastfeedingWarning_Property = Base + "breastfeedingWarning" // Brewery. Brewery_Class = Base + "Brewery" // A bridge. Bridge_Class = Base + "Bridge" // The media network(s) whose content is broadcast on this station. BroadcastAffiliateOf_Property = Base + "broadcastAffiliateOf" // The unique address by which the BroadcastService can be identified in a provider lineup. In US, this is typically a // number. BroadcastChannelId_Property = Base + "broadcastChannelId" // A unique instance of a BroadcastService on a CableOrSatelliteService lineup. BroadcastChannel_Class = Base + "BroadcastChannel" // The name displayed in the channel guide. For many US affiliates, it is the network name. BroadcastDisplayName_Property = Base + "broadcastDisplayName" // An over the air or online broadcast event. BroadcastEvent_Class = Base + "BroadcastEvent" // The frequency in MHz and the modulation used for a particular BroadcastService. BroadcastFrequencySpecification_Class = Base + "BroadcastFrequencySpecification" // The frequency in MHz for a particular broadcast. BroadcastFrequencyValue_Property = Base + "broadcastFrequencyValue" // The frequency used for over-the-air broadcasts. Numeric values or simple ranges, e.g. 87-99. In addition a shortcut // idiom is supported for frequencies of AM and FM radio channels, e.g. "87 FM". BroadcastFrequency_Property = Base + "broadcastFrequency" // The event being broadcast such as a sporting event or awards ceremony. BroadcastOfEvent_Property = Base + "broadcastOfEvent" // BroadcastRelease. BroadcastRelease_MusicAlbumReleaseType = Base + "BroadcastRelease" // The type of service required to have access to the channel (e.g. Standard or Premium). BroadcastServiceTier_Property = Base + "broadcastServiceTier" // A delivery service through which content is provided via broadcast over the air or online. BroadcastService_Class = Base + "BroadcastService" // The modulation (e.g. FM, AM, etc) used by a particular broadcast service. BroadcastSignalModulation_Property = Base + "broadcastSignalModulation" // The subchannel used for the broadcast. BroadcastSubChannel_Property = Base + "broadcastSubChannel" // The timezone in [ISO 8601 format](http://en.wikipedia.org/wiki/ISO_8601) for which the service bases its // broadcasts. BroadcastTimezone_Property = Base + "broadcastTimezone" // The organization owning or operating the broadcast service. Broadcaster_Property = Base + "broadcaster" // An entity that arranges for an exchange between a buyer and a seller. In most cases a broker never acquires or // releases ownership of a product or service involved in an exchange. If it is not clear whether an entity is a // broker, seller, or buyer, the latter two terms are preferred. Broker_Property = Base + "broker" // An account that allows an investor to deposit funds and place investment orders with a licensed broker or brokerage // firm. BrokerageAccount_Class = Base + "BrokerageAccount" // Specifies browser requirements in human-readable text. For example, 'requires HTML5 support'. BrowserRequirements_Property = Base + "browserRequirements" // A Buddhist temple. BuddhistTemple_Class = Base + "BuddhistTemple" // The name of the bus (e.g. Bolt Express). BusName_Property = Base + "busName" // The unique identifier for the bus. BusNumber_Property = Base + "busNumber" // A bus (also omnibus or autobus) is a road vehicle designed to carry passengers. Coaches are luxury buses, usually // in service for long distance travel. BusOrCoach_Class = Base + "BusOrCoach" // A reservation for bus travel. \n\nNote: This type is for information about actual reservations, e.g. in // confirmation emails or HTML pages with individual confirmations of reservations. For offers of tickets, use // [[Offer]]. BusReservation_Class = Base + "BusReservation" // A bus station. BusStation_Class = Base + "BusStation" // A bus stop. BusStop_Class = Base + "BusStop" // A trip on a commercial bus line. BusTrip_Class = Base + "BusTrip" // A set of characteristics belonging to businesses, e.g. who compose an item's target audience. BusinessAudience_Class = Base + "BusinessAudience" // Days of the week when the merchant typically operates, indicated via opening hours markup. BusinessDays_Property = Base + "businessDays" // A business entity type is a conceptual entity representing the legal form, the size, the main line of business, the // position in the value chain, or any combination thereof, of an organization or business person.\n\nCommonly used // values:\n\n* http://purl.org/goodrelations/v1#Business\n* http://purl.org/goodrelations/v1#Enduser\n* // http://purl.org/goodrelations/v1#PublicInstitution\n* http://purl.org/goodrelations/v1#Reseller BusinessEntityType_Class = Base + "BusinessEntityType" // Event type: Business event. BusinessEvent_Class = Base + "BusinessEvent" // The business function specifies the type of activity or access (i.e., the bundle of rights) offered by the // organization or business person through the offer. Typical are sell, rental or lease, maintenance or repair, // manufacture / produce, recycle / dispose, engineering / construction, or installation. Proprietary specifications // of access rights are also instances of this class.\n\nCommonly used values:\n\n* // http://purl.org/goodrelations/v1#ConstructionInstallation\n* http://purl.org/goodrelations/v1#Dispose\n* // http://purl.org/goodrelations/v1#LeaseOut\n* http://purl.org/goodrelations/v1#Maintain\n* // http://purl.org/goodrelations/v1#ProvideService\n* http://purl.org/goodrelations/v1#Repair\n* // http://purl.org/goodrelations/v1#Sell\n* http://purl.org/goodrelations/v1#Buy BusinessFunction_Class = Base + "BusinessFunction" // The business function (e.g. sell, lease, repair, dispose) of the offer or component of a bundle // (TypeAndQuantityNode). The default is http://purl.org/goodrelations/v1#Sell. BusinessFunction_Property = Base + "businessFunction" // BusinessSupport: this is a benefit for supporting businesses. BusinessSupport_GovernmentBenefitsType = Base + "BusinessSupport" // The act of giving money to a seller in exchange for goods or services rendered. An agent buys an object, product, // or service from a seller for a price. Reciprocal of SellAction. BuyAction_Class = Base + "BuyAction" // A sub property of participant. The participant/person/organization that bought the object. Buyer_Property = Base + "buyer" // The artist that performed this album or recording. ByArtist_Property = Base + "byArtist" // Payment in advance by bank transfer, equivalent to // <code>http://purl.org/goodrelations/v1#ByBankTransferInAdvance</code>. ByBankTransferInAdvance_PaymentMethodType = Base + "ByBankTransferInAdvance" // Defines the day(s) of the week on which a recurring [[Event]] takes place. May be specified using either // [[DayOfWeek]], or alternatively [[Text]] conforming to iCal's syntax for byDay recurrence rules. ByDay_Property = Base + "byDay" // Payment by invoice, typically after the goods were delivered, equivalent to // <code>http://purl.org/goodrelations/v1#ByInvoice</code>. ByInvoice_PaymentMethodType = Base + "ByInvoice" // Defines the day(s) of the month on which a recurring [[Event]] takes place. Specified as an [[Integer]] between // 1-31. ByMonthDay_Property = Base + "byMonthDay" // Defines the week(s) of the month on which a recurring Event takes place. Specified as an Integer between 1-5. For // clarity, byMonthWeek is best used in conjunction with byDay to indicate concepts like the first and third Mondays // of a month. ByMonthWeek_Property = Base + "byMonthWeek" // Defines the month(s) of the year on which a recurring [[Event]] takes place. Specified as an [[Integer]] between // 1-12. January is 1. ByMonth_Property = Base + "byMonth" // A CDCPMDRecord is a data structure representing a record in a CDC tabular data format used for hospital data // reporting. See [documentation](/docs/cdc-covid.html) for details, and the linked CDC materials for authoritative // definitions used as the source here. CDCPMDRecord_Class = Base + "CDCPMDRecord" // CDFormat. CDFormat_MusicReleaseFormatType = Base + "CDFormat" // Cash on Delivery (COD) payment, equivalent to <code>http://purl.org/goodrelations/v1#COD</code>. COD_PaymentMethodType = Base + "COD" // X-ray computed tomography imaging. CT_MedicalImagingTechnique = Base + "CT" // A service which provides access to media programming like TV or radio. Access may be via cable or satellite. CableOrSatelliteService_Class = Base + "CableOrSatelliteService" // A cafe or coffee shop. CafeOrCoffeeShop_Class = Base + "CafeOrCoffeeShop" // A [callsign](https://en.wikipedia.org/wiki/Call_sign), as used in broadcasting and radio communications to identify // people, radio and TV stations, or vehicles. CallSign_Property = Base + "callSign" // The number of calories. Calories_Property = Base + "calories" // A camping site, campsite, or [[Campground]] is a place used for overnight stay in the outdoors, typically // containing individual [[CampingPitch]] locations. \n\n In British English a campsite is an area, usually divided // into a number of pitches, where people can camp overnight using tents or camper vans or caravans; this British // English use of the word is synonymous with the American English expression campground. In American English the term // campsite generally means an area where an individual, family, group, or military unit can pitch a tent or park a // camper; a campground may contain many campsites (source: Wikipedia, see // [https://en.wikipedia.org/wiki/Campsite](https://en.wikipedia.org/wiki/Campsite)).\n\n See also the dedicated // [document on the use of schema.org for marking up hotels and other forms of accommodations](/docs/hotels.html). Campground_Class = Base + "Campground" // A [[CampingPitch]] is an individual place for overnight stay in the outdoors, typically being part of a larger // camping site, or [[Campground]].\n\n In British English a campsite, or campground, is an area, usually divided into // a number of pitches, where people can camp overnight using tents or camper vans or caravans; this British English // use of the word is synonymous with the American English expression campground. In American English the term // campsite generally means an area where an individual, family, group, or military unit can pitch a tent or park a // camper; a campground may contain many campsites. (Source: Wikipedia, see // [https://en.wikipedia.org/wiki/Campsite](https://en.wikipedia.org/wiki/Campsite).)\n\n See also the dedicated // [document on the use of schema.org for marking up hotels and other forms of accommodations](/docs/hotels.html). CampingPitch_Class = Base + "CampingPitch" // A canal, like the Panama Canal. Canal_Class = Base + "Canal" // The act of asserting that a future event/action is no longer going to happen.\n\nRelated actions:\n\n* // [[ConfirmAction]]: The antonym of CancelAction. CancelAction_Class = Base + "CancelAction" // A sub property of object. The candidate subject of this action. Candidate_Property = Base + "candidate" // The caption for this object. For downloadable machine formats (closed caption, subtitles etc.) use MediaObject and // indicate the [[encodingFormat]]. Caption_Property = Base + "caption" // A value indicating a special usage of a car, e.g. commercial rental, driving school, or as a taxi. CarUsageType_Class = Base + "CarUsageType" // A car is a wheeled, self-powered motor vehicle used for transportation. Car_Class = Base + "Car" // The number of grams of carbohydrates. CarbohydrateContent_Property = Base + "carbohydrateContent" // Cardiovascular system assessment with clinical examination. CardiovascularExam_PhysicalExam = Base + "CardiovascularExam" // A specific branch of medical science that pertains to diagnosis and treatment of disorders of heart and // vasculature. Cardiovascular_MedicalSpecialty = Base + "Cardiovascular" // The available volume for cargo or luggage. For automobiles, this is usually the trunk volume.\n\nTypical unit // code(s): LTR for liters, FTQ for cubic foot/feet\n\nNote: You can use [[minValue]] and [[maxValue]] to indicate // ranges. CargoVolume_Property = Base + "cargoVolume" // Specifies specific carrier(s) requirements for the application (e.g. an application may only work on a specific // carrier network). CarrierRequirements_Property = Base + "carrierRequirements" // 'carrier' is an out-dated term indicating the 'provider' for parcel delivery and flights. Carrier_Property = Base + "carrier" // A case series (also known as a clinical series) is a medical research study that tracks patients with a known // exposure given similar treatment or examines their medical records for exposure and outcome. A case series can be // retrospective or prospective and usually involves a smaller number of patients than the more powerful case-control // studies or randomized controlled trials. Case series may be consecutive or non-consecutive, depending on whether // all cases presenting to the reporting authors over a period of time were included, or only a selection. CaseSeries_MedicalObservationalStudyDesign = Base + "CaseSeries" // A cardholder benefit that pays the cardholder a small percentage of their net expenditures. CashBack_Property = Base + "cashBack" // Payment using cash, on premises, equivalent to <code>http://purl.org/goodrelations/v1#Cash</code>. Cash_PaymentMethodType = Base + "Cash" // A casino. Casino_Class = Base + "Casino" // CassetteFormat. CassetteFormat_MusicReleaseFormatType = Base + "CassetteFormat" // The catalog number for the release. CatalogNumber_Property = Base + "catalogNumber" // A data catalog which contains this dataset. Catalog_Property = Base + "catalog" // A set of Category Code values. CategoryCodeSet_Class = Base + "CategoryCodeSet" // A Category Code. CategoryCode_Class = Base + "CategoryCode" // A category for the item. Greater signs or slashes can be used to informally indicate a category hierarchy. Category_Property = Base + "category" // A Catholic church. CatholicChurch_Class = Base + "CatholicChurch" // The condition, complication, symptom, sign, etc. caused. CauseOf_Property = Base + "causeOf" // Information about the causes and main actions that gave rise to the topic. CausesHealthAspect_HealthAspectEnumeration = Base + "CausesHealthAspect" // A sub property of recipient. The recipient copied on a message. CcRecipient_Property = Base + "ccRecipient" // A graveyard. Cemetery_Class = Base + "Cemetery" // Specifies that a certification is active. CertificationActive_CertificationStatusEnumeration = Base + "CertificationActive" // Identifier of a certification instance (as registered with an independent certification body). Typically this // identifier can be used to consult and verify the certification instance. See also // [gs1:certificationIdentification](https://www.gs1.org/voc/certificationIdentification). CertificationIdentification_Property = Base + "certificationIdentification" // Specifies that a certification is inactive (no longer in effect). CertificationInactive_CertificationStatusEnumeration = Base + "CertificationInactive" // Rating of a certification instance (as defined by an independent certification body). Typically this rating can be // used to rate the level to which the requirements of the certification instance are fulfilled. See also // [gs1:certificationValue](https://www.gs1.org/voc/certificationValue). CertificationRating_Property = Base + "certificationRating" // Enumerates the different statuses of a Certification (Active and Inactive). CertificationStatusEnumeration_Class = Base + "CertificationStatusEnumeration" // Indicates the current status of a certification: active or inactive. See also // [gs1:certificationStatus](https://www.gs1.org/voc/certificationStatus). CertificationStatus_Property = Base + "certificationStatus" // A Certification is an official and authoritative statement about a subject, for example a product, service, person, // or organization. A certification is typically issued by an indendent certification body, for example a professional // organization or government. It formally attests certain characteristics about the subject, for example // Organizations can be ISO certified, Food products can be certified Organic or Vegan, a Person can be a certified // professional, a Place can be certified for food processing. There are certifications for many domains: regulatory, // organizational, recycling, food, efficiency, educational, ecological, etc. A certification is a form of credential, // as are accreditations and licenses. Mapped from the // [gs1:CertificationDetails](https://www.gs1.org/voc/CertificationDetails) class in the GS1 Web Vocabulary. Certification_Class = Base + "Certification" // One of the sections into which a book is divided. A chapter usually has a section number or a name. Chapter_Class = Base + "Chapter" // A piece of data that represents a particular aspect of a fictional character (skill, power, character points, // advantage, disadvantage). CharacterAttribute_Property = Base + "characterAttribute" // The name of a character played in some acting or performing role, i.e. in a PerformanceRole. CharacterName_Property = Base + "characterName" // Fictional person connected with a creative work. Character_Property = Base + "character" // CharitableIncorporatedOrganization: Non-profit type referring to a Charitable Incorporated Organization (UK). CharitableIncorporatedOrganization_UKNonprofitType = Base + "CharitableIncorporatedOrganization" // Cheat codes to the game. CheatCode_Property = Base + "cheatCode" // An agent inspects, determines, investigates, inquires, or examines an object's accuracy, quality, condition, or // state. CheckAction_Class = Base + "CheckAction" // The act of an agent communicating (service provider, social media, etc) their arrival by registering/confirming for // a previously reserved service (e.g. flight check-in) or at a place (e.g. hotel), possibly resulting in a result // (boarding pass, etc).\n\nRelated actions:\n\n* [[CheckOutAction]]: The antonym of CheckInAction.\n* // [[ArriveAction]]: Unlike ArriveAction, CheckInAction implies that the agent is informing/confirming the start of a // previously reserved service.\n* [[ConfirmAction]]: Unlike ConfirmAction, CheckInAction implies that the agent is // informing/confirming the *start* of a previously reserved service rather than its validity/existence. CheckInAction_Class = Base + "CheckInAction" // Payment in advance by sending a check, equivalent to <code>http://purl.org/goodrelations/v1#CheckInAdvance</code>. CheckInAdvance_PaymentMethodType = Base + "CheckInAdvance" // The act of an agent communicating (service provider, social media, etc) their departure of a previously reserved // service (e.g. flight check-in) or place (e.g. hotel).\n\nRelated actions:\n\n* [[CheckInAction]]: The antonym of // CheckOutAction.\n* [[DepartAction]]: Unlike DepartAction, CheckOutAction implies that the agent is // informing/confirming the end of a previously reserved service.\n* [[CancelAction]]: Unlike CancelAction, // CheckOutAction implies that the agent is informing/confirming the end of a previously reserved service. CheckOutAction_Class = Base + "CheckOutAction" // The earliest someone may check into a lodging establishment. CheckinTime_Property = Base + "checkinTime" // A URL template (RFC 6570) for a checkout page for an offer. This approach allows merchants to specify a URL for // online checkout of the offered product, by interpolating parameters such as the logged in user ID, product ID, // quantity, discount code etc. Parameter naming and standardization are not specified here. CheckoutPageURLTemplate_Property = Base + "checkoutPageURLTemplate" // Web page type: Checkout page. CheckoutPage_Class = Base + "CheckoutPage" // The latest someone may check out of a lodging establishment. CheckoutTime_Property = Base + "checkoutTime" // The chemical composition describes the identity and relative ratio of the chemical elements that make up the // substance. ChemicalComposition_Property = Base + "chemicalComposition" // A role played by the BioChemEntity within a chemical context. ChemicalRole_Property = Base + "chemicalRole" // A chemical substance is 'a portion of matter of constant composition, composed of molecular entities of the same // type or of different types' (source: [ChEBI:59999](https://www.ebi.ac.uk/chebi/searchId.do?chebiId=59999)). ChemicalSubstance_Class = Base + "ChemicalSubstance" // A Childcare center. ChildCare_Class = Base + "ChildCare" // Maximal age of the child. ChildMaxAge_Property = Base + "childMaxAge" // Minimal age of the child. ChildMinAge_Property = Base + "childMinAge" // Closest child taxa of the taxon in question. ChildTaxon_Property = Base + "childTaxon" // A child of the person. Children_Property = Base + "children" // Event type: Children's event. ChildrensEvent_Class = Base + "ChildrensEvent" // A system of medicine focused on the relationship between the body's structure, mainly the spine, and its // functioning. Chiropractic_MedicineSystem = Base + "Chiropractic" // The number of milligrams of cholesterol. CholesterolContent_Property = Base + "cholesterolContent" // The act of expressing a preference from a set of options or a large or unbounded set of choices/options. ChooseAction_Class = Base + "ChooseAction" // A church. Church_Class = Base + "Church" // A circle is the circular region of a specified radius centered at a specified latitude and longitude. A circle is // expressed as a pair followed by a radius in meters. Circle_Property = Base + "circle" // A citation or reference to another creative work, such as another publication, web page, scholarly article, etc. Citation_Property = Base + "citation" // A city hall. CityHall_Class = Base + "CityHall" // A city or town. City_Class = Base + "City" // A public structure, such as a town hall or concert hall. CivicStructure_Class = Base + "CivicStructure" // For a [[Claim]] interpreted from [[MediaObject]] content, the [[interpretedAsClaim]] property can be used to // indicate a claim contained, implied or refined from the content of a [[MediaObject]]. ClaimInterpreter_Property = Base + "claimInterpreter" // A fact-checking review of claims made (or reported) in some creative work (referenced via itemReviewed). ClaimReview_Class = Base + "ClaimReview" // A short summary of the specific claims reviewed in a ClaimReview. ClaimReviewed_Property = Base + "claimReviewed" // A [[Claim]] in Schema.org represents a specific, factually-oriented claim that could be the [[itemReviewed]] in a // [[ClaimReview]]. The content of a claim can be summarized with the [[text]] property. Variations on well known // claims can have their common identity indicated via [[sameAs]] links, and summarized with a [[name]]. Ideally, a // [[Claim]] description includes enough contextual information to minimize the risk of ambiguity or inclarity. In // practice, many claims are better understood in the context in which they appear or the interpretations provided by // claim reviews. Beyond [[ClaimReview]], the Claim type can be associated with related creative works - for example a // [[ScholarlyArticle]] or [[Question]] might be [[about]] some [[Claim]]. At this time, Schema.org does not define // any types of relationship between claims. This is a natural area for future exploration. Claim_Class = Base + "Claim" // A class, also often called a 'Type'; equivalent to rdfs:Class. Class_Class = Base + "Class" // Represents the cleaning fee part of the total price for an offered product, for example a vacation rental. CleaningFee_PriceComponentTypeEnumeration = Base + "CleaningFee" // Description of the absorption and elimination of drugs, including their concentration (pharmacokinetics, pK) and // biological effects (pharmacodynamics, pD). ClincalPharmacology_Property = Base + "clincalPharmacology" // Description of the absorption and elimination of drugs, including their concentration (pharmacokinetics, pK) and // biological effects (pharmacodynamics, pD). ClinicalPharmacology_Property = Base + "clinicalPharmacology" // Medical clinicians, including practicing physicians and other medical professionals involved in clinical practice. Clinician_MedicalAudienceType = Base + "Clinician" // Position of the clip within an ordered group of clips. ClipNumber_Property = Base + "clipNumber" // A short TV or radio program or a segment/part of a program. Clip_Class = Base + "Clip" // The closing hour of the place or service on the given day(s) of the week. Closes_Property = Base + "closes" // A clothing store. ClothingStore_Class = Base + "ClothingStore" // Play mode: CoOp. Co-operative games, where you play on the same team with friends. CoOp_GamePlayMode = Base + "CoOp" // A person that acts in a coaching role for a sports team. Coach_Property = Base + "coach" // Link to the repository where the un-compiled, human readable code and related code is located (SVN, GitHub, // CodePlex). CodeRepository_Property = Base + "codeRepository" // What type of code sample: full (compile ready) solution, code snippet, inline code, scripts, template. CodeSampleType_Property = Base + "codeSampleType" // A short textual code that uniquely identifies the value. CodeValue_Property = Base + "codeValue" // Computer programming source code. Example: Full (compile ready) solutions, code snippet samples, scripts, // templates. Code_Class = Base + "Code" // A medical code for the entity, taken from a controlled vocabulary or ontology such as ICD-9, DiseasesDB, MeSH, // SNOMED-CT, RxNorm, etc. Code_Property = Base + "code" // The coding system, e.g. 'ICD-10'. CodingSystem_Property = Base + "codingSystem" // Also known as a panel study. A cohort study is a form of longitudinal study used in medicine and social science. It // is one type of study design and should be compared with a cross-sectional study. A cohort is a group of people who // share a common characteristic or experience within a defined period (e.g., are born, leave school, lose their job, // are exposed to a drug or a vaccine, etc.). The comparison group may be the general population from which the cohort // is drawn, or it may be another cohort of persons thought to have had little or no exposure to the substance under // investigation, but otherwise similar. Alternatively, subgroups within the cohort may be compared with each other. CohortStudy_MedicalObservationalStudyDesign = Base + "CohortStudy" // A colleague of the person. Colleague_Property = Base + "colleague" // A colleague of the person. Colleagues_Property = Base + "colleagues" // Web page type: Collection page. CollectionPage_Class = Base + "CollectionPage" // The number of items in the [[Collection]]. CollectionSize_Property = Base + "collectionSize" // A collection of items, e.g. creative works or products. Collection_Class = Base + "Collection" // A sub property of object. The collection target of the action. Collection_Property = Base + "collection" // A college, university, or other third-level educational institution. CollegeOrUniversity_Class = Base + "CollegeOrUniversity" // A color swatch image, visualizing the color of a [[Product]]. Should match the textual description specified in the // [[color]] property. This can be a URL or a fully described ImageObject. ColorSwatch_Property = Base + "colorSwatch" // The color of the product. Color_Property = Base + "color" // The individual who adds color to inked drawings. Colorist_Property = Base + "colorist" // A comedy club. ComedyClub_Class = Base + "ComedyClub" // Event type: Comedy event. ComedyEvent_Class = Base + "ComedyEvent" // The artwork on the cover of a comic. ComicCoverArt_Class = Base + "ComicCoverArt" // Individual comic issues are serially published as part of a larger series. For the sake of consistency, even // one-shot issues belong to a series comprised of a single issue. All comic issues can be uniquely identified by: the // combination of the name and volume number of the series to which the issue belongs; the issue number; and the // variant description of the issue (if any). ComicIssue_Class = Base + "ComicIssue" // A sequential publication of comic stories under a unifying title, for example "The Amazing Spider-Man" or "Groo the // Wanderer". ComicSeries_Class = Base + "ComicSeries" // The term "story" is any indivisible, re-printable unit of a comic, including the interior stories, covers, and // backmatter. Most comics have at least two stories: a cover (ComicCoverArt) and an interior story. ComicStory_Class = Base + "ComicStory" // The act of generating a comment about a subject. CommentAction_Class = Base + "CommentAction" // The number of comments this CreativeWork (e.g. Article, Question or Answer) has received. This is most applicable // to works published in Web sites with commenting system; additional comments may exist elsewhere. CommentCount_Property = Base + "commentCount" // Permission to add comments to the document. CommentPermission_DigitalDocumentPermissionType = Base + "CommentPermission" // The text of the UserComment. CommentText_Property = Base + "commentText" // The time at which the UserComment was made. CommentTime_Property = Base + "commentTime" // A comment on an item - for example, a comment on a blog post. The comment's content is expressed via the [[text]] // property, and its topic via [[about]], properties shared with all CreativeWorks. Comment_Class = Base + "Comment" // Comments, typically from users. Comment_Property = Base + "comment" // The act of conveying information to another person via a communication medium (instrument) such as speech, email, // or telephone conversation. CommunicateAction_Class = Base + "CommunicateAction" // A field of public health focusing on improving health characteristics of a defined population in relation with // their geographical or environment areas. CommunityHealth_MedicalSpecialty = Base + "CommunityHealth" // The official registration number of a business including the organization that issued it such as Company House or // Chamber of Commerce. CompanyRegistration_Property = Base + "companyRegistration" // Knowledge, skill, ability or personal attribute that must be demonstrated by a person or other entity in order to // do something such as earn an Educational Occupational Credential or understand a LearningResource. CompetencyRequired_Property = Base + "competencyRequired" // A competitor in a sports event. Competitor_Property = Base + "competitor" // CompilationAlbum. CompilationAlbum_MusicAlbumProductionType = Base + "CompilationAlbum" // A [[CompleteDataFeed]] is a [[DataFeed]] whose standard representation includes content for every item currently in // the feed. This is the equivalent of Atom's element as defined in Feed Paging and Archiving [RFC // 5005](https://tools.ietf.org/html/rfc5005), for example (and as defined for Atom), when using data from a feed that // represents a collection of items that varies over time (e.g. "Top Twenty Records") there is no need to have newer // entries mixed in alongside older, obsolete entries. By marking this feed as a CompleteDataFeed, old entries can be // safely discarded when the feed is refreshed, since we can assume the feed has provided descriptions for all current // items. CompleteDataFeed_Class = Base + "CompleteDataFeed" // An action that has already taken place. CompletedActionStatus_ActionStatusType = Base + "CompletedActionStatus" // Completed. Completed_MedicalStudyStatus = Base + "Completed" // The person or organization who wrote a composition, or who is the composer of a work performed at some event. Composer_Property = Base + "composer" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/compositeCapture">composite capture</a>' // using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. CompositeCaptureDigitalSource_IPTCDigitalSourceEnumeration = Base + "CompositeCaptureDigitalSource" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/algorithmicMedia">algorithmic media</a>' // using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. CompositeDigitalSource_IPTCDigitalSourceEnumeration = Base + "CompositeDigitalSource" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/compositeSynthetic">composite // synthetic</a>' using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> // vocabulary. CompositeSyntheticDigitalSource_IPTCDigitalSourceEnumeration = Base + "CompositeSyntheticDigitalSource" // Content coded as '<a // href="https://cv.iptc.org/newscodes/digitalsourcetype/compositeWithTrainedAlgorithmicMedia">composite with trained // algorithmic media</a>' using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source // type</a> vocabulary. CompositeWithTrainedAlgorithmicMediaDigitalSource_IPTCDigitalSourceEnumeration = Base + "CompositeWithTrainedAlgorithmicMediaDigitalSource" // A compound price specification is one that bundles multiple prices that all apply in combination for different // dimensions of consumption. Use the name property of the attached unit price specification for indicating the // dimension of a price component (e.g. "electricity" or "final cleaning"). CompoundPriceSpecification_Class = Base + "CompoundPriceSpecification" // Specifying something physically contained by something else. Typically used here for the underlying anatomical // structures, such as organs, that comprise the anatomical system. ComprisedOf_Property = Base + "comprisedOf" // This type covers computer programming languages such as Scheme and Lisp, as well as other language-like computer // representations. Natural languages are best represented with the [[Language]] type. ComputerLanguage_Class = Base + "ComputerLanguage" // A computer store. ComputerStore_Class = Base + "ComputerStore" // Conditions that affect the availability of, or method(s) of access to, an item. Typically used for real world items // such as an [[ArchiveComponent]] held by an [[ArchiveOrganization]]. This property is not suitable for use as a // general Web access control mechanism. It is expressed only in natural language.\n\nFor example "Available by // appointment from the Reading Room" or "Accessible only from logged-in accounts ". ConditionsOfAccess_Property = Base + "conditionsOfAccess" // The act of notifying someone that a future event/action is going to happen as expected.\n\nRelated actions:\n\n* // [[CancelAction]]: The antonym of ConfirmAction. ConfirmAction_Class = Base + "ConfirmAction" // A number that confirms the given order or payment has been received. ConfirmationNumber_Property = Base + "confirmationNumber" // Other anatomical structures to which this structure is connected. ConnectedTo_Property = Base + "connectedTo" // A Consortium is a membership [[Organization]] whose members are typically Organizations. Consortium_Class = Base + "Consortium" // The ConstraintNode type is provided to support usecases in which a node in a structured data graph is described // with properties which appear to describe a single entity, but are being used in a situation where they serve a more // abstract purpose. A [[ConstraintNode]] can be described using [[constraintProperty]] and [[numConstraints]]. These // constraint properties can serve a variety of purposes, and their values may sometimes be understood to indicate // sets of possible values rather than single, exact and specific values. ConstraintNode_Class = Base + "ConstraintNode" // Indicates a property used as a constraint. For example, in the definition of a [[StatisticalVariable]]. The value // is a property, either from within Schema.org or from other compatible (e.g. RDF) systems such as DataCommons.org or // Wikidata.org. ConstraintProperty_Property = Base + "constraintProperty" // The act of ingesting information/resources/food. ConsumeAction_Class = Base + "ConsumeAction" // An option available on this contact point (e.g. a toll-free number or support for hearing-impaired callers). ContactOption_Property = Base + "contactOption" // Web page type: Contact page. ContactPage_Class = Base + "ContactPage" // Enumerated options related to a ContactPoint. ContactPointOption_Class = Base + "ContactPointOption" // A contact point—for example, a Customer Complaints department. ContactPoint_Class = Base + "ContactPoint" // A contact point for a person or organization. ContactPoint_Property = Base + "contactPoint" // A contact point for a person or organization. ContactPoints_Property = Base + "contactPoints" // A person or organization can have different contact points, for different purposes. For example, a sales contact // point, a PR contact point and so on. This property is used to specify the kind of contact point. ContactType_Property = Base + "contactType" // A secure method for consumers to purchase products or services via debit, credit or smartcards by using RFID or NFC // technology. ContactlessPayment_Property = Base + "contactlessPayment" // Content about contagion mechanisms and contagiousness information over the topic. ContagiousnessHealthAspect_HealthAspectEnumeration = Base + "ContagiousnessHealthAspect" // The basic containment relation between a place and one that contains it. ContainedInPlace_Property = Base + "containedInPlace" // The basic containment relation between a place and one that contains it. ContainedIn_Property = Base + "containedIn" // The basic containment relation between a place and another that it contains. ContainsPlace_Property = Base + "containsPlace" // A season that is part of the media series. ContainsSeason_Property = Base + "containsSeason" // The location depicted or described in the content. For example, the location in a photograph or painting. ContentLocation_Property = Base + "contentLocation" // Official rating of a piece of content—for example, 'MPAA PG-13'. ContentRating_Property = Base + "contentRating" // The specific time described by a creative work, for works (e.g. articles, video objects etc.) that emphasise a // particular moment within an Event. ContentReferenceTime_Property = Base + "contentReferenceTime" // File size in (mega/kilo)bytes. ContentSize_Property = Base + "contentSize" // The supported content type(s) for an EntryPoint response. ContentType_Property = Base + "contentType" // Actual bytes of the media object, for example the image file or video file. ContentUrl_Property = Base + "contentUrl" // One of the continents (for example, Europe or Africa). Continent_Class = Base + "Continent" // A contraindication for this therapy. Contraindication_Property = Base + "contraindication" // A secondary contributor to the CreativeWork or Event. Contributor_Property = Base + "contributor" // An agent controls a device or application. ControlAction_Class = Base + "ControlAction" // A convenience store. ConvenienceStore_Class = Base + "ConvenienceStore" // One or more messages between organizations or people on a particular topic. Individual messages can be linked to // the conversation with isPartOf or hasPart properties. Conversation_Class = Base + "Conversation" // The act of producing/preparing food. CookAction_Class = Base + "CookAction" // The time it takes to actually cook the dish, in [ISO 8601 duration format](http://en.wikipedia.org/wiki/ISO_8601). CookTime_Property = Base + "cookTime" // The method of cooking, such as Frying, Steaming, ... CookingMethod_Property = Base + "cookingMethod" // An organization that is a joint project of multiple organizations or persons. Cooperative_Class = Base + "Cooperative" // The party holding the legal copyright to the CreativeWork. CopyrightHolder_Property = Base + "copyrightHolder" // Text of a notice appropriate for describing the copyright aspects of this Creative Work, ideally indicating the // owner of the copyright for the Work. CopyrightNotice_Property = Base + "copyrightNotice" // The year during which the claimed copyright for the CreativeWork was first asserted. CopyrightYear_Property = Base + "copyrightYear" // Organization: A business corporation. Corporation_Class = Base + "Corporation" // A [[comment]] that corrects [[CreativeWork]]. CorrectionComment_Class = Base + "CorrectionComment" // Indicates a correction to a [[CreativeWork]], either via a [[CorrectionComment]], textually or in another document. Correction_Property = Base + "correction" // For an [[Organization]] (e.g. [[NewsMediaOrganization]]), a statement describing (in news media, the newsroom’s) // disclosure and correction policy for errors. CorrectionsPolicy_Property = Base + "correctionsPolicy" // The category of cost, such as wholesale, retail, reimbursement cap, etc. CostCategory_Property = Base + "costCategory" // The currency (in 3-letter) of the drug cost. See: http://en.wikipedia.org/wiki/ISO_4217. CostCurrency_Property = Base + "costCurrency" // Additional details to capture the origin of the cost data. For example, 'Medicare Part B'. CostOrigin_Property = Base + "costOrigin" // The cost per unit of the drug. CostPerUnit_Property = Base + "costPerUnit" // Countries for which the application is not supported. You can also provide the two-letter ISO 3166-1 alpha-2 // country code. CountriesNotSupported_Property = Base + "countriesNotSupported" // Countries for which the application is supported. You can also provide the two-letter ISO 3166-1 alpha-2 country // code. CountriesSupported_Property = Base + "countriesSupported" // The place where the product was assembled. CountryOfAssembly_Property = Base + "countryOfAssembly" // The place where the item (typically [[Product]]) was last processed and tested before importation. CountryOfLastProcessing_Property = Base + "countryOfLastProcessing" // The country of origin of something, including products as well as creative works such as movie and TV content. In // the case of TV and movie, this would be the country of the principle offices of the production company or // individual responsible for the movie. For other kinds of [[CreativeWork]] it is difficult to provide fully general // guidance, and properties such as [[contentLocation]] and [[locationCreated]] may be more applicable. In the case of // products, the country of origin of the product. The exact interpretation of this may vary by context and product // type, and cannot be fully enumerated here. CountryOfOrigin_Property = Base + "countryOfOrigin" // A country. Country_Class = Base + "Country" // The identifier for the [[Course]] used by the course [[provider]] (e.g. CS101 or 6.001). CourseCode_Property = Base + "courseCode" // An instance of a [[Course]] which is distinct from other instances because it is offered at a different time or // location or through different media or modes of study or to a specific section of students. CourseInstance_Class = Base + "CourseInstance" // The medium or means of delivery of the course instance or the mode of study, either as a text label (e.g. "online", // "onsite" or "blended"; "synchronous" or "asynchronous"; "full-time" or "part-time") or as a URL reference to a term // from a controlled vocabulary (e.g. https://ceds.ed.gov/element/001311#Asynchronous). CourseMode_Property = Base + "courseMode" // Requirements for taking the Course. May be completion of another [[Course]] or a textual description like // "permission of instructor". Requirements may be a pre-requisite competency, referenced using [[AlignmentObject]]. CoursePrerequisites_Property = Base + "coursePrerequisites" // Represents the length and pace of a course, expressed as a [[Schedule]]. CourseSchedule_Property = Base + "courseSchedule" // The amount of work expected of students taking the course, often provided as a figure per week or per month, and // may be broken down by type. For example, "2 hours of lectures, 1 hour of lab work and 3 hours of independent study // per week". CourseWorkload_Property = Base + "courseWorkload" // A description of an educational course which may be offered as distinct instances which take place at different // times or take place at different locations, or be offered through different media or modes of study. An educational // course is a sequence of one or more educational events and/or creative works which aims to build knowledge, // competence or ability of learners. Course_Class = Base + "Course" // A sub property of location. The course where this action was taken. Course_Property = Base + "course" // A courthouse. Courthouse_Class = Base + "Courthouse" // The artwork on the outer surface of a CreativeWork. CoverArt_Class = Base + "CoverArt" // The time when the live blog will stop covering the Event. Note that coverage may continue after the Event // concludes. CoverageEndTime_Property = Base + "coverageEndTime" // The time when the live blog will begin covering the Event. Note that coverage may begin before the Event's start // time. The LiveBlogPosting may also be created before coverage begins. CoverageStartTime_Property = Base + "coverageStartTime" // A CovidTestingFacility is a [[MedicalClinic]] where testing for the COVID-19 Coronavirus disease is available. If // the facility is being made available from an established [[Pharmacy]], [[Hotel]], or other non-medical // organization, multiple types can be listed. This makes it easier to re-use existing schema.org information about // that place, e.g. contact info, address, opening hours. Note that in an emergency, such information may not always // be reliable. CovidTestingFacility_Class = Base + "CovidTestingFacility" // The act of deliberately creating/producing/generating/building a result out of the agent. CreateAction_Class = Base + "CreateAction" // A media season, e.g. TV, radio, video game etc. CreativeWorkSeason_Class = Base + "CreativeWorkSeason" // A CreativeWorkSeries in schema.org is a group of related items, typically but not necessarily of the same kind. // CreativeWorkSeries are usually organized into some order, often chronological. Unlike [[ItemList]] which is a // general purpose data structure for lists of things, the emphasis with CreativeWorkSeries is on published materials // (written e.g. books and periodicals, or media such as TV, radio and games).\n\nSpecific subtypes are available for // describing [[TVSeries]], [[RadioSeries]], [[MovieSeries]], [[BookSeries]], [[Periodical]] and [[VideoGameSeries]]. // In each case, the [[hasPart]] / [[isPartOf]] properties can be used to relate the CreativeWorkSeries to its parts. // The general CreativeWorkSeries type serves largely just to organize these more specific and practical // subtypes.\n\nIt is common for properties applicable to an item from the series to be usefully applied to the // containing group. Schema.org attempts to anticipate some of these cases, but publishers should be free to apply // properties of the series parts to the series as a whole wherever they seem appropriate. CreativeWorkSeries_Class = Base + "CreativeWorkSeries" // The status of a creative work in terms of its stage in a lifecycle. Example terms include Incomplete, Draft, // Published, Obsolete. Some organizations define a set of terms for the stages of their publication lifecycle. CreativeWorkStatus_Property = Base + "creativeWorkStatus" // The most generic kind of creative work, including books, movies, photographs, software programs, etc. CreativeWork_Class = Base + "CreativeWork" // The creator/author of this CreativeWork. This is the same as the Author property for CreativeWork. Creator_Property = Base + "creator" // The category or type of credential being described, for example "degree”, “certificate”, “badge”, or more specific // term. CredentialCategory_Property = Base + "credentialCategory" // A card payment method of a particular brand or name. Used to mark up a particular payment method and/or the // financial product/service that supplies the card account.\n\nCommonly used values:\n\n* // http://purl.org/goodrelations/v1#AmericanExpress\n* http://purl.org/goodrelations/v1#DinersClub\n* // http://purl.org/goodrelations/v1#Discover\n* http://purl.org/goodrelations/v1#JCB\n* // http://purl.org/goodrelations/v1#MasterCard\n* http://purl.org/goodrelations/v1#VISA CreditCard_Class = Base + "CreditCard" // Text that can be used to credit person(s) and/or organization(s) associated with a published Creative Work. CreditText_Property = Base + "creditText" // The group the release is credited to if different than the byArtist. For example, Red and Blue is credited to // "Stefani Germanotta Band", but by Lady Gaga. CreditedTo_Property = Base + "creditedTo" // A crematorium. Crematorium_Class = Base + "Crematorium" // A [[CriticReview]] is a more specialized form of Review written or published by a source that is recognized for its // reviewing activities. These can include online columns, travel and food guides, TV and radio shows, blogs and other // independent Web sites. [[CriticReview]]s are typically more in-depth and professionally written. For simpler, // casually written user/visitor/viewer/customer reviews, it is more appropriate to use the [[UserReview]] type. // Review aggregator sites such as Metacritic already separate out the site's user reviews from selected critic // reviews that originate from third-party sources. CriticReview_Class = Base + "CriticReview" // Studies carried out on pre-existing data (usually from 'snapshot' surveys), such as that collected by the Census // Bureau. Sometimes called Prevalence Studies. CrossSectional_MedicalObservationalStudyDesign = Base + "CrossSectional" // Text representing a CSS selector. CssSelectorType_Class = Base + "CssSelectorType" // A CSS selector, e.g. of a [[SpeakableSpecification]] or [[WebPageElement]]. In the latter case, multiple matches // within a page can constitute a single conceptual "Web page element". CssSelector_Property = Base + "cssSelector" // The currency accepted.\n\nUse standard formats: [ISO 4217 currency format](http://en.wikipedia.org/wiki/ISO_4217), // e.g. "USD"; [Ticker symbol](https://en.wikipedia.org/wiki/List_of_cryptocurrencies) for cryptocurrencies, e.g. // "BTC"; well known names for [Local Exchange Trading // Systems](https://en.wikipedia.org/wiki/Local_exchange_trading_system) (LETS) and other currency types, e.g. "Ithaca // HOUR". CurrenciesAccepted_Property = Base + "currenciesAccepted" // A service to convert funds from one currency to another currency. CurrencyConversionService_Class = Base + "CurrencyConversionService" // The currency in which the monetary amount is expressed.\n\nUse standard formats: [ISO 4217 currency // format](http://en.wikipedia.org/wiki/ISO_4217), e.g. "USD"; [Ticker // symbol](https://en.wikipedia.org/wiki/List_of_cryptocurrencies) for cryptocurrencies, e.g. "BTC"; well known names // for [Local Exchange Trading Systems](https://en.wikipedia.org/wiki/Local_exchange_trading_system) (LETS) and other // currency types, e.g. "Ithaca HOUR". Currency_Property = Base + "currency" // The current price of a currency. CurrentExchangeRate_Property = Base + "currentExchangeRate" // The type of return fees if the product is returned due to customer remorse. CustomerRemorseReturnFees_Property = Base + "customerRemorseReturnFees" // The method (from an enumeration) by which the customer obtains a return shipping label for a product returned due // to customer remorse. CustomerRemorseReturnLabelSource_Property = Base + "customerRemorseReturnLabelSource" // The amount of shipping costs if a product is returned due to customer remorse. Applicable when property // [[customerRemorseReturnFees]] equals [[ReturnShippingFees]]. CustomerRemorseReturnShippingFeesAmount_Property = Base + "customerRemorseReturnShippingFeesAmount" // Party placing the order or paying the invoice. Customer_Property = Base + "customer" // Order cutoff time allows merchants to describe the time after which they will no longer process orders received on // that day. For orders processed after cutoff time, one day gets added to the delivery time estimate. This property // is expected to be most typically used via the [[ShippingRateSettings]] publication pattern. The time is indicated // using the ISO-8601 Time format, e.g. "23:30:00-05:00" would represent 6:30 pm Eastern Standard Time (EST) which is // 5 hours behind Coordinated Universal Time (UTC). CutoffTime_Property = Base + "cutoffTime" // collectiondate - Date for which patient counts are reported. CvdCollectionDate_Property = Base + "cvdCollectionDate" // Name of the County of the NHSN facility that this data record applies to. Use [[cvdFacilityId]] to identify the // facility. To provide other details, [[healthcareReportingData]] can be used on a [[Hospital]] entry. CvdFacilityCounty_Property = Base + "cvdFacilityCounty" // Identifier of the NHSN facility that this data record applies to. Use [[cvdFacilityCounty]] to indicate the county. // To provide other details, [[healthcareReportingData]] can be used on a [[Hospital]] entry. CvdFacilityId_Property = Base + "cvdFacilityId" // numbedsocc - HOSPITAL INPATIENT BED OCCUPANCY: Total number of staffed inpatient beds that are occupied. CvdNumBedsOcc_Property = Base + "cvdNumBedsOcc" // numbeds - HOSPITAL INPATIENT BEDS: Inpatient beds, including all staffed, licensed, and overflow (surge) beds used // for inpatients. CvdNumBeds_Property = Base + "cvdNumBeds" // numc19died - DEATHS: Patients with suspected or confirmed COVID-19 who died in the hospital, ED, or any overflow // location. CvdNumC19Died_Property = Base + "cvdNumC19Died" // numc19hopats - HOSPITAL ONSET: Patients hospitalized in an NHSN inpatient care location with onset of suspected or // confirmed COVID-19 14 or more days after hospitalization. CvdNumC19HOPats_Property = Base + "cvdNumC19HOPats" // numc19hosppats - HOSPITALIZED: Patients currently hospitalized in an inpatient care location who have suspected or // confirmed COVID-19. CvdNumC19HospPats_Property = Base + "cvdNumC19HospPats" // numc19mechventpats - HOSPITALIZED and VENTILATED: Patients hospitalized in an NHSN inpatient care location who have // suspected or confirmed COVID-19 and are on a mechanical ventilator. CvdNumC19MechVentPats_Property = Base + "cvdNumC19MechVentPats" // numc19ofmechventpats - ED/OVERFLOW and VENTILATED: Patients with suspected or confirmed COVID-19 who are in the ED // or any overflow location awaiting an inpatient bed and on a mechanical ventilator. CvdNumC19OFMechVentPats_Property = Base + "cvdNumC19OFMechVentPats" // numc19overflowpats - ED/OVERFLOW: Patients with suspected or confirmed COVID-19 who are in the ED or any overflow // location awaiting an inpatient bed. CvdNumC19OverflowPats_Property = Base + "cvdNumC19OverflowPats" // numicubedsocc - ICU BED OCCUPANCY: Total number of staffed inpatient ICU beds that are occupied. CvdNumICUBedsOcc_Property = Base + "cvdNumICUBedsOcc" // numicubeds - ICU BEDS: Total number of staffed inpatient intensive care unit (ICU) beds. CvdNumICUBeds_Property = Base + "cvdNumICUBeds" // numtotbeds - ALL HOSPITAL BEDS: Total number of all inpatient and outpatient beds, including all staffed, ICU, // licensed, and overflow (surge) beds used for inpatients or outpatients. CvdNumTotBeds_Property = Base + "cvdNumTotBeds" // numventuse - MECHANICAL VENTILATORS IN USE: Total number of ventilators in use. CvdNumVentUse_Property = Base + "cvdNumVentUse" // numvent - MECHANICAL VENTILATORS: Total number of ventilators available. CvdNumVent_Property = Base + "cvdNumVent" // An alternative, closely-related condition typically considered later in the differential diagnosis process along // with the signs that are used to distinguish it. DDxElement_Class = Base + "DDxElement" // DJMixAlbum. DJMixAlbum_MusicAlbumProductionType = Base + "DJMixAlbum" // DVDFormat. DVDFormat_MusicReleaseFormatType = Base + "DVDFormat" // Indicates that the item is damaged. DamagedCondition_OfferItemCondition = Base + "DamagedCondition" // Event type: A social dance. DanceEvent_Class = Base + "DanceEvent" // A dance group—for example, the Alvin Ailey Dance Theater or Riverdance. DanceGroup_Class = Base + "DanceGroup" // The item is dangerous and requires careful handling and/or special training of the user. See also the [UN Model // Classification](https://unece.org/DAM/trans/danger/publi/unrec/rev17/English/02EREv17_Part2.pdf) defining the 9 // classes of dangerous goods such as explosives, gases, flammables, and more. DangerousGoodConsideration_AdultOrientedEnumeration = Base + "DangerousGoodConsideration" // A collection of datasets. DataCatalog_Class = Base + "DataCatalog" // All or part of a [[Dataset]] in downloadable form. DataDownload_Class = Base + "DataDownload" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/dataDrivenMedia">data driven media</a>' // using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. DataDrivenMediaDigitalSource_IPTCDigitalSourceEnumeration = Base + "DataDrivenMediaDigitalSource" // An item within a data feed. Data feeds may have many elements. DataFeedElement_Property = Base + "dataFeedElement" // A single item within a larger data feed. DataFeedItem_Class = Base + "DataFeedItem" // A single feed providing structured information about one or more entities or topics. DataFeed_Class = Base + "DataFeed" // The basic data types such as Integers, Strings, etc. DataType_Class = Base + "DataType" // The range of temporal applicability of a dataset, e.g. for a 2011 census dataset, the year 2011 (in ISO 8601 time // interval format). DatasetTimeInterval_Property = Base + "datasetTimeInterval" // A body of structured information describing some topic(s) of interest. Dataset_Class = Base + "Dataset" // A dataset contained in this catalog. Dataset_Property = Base + "dataset" // The date on which the CreativeWork was created or the item was added to a DataFeed. DateCreated_Property = Base + "dateCreated" // The datetime the item was removed from the DataFeed. DateDeleted_Property = Base + "dateDeleted" // The date the ticket was issued. DateIssued_Property = Base + "dateIssued" // The date on which the CreativeWork was most recently modified or when the item's entry was modified within a // DataFeed. DateModified_Property = Base + "dateModified" // Publication date of an online listing. DatePosted_Property = Base + "datePosted" // Date of first publication or broadcast. For example the date a [[CreativeWork]] was broadcast or a // [[Certification]] was issued. DatePublished_Property = Base + "datePublished" // The date/time at which the message has been read by the recipient if a single recipient exists. DateRead_Property = Base + "dateRead" // The date/time the message was received if a single recipient exists. DateReceived_Property = Base + "dateReceived" // The date/time at which the message was sent. DateSent_Property = Base + "dateSent" // A combination of date and time of day in the form [-]CCYY-MM-DDThh:mm:ss[Z|(+|-)hh:mm] (see Chapter 5.4 of ISO // 8601). DateTime_Class = Base + "DateTime" // The date of the first registration of the vehicle with the respective public authorities. DateVehicleFirstRegistered_Property = Base + "dateVehicleFirstRegistered" // A date value in [ISO 8601 date format](http://en.wikipedia.org/wiki/ISO_8601). Date_Class = Base + "Date" // A DatedMoneySpecification represents monetary values with optional start and end dates. For example, this could // represent an employee's salary over a specific period of time. __Note:__ This type has been superseded by // [[MonetaryAmount]], use of that type is recommended. DatedMoneySpecification_Class = Base + "DatedMoneySpecification" // A [dateline](https://en.wikipedia.org/wiki/Dateline) is a brief piece of text included in news articles that // describes where and when the story was written or filed though the date is often omitted. Sometimes only a // placename is provided. Structured representations of dateline-related information can also be expressed more // explicitly using [[locationCreated]] (which represents where a work was created, e.g. where a news report was // written). For location depicted or described in the content, use [[contentLocation]]. Dateline summaries are // oriented more towards human readers than towards automated processing, and can vary substantially. Some examples: // "BEIRUT, Lebanon, June 2.", "Paris, France", "December 19, 2017 11:43AM Reporting from Washington", // "Beijing/Moscow", "QUEZON CITY, Philippines". Dateline_Property = Base + "dateline" // The day of the week, e.g. used to specify to which day the opening hours of an OpeningHoursSpecification refer. // Originally, URLs from [GoodRelations](http://purl.org/goodrelations/v1) were used (for [[Monday]], [[Tuesday]], // [[Wednesday]], [[Thursday]], [[Friday]], [[Saturday]], [[Sunday]] plus a special entry for [[PublicHolidays]]); // these have now been integrated directly into schema.org. DayOfWeek_Class = Base + "DayOfWeek" // The day of the week for which these opening hours are valid. DayOfWeek_Property = Base + "dayOfWeek" // A day spa. DaySpa_Class = Base + "DaySpa" // The act of stopping or deactivating a device or application (e.g. stopping a timer or turning off a flashlight). DeactivateAction_Class = Base + "DeactivateAction" // Date of death. DeathDate_Property = Base + "deathDate" // The place where the person died. DeathPlace_Property = Base + "deathPlace" // Content coded 'missing context' in a [[MediaReview]], considered in the context of how it was published or shared. // For a [[VideoObject]] to be 'missing context': Presenting unaltered video in an inaccurate manner that // misrepresents the footage. For example, using incorrect dates or locations, altering the transcript or sharing // brief clips from a longer video to mislead viewers. (A video rated 'original' can also be missing context.) For an // [[ImageObject]] to be 'missing context': Presenting unaltered images in an inaccurate manner to misrepresent the // image and mislead the viewer. For example, a common tactic is using an unaltered image but saying it came from a // different time or place. (An image rated 'original' can also be missing context.) For an [[ImageObject]] with // embedded text to be 'missing context': An unaltered image presented in an inaccurate manner to misrepresent the // image and mislead the viewer. For example, a common tactic is using an unaltered image but saying it came from a // different time or place. (An 'original' image with inaccurate text would generally fall in this category.) For an // [[AudioObject]] to be 'missing context': Unaltered audio presented in an inaccurate manner that misrepresents it. // For example, using incorrect dates or locations, or sharing brief clips from a longer recording to mislead viewers. // (Audio rated “original” can also be missing context.) DecontextualizedContent_MediaManipulationRatingEnumeration = Base + "DecontextualizedContent" // The default value of the input. For properties that expect a literal, the default is a literal value, for // properties that expect an object, it's an ID reference to one of the current values. DefaultValue_Property = Base + "defaultValue" // A defence establishment, such as an army or navy base. DefenceEstablishment_Class = Base + "DefenceEstablishment" // A DefinedRegion is a geographic area defined by potentially arbitrary (rather than political, administrative or // natural geographical) criteria. Properties are provided for defining a region by reference to sets of postal codes. // Examples: a delivery destination when shopping. Region where regional pricing is configured. Requirement 1: // Country: US States: "NY", "CA" Requirement 2: Country: US PostalCode Set: { [94000-94585], [97000, 97999], [13000, // 13599]} { [12345, 12345], [78945, 78945], } Region = state, canton, prefecture, autonomous community... DefinedRegion_Class = Base + "DefinedRegion" // A set of defined terms, for example a set of categories or a classification scheme, a glossary, dictionary or // enumeration. DefinedTermSet_Class = Base + "DefinedTermSet" // A word, name, acronym, phrase, etc. with a formal definition. Often used in the context of category or subject // classification, glossaries or dictionaries, product or creative work types, etc. Use the name property for the term // being defined, use termCode if the term has an alpha-numeric code allocated, use description to provide the // definition of the term. DefinedTerm_Class = Base + "DefinedTerm" // Indicates a document for which the text is conclusively what the law says and is legally binding. (e.g. The // digitally signed version of an Official Journal.) Something "Definitive" is considered to be also // [[AuthoritativeLegalValue]]. DefinitiveLegalValue_LegalValueLevel = Base + "DefinitiveLegalValue" // The act of editing a recipient by removing one of its objects. DeleteAction_Class = Base + "DeleteAction" // Destination address. DeliveryAddress_Property = Base + "deliveryAddress" // The price for the delivery of an offer using a particular delivery method. DeliveryChargeSpecification_Class = Base + "DeliveryChargeSpecification" // An event involving the delivery of an item. DeliveryEvent_Class = Base + "DeliveryEvent" // The typical delay between the receipt of the order and the goods either leaving the warehouse or being prepared for // pickup, in case the delivery method is on site pickup. DeliveryLeadTime_Property = Base + "deliveryLeadTime" // A delivery method is a standardized procedure for transferring the product or service to the destination of // fulfillment chosen by the customer. Delivery methods are characterized by the means of transportation used, and by // the organization or group that is the contracting party for the sending organization or person.\n\nCommonly used // values:\n\n* http://purl.org/goodrelations/v1#DeliveryModeDirectDownload\n* // http://purl.org/goodrelations/v1#DeliveryModeFreight\n* http://purl.org/goodrelations/v1#DeliveryModeMail\n* // http://purl.org/goodrelations/v1#DeliveryModeOwnFleet\n* http://purl.org/goodrelations/v1#DeliveryModePickUp\n* // http://purl.org/goodrelations/v1#DHL\n* http://purl.org/goodrelations/v1#FederalExpress\n* // http://purl.org/goodrelations/v1#UPS DeliveryMethod_Class = Base + "DeliveryMethod" // A sub property of instrument. The method of delivery. DeliveryMethod_Property = Base + "deliveryMethod" // New entry added as the package passes through each leg of its journey (from shipment to final delivery). DeliveryStatus_Property = Base + "deliveryStatus" // A DeliveryTimeSettings represents re-usable pieces of shipping information, relating to timing. It is designed for // publication on an URL that may be referenced via the [[shippingSettingsLink]] property of an // [[OfferShippingDetails]]. Several occurrences can be published, distinguished (and identified/referenced) by their // different values for [[transitTimeLabel]]. DeliveryTimeSettings_Class = Base + "DeliveryTimeSettings" // The total delay between the receipt of the order and the goods reaching the final customer. DeliveryTime_Property = Base + "deliveryTime" // A demand entity represents the public, not necessarily binding, not necessarily exclusive, announcement by an // organization or person to seek a certain type of goods or services. For describing demand using this type, the very // same properties used for Offer apply. Demand_Class = Base + "Demand" // DemoAlbum. DemoAlbum_MusicAlbumProductionType = Base + "DemoAlbum" // Indicates demo game availability, i.e. a somehow limited demonstration of the full game. DemoGameAvailability_GameAvailabilityEnumeration = Base + "DemoGameAvailability" // A dentist. Dentist_Class = Base + "Dentist" // A branch of medicine that is involved in the dental care. Dentistry_MedicalSpecialty = Base + "Dentistry" // The act of departing from a place. An agent departs from a fromLocation for a destination, optionally with // participants. DepartAction_Class = Base + "DepartAction" // A department store. DepartmentStore_Class = Base + "DepartmentStore" // A relationship between an organization and a department of that organization, also described as an organization // (allowing different urls, logos, opening hours). For example: a store with a pharmacy, or a bakery with a cafe. Department_Property = Base + "department" // The airport where the flight originates. DepartureAirport_Property = Base + "departureAirport" // The terminal or port from which the boat departs. DepartureBoatTerminal_Property = Base + "departureBoatTerminal" // The stop or station from which the bus departs. DepartureBusStop_Property = Base + "departureBusStop" // Identifier of the flight's departure gate. DepartureGate_Property = Base + "departureGate" // The platform from which the train departs. DeparturePlatform_Property = Base + "departurePlatform" // The station from which the train departs. DepartureStation_Property = Base + "departureStation" // Identifier of the flight's departure terminal. DepartureTerminal_Property = Base + "departureTerminal" // The expected departure time. DepartureTime_Property = Base + "departureTime" // Prerequisites needed to fulfill steps in article. Dependencies_Property = Base + "dependencies" // A type of Bank Account with a main purpose of depositing funds to gain interest or other benefits. DepositAccount_Class = Base + "DepositAccount" // The depth of the item. Depth_Property = Base + "depth" // Something relating to or practicing dermatology. Dermatologic_MedicalSpecialty = Base + "Dermatologic" // A specific branch of medical science that pertains to diagnosis and treatment of disorders of skin. Dermatology_MedicalSpecialty = Base + "Dermatology" // A description of the item. Description_Property = Base + "description" // Represents the broad notion of 'desktop' browsers as a Web Platform. DesktopWebPlatform_DigitalPlatformEnumeration = Base + "DesktopWebPlatform" // Device required to run the application. Used in cases where a specific make/model is required to run the // application. Device_Property = Base + "device" // A diet appropriate for people with diabetes. DiabeticDiet_RestrictedDiet = Base + "DiabeticDiet" // One or more alternative conditions considered in the differential diagnosis process as output of a diagnosis // process. Diagnosis_Property = Base + "diagnosis" // A medical laboratory that offers on-site or off-site diagnostic services. DiagnosticLab_Class = Base + "DiagnosticLab" // A medical procedure intended primarily for diagnostic, as opposed to therapeutic, purposes. DiagnosticProcedure_Class = Base + "DiagnosticProcedure" // A medical device used for diagnostic purposes. Diagnostic_MedicalDevicePurpose = Base + "Diagnostic" // An image containing a diagram that illustrates the structure and/or its component substructures and/or connections // with other structures. Diagram_Property = Base + "diagram" // Nutritional information specific to the dietary plan. May include dietary recommendations on what foods to avoid, // what foods to consume, and specific alterations/deviations from the USDA or other regulatory body's approved // dietary guidelines. DietFeatures_Property = Base + "dietFeatures" // Dietetics and nutrition as a medical specialty. DietNutrition_MedicalSpecialty = Base + "DietNutrition" // A strategy of regulating the intake of food to achieve or maintain a specific health-related goal. Diet_Class = Base + "Diet" // A sub property of instrument. The diet used in this action. Diet_Property = Base + "diet" // A product taken by mouth that contains a dietary ingredient intended to supplement the diet. Dietary ingredients // may include vitamins, minerals, herbs or other botanicals, amino acids, and substances such as enzymes, organ // tissues, glandulars and metabolites. DietarySupplement_Class = Base + "DietarySupplement" // One of a set of differential diagnoses for the condition. Specifically, a closely-related or competing diagnosis // typically considered later in the cognitive process whereby this medical condition is distinguished from others // most likely responsible for a similar collection of signs and symptoms to reach the most parsimonious diagnosis or // diagnoses in a patient. DifferentialDiagnosis_Property = Base + "differentialDiagnosis" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/digitalArt">digital art</a>' using the // IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. DigitalArtDigitalSource_IPTCDigitalSourceEnumeration = Base + "DigitalArtDigitalSource" // DigitalAudioTapeFormat. DigitalAudioTapeFormat_MusicReleaseFormatType = Base + "DigitalAudioTapeFormat" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/digitalCapture">digital capture</a></a>' // using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. DigitalCaptureDigitalSource_IPTCDigitalSourceEnumeration = Base + "DigitalCaptureDigitalSource" // A type of permission which can be granted for accessing a digital document. DigitalDocumentPermissionType_Class = Base + "DigitalDocumentPermissionType" // A permission for a particular person or group to access a particular file. DigitalDocumentPermission_Class = Base + "DigitalDocumentPermission" // An electronic file or document. DigitalDocument_Class = Base + "DigitalDocument" // DigitalFormat. DigitalFormat_MusicReleaseFormatType = Base + "DigitalFormat" // Enumerates some common technology platforms, for use with properties such as [[actionPlatform]]. It is not supposed // to be comprehensive - when a suitable code is not enumerated here, textual or URL values can be used instead. These // codes are at a fairly high level and do not deal with versioning and other nuance. Additional codes can be // suggested [in github](https://github.com/schemaorg/schemaorg/issues/3057). DigitalPlatformEnumeration_Class = Base + "DigitalPlatformEnumeration" // Indicates an IPTCDigitalSourceEnumeration code indicating the nature of the digital source(s) for some // [[CreativeWork]]. DigitalSourceType_Property = Base + "digitalSourceType" // Indicates whether an [[url]] that is associated with a [[JobPosting]] enables direct application for the job, via // the posting website. A job posting is considered to have directApply of [[True]] if an application process for the // specified job can be directly initiated via the url(s) given (noting that e.g. multiple internet domains might // nevertheless be involved at an implementation level). A value of [[False]] is appropriate if there is no clear path // to applying directly online for the specified job, navigating directly from the JobPosting url(s) supplied. DirectApply_Property = Base + "directApply" // Payment in advance by direct debit from the bank, equivalent to // <code>http://purl.org/goodrelations/v1#DirectDebit</code>. DirectDebit_PaymentMethodType = Base + "DirectDebit" // A director of e.g. TV, radio, movie, video gaming etc. content, or of an event. Directors can be associated with // individual items or with a series, episode, clip. Director_Property = Base + "director" // A director of e.g. TV, radio, movie, video games etc. content. Directors can be associated with individual items or // with a series, episode, clip. Directors_Property = Base + "directors" // DisabilitySupport: this is a benefit for disability support. DisabilitySupport_GovernmentBenefitsType = Base + "DisabilitySupport" // The act of expressing a difference of opinion with the object. An agent disagrees to/about an object (a // proposition, topic or theme) with participants. DisagreeAction_Class = Base + "DisagreeAction" // A sub property of description. A short description of the item used to disambiguate from other, similar items. // Information from other properties (in particular, name) may be necessary for the description to be useful for // disambiguation. DisambiguatingDescription_Property = Base + "disambiguatingDescription" // Indicates that the item has been discontinued. Discontinued_ItemAvailability = Base + "Discontinued" // Code used to redeem a discount. DiscountCode_Property = Base + "discountCode" // The currency of the discount.\n\nUse standard formats: [ISO 4217 currency // format](http://en.wikipedia.org/wiki/ISO_4217), e.g. "USD"; [Ticker // symbol](https://en.wikipedia.org/wiki/List_of_cryptocurrencies) for cryptocurrencies, e.g. "BTC"; well known names // for [Local Exchange Trading Systems](https://en.wikipedia.org/wiki/Local_exchange_trading_system) (LETS) and other // currency types, e.g. "Ithaca HOUR". DiscountCurrency_Property = Base + "discountCurrency" // Any discount applied (to an Order). Discount_Property = Base + "discount" // The act of discovering/finding an object. DiscoverAction_Class = Base + "DiscoverAction" // Specifies the CreativeWork associated with the UserComment. Discusses_Property = Base + "discusses" // A posting to a discussion forum. DiscussionForumPosting_Class = Base + "DiscussionForumPosting" // A link to the page containing the comments of the CreativeWork. DiscussionUrl_Property = Base + "discussionUrl" // Information about disease prevention. DiseasePreventionInfo_Property = Base + "diseasePreventionInfo" // Statistical information about the spread of a disease, either as [[WebContent]], or described directly as a // [[Dataset]], or the specific [[Observation]]s in the dataset. When a [[WebContent]] URL is provided, the page // indicated might also contain more such markup. DiseaseSpreadStatistics_Property = Base + "diseaseSpreadStatistics" // The act of expressing a negative sentiment about the object. An agent dislikes an object (a proposition, topic or // theme) with participants. DislikeAction_Class = Base + "DislikeAction" // The date that this organization was dissolved. DissolutionDate_Property = Base + "dissolutionDate" // Represents the distance fee (e.g., price per km or mile) part of the total price for an offered product, for // example a car rental. DistanceFee_PriceComponentTypeEnumeration = Base + "DistanceFee" // Properties that take Distances as values are of the form '<Number> <Length unit of measure>'. E.g., '7 // ft'. Distance_Class = Base + "Distance" // The distance travelled, e.g. exercising or travelling. Distance_Property = Base + "distance" // A distillery. Distillery_Class = Base + "Distillery" // One of a set of signs and symptoms that can be used to distinguish this diagnosis from others in the differential // diagnosis. DistinguishingSign_Property = Base + "distinguishingSign" // A downloadable form of this dataset, at a specific location, in a specific format. This property can be repeated if // different variations are available. There is no expectation that different downloadable distributions must contain // exactly equivalent information (see also [DCAT](https://www.w3.org/TR/vocab-dcat-3/#Class:Distribution) on this // point). Different distributions might include or exclude different subsets of the entire dataset, for example. Distribution_Property = Base + "distribution" // Statement on diversity policy by an [[Organization]] e.g. a [[NewsMediaOrganization]]. For a // [[NewsMediaOrganization]], a statement describing the newsroom’s diversity policy on both staffing and sources, // typically providing staffing data. DiversityPolicy_Property = Base + "diversityPolicy" // For an [[Organization]] (often but not necessarily a [[NewsMediaOrganization]]), a report on staffing diversity // issues. In a news context this might be for example ASNE or RTDNA (US) reports, or self-reported. DiversityStaffingReport_Property = Base + "diversityStaffingReport" // Further documentation describing the Web API in more detail. Documentation_Property = Base + "documentation" // Indicates when shipping to a particular [[shippingDestination]] is not available. DoesNotShip_Property = Base + "doesNotShip" // Relates a property to a class that is (one of) the type(s) the property is expected to be used on. DomainIncludes_Property = Base + "domainIncludes" // Whether borrower is a resident of the jurisdiction where the property is located. DomiciledMortgage_Property = Base + "domiciledMortgage" // The act of providing goods, services, or money without compensation, often for philanthropic reasons. DonateAction_Class = Base + "DonateAction" // The time admission will commence. DoorTime_Property = Base + "doorTime" // A dosage form in which this drug/supplement is available, e.g. 'tablet', 'suspension', 'injection'. DosageForm_Property = Base + "dosageForm" // A specific dosing schedule for a drug or supplement. DoseSchedule_Class = Base + "DoseSchedule" // A dosing schedule for the drug for a given population, either observed, recommended, or maximum dose based on the // type used. DoseSchedule_Property = Base + "doseSchedule" // The unit of the dose, e.g. 'mg'. DoseUnit_Property = Base + "doseUnit" // The value of the dose, e.g. 500. DoseValue_Property = Base + "doseValue" // A trial design in which neither the researcher nor the patient knows the details of the treatment the patient was // randomly assigned to. DoubleBlindedTrial_MedicalTrialDesign = Base + "DoubleBlindedTrial" // a type of payment made in cash during the onset of the purchase of an expensive good/service. The payment typically // represents only a percentage of the full purchase price. DownPayment_Property = Base + "downPayment" // The act of downloading an object. DownloadAction_Class = Base + "DownloadAction" // If the file can be downloaded, URL to download the binary. DownloadUrl_Property = Base + "downloadUrl" // Represents the downpayment (up-front payment) price component of the total price for an offered product that has // additional installment payments. Downpayment_PriceComponentTypeEnumeration = Base + "Downpayment" // The number of downvotes this question, answer or comment has received from the community. DownvoteCount_Property = Base + "downvoteCount" // The vasculature that the vein drains into. DrainsTo_Property = Base + "drainsTo" // The act of producing a visual/graphical representation of an object, typically with a pen/pencil and paper as // instruments. DrawAction_Class = Base + "DrawAction" // A picture or diagram made with a pencil, pen, or crayon rather than paint. Drawing_Class = Base + "Drawing" // The act of swallowing liquids. DrinkAction_Class = Base + "DrinkAction" // A value indicating which roadwheels will receive torque. DriveWheelConfigurationValue_Class = Base + "DriveWheelConfigurationValue" // The drive wheel configuration, i.e. which roadwheels will receive torque from the vehicle's engine via the // drivetrain. DriveWheelConfiguration_Property = Base + "driveWheelConfiguration" // Indicates the usage of the vehicle for driving school. DrivingSchoolVehicleUsage_CarUsageType = Base + "DrivingSchoolVehicleUsage" // Where a rental car can be dropped off. DropoffLocation_Property = Base + "dropoffLocation" // When a rental car can be dropped off. DropoffTime_Property = Base + "dropoffTime" // A class of medical drugs, e.g., statins. Classes can represent general pharmacological class, common mechanisms of // action, common physiological effects, etc. DrugClass_Class = Base + "DrugClass" // The class of drug this belongs to (e.g., statins). DrugClass_Property = Base + "drugClass" // Enumerated categories of medical drug costs. DrugCostCategory_Class = Base + "DrugCostCategory" // The cost per unit of a medical drug. Note that this type is not meant to represent the price in an offer of a drug // for sale; see the Offer type for that. This type will typically be used to tag wholesale or average retail cost of // a drug, or maximum reimbursable cost. Costs of medical drugs vary widely depending on how and where they are paid // for, so while this type captures some of the variables, costs should be used with caution by consumers of this // schema's markup. DrugCost_Class = Base + "DrugCost" // The legal availability status of a medical drug. DrugLegalStatus_Class = Base + "DrugLegalStatus" // Categories that represent an assessment of the risk of fetal injury due to a drug or pharmaceutical used as // directed by the mother during pregnancy. DrugPregnancyCategory_Class = Base + "DrugPregnancyCategory" // Indicates whether this drug is available by prescription or over-the-counter. DrugPrescriptionStatus_Class = Base + "DrugPrescriptionStatus" // A specific strength in which a medical drug is available in a specific country. DrugStrength_Class = Base + "DrugStrength" // The unit in which the drug is measured, e.g. '5 mg tablet'. DrugUnit_Property = Base + "drugUnit" // A chemical or biologic substance, used as a medical therapy, that has a physiological effect on an organism. Here // the term drug is used interchangeably with the term medicine although clinical knowledge makes a clear difference // between them. Drug_Class = Base + "Drug" // Specifying a drug or medicine used in a medication procedure. Drug_Property = Base + "drug" // A dry-cleaning business. DryCleaningOrLaundry_Class = Base + "DryCleaningOrLaundry" // The Dun & Bradstreet DUNS number for identifying an organization or business person. Duns_Property = Base + "duns" // A therapy that duplicates or overlaps this one. DuplicateTherapy_Property = Base + "duplicateTherapy" // The duration of the warranty promise. Common unitCode values are ANN for year, MON for months, or DAY for days. DurationOfWarranty_Property = Base + "durationOfWarranty" // Quantity: Duration (use [ISO 8601 duration format](http://en.wikipedia.org/wiki/ISO_8601)). Duration_Class = Base + "Duration" // The duration of the item (movie, audio recording, event, etc.) in [ISO 8601 duration // format](http://en.wikipedia.org/wiki/ISO_8601). Duration_Property = Base + "duration" // A media object representing the circumstances while performing this direction. DuringMedia_Property = Base + "duringMedia" // Book format: Ebook. EBook_BookFormatType = Base + "EBook" // EPRelease. EPRelease_MusicAlbumReleaseType = Base + "EPRelease" // Represents EU Energy Efficiency Class A+ as defined in EU energy labeling regulations. EUEnergyEfficiencyCategoryA1Plus_EUEnergyEfficiencyEnumeration = Base + "EUEnergyEfficiencyCategoryA1Plus" // Represents EU Energy Efficiency Class A++ as defined in EU energy labeling regulations. EUEnergyEfficiencyCategoryA2Plus_EUEnergyEfficiencyEnumeration = Base + "EUEnergyEfficiencyCategoryA2Plus" // Represents EU Energy Efficiency Class A+++ as defined in EU energy labeling regulations. EUEnergyEfficiencyCategoryA3Plus_EUEnergyEfficiencyEnumeration = Base + "EUEnergyEfficiencyCategoryA3Plus" // Represents EU Energy Efficiency Class A as defined in EU energy labeling regulations. EUEnergyEfficiencyCategoryA_EUEnergyEfficiencyEnumeration = Base + "EUEnergyEfficiencyCategoryA" // Represents EU Energy Efficiency Class B as defined in EU energy labeling regulations. EUEnergyEfficiencyCategoryB_EUEnergyEfficiencyEnumeration = Base + "EUEnergyEfficiencyCategoryB" // Represents EU Energy Efficiency Class C as defined in EU energy labeling regulations. EUEnergyEfficiencyCategoryC_EUEnergyEfficiencyEnumeration = Base + "EUEnergyEfficiencyCategoryC" // Represents EU Energy Efficiency Class D as defined in EU energy labeling regulations. EUEnergyEfficiencyCategoryD_EUEnergyEfficiencyEnumeration = Base + "EUEnergyEfficiencyCategoryD" // Represents EU Energy Efficiency Class E as defined in EU energy labeling regulations. EUEnergyEfficiencyCategoryE_EUEnergyEfficiencyEnumeration = Base + "EUEnergyEfficiencyCategoryE" // Represents EU Energy Efficiency Class F as defined in EU energy labeling regulations. EUEnergyEfficiencyCategoryF_EUEnergyEfficiencyEnumeration = Base + "EUEnergyEfficiencyCategoryF" // Represents EU Energy Efficiency Class G as defined in EU energy labeling regulations. EUEnergyEfficiencyCategoryG_EUEnergyEfficiencyEnumeration = Base + "EUEnergyEfficiencyCategoryG" // Enumerates the EU energy efficiency classes A-G as well as A+, A++, and A+++ as defined in EU directive 2017/1369. EUEnergyEfficiencyEnumeration_Class = Base + "EUEnergyEfficiencyEnumeration" // Ear function assessment with clinical examination. Ear_PhysicalExam = Base + "Ear" // The amount to be paid as a penalty in the event of early payment of the loan. EarlyPrepaymentPenalty_Property = Base + "earlyPrepaymentPenalty" // The act of swallowing solid objects. EatAction_Class = Base + "EatAction" // An [EIDR](https://eidr.org/) (Entertainment Identifier Registry) [[identifier]] representing a specific edit / // edition for a work of film or television. For example, the motion picture known as "Ghostbusters" whose // [[titleEIDR]] is "10.5240/7EC7-228A-510A-053E-CBB8-J" has several edits, e.g. "10.5240/1F2A-E1C5-680A-14C6-E76B-I" // and "10.5240/8A35-3BEE-6497-5D12-9E4F-3". Since schema.org types like [[Movie]] and [[TVEpisode]] can be used for // both works and their multiple expressions, it is possible to use [[titleEIDR]] alone (for a general description), // or alongside [[editEIDR]] for a more edit-specific description. EditEIDR_Property = Base + "editEIDR" // Content coded 'edited or cropped content' in a [[MediaReview]], considered in the context of how it was published // or shared. For a [[VideoObject]] to be 'edited or cropped content': The video has been edited or rearranged. This // category applies to time edits, including editing multiple videos together to alter the story being told or editing // out large portions from a video. For an [[ImageObject]] to be 'edited or cropped content': Presenting a part of an // image from a larger whole to mislead the viewer. For an [[ImageObject]] with embedded text to be 'edited or cropped // content': Presenting a part of an image from a larger whole to mislead the viewer. For an [[AudioObject]] to be // 'edited or cropped content': The audio has been edited or rearranged. This category applies to time edits, // including editing multiple audio clips together to alter the story being told or editing out large portions from // the recording. EditedOrCroppedContent_MediaManipulationRatingEnumeration = Base + "EditedOrCroppedContent" // Specifies the Person who edited the CreativeWork. Editor_Property = Base + "editor" // For questions that are part of learning resources (e.g. Quiz), eduQuestionType indicates the format of question // being given. Example: "Multiple choice", "Open ended", "Flashcard". EduQuestionType_Property = Base + "eduQuestionType" // Event type: Education event. EducationEvent_Class = Base + "EducationEvent" // Educational background needed for the position or Occupation. EducationRequirements_Property = Base + "educationRequirements" // An alignment to an established educational framework. This property should not be used where the nature of the // alignment can be described using a simple property, for example to express that a resource [[teaches]] or // [[assesses]] a competency. EducationalAlignment_Property = Base + "educationalAlignment" // An EducationalAudience. EducationalAudience_Class = Base + "EducationalAudience" // A description of the qualification, award, certificate, diploma or other educational credential awarded as a // consequence of successful completion of this course or program. EducationalCredentialAwarded_Property = Base + "educationalCredentialAwarded" // The framework to which the resource being described is aligned. EducationalFramework_Property = Base + "educationalFramework" // The level in terms of progression through an educational or training context. Examples of educational levels // include 'beginner', 'intermediate' or 'advanced', and formal sets of level indicators. EducationalLevel_Property = Base + "educationalLevel" // An educational or occupational credential. A diploma, academic degree, certification, qualification, badge, etc., // that may be awarded to a person or other entity that meets the requirements defined by the credentialer. EducationalOccupationalCredential_Class = Base + "EducationalOccupationalCredential" // A program offered by an institution which determines the learning progress to achieve an outcome, usually a // credential like a degree or certificate. This would define a discrete set of opportunities (e.g., job, courses) // that together constitute a program with a clear start, end, set of requirements, and transition to a new // occupational opportunity (e.g., a job), or sometimes a higher educational opportunity (e.g., an advanced degree). EducationalOccupationalProgram_Class = Base + "EducationalOccupationalProgram" // An educational organization. EducationalOrganization_Class = Base + "EducationalOrganization" // Similar to courseMode, the medium or means of delivery of the program as a whole. The value may either be a text // label (e.g. "online", "onsite" or "blended"; "synchronous" or "asynchronous"; "full-time" or "part-time") or a URL // reference to a term from a controlled vocabulary (e.g. https://ceds.ed.gov/element/001311#Asynchronous ). EducationalProgramMode_Property = Base + "educationalProgramMode" // An educationalRole of an EducationalAudience. EducationalRole_Property = Base + "educationalRole" // The purpose of a work in the context of education; for example, 'assignment', 'group work'. EducationalUse_Property = Base + "educationalUse" // Content about the effectiveness-related aspects of a health topic. EffectivenessHealthAspect_HealthAspectEnumeration = Base + "EffectivenessHealthAspect" // An electrician. Electrician_Class = Base + "Electrician" // An electronics store. ElectronicsStore_Class = Base + "ElectronicsStore" // An elementary school. ElementarySchool_Class = Base + "ElementarySchool" // The elevation of a location ([WGS 84](https://en.wikipedia.org/wiki/World_Geodetic_System)). Values may be of the // form 'NUMBER UNIT\_OF\_MEASUREMENT' (e.g., '1,000 m', '3,200 ft') while numbers alone should be assumed to be a // value in meters. Elevation_Property = Base + "elevation" // The legal requirements such as citizenship, visa and other documentation required for an applicant to this job. EligibilityToWorkRequirement_Property = Base + "eligibilityToWorkRequirement" // The type(s) of customers for which the given offer is valid. EligibleCustomerType_Property = Base + "eligibleCustomerType" // The duration for which the given offer is valid. EligibleDuration_Property = Base + "eligibleDuration" // The interval and unit of measurement of ordering quantities for which the offer or price specification is valid. // This allows e.g. specifying that a certain freight charge is valid only for a certain quantity. EligibleQuantity_Property = Base + "eligibleQuantity" // The ISO 3166-1 (ISO 3166-1 alpha-2) or ISO 3166-2 code, the place, or the GeoShape for the geo-political region(s) // for which the offer or delivery charge specification is valid.\n\nSee also [[ineligibleRegion]]. EligibleRegion_Property = Base + "eligibleRegion" // The transaction volume, in a monetary unit, for which the offer or price specification is valid, e.g. for // indicating a minimal purchasing volume, to express free shipping above a certain order volume, or to limit the // acceptance of credit cards to purchases to a certain minimal amount. EligibleTransactionVolume_Property = Base + "eligibleTransactionVolume" // The supplier of the incentivized item/service for which the incentive is valid for such as a utility company, // merchant, or contractor. EligibleWithSupplier_Property = Base + "eligibleWithSupplier" // An email message. EmailMessage_Class = Base + "EmailMessage" // Email address. Email_Property = Base + "email" // An embassy. Embassy_Class = Base + "Embassy" // A URL pointing to a player for a specific video. In general, this is the information in the “`src“` element of an // “`embed“` tag and should not be the same as the content of the “`loc“` tag. EmbedUrl_Property = Base + "embedUrl" // Represents textual captioning from a [[MediaObject]], e.g. text of a 'meme'. EmbeddedTextCaption_Property = Base + "embeddedTextCaption" // An emergency service, such as a fire station or ER. EmergencyService_Class = Base + "EmergencyService" // A specific branch of medical science that deals with the evaluation and initial treatment of medical conditions // caused by trauma or sudden illness. Emergency_MedicalSpecialty = Base + "Emergency" // The CO2 emissions in g/km. When used in combination with a QuantitativeValue, put "g/km" into the unitText property // of that value, since there is no UN/CEFACT Common Code for "g/km". EmissionsCO2_Property = Base + "emissionsCO2" // A subclass of OrganizationRole used to describe employee relationships. EmployeeRole_Class = Base + "EmployeeRole" // Someone working for this organization. Employee_Property = Base + "employee" // People working for this organization. Employees_Property = Base + "employees" // An aggregate rating of an Organization related to its role as an employer. EmployerAggregateRating_Class = Base + "EmployerAggregateRating" // A description of the employer, career opportunities and work environment for this position. EmployerOverview_Property = Base + "employerOverview" // An [[EmployerReview]] is a review of an [[Organization]] regarding its role as an employer, written by a current or // former employee of that organization. EmployerReview_Class = Base + "EmployerReview" // An employment agency. EmploymentAgency_Class = Base + "EmploymentAgency" // Type of employment (e.g. full-time, part-time, contract, temporary, seasonal, internship). EmploymentType_Property = Base + "employmentType" // Indicates the department, unit and/or facility where the employee reports and/or in which the job is to be // performed. EmploymentUnit_Property = Base + "employmentUnit" // Another BioChemEntity encoded by this one. EncodesBioChemEntity_Property = Base + "encodesBioChemEntity" // The CreativeWork encoded by this media object. EncodesCreativeWork_Property = Base + "encodesCreativeWork" // Media type typically expressed using a MIME format (see [IANA // site](http://www.iana.org/assignments/media-types/media-types.xhtml) and [MDN // reference](https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/MIME_types)), e.g. application/zip for // a SoftwareApplication binary, audio/mpeg for .mp3 etc. In cases where a [[CreativeWork]] has several media type // representations, [[encoding]] can be used to indicate each [[MediaObject]] alongside particular [[encodingFormat]] // information. Unregistered or niche encoding and file formats can be indicated instead via the most appropriate URL, // e.g. defining Web page or a Wikipedia/Wikidata entry. EncodingFormat_Property = Base + "encodingFormat" // The supported encoding type(s) for an EntryPoint request. EncodingType_Property = Base + "encodingType" // A media object that encodes this CreativeWork. This property is a synonym for associatedMedia. Encoding_Property = Base + "encoding" // A media object that encodes this CreativeWork. Encodings_Property = Base + "encodings" // The end date and time of the item (in [ISO 8601 date format](http://en.wikipedia.org/wiki/ISO_8601)). EndDate_Property = Base + "endDate" // The end time of the clip expressed as the number of seconds from the beginning of the work. EndOffset_Property = Base + "endOffset" // The endTime of something. For a reserved event or service (e.g. FoodEstablishmentReservation), the time that it is // expected to end. For actions that span a period of time, when the action was performed. E.g. John wrote a book from // January to *December*. For media, including audio and video, it's the time offset of the end of a clip within a // larger file.\n\nNote that Event uses startDate/endDate instead of startTime/endTime, even when describing dates // with times. This situation may be clarified in future revisions. EndTime_Property = Base + "endTime" // A specific branch of medical science that pertains to diagnosis and treatment of disorders of endocrine glands and // their secretions. Endocrine_MedicalSpecialty = Base + "Endocrine" // An agent approves/certifies/likes/supports/sanctions an object. EndorseAction_Class = Base + "EndorseAction" // A sub property of participant. The person/organization being supported. Endorsee_Property = Base + "endorsee" // An EndorsementRating is a rating that expresses some level of endorsement, for example inclusion in a "critic's // pick" blog, a "Like" or "+1" on a social network. It can be considered the [[result]] of an [[EndorseAction]] in // which the [[object]] of the action is rated positively by some [[agent]]. As is common elsewhere in schema.org, it // is sometimes more useful to describe the results of such an action without explicitly describing the [[Action]]. An // [[EndorsementRating]] may be part of a numeric scale or organized system, but this is not required: having an // explicit type for indicating a positive, endorsement rating is particularly useful in the absence of numeric scales // as it helps consumers understand that the rating is broadly positive. EndorsementRating_Class = Base + "EndorsementRating" // People or organizations that endorse the plan. Endorsers_Property = Base + "endorsers" // EnergyConsumptionDetails represents information related to the energy efficiency of a product that consumes energy. // The information that can be provided is based on international regulations such as for example [EU directive // 2017/1369](https://eur-lex.europa.eu/eli/reg/2017/1369/oj) for energy labeling and the [Energy labeling // rule](https://www.ftc.gov/enforcement/rules/rulemaking-regulatory-reform-proceedings/energy-water-use-labeling-consumer) // under the Energy Policy and Conservation Act (EPCA) in the US. EnergyConsumptionDetails_Class = Base + "EnergyConsumptionDetails" // Enumerates energy efficiency levels (also known as "classes" or "ratings") and certifications that are part of // several international energy efficiency standards. EnergyEfficiencyEnumeration_Class = Base + "EnergyEfficiencyEnumeration" // Specifies the most energy efficient class on the regulated EU energy consumption scale for the product category a // product belongs to. For example, energy consumption for televisions placed on the market after January 1, 2020 is // scaled from D to A+++. EnergyEfficiencyScaleMax_Property = Base + "energyEfficiencyScaleMax" // Specifies the least energy efficient class on the regulated EU energy consumption scale for the product category a // product belongs to. For example, energy consumption for televisions placed on the market after January 1, 2020 is // scaled from D to A+++. EnergyEfficiencyScaleMin_Property = Base + "energyEfficiencyScaleMin" // Represents EnergyStar certification. EnergyStarCertified_EnergyStarEnergyEfficiencyEnumeration = Base + "EnergyStarCertified" // Used to indicate whether a product is EnergyStar certified. EnergyStarEnergyEfficiencyEnumeration_Class = Base + "EnergyStarEnergyEfficiencyEnumeration" // Properties that take Energy as values are of the form '<Number> <Energy unit of measure>'. Energy_Class = Base + "Energy" // The volume swept by all of the pistons inside the cylinders of an internal combustion engine in a single movement. // \n\nTypical unit code(s): CMQ for cubic centimeter, LTR for liters, INQ for cubic inches\n* Note 1: You can link to // information about how the given value has been determined using the [[valueReference]] property.\n* Note 2: You can // use [[minValue]] and [[maxValue]] to indicate ranges. EngineDisplacement_Property = Base + "engineDisplacement" // The power of the vehicle's engine. Typical unit code(s): KWT for kilowatt, BHP for brake horsepower, N12 for metric // horsepower (PS, with 1 PS = 735,49875 W)\n\n* Note 1: There are many different ways of measuring an engine's power. // For an overview, see // [http://en.wikipedia.org/wiki/Horsepower#Engine\_power\_test\_codes](http://en.wikipedia.org/wiki/Horsepower#Engine_power_test_codes).\n* // Note 2: You can link to information about how the given value has been determined using the [[valueReference]] // property.\n* Note 3: You can use [[minValue]] and [[maxValue]] to indicate ranges. EnginePower_Property = Base + "enginePower" // Information about the engine of the vehicle. A vehicle can have multiple engines represented by multiple engine // specification entities. EngineSpecification_Class = Base + "EngineSpecification" // The type of engine or engines powering the vehicle. EngineType_Property = Base + "engineType" // Enrolling participants by invitation only. EnrollingByInvitation_MedicalStudyStatus = Base + "EnrollingByInvitation" // A business providing entertainment. EntertainmentBusiness_Class = Base + "EntertainmentBusiness" // A sub property of location. The entertainment business where the action occurred. EntertainmentBusiness_Property = Base + "entertainmentBusiness" // An entry point, within some Web-based protocol. EntryPoint_Class = Base + "EntryPoint" // Lists or enumerations—for example, a list of cuisines or music genres, etc. Enumeration_Class = Base + "Enumeration" // The characteristics of associated patients, such as age, gender, race etc. Epidemiology_Property = Base + "epidemiology" // Position of the episode within an ordered group of episodes. EpisodeNumber_Property = Base + "episodeNumber" // A media episode (e.g. TV, radio, video game) which can be part of a series or season. Episode_Class = Base + "Episode" // An episode of a TV, radio or game media within a series or season. Episode_Property = Base + "episode" // An episode of a TV/radio series or season. Episodes_Property = Base + "episodes" // This ordering relation for qualitative values indicates that the subject is equal to the object. Equal_Property = Base + "equal" // For failed actions, more information on the cause of the failure. Error_Property = Base + "error" // The estimated cost of the supply or supplies consumed when performing instructions. EstimatedCost_Property = Base + "estimatedCost" // The estimated time the flight will take. EstimatedFlightDuration_Property = Base + "estimatedFlightDuration" // An estimated salary for a job posting or occupation, based on a variety of variables including, but not limited to // industry, job title, and location. Estimated salaries are often computed by outside organizations rather than the // hiring organization, who may not have committed to the estimated value. EstimatedSalary_Property = Base + "estimatedSalary" // The condition, complication, or symptom whose risk is being estimated. EstimatesRiskOf_Property = Base + "estimatesRiskOf" // Statement about ethics policy, e.g. of a [[NewsMediaOrganization]] regarding journalistic and publishing practices, // or of a [[Restaurant]], a page describing food source policies. In the case of a [[NewsMediaOrganization]], an // ethicsPolicy is typically a statement describing the personal, organizational, and corporate standards of behavior // expected by the organization. EthicsPolicy_Property = Base + "ethicsPolicy" // An EventAttendanceModeEnumeration value is one of potentially several modes of organising an event, relating to // whether it is online or offline. EventAttendanceModeEnumeration_Class = Base + "EventAttendanceModeEnumeration" // The eventAttendanceMode of an event indicates whether it occurs online, offline, or a mix. EventAttendanceMode_Property = Base + "eventAttendanceMode" // The event has been cancelled. If the event has multiple startDate values, all are assumed to be cancelled. Either // startDate or previousStartDate may be used to specify the event's cancelled date(s). EventCancelled_EventStatusType = Base + "EventCancelled" // Indicates that the event was changed to allow online participation. See [[eventAttendanceMode]] for specifics of // whether it is now fully or partially online. EventMovedOnline_EventStatusType = Base + "EventMovedOnline" // The event has been postponed and no new date has been set. The event's previousStartDate should be set. EventPostponed_EventStatusType = Base + "EventPostponed" // The event has been rescheduled. The event's previousStartDate should be set to the old date and the startDate // should be set to the event's new date. (If the event has been rescheduled multiple times, the previousStartDate // property may be repeated.) EventRescheduled_EventStatusType = Base + "EventRescheduled" // A reservation for an event like a concert, sporting event, or lecture.\n\nNote: This type is for information about // actual reservations, e.g. in confirmation emails or HTML pages with individual confirmations of reservations. For // offers of tickets, use [[Offer]]. EventReservation_Class = Base + "EventReservation" // Associates an [[Event]] with a [[Schedule]]. There are circumstances where it is preferable to share a schedule for // a series of repeating events rather than data on the individual events themselves. For example, a website or // application might prefer to publish a schedule for a weekly gym class rather than provide data on every event. A // schedule could be processed by applications to add forthcoming events to a calendar. An [[Event]] that is // associated with a [[Schedule]] using this property should not have [[startDate]] or [[endDate]] properties. These // are instead defined within the associated [[Schedule]], this avoids any ambiguity for clients using the data. The // property might have repeated values to specify different schedules, e.g. for different months or seasons. EventSchedule_Property = Base + "eventSchedule" // The event is taking place or has taken place on the startDate as scheduled. Use of this value is optional, as it is // assumed by default. EventScheduled_EventStatusType = Base + "EventScheduled" // A series of [[Event]]s. Included events can relate with the series using the [[superEvent]] property. An // EventSeries is a collection of events that share some unifying characteristic. For example, "The Olympic Games" is // a series, which is repeated regularly. The "2012 London Olympics" can be presented both as an [[Event]] in the // series "Olympic Games", and as an [[EventSeries]] that included a number of sporting competitions as Events. The // nature of the association between the events in an [[EventSeries]] can vary, but typical examples could include a // thematic event series (e.g. topical meetups or classes), or a series of regular events that share a location, // attendee group and/or organizers. EventSeries has been defined as a kind of Event to make it easy for publishers to // use it in an Event context without worrying about which kinds of series are really event-like enough to call an // Event. In general an EventSeries may seem more Event-like when the period of time is compact and when aspects such // as location are fixed, but it may also sometimes prove useful to describe a longer-term series as an Event. EventSeries_Class = Base + "EventSeries" // EventStatusType is an enumeration type whose instances represent several states that an Event may be in. EventStatusType_Class = Base + "EventStatusType" // An eventStatus of an event represents its status; particularly useful when an event is cancelled or rescheduled. EventStatus_Property = Base + "eventStatus" // An event venue. EventVenue_Class = Base + "EventVenue" // An event happening at a certain time and location, such as a concert, lecture, or festival. Ticketing information // may be added via the [[offers]] property. Repeated events may be structured as separate Event objects. Event_Class = Base + "Event" // Upcoming or past event associated with this place, organization, or action. Event_Property = Base + "event" // Upcoming or past events associated with this place or organization. Events_Property = Base + "events" // Data derived from multiple randomized clinical trials or meta-analyses. EvidenceLevelA_MedicalEvidenceLevel = Base + "EvidenceLevelA" // Data derived from a single randomized trial, or nonrandomized studies. EvidenceLevelB_MedicalEvidenceLevel = Base + "EvidenceLevelB" // Only consensus opinion of experts, case studies, or standard-of-care. EvidenceLevelC_MedicalEvidenceLevel = Base + "EvidenceLevelC" // Strength of evidence of the data used to formulate the guideline (enumerated). EvidenceLevel_Property = Base + "evidenceLevel" // Source of the data used to formulate the guidance, e.g. RCT, consensus opinion, etc. EvidenceOrigin_Property = Base + "evidenceOrigin" // An example [[MeasurementMethodEnum]] (to remove when real enums are added). ExampleMeasurementMethodEnum_MeasurementMethodEnum = Base + "ExampleMeasurementMethodEnum" // A creative work that this work is an example/instance/realization/derivation of. ExampleOfWork_Property = Base + "exampleOfWork" // Defines a [[Date]] or [[DateTime]] during which a scheduled [[Event]] will not take place. The property allows // exceptions to a [[Schedule]] to be specified. If an exception is specified as a [[DateTime]] then only the event // that would have started at that specific date and time should be excluded from the schedule. If an exception is // specified as a [[Date]] then any event that is scheduled for that 24 hour period should be excluded from the // schedule. This allows a whole day to be excluded from the schedule without having to itemise every scheduled event. ExceptDate_Property = Base + "exceptDate" // A structured value representing exchange rate. ExchangeRateSpecification_Class = Base + "ExchangeRateSpecification" // The difference between the price at which a broker or other intermediary buys and sells foreign currency. ExchangeRateSpread_Property = Base + "exchangeRateSpread" // Specifies that a refund can be done as an exchange for the same product. ExchangeRefund_RefundTypeEnumeration = Base + "ExchangeRefund" // Library file name, e.g., mscorlib.dll, system.web.dll. ExecutableLibraryName_Property = Base + "executableLibraryName" // The act of participating in exertive activity for the purposes of improving health and fitness. ExerciseAction_Class = Base + "ExerciseAction" // A sub property of location. The course where this action was taken. ExerciseCourse_Property = Base + "exerciseCourse" // A gym. ExerciseGym_Class = Base + "ExerciseGym" // Fitness-related activity designed for a specific health-related purpose, including defined exercise routines as // well as activity prescribed by a clinician. ExercisePlan_Class = Base + "ExercisePlan" // A sub property of instrument. The exercise plan used on this action. ExercisePlan_Property = Base + "exercisePlan" // A sub property of instrument. The diet used in this action. ExerciseRelatedDiet_Property = Base + "exerciseRelatedDiet" // Type(s) of exercise or activity, such as strength training, flexibility training, aerobics, cardiac rehabilitation, // etc. ExerciseType_Property = Base + "exerciseType" // Event type: Exhibition event, e.g. at a museum, library, archive, tradeshow, ... ExhibitionEvent_Class = Base + "ExhibitionEvent" // exif data for this object. ExifData_Property = Base + "exifData" // The earliest date the package may arrive. ExpectedArrivalFrom_Property = Base + "expectedArrivalFrom" // The latest date the package may arrive. ExpectedArrivalUntil_Property = Base + "expectedArrivalUntil" // The likely outcome in either the short term or long term of the medical condition. ExpectedPrognosis_Property = Base + "expectedPrognosis" // An Offer which must be accepted before the user can perform the Action. For example, the user may need to buy a // movie before being able to watch it. ExpectsAcceptanceOf_Property = Base + "expectsAcceptanceOf" // Indicates whether a [[JobPosting]] will accept experience (as indicated by [[OccupationalExperienceRequirements]]) // in place of its formal educational qualifications (as indicated by [[educationRequirements]]). If true, indicates // that satisfying one of these requirements is sufficient. ExperienceInPlaceOfEducation_Property = Base + "experienceInPlaceOfEducation" // Description of skills and experience needed for the position or Occupation. ExperienceRequirements_Property = Base + "experienceRequirements" // Medical expert advice related to the plan. ExpertConsiderations_Property = Base + "expertConsiderations" // Date the content expires and is no longer useful or available. For example a [[VideoObject]] or [[NewsArticle]] // whose availability or relevance is time-limited, a [[ClaimReview]] fact check whose publisher wants to indicate // that it may no longer be relevant (or helpful to highlight) after some date, or a [[Certification]] the validity // has expired. Expires_Property = Base + "expires" // Tissue, organ, biological sample, etc in which activity of this gene has been observed experimentally. For example // brain, digestive system. ExpressedIn_Property = Base + "expressedIn" // An address extension such as an apartment number, C/O or alternative name. ExtendedAddress_Property = Base + "extendedAddress" // Eye or ophthalmological function assessment with clinical examination. Eye_PhysicalExam = Base + "Eye" // A [[FAQPage]] is a [[WebPage]] presenting one or more "[Frequently asked // questions](https://en.wikipedia.org/wiki/FAQ)" (see also [[QAPage]]). FAQPage_Class = Base + "FAQPage" // A designation by the US FDA signifying that adequate and well-controlled studies have failed to demonstrate a risk // to the fetus in the first trimester of pregnancy (and there is no evidence of risk in later trimesters). FDAcategoryA_DrugPregnancyCategory = Base + "FDAcategoryA" // A designation by the US FDA signifying that animal reproduction studies have failed to demonstrate a risk to the // fetus and there are no adequate and well-controlled studies in pregnant women. FDAcategoryB_DrugPregnancyCategory = Base + "FDAcategoryB" // A designation by the US FDA signifying that animal reproduction studies have shown an adverse effect on the fetus // and there are no adequate and well-controlled studies in humans, but potential benefits may warrant use of the drug // in pregnant women despite potential risks. FDAcategoryC_DrugPregnancyCategory = Base + "FDAcategoryC" // A designation by the US FDA signifying that there is positive evidence of human fetal risk based on adverse // reaction data from investigational or marketing experience or studies in humans, but potential benefits may warrant // use of the drug in pregnant women despite potential risks. FDAcategoryD_DrugPregnancyCategory = Base + "FDAcategoryD" // A designation by the US FDA signifying that studies in animals or humans have demonstrated fetal abnormalities // and/or there is positive evidence of human fetal risk based on adverse reaction data from investigational or // marketing experience, and the risks involved in use of the drug in pregnant women clearly outweigh potential // benefits. FDAcategoryX_DrugPregnancyCategory = Base + "FDAcategoryX" // A designation that the drug in question has not been assigned a pregnancy category designation by the US FDA. FDAnotEvaluated_DrugPregnancyCategory = Base + "FDAnotEvaluated" // A radio channel that uses FM. FMRadioChannel_Class = Base + "FMRadioChannel" // An action that failed to complete. The action's error property and the HTTP return code contain more information // about the failure. FailedActionStatus_ActionStatusType = Base + "FailedActionStatus" // The boolean value false. False_Boolean = Base + "False" // Family name. In the U.S., the last name of a Person. FamilyName_Property = Base + "familyName" // A fast-food restaurant. FastFoodRestaurant_Class = Base + "FastFoodRestaurant" // The number of grams of fat. FatContent_Property = Base + "fatContent" // The fax number. FaxNumber_Property = Base + "faxNumber" // Features or modules provided by this application (and possibly required by other applications). FeatureList_Property = Base + "featureList" // Description of fees, commissions, and other terms applied either to a class of financial product, or by a financial // service organization. FeesAndCommissionsSpecification_Property = Base + "feesAndCommissionsSpecification" // The female gender. Female_GenderType = Base + "Female" // Event type: Festival. Festival_Class = Base + "Festival" // The number of grams of fiber. FiberContent_Property = Base + "fiberContent" // Media type, typically MIME format (see [IANA site](http://www.iana.org/assignments/media-types/media-types.xhtml)) // of the content, e.g. application/zip of a SoftwareApplication binary. In cases where a CreativeWork has several // media type representations, 'encoding' can be used to indicate each MediaObject alongside particular fileFormat // information. Unregistered or niche file formats can be indicated instead via the most appropriate URL, e.g. // defining Web page or a Wikipedia entry. FileFormat_Property = Base + "fileFormat" // Size of the application / package (e.g. 18MB). In the absence of a unit (MB, KB etc.), KB will be assumed. FileSize_Property = Base + "fileSize" // The act of capturing sound and moving images on film, video, or digitally. FilmAction_Class = Base + "FilmAction" // A financial aid type or program which students may use to pay for tuition or fees associated with the program. FinancialAidEligible_Property = Base + "financialAidEligible" // <p>Represents financial incentives for goods/services offered by an organization (or individual).</p> <p>Typically // contains the [[name]] of the incentive, the [[incentivizedItem]], the [[incentiveAmount]], the [[incentiveStatus]], // [[incentiveType]], the [[provider]] of the incentive, and [[eligibleWithSupplier]].</p> <p>Optionally contains // criteria on whether the incentive is limited based on [[purchaseType]], [[purchasePriceLimit]], [[incomeLimit]], // and the [[qualifiedExpense]]. FinancialIncentive_Class = Base + "FinancialIncentive" // A product provided to consumers and businesses by financial institutions such as banks, insurance companies, // brokerage firms, consumer finance companies, and investment companies which comprise the financial services // industry. FinancialProduct_Class = Base + "FinancialProduct" // Financial services business. FinancialService_Class = Base + "FinancialService" // The act of finding an object.\n\nRelated actions:\n\n* [[SearchAction]]: FindAction is generally lead by a // SearchAction, but not necessarily. FindAction_Class = Base + "FindAction" // A fire station. With firemen. FireStation_Class = Base + "FireStation" // Indicates the first known occurrence of a [[Claim]] in some [[CreativeWork]]. FirstAppearance_Property = Base + "firstAppearance" // The date and place the work was first performed. FirstPerformance_Property = Base + "firstPerformance" // Physical activity that is engaged in to improve joint and muscle flexibility. Flexibility_PhysicalActivityCategory = Base + "Flexibility" // The distance of the flight. FlightDistance_Property = Base + "flightDistance" // The unique identifier for a flight including the airline IATA code. For example, if describing United flight 110, // where the IATA code for United is 'UA', the flightNumber is 'UA110'. FlightNumber_Property = Base + "flightNumber" // A reservation for air travel.\n\nNote: This type is for information about actual reservations, e.g. in confirmation // emails or HTML pages with individual confirmations of reservations. For offers of tickets, use [[Offer]]. FlightReservation_Class = Base + "FlightReservation" // An airline flight. Flight_Class = Base + "Flight" // Data type: Floating number. Float_Class = Base + "Float" // The floor level for an [[Accommodation]] in a multi-storey building. Since counting systems [vary // internationally](https://en.wikipedia.org/wiki/Storey#Consecutive_number_floor_designations), the local system // should be used where possible. FloorLevel_Property = Base + "floorLevel" // A floor limit is the amount of money above which credit card transactions must be authorized. FloorLimit_Property = Base + "floorLimit" // A FloorPlan is an explicit representation of a collection of similar accommodations, allowing the provision of // common information (room counts, sizes, layout diagrams) and offers for rental or sale. In typical use, some // [[ApartmentComplex]] has an [[accommodationFloorPlan]] which is a [[FloorPlan]]. A FloorPlan is always in the // context of a particular place, either a larger [[ApartmentComplex]] or a single [[Apartment]]. The visual/spatial // aspects of a floor plan (i.e. room layout, [see wikipedia](https://en.wikipedia.org/wiki/Floor_plan)) can be // indicated using [[image]]. FloorPlan_Class = Base + "FloorPlan" // The size of the accommodation, e.g. in square meter or squarefoot. Typical unit code(s): MTK for square meter, FTK // for square foot, or YDK for square yard. FloorSize_Property = Base + "floorSize" // A florist. Florist_Class = Base + "Florist" // The act of forming a personal connection with someone/something (object) unidirectionally/asymmetrically to get // updates polled from.\n\nRelated actions:\n\n* [[BefriendAction]]: Unlike BefriendAction, FollowAction implies that // the connection is *not* necessarily reciprocal.\n* [[SubscribeAction]]: Unlike SubscribeAction, FollowAction // implies that the follower acts as an active agent constantly/actively polling for updates.\n* [[RegisterAction]]: // Unlike RegisterAction, FollowAction implies that the agent is interested in continuing receiving updates from the // object.\n* [[JoinAction]]: Unlike JoinAction, FollowAction implies that the agent is interested in getting updates // from the object.\n* [[TrackAction]]: Unlike TrackAction, FollowAction refers to the polling of updates of all // aspects of animate objects rather than the location of inanimate objects (e.g. you track a package, but you don't // follow it). FollowAction_Class = Base + "FollowAction" // A sub property of object. The person or organization being followed. Followee_Property = Base + "followee" // The most generic uni-directional social relation. Follows_Property = Base + "follows" // Typical or recommended followup care after the procedure is performed. Followup_Property = Base + "followup" // A reservation to dine at a food-related business.\n\nNote: This type is for information about actual reservations, // e.g. in confirmation emails or HTML pages with individual confirmations of reservations. FoodEstablishmentReservation_Class = Base + "FoodEstablishmentReservation" // A food-related business. FoodEstablishment_Class = Base + "FoodEstablishment" // A sub property of location. The specific food establishment where the action occurred. FoodEstablishment_Property = Base + "foodEstablishment" // Event type: Food event. FoodEvent_Class = Base + "FoodEvent" // A sub property of location. The specific food event where the action occurred. FoodEvent_Property = Base + "foodEvent" // A food service, like breakfast, lunch, or dinner. FoodService_Class = Base + "FoodService" // Any precaution, guidance, contraindication, etc. related to consumption of specific foods while taking this drug. FoodWarning_Property = Base + "foodWarning" // A person or organization who founded this organization. Founder_Property = Base + "founder" // A person who founded this organization. Founders_Property = Base + "founders" // The date that this organization was founded. FoundingDate_Property = Base + "foundingDate" // The place where the Organization was founded. FoundingLocation_Property = Base + "foundingLocation" // Four-wheel drive is a transmission layout where the engine primarily drives two wheels with a part-time four-wheel // drive capability. FourWheelDriveConfiguration_DriveWheelConfigurationValue = Base + "FourWheelDriveConfiguration" // Specifies that product returns are free of charge for the customer. FreeReturn_ReturnFeesEnumeration = Base + "FreeReturn" // A monetary value above (or at) which the shipping rate becomes free. Intended to be used via an // [[OfferShippingDetails]] with [[shippingSettingsLink]] matching this [[ShippingRateSettings]]. FreeShippingThreshold_Property = Base + "freeShippingThreshold" // A flag to signal that the item, event, or place is accessible for free. Free_Property = Base + "free" // How often the dose is taken, e.g. 'daily'. Frequency_Property = Base + "frequency" // The day of the week between Thursday and Saturday. Friday_DayOfWeek = Base + "Friday" // A sub property of location. The original location of the object or the agent before the action. FromLocation_Property = Base + "fromLocation" // Front-wheel drive is a transmission layout where the engine drives the front wheels. FrontWheelDriveConfiguration_DriveWheelConfigurationValue = Base + "FrontWheelDriveConfiguration" // The capacity of the fuel tank or in the case of electric cars, the battery. If there are multiple components for // storage, this should indicate the total of all storage of the same type.\n\nTypical unit code(s): LTR for liters, // GLL of US gallons, GLI for UK / imperial gallons, AMH for ampere-hours (for electrical vehicles). FuelCapacity_Property = Base + "fuelCapacity" // The amount of fuel consumed for traveling a particular distance or temporal duration with the given vehicle (e.g. // liters per 100 km).\n\n* Note 1: There are unfortunately no standard unit codes for liters per 100 km. Use // [[unitText]] to indicate the unit of measurement, e.g. L/100 km.\n* Note 2: There are two ways of indicating the // fuel consumption, [[fuelConsumption]] (e.g. 8 liters per 100 km) and [[fuelEfficiency]] (e.g. 30 miles per gallon). // They are reciprocal.\n* Note 3: Often, the absolute value is useful only when related to driving speed ("at 80 // km/h") or usage pattern ("city traffic"). You can use [[valueReference]] to link the value for the fuel consumption // to another value. FuelConsumption_Property = Base + "fuelConsumption" // The distance traveled per unit of fuel used; most commonly miles per gallon (mpg) or kilometers per liter // (km/L).\n\n* Note 1: There are unfortunately no standard unit codes for miles per gallon or kilometers per liter. // Use [[unitText]] to indicate the unit of measurement, e.g. mpg or km/L.\n* Note 2: There are two ways of indicating // the fuel consumption, [[fuelConsumption]] (e.g. 8 liters per 100 km) and [[fuelEfficiency]] (e.g. 30 miles per // gallon). They are reciprocal.\n* Note 3: Often, the absolute value is useful only when related to driving speed // ("at 80 km/h") or usage pattern ("city traffic"). You can use [[valueReference]] to link the value for the fuel // economy to another value. FuelEfficiency_Property = Base + "fuelEfficiency" // The type of fuel suitable for the engine or engines of the vehicle. If the vehicle has only one engine, this // property can be attached directly to the vehicle. FuelType_Property = Base + "fuelType" // Fulfillment to a collection point location. FulfillmentTypeCollectionPoint_FulfillmentTypeEnumeration = Base + "FulfillmentTypeCollectionPoint" // Fulfillment to a customer selected address. FulfillmentTypeDelivery_FulfillmentTypeEnumeration = Base + "FulfillmentTypeDelivery" // A type of product fulfillment. FulfillmentTypeEnumeration_Class = Base + "FulfillmentTypeEnumeration" // Fulfillment through pick-up drop-off locations. FulfillmentTypePickupDropoff_FulfillmentTypeEnumeration = Base + "FulfillmentTypePickupDropoff" // Fulfillment through pick-up in a store. FulfillmentTypePickupInStore_FulfillmentTypeEnumeration = Base + "FulfillmentTypePickupInStore" // Fulfillment to a customer selected address after scheduling with the customer. FulfillmentTypeScheduledDelivery_FulfillmentTypeEnumeration = Base + "FulfillmentTypeScheduledDelivery" // Type of fulfillment applicable to the [[ShippingService]]. FulfillmentType_Property = Base + "fulfillmentType" // Indicates full game availability. FullGameAvailability_GameAvailabilityEnumeration = Base + "FullGameAvailability" // Specifies that a refund can be done in the full amount the customer paid for the product. FullRefund_RefundTypeEnumeration = Base + "FullRefund" // The degree of mobility the joint allows. FunctionalClass_Property = Base + "functionalClass" // Indicates something directly or indirectly funded or sponsored through a [[Grant]]. See also // [[ownershipFundingInfo]]. FundedItem_Property = Base + "fundedItem" // A person or organization that supports (sponsors) something through some kind of financial contribution. Funder_Property = Base + "funder" // A FundingAgency is an organization that implements one or more [[FundingScheme]]s and manages the granting process // (via [[Grant]]s, typically [[MonetaryGrant]]s). A funding agency is not always required for grant funding, e.g. // philanthropic giving, corporate sponsorship etc. Examples of funding agencies include ERC, REA, NIH, Bill and // Melinda Gates Foundation, ... FundingAgency_Class = Base + "FundingAgency" // A FundingScheme combines organizational, project and policy aspects of grant-based funding that sets guidelines, // principles and mechanisms to support other kinds of projects and activities. Funding is typically organized via // [[Grant]] funding. Examples of funding schemes: Swiss Priority Programmes (SPPs); EU Framework 7 (FP7); Horizon // 2020; the NIH-R01 Grant Program; Wellcome institutional strategic support fund. For large scale public sector // funding, the management and administration of grant awards is often handled by other, dedicated, organizations - // [[FundingAgency]]s such as ERC, REA, ... FundingScheme_Class = Base + "FundingScheme" // A [[Grant]] that directly or indirectly provide funding or sponsorship for this item. See also // [[ownershipFundingInfo]]. Funding_Property = Base + "funding" // Pathogenic fungus. Fungus_InfectiousAgentClass = Base + "Fungus" // A furniture store. FurnitureStore_Class = Base + "FurnitureStore" // For a [[VideoGame]], such as used with a [[PlayGameAction]], an enumeration of the kind of game availability // offered. GameAvailabilityEnumeration_Class = Base + "GameAvailabilityEnumeration" // Indicates the availability type of the game content associated with this action, such as whether it is a full // version or a demo. GameAvailabilityType_Property = Base + "gameAvailabilityType" // The edition of a video game. GameEdition_Property = Base + "gameEdition" // An item is an object within the game world that can be collected by a player or, occasionally, a non-player // character. GameItem_Property = Base + "gameItem" // Real or fictional location of the game (or part of game). GameLocation_Property = Base + "gameLocation" // The electronic systems used to play <a href="http://en.wikipedia.org/wiki/Category:Video_game_platforms">video // games</a>. GamePlatform_Property = Base + "gamePlatform" // Indicates whether this game is multi-player, co-op or single-player. GamePlayMode_Class = Base + "GamePlayMode" // Status of a game server. GameServerStatus_Class = Base + "GameServerStatus" // Server that provides game interaction in a multiplayer game. GameServer_Class = Base + "GameServer" // The server on which it is possible to play the game. GameServer_Property = Base + "gameServer" // Links to tips, tactics, etc. GameTip_Property = Base + "gameTip" // The Game type represents things which are games. These are typically rule-governed recreational activities, e.g. // role-playing games in which players assume the role of characters in a fictional setting. Game_Class = Base + "Game" // Video game which is played on this server. Game_Property = Base + "game" // A garden store. GardenStore_Class = Base + "GardenStore" // A gas station. GasStation_Class = Base + "GasStation" // A specific branch of medical science that pertains to diagnosis and treatment of disorders of digestive system. Gastroenterologic_MedicalSpecialty = Base + "Gastroenterologic" // Residence type: Gated community. GatedResidenceCommunity_Class = Base + "GatedResidenceCommunity" // An enumeration of genders. GenderType_Class = Base + "GenderType" // Gender of something, typically a [[Person]], but possibly also fictional characters, animals, etc. While // http://schema.org/Male and http://schema.org/Female may be used, text strings are also acceptable for people who // are not a binary gender. The [[gender]] property can also be used in an extended sense to cover e.g. the gender of // sports teams. As with the gender of individuals, we do not try to enumerate all possibilities. A mixed-gender // [[SportsTeam]] can be indicated with a text value of "Mixed". Gender_Property = Base + "gender" // A discrete unit of inheritance which affects one or more biological traits (Source: // [https://en.wikipedia.org/wiki/Gene](https://en.wikipedia.org/wiki/Gene)). Examples include FOXP2 (Forkhead box // protein P2), SCARNA21 (small Cajal body-specific RNA 21), A- (agouti genotype). Gene_Class = Base + "Gene" // A general contractor. GeneralContractor_Class = Base + "GeneralContractor" // Represents the generic notion of the Web Platform. More specific codes include [[MobileWebPlatform]] and // [[DesktopWebPlatform]], as an incomplete list. GenericWebPlatform_DigitalPlatformEnumeration = Base + "GenericWebPlatform" // A specific branch of medical science that pertains to hereditary transmission and the variation of inherited // characteristics and disorders. Genetic_MedicalSpecialty = Base + "Genetic" // Genitourinary system function assessment with clinical examination. Genitourinary_PhysicalExam = Base + "Genitourinary" // Genre of the creative work, broadcast channel or group. Genre_Property = Base + "genre" // A GeoCircle is a GeoShape representing a circular geographic area. As it is a GeoShape it provides the simple // textual property 'circle', but also allows the combination of postalCode alongside geoRadius. The center of the // circle can be indicated via the 'geoMidpoint' property, or more approximately using 'address', 'postalCode'. GeoCircle_Class = Base + "GeoCircle" // Represents a relationship between two geometries (or the places they represent), relating a containing geometry to // a contained geometry. "a contains b iff no points of b lie in the exterior of a, and at least one point of the // interior of b lies in the interior of a". As defined in [DE-9IM](https://en.wikipedia.org/wiki/DE-9IM). GeoContains_Property = Base + "geoContains" // The geographic coordinates of a place or event. GeoCoordinates_Class = Base + "GeoCoordinates" // Represents a relationship between two geometries (or the places they represent), relating a geometry to another // that covers it. As defined in [DE-9IM](https://en.wikipedia.org/wiki/DE-9IM). GeoCoveredBy_Property = Base + "geoCoveredBy" // Represents a relationship between two geometries (or the places they represent), relating a covering geometry to a // covered geometry. "Every point of b is a point of (the interior or boundary of) a". As defined in // [DE-9IM](https://en.wikipedia.org/wiki/DE-9IM). GeoCovers_Property = Base + "geoCovers" // Represents a relationship between two geometries (or the places they represent), relating a geometry to another // that crosses it: "a crosses b: they have some but not all interior points in common, and the dimension of the // intersection is less than that of at least one of them". As defined in // [DE-9IM](https://en.wikipedia.org/wiki/DE-9IM). GeoCrosses_Property = Base + "geoCrosses" // Represents spatial relations in which two geometries (or the places they represent) are topologically disjoint: // "they have no point in common. They form a set of disconnected geometries." (A symmetric relationship, as defined // in [DE-9IM](https://en.wikipedia.org/wiki/DE-9IM).) GeoDisjoint_Property = Base + "geoDisjoint" // Represents spatial relations in which two geometries (or the places they represent) are topologically equal, as // defined in [DE-9IM](https://en.wikipedia.org/wiki/DE-9IM). "Two geometries are topologically equal if their // interiors intersect and no part of the interior or boundary of one geometry intersects the exterior of the other" // (a symmetric relationship). GeoEquals_Property = Base + "geoEquals" // Represents spatial relations in which two geometries (or the places they represent) have at least one point in // common. As defined in [DE-9IM](https://en.wikipedia.org/wiki/DE-9IM). GeoIntersects_Property = Base + "geoIntersects" // Indicates the GeoCoordinates at the centre of a GeoShape, e.g. GeoCircle. GeoMidpoint_Property = Base + "geoMidpoint" // Represents a relationship between two geometries (or the places they represent), relating a geometry to another // that geospatially overlaps it, i.e. they have some but not all points in common. As defined in // [DE-9IM](https://en.wikipedia.org/wiki/DE-9IM). GeoOverlaps_Property = Base + "geoOverlaps" // Indicates the approximate radius of a GeoCircle (metres unless indicated otherwise via Distance notation). GeoRadius_Property = Base + "geoRadius" // The geographic shape of a place. A GeoShape can be described using several properties whose values are based on // latitude/longitude pairs. Either whitespace or commas can be used to separate latitude and longitude; whitespace // should be used when writing a list of several such points. GeoShape_Class = Base + "GeoShape" // Represents spatial relations in which two geometries (or the places they represent) touch: "they have at least one // boundary point in common, but no interior points." (A symmetric relationship, as defined in // [DE-9IM](https://en.wikipedia.org/wiki/DE-9IM).) GeoTouches_Property = Base + "geoTouches" // Represents a relationship between two geometries (or the places they represent), relating a geometry to one that // contains it, i.e. it is inside (i.e. within) its interior. As defined in // [DE-9IM](https://en.wikipedia.org/wiki/DE-9IM). GeoWithin_Property = Base + "geoWithin" // The geo coordinates of the place. Geo_Property = Base + "geo" // The geographic area associated with the audience. GeographicArea_Property = Base + "geographicArea" // (Eventually to be defined as) a supertype of GeoShape designed to accommodate definitions from Geo-Spatial best // practices. GeospatialGeometry_Class = Base + "GeospatialGeometry" // A specific branch of medical science that is concerned with the diagnosis and treatment of diseases, debilities and // provision of care to the aged. Geriatric_MedicalSpecialty = Base + "Geriatric" // Content that discusses practical and policy aspects for getting access to specific kinds of healthcare (e.g. // distribution mechanisms for vaccines). GettingAccessHealthAspect_HealthAspectEnumeration = Base + "GettingAccessHealthAspect" // Information about getting tested (for a [[MedicalCondition]]), e.g. in the context of a pandemic. GettingTestedInfo_Property = Base + "gettingTestedInfo" // The act of transferring ownership of an object to a destination. Reciprocal of TakeAction.\n\nRelated actions:\n\n* // [[TakeAction]]: Reciprocal of GiveAction.\n* [[SendAction]]: Unlike SendAction, GiveAction implies that ownership // is being transferred (e.g. I may send my laptop to you, but that doesn't mean I'm giving it to you). GiveAction_Class = Base + "GiveAction" // Given name. In the U.S., the first name of a Person. GivenName_Property = Base + "givenName" // The [Global Location Number](http://www.gs1.org/gln) (GLN, sometimes also referred to as International Location // Number or ILN) of the respective organization, person, or place. The GLN is a 13-digit number used to identify // parties and physical locations. GlobalLocationNumber_Property = Base + "globalLocationNumber" // A diet exclusive of gluten. GlutenFreeDiet_RestrictedDiet = Base + "GlutenFreeDiet" // A golf course. GolfCourse_Class = Base + "GolfCourse" // governmentBenefitsInfo provides information about government benefits associated with a SpecialAnnouncement. GovernmentBenefitsInfo_Property = Base + "governmentBenefitsInfo" // GovernmentBenefitsType enumerates several kinds of government benefits to support the COVID-19 situation. Note that // this structure may not capture all benefits offered. GovernmentBenefitsType_Class = Base + "GovernmentBenefitsType" // A government building. GovernmentBuilding_Class = Base + "GovernmentBuilding" // A government office—for example, an IRS or DMV office. GovernmentOffice_Class = Base + "GovernmentOffice" // A governmental organization or agency. GovernmentOrganization_Class = Base + "GovernmentOrganization" // A permit issued by a government agency. GovernmentPermit_Class = Base + "GovernmentPermit" // A service provided by a government organization, e.g. food stamps, veterans benefits, etc. GovernmentService_Class = Base + "GovernmentService" // The period of time after any due date that the borrower has to fulfil its obligations before a default (failure to // pay) is deemed to have occurred. GracePeriod_Property = Base + "gracePeriod" // A grant, typically financial or otherwise quantifiable, of resources. Typically a [[funder]] sponsors some // [[MonetaryAmount]] to an [[Organization]] or [[Person]], sometimes not necessarily via a dedicated or long-lived // [[Project]], resulting in one or more outputs, or [[fundedItem]]s. For financial sponsorship, indicate the // [[funder]] of a [[MonetaryGrant]]. For non-financial support, indicate [[sponsor]] of [[Grant]]s of resources (e.g. // office space). Grants support activities directed towards some agreed collective goals, often but not always // organized as [[Project]]s. Long-lived projects are sometimes sponsored by a variety of grants over time, but it is // also common for a project to be associated with a single grant. The amount of a [[Grant]] is represented using // [[amount]] as a [[MonetaryAmount]]. Grant_Class = Base + "Grant" // The person, organization, contact point, or audience that has been granted this permission. Grantee_Property = Base + "grantee" // Book format: GraphicNovel. May represent a bound collection of ComicIssue instances. GraphicNovel_BookFormatType = Base + "GraphicNovel" // This ordering relation for qualitative values indicates that the subject is greater than or equal to the object. GreaterOrEqual_Property = Base + "greaterOrEqual" // This ordering relation for qualitative values indicates that the subject is greater than the object. Greater_Property = Base + "greater" // A grocery store. GroceryStore_Class = Base + "GroceryStore" // The airline boards by groups based on check-in time, priority, etc. GroupBoardingPolicy_BoardingPolicyType = Base + "GroupBoardingPolicy" // The GTIN-12 code of the product, or the product to which the offer refers. The GTIN-12 is the 12-digit GS1 // Identification Key composed of a U.P.C. Company Prefix, Item Reference, and Check Digit used to identify trade // items. See [GS1 GTIN Summary](http://www.gs1.org/barcodes/technical/idkeys/gtin) for more details. Gtin12_Property = Base + "gtin12" // The GTIN-13 code of the product, or the product to which the offer refers. This is equivalent to 13-digit ISBN // codes and EAN UCC-13. Former 12-digit UPC codes can be converted into a GTIN-13 code by simply adding a preceding // zero. See [GS1 GTIN Summary](http://www.gs1.org/barcodes/technical/idkeys/gtin) for more details. Gtin13_Property = Base + "gtin13" // The GTIN-14 code of the product, or the product to which the offer refers. See [GS1 GTIN // Summary](http://www.gs1.org/barcodes/technical/idkeys/gtin) for more details. Gtin14_Property = Base + "gtin14" // The GTIN-8 code of the product, or the product to which the offer refers. This code is also known as EAN/UCC-8 or // 8-digit EAN. See [GS1 GTIN Summary](http://www.gs1.org/barcodes/technical/idkeys/gtin) for more details. Gtin8_Property = Base + "gtin8" // A Global Trade Item Number ([GTIN](https://www.gs1.org/standards/id-keys/gtin)). GTINs identify trade items, // including products and services, using numeric identification codes. A correct [[gtin]] value should be a valid // GTIN, which means that it should be an all-numeric string of either 8, 12, 13 or 14 digits, or a "GS1 Digital Link" // URL based on such a string. The numeric component should also have a [valid GS1 check // digit](https://www.gs1.org/services/check-digit-calculator) and meet the other rules for valid GTINs. See also // [GS1's GTIN Summary](http://www.gs1.org/barcodes/technical/idkeys/gtin) and // [Wikipedia](https://en.wikipedia.org/wiki/Global_Trade_Item_Number) for more details. Left-padding of the gtin // values is not required or encouraged. The [[gtin]] property generalizes the earlier [[gtin8]], [[gtin12]], // [[gtin13]], and [[gtin14]] properties. The GS1 [digital link // specifications](https://www.gs1.org/standards/Digital-Link/) expresses GTINs as URLs (URIs, IRIs, etc.). Digital // Links should be populated into the [[hasGS1DigitalLink]] attribute. Note also that this is a definition for how to // include GTINs in Schema.org data, and not a definition of GTINs in general - see the GS1 documentation for // authoritative details. Gtin_Property = Base + "gtin" // [[Guide]] is a page or article that recommends specific products or services, or aspects of a thing for a user to // consider. A [[Guide]] may represent a Buying Guide and detail aspects of products or services for a user to // consider. A [[Guide]] may represent a Product Guide and recommend specific products or services. A [[Guide]] may // represent a Ranked List and recommend specific products or services with ranking. Guide_Class = Base + "Guide" // Date on which this guideline's recommendation was made. GuidelineDate_Property = Base + "guidelineDate" // The medical conditions, treatments, etc. that are the subject of the guideline. GuidelineSubject_Property = Base + "guidelineSubject" // A medical guideline related to this entity. Guideline_Property = Base + "guideline" // A specific branch of medical science that pertains to the health care of women, particularly in the diagnosis and // treatment of disorders affecting the female reproductive system. Gynecologic_MedicalSpecialty = Base + "Gynecologic" // A business that provides Heating, Ventilation and Air Conditioning services. HVACBusiness_Class = Base + "HVACBusiness" // A [hackathon](https://en.wikipedia.org/wiki/Hackathon) event. Hackathon_Class = Base + "Hackathon" // A hair salon. HairSalon_Class = Base + "HairSalon" // A diet conforming to Islamic dietary practices. HalalDiet_RestrictedDiet = Base + "HalalDiet" // The typical delay between the receipt of the order and the goods either leaving the warehouse or being prepared for // pickup, in case the delivery method is on site pickup. In the context of [[ShippingDeliveryTime]], Typical // properties: minValue, maxValue, unitCode (d for DAY). This is by common convention assumed to mean business days // (if a unitCode is used, coded as "d"), i.e. only counting days when the business normally operates. In the context // of [[ShippingService]], use the [[ServicePeriod]] format, that contains the same information in a structured form, // with cut-off time, business days and duration. HandlingTime_Property = Base + "handlingTime" // Book format: Hardcover. Hardcover_BookFormatType = Base + "Hardcover" // A hardware store. HardwareStore_Class = Base + "HardwareStore" // Used to tag an item to be intended or suitable for consumption or use by adults only. HasAdultConsideration_Property = Base + "hasAdultConsideration" // Indicates a BioChemEntity that (in some sense) has this BioChemEntity as a part. HasBioChemEntityPart_Property = Base + "hasBioChemEntityPart" // A symbolic representation of a BioChemEntity. For example, a nucleotide sequence of a Gene or an amino acid // sequence of a Protein. HasBioPolymerSequence_Property = Base + "hasBioPolymerSequence" // A broadcast channel of a broadcast service. HasBroadcastChannel_Property = Base + "hasBroadcastChannel" // A Category code contained in this code set. HasCategoryCode_Property = Base + "hasCategoryCode" // Certification information about a product, organization, service, place, or person. HasCertification_Property = Base + "hasCertification" // An offering of the course at a specific time and place or through specific media or mode of study or to a specific // section of students. HasCourseInstance_Property = Base + "hasCourseInstance" // A course or class that is one of the learning opportunities that constitute an educational / occupational program. // No information is implied about whether the course is mandatory or optional; no guarantee is implied about whether // the course will be available to everyone on the program. HasCourse_Property = Base + "hasCourse" // A credential awarded to the Person or Organization. HasCredential_Property = Base + "hasCredential" // A Defined Term contained in this term set. HasDefinedTerm_Property = Base + "hasDefinedTerm" // Method used for delivery or shipping. HasDeliveryMethod_Property = Base + "hasDeliveryMethod" // A permission related to the access to this document (e.g. permission to read or write an electronic document). For // a public document, specify a grantee with an Audience with audienceType equal to "public". HasDigitalDocumentPermission_Property = Base + "hasDigitalDocumentPermission" // Indicates whether some facility (e.g. [[FoodEstablishment]], [[CovidTestingFacility]]) offers a service that can be // used by driving through in a car. In the case of [[CovidTestingFacility]] such facilities could potentially help // with social distancing from other potentially-infected users. HasDriveThroughService_Property = Base + "hasDriveThroughService" // Defines the energy efficiency Category (also known as "class" or "rating") for a product according to an // international energy efficiency standard. HasEnergyConsumptionDetails_Property = Base + "hasEnergyConsumptionDetails" // Defines the energy efficiency Category (which could be either a rating out of range of values or a yes/no // certification) for a product according to an international energy efficiency standard. HasEnergyEfficiencyCategory_Property = Base + "hasEnergyEfficiencyCategory" // The <a href="https://www.gs1.org/standards/gs1-digital-link">GS1 digital link</a> associated with the object. This // URL should conform to the particular requirements of digital links. The link should only contain the Application // Identifiers (AIs) that are relevant for the entity being annotated, for instance a [[Product]] or an // [[Organization]], and for the correct granularity. In particular, for products:<ul><li>A Digital Link that contains // a serial number (AI <code>21</code>) should only be present on instances of [[IndividualProduct]]</li><li>A Digital // Link that contains a lot number (AI <code>10</code>) should be annotated as [[SomeProduct]] if only products from // that lot are sold, or [[IndividualProduct]] if there is only a specific product.</li><li>A Digital Link that // contains a global model number (AI <code>8013</code>) should be attached to a [[Product]] or a // [[ProductModel]].</li></ul> Other item types should be adapted similarly. HasGS1DigitalLink_Property = Base + "hasGS1DigitalLink" // Indicates the aspect or aspects specifically addressed in some [[HealthTopicContent]]. For example, that the // content is an overview, or that it talks about treatment, self-care, treatments or their side-effects. HasHealthAspect_Property = Base + "hasHealthAspect" // A URL to a map of the place. HasMap_Property = Base + "hasMap" // A measurement of an item, For example, the inseam of pants, the wheel size of a bicycle, the gauge of a screw, or // the carbon footprint measured for certification by an authority. Usually an exact measurement, but can also be a // range of measurements for adjustable products, for example belts and ski bindings. HasMeasurement_Property = Base + "hasMeasurement" // MemberProgram offered by an Organization, for example an eCommerce merchant or an airline. HasMemberProgram_Property = Base + "hasMemberProgram" // A food or drink item contained in a menu or menu section. HasMenuItem_Property = Base + "hasMenuItem" // A subgrouping of the menu (by dishes, course, serving time period, etc.). HasMenuSection_Property = Base + "hasMenuSection" // Either the actual menu as a structured representation, as text, or a URL of the menu. HasMenu_Property = Base + "hasMenu" // Specifies a MerchantReturnPolicy that may be applicable. HasMerchantReturnPolicy_Property = Base + "hasMerchantReturnPolicy" // Molecular function performed by this BioChemEntity; please use PropertyValue if you want to include any evidence. HasMolecularFunction_Property = Base + "hasMolecularFunction" // The Person's occupation. For past professions, use Role for expressing dates. HasOccupation_Property = Base + "hasOccupation" // Indicates an OfferCatalog listing for this Organization, Person, or Service. HasOfferCatalog_Property = Base + "hasOfferCatalog" // Points-of-Sales operated by the organization or person. HasPOS_Property = Base + "hasPOS" // Indicates an item or CreativeWork that is part of this item, or CreativeWork (in some sense). HasPart_Property = Base + "hasPart" // Indicates a ProductReturnPolicy that may be applicable. HasProductReturnPolicy_Property = Base + "hasProductReturnPolicy" // A common representation such as a protein sequence or chemical structure for this entity. For images use // schema.org/image. HasRepresentation_Property = Base + "hasRepresentation" // Specification of a shipping service offered by the organization. HasShippingService_Property = Base + "hasShippingService" // A member benefit for a particular tier of a loyalty program. HasTierBenefit_Property = Base + "hasTierBenefit" // A requirement for a user to join a membership tier, for example: a CreditCard if the tier requires sign up for a // credit card, A UnitPriceSpecification if the user is required to pay a (periodic) fee, or a MonetaryAmount if the // user needs to spend a minimum amount to join the tier. If a tier is free to join then this property does not need // to be specified. HasTierRequirement_Property = Base + "hasTierRequirement" // The tiers of a member program. HasTiers_Property = Base + "hasTiers" // Indicates a [[Product]] that is a member of this [[ProductGroup]] (or [[ProductModel]]). HasVariant_Property = Base + "hasVariant" // Head assessment with clinical examination. Head_PhysicalExam = Base + "Head" // Headline of the article. Headline_Property = Base + "headline" // Health and beauty. HealthAndBeautyBusiness_Class = Base + "HealthAndBeautyBusiness" // HealthAspectEnumeration enumerates several aspects of health content online, each of which might be described using // [[hasHealthAspect]] and [[HealthTopicContent]]. HealthAspectEnumeration_Class = Base + "HealthAspectEnumeration" // HealthCare: this is a benefit for health care. HealthCare_GovernmentBenefitsType = Base + "HealthCare" // A health club. HealthClub_Class = Base + "HealthClub" // Specifying the health condition(s) of a patient, medical study, or other target audience. HealthCondition_Property = Base + "healthCondition" // A US-style health insurance plan, including PPOs, EPOs, and HMOs. HealthInsurancePlan_Class = Base + "HealthInsurancePlan" // Whether the coinsurance applies before or after deductible, etc. TODO: Is this a closed set? HealthPlanCoinsuranceOption_Property = Base + "healthPlanCoinsuranceOption" // The rate of coinsurance expressed as a number between 0.0 and 1.0. HealthPlanCoinsuranceRate_Property = Base + "healthPlanCoinsuranceRate" // Whether the copay is before or after deductible, etc. TODO: Is this a closed set? HealthPlanCopayOption_Property = Base + "healthPlanCopayOption" // The copay amount. HealthPlanCopay_Property = Base + "healthPlanCopay" // A description of costs to the patient under a given network or formulary. HealthPlanCostSharingSpecification_Class = Base + "HealthPlanCostSharingSpecification" // The costs to the patient for services under this network or formulary. HealthPlanCostSharing_Property = Base + "healthPlanCostSharing" // TODO. HealthPlanDrugOption_Property = Base + "healthPlanDrugOption" // The tier(s) of drugs offered by this formulary or insurance plan. HealthPlanDrugTier_Property = Base + "healthPlanDrugTier" // For a given health insurance plan, the specification for costs and coverage of prescription drugs. HealthPlanFormulary_Class = Base + "HealthPlanFormulary" // The 14-character, HIOS-generated Plan ID number. (Plan IDs must be unique, even across different markets.) HealthPlanId_Property = Base + "healthPlanId" // The URL that goes directly to the plan brochure for the specific standard plan or plan variation. HealthPlanMarketingUrl_Property = Base + "healthPlanMarketingUrl" // Name or unique ID of network. (Networks are often reused across different insurance plans.) HealthPlanNetworkId_Property = Base + "healthPlanNetworkId" // The tier(s) for this network. HealthPlanNetworkTier_Property = Base + "healthPlanNetworkTier" // A US-style health insurance plan network. HealthPlanNetwork_Class = Base + "HealthPlanNetwork" // The category or type of pharmacy associated with this cost sharing. HealthPlanPharmacyCategory_Property = Base + "healthPlanPharmacyCategory" // [[HealthTopicContent]] is [[WebContent]] that is about some aspect of a health topic, e.g. a condition, its // symptoms or treatments. Such content may be comprised of several parts or sections and use different types of // media. Multiple instances of [[WebContent]] (and hence [[HealthTopicContent]]) can be related using [[hasPart]] / // [[isPartOf]] where there is some kind of content hierarchy, and their content described with [[about]] and // [[mentions]] e.g. building upon the existing [[MedicalCondition]] vocabulary. HealthTopicContent_Class = Base + "HealthTopicContent" // Item is a pharmaceutical (e.g., a prescription or OTC drug) or a restricted medical device. HealthcareConsideration_AdultOrientedEnumeration = Base + "HealthcareConsideration" // Indicates data describing a hospital, e.g. a CDC [[CDCPMDRecord]] or as some kind of [[Dataset]]. HealthcareReportingData_Property = Base + "healthcareReportingData" // Uses devices to support users with hearing impairments. HearingImpairedSupported_ContactPointOption = Base + "HearingImpairedSupported" // The height of the item. Height_Property = Base + "height" // A specific branch of medical science that pertains to diagnosis and treatment of disorders of blood and blood // producing organs. Hematologic_MedicalSpecialty = Base + "Hematologic" // The highest price of all offers available.\n\nUsage guidelines:\n\n* Use values from 0123456789 (Unicode 'DIGIT // ZERO' (U+0030) to 'DIGIT NINE' (U+0039)) rather than superficially similar Unicode symbols.\n* Use '.' (Unicode // 'FULL STOP' (U+002E)) rather than ',' to indicate a decimal point. Avoid using these symbols as a readability // separator. HighPrice_Property = Base + "highPrice" // A high school. HighSchool_Class = Base + "HighSchool" // A diet conforming to Hindu dietary practices, in particular, beef-free. HinduDiet_RestrictedDiet = Base + "HinduDiet" // A Hindu temple. HinduTemple_Class = Base + "HinduTemple" // Organization or Person offering the job position. HiringOrganization_Property = Base + "hiringOrganization" // A store that sells materials useful or necessary for various hobbies. HobbyShop_Class = Base + "HobbyShop" // [[ArchiveOrganization]] that holds, keeps or maintains the [[ArchiveComponent]]. HoldingArchive_Property = Base + "holdingArchive" // A construction business.\n\nA HomeAndConstructionBusiness is a [[LocalBusiness]] that provides services around // homes and buildings.\n\nAs a [[LocalBusiness]] it can be described as a [[provider]] of one or more // [[Service]]\(s). HomeAndConstructionBusiness_Class = Base + "HomeAndConstructionBusiness" // A home goods store. HomeGoodsStore_Class = Base + "HomeGoodsStore" // A contact location for a person's residence. HomeLocation_Property = Base + "homeLocation" // The home team in a sports event. HomeTeam_Property = Base + "homeTeam" // A system of medicine based on the principle that a disease can be cured by a substance that produces similar // symptoms in healthy people. Homeopathic_MedicineSystem = Base + "Homeopathic" // An honorific prefix preceding a Person's name such as Dr/Mrs/Mr. HonorificPrefix_Property = Base + "honorificPrefix" // An honorific suffix following a Person's name such as M.D./PhD/MSCSW. HonorificSuffix_Property = Base + "honorificSuffix" // A hospital with which the physician or office is affiliated. HospitalAffiliation_Property = Base + "hospitalAffiliation" // A hospital. Hospital_Class = Base + "Hospital" // A hostel - cheap accommodation, often in shared dormitories. <br /><br /> See also the <a // href="/docs/hotels.html">dedicated document on the use of schema.org for marking up hotels and other forms of // accommodations</a>. Hostel_Class = Base + "Hostel" // The Organization (airline, travelers' club, retailer, etc.) the membership is made with or which offers the // MemberProgram. HostingOrganization_Property = Base + "hostingOrganization" // A hotel room is a single room in a hotel. <br /><br /> See also the <a href="/docs/hotels.html">dedicated document // on the use of schema.org for marking up hotels and other forms of accommodations</a>. HotelRoom_Class = Base + "HotelRoom" // A hotel is an establishment that provides lodging paid on a short-term basis (source: Wikipedia, the free // encyclopedia, see http://en.wikipedia.org/wiki/Hotel). <br /><br /> See also the <a // href="/docs/hotels.html">dedicated document on the use of schema.org for marking up hotels and other forms of // accommodations</a>. Hotel_Class = Base + "Hotel" // The hours during which this service or contact is available. HoursAvailable_Property = Base + "hoursAvailable" // A house painting service. HousePainter_Class = Base + "HousePainter" // A house is a building or structure that has the ability to be occupied for habitation by humans or other creatures // (source: Wikipedia, the free encyclopedia, see <a // href="http://en.wikipedia.org/wiki/House">http://en.wikipedia.org/wiki/House</a>). House_Class = Base + "House" // Content that discusses and explains how a particular health-related topic works, e.g. in terms of mechanisms and // underlying science. HowItWorksHealthAspect_HealthAspectEnumeration = Base + "HowItWorksHealthAspect" // Information about how or where to find a topic. Also may contain location data that can be used for where to look // for help if the topic is observed. HowOrWhereHealthAspect_HealthAspectEnumeration = Base + "HowOrWhereHealthAspect" // How the procedure is performed. HowPerformed_Property = Base + "howPerformed" // A direction indicating a single action to do in the instructions for how to achieve a result. HowToDirection_Class = Base + "HowToDirection" // An item used as either a tool or supply when performing the instructions for how to achieve a result. HowToItem_Class = Base + "HowToItem" // A sub-grouping of steps in the instructions for how to achieve a result (e.g. steps for making a pie crust within a // pie recipe). HowToSection_Class = Base + "HowToSection" // A step in the instructions for how to achieve a result. It is an ordered list with HowToDirection and/or HowToTip // items. HowToStep_Class = Base + "HowToStep" // A supply consumed when performing the instructions for how to achieve a result. HowToSupply_Class = Base + "HowToSupply" // An explanation in the instructions for how to achieve a result. It provides supplementary information about a // technique, supply, author's preference, etc. It can explain what could be done, or what should not be done, but // doesn't specify what should be done (see HowToDirection). HowToTip_Class = Base + "HowToTip" // A tool used (but not consumed) when performing instructions for how to achieve a result. HowToTool_Class = Base + "HowToTool" // Instructions that explain how to achieve a result by performing a sequence of steps. HowTo_Class = Base + "HowTo" // An HTTP method that specifies the appropriate HTTP method for a request to an HTTP EntryPoint. Values are // capitalized strings as used in HTTP. HttpMethod_Property = Base + "httpMethod" // A HyperToEntry is an item within a [[HyperToc]], which represents a hypertext table of contents for complex media // objects, such as [[VideoObject]], [[AudioObject]]. The media object itself is indicated using [[associatedMedia]]. // Each section of interest within that content can be described with a [[HyperTocEntry]], with associated // [[startOffset]] and [[endOffset]]. When several entries are all from the same file, [[associatedMedia]] is used on // the overarching [[HyperTocEntry]]; if the content has been split into multiple files, they can be referenced using // [[associatedMedia]] on each [[HyperTocEntry]]. HyperTocEntry_Class = Base + "HyperTocEntry" // A HyperToc represents a hypertext table of contents for complex media objects, such as [[VideoObject]], // [[AudioObject]]. Items in the table of contents are indicated using the [[tocEntry]] property, and typed // [[HyperTocEntry]]. For cases where the same larger work is split into multiple files, [[associatedMedia]] can be // used on individual [[HyperTocEntry]] items. HyperToc_Class = Base + "HyperToc" // Represents the broad notion of iOS-based operating systems. IOSPlatform_DigitalPlatformEnumeration = Base + "IOSPlatform" // <a href="https://www.iptc.org/">IPTC</a> "Digital Source" codes for use with the [[digitalSourceType]] property, // providing information about the source for a digital media object. In general these codes are not declared here to // be mutually exclusive, although some combinations would be contradictory if applied simultaneously, or might be // considered mutually incompatible by upstream maintainers of the definitions. See the IPTC <a // href="https://www.iptc.org/std/photometadata/documentation/userguide/">documentation</a> for <a // href="https://cv.iptc.org/newscodes/digitalsourcetype/">detailed definitions</a> of all terms. IPTCDigitalSourceEnumeration_Class = Base + "IPTCDigitalSourceEnumeration" // IATA identifier for an airline or airport. IataCode_Property = Base + "iataCode" // ICAO identifier for an airport. IcaoCode_Property = Base + "icaoCode" // An ice cream shop. IceCreamShop_Class = Base + "IceCreamShop" // The identifier property represents any kind of identifier for any kind of [[Thing]], such as ISBNs, GTIN codes, // UUIDs etc. Schema.org provides dedicated properties for representing many of these, either as textual strings or as // URL (URI) links. See [background notes](/docs/datamodel.html#identifierBg) for more details. Identifier_Property = Base + "identifier" // A physical examination that can identify this sign. IdentifyingExam_Property = Base + "identifyingExam" // A diagnostic test that can identify this sign. IdentifyingTest_Property = Base + "identifyingTest" // The act of intentionally disregarding the object. An agent ignores an object. IgnoreAction_Class = Base + "IgnoreAction" // The illustrator of the book. Illustrator_Property = Base + "illustrator" // Web page type: Image gallery page. ImageGallery_Class = Base + "ImageGallery" // A specific and exact (byte-for-byte) version of an [[ImageObject]]. Two byte-for-byte identical files, for the // purposes of this type, considered identical. If they have different embedded metadata (e.g. XMP, EXIF) the files // will differ. Different external facts about the files, e.g. creator or dateCreated that aren't represented in their // actual content, do not affect this notion of identity. ImageObjectSnapshot_Class = Base + "ImageObjectSnapshot" // An image file. ImageObject_Class = Base + "ImageObject" // An image of the item. This can be a [[URL]] or a fully described [[ImageObject]]. Image_Property = Base + "image" // Imaging technique used. ImagingTechnique_Property = Base + "imagingTechnique" // Any medical imaging modality typically used for diagnostic purposes. ImagingTest_Class = Base + "ImagingTest" // The album to which this recording belongs. InAlbum_Property = Base + "inAlbum" // The CableOrSatelliteService offering the channel. InBroadcastLineup_Property = Base + "inBroadcastLineup" // InChIKey is a hashed version of the full InChI (using the SHA-256 algorithm). InChIKey_Property = Base + "inChIKey" // Non-proprietary identifier for molecular entity that can be used in printed and electronic data sources thus // enabling easier linking of diverse data compilations. InChI_Property = Base + "inChI" // A [[CategoryCodeSet]] that contains this category code. InCodeSet_Property = Base + "inCodeSet" // A [[DefinedTermSet]] that contains this term. InDefinedTermSet_Property = Base + "inDefinedTermSet" // Indicates that a legislation is in force. InForce_LegalForceStatus = Base + "InForce" // The language of the content or performance or used in an action. Please use one of the language codes from the // [IETF BCP 47 standard](http://tools.ietf.org/html/bcp47). See also [[availableLanguage]]. InLanguage_Property = Base + "inLanguage" // The playlist to which this recording belongs. InPlaylist_Property = Base + "inPlaylist" // Indicates the [[productGroupID]] for a [[ProductGroup]] that this product [[isVariantOf]]. InProductGroupWithID_Property = Base + "inProductGroupWithID" // Indicates that the item is in stock. InStock_ItemAvailability = Base + "InStock" // Indicates that the item is available only at physical locations. InStoreOnly_ItemAvailability = Base + "InStoreOnly" // Payment in advance in some form of shop or kiosk for goods purchased online. InStorePrepay_PaymentMethodType = Base + "InStorePrepay" // Are in-store returns offered? (For more advanced return methods use the [[returnMethod]] property.) InStoreReturnsOffered_Property = Base + "inStoreReturnsOffered" // Qualification, candidature, degree, application that Thesis supports. InSupportOf_Property = Base + "inSupportOf" // Describes the amount that can be redeemed from this incentive. <p>[[QuantitativeValue]]: Use this for incentives // based on price (either raw amount or percentage-based). For a raw amount example, "You can claim $2,500 - $7,500 // from the total cost of installation" would be represented as the following:</p> { "@type": "QuantitativeValue", // “minValue”: 2500, “maxValue”: 7500, "unitCode": "USD" } <p>[[QuantitivateValue]] can also be used for percentage // amounts. In such cases, value is used to represent the incentive’s percentage, while maxValue represents a limit // (if one exists) to that incentive. The unitCode should be 'P1' and the unitText should be '%', while valueReference // should be used for holding the currency type. For example, "You can claim up to 30% of the total cost of // installation, up to a maximum of $7,500" would be:</p> { "@type": "QuantitativeValue", "value": 30, "unitCode": // "P1", "unitText": "%", “maxValue”: 7500, “valueReference”: “USD” } <p>[[UnitPriceSpecification]]: Use this for // incentives that are based on amounts rather than price. For example, a net metering rebate that pays $10/kWh, up to // $1,000:</p> { "@type": "UnitPriceSpecification", "price": 10, "priceCurrency": "USD", "referenceQuantity": 1, // "unitCode": "DO3", "unitText": "kw/h", "maxPrice": 1000, "description": "$10 / kwh up to $1000" } // <p>[[LoanOrCredit]]: Use for incentives that are loan based. For example, a loan of $4,000 - $50,000 with a // repayment term of 10 years, interest free would look like:</p> { "@type": "LoanOrCredit", "loanTerm": { // "@type":"QuantitativeValue", "value":"10", "unitCode": "ANN" }, "amount":[ { "@type": "QuantitativeValue", // "Name":"fixed interest rate", "value":"0", }, ], "amount":[ { "@type": "MonetaryAmount", "Name":"min loan amount", // "value":"4000", "currency":"CAD" }, { "@type": "MonetaryAmount", "Name":"max loan amount", "value":"50000", // "currency":"CAD" } ], } In summary: <ul><li>Use [[QuantitativeValue]] for absolute/percentage-based incentives // applied on the price of a good/service.</li> <li>Use [[UnitPriceSpecification]] for incentives based on a per-unit // basis (e.g. net metering).</li> <li>Use [[LoanOrCredit]] for loans/credits.</li> </ul>. IncentiveAmount_Property = Base + "incentiveAmount" // Description of bonus and commission compensation aspects of the job. IncentiveCompensation_Property = Base + "incentiveCompensation" // This incentive applies to goods only. IncentiveQualifiedExpenseTypeGoodsOnly_IncentiveQualifiedExpenseType = Base + "IncentiveQualifiedExpenseTypeGoodsOnly" // This incentive can apply to either goods or services (or both). IncentiveQualifiedExpenseTypeGoodsOrServices_IncentiveQualifiedExpenseType = Base + "IncentiveQualifiedExpenseTypeGoodsOrServices" // This incentive applies to services only. IncentiveQualifiedExpenseTypeServicesOnly_IncentiveQualifiedExpenseType = Base + "IncentiveQualifiedExpenseTypeServicesOnly" // This incentive applies to utility bills. IncentiveQualifiedExpenseTypeUtilityBill_IncentiveQualifiedExpenseType = Base + "IncentiveQualifiedExpenseTypeUtilityBill" // The types of expenses that are covered by the incentive. For example some incentives are only for the goods // (tangible items) but the services (labor) are excluded. IncentiveQualifiedExpenseType_Class = Base + "IncentiveQualifiedExpenseType" // This incentive is currently active. IncentiveStatusActive_IncentiveStatus = Base + "IncentiveStatusActive" // This incentive is currently being developed, and may become active/retired in the future. IncentiveStatusInDevelopment_IncentiveStatus = Base + "IncentiveStatusInDevelopment" // This incentive is currently active, but may not be accepting new applicants (e.g. max number of redemptions reached // for a year) IncentiveStatusOnHold_IncentiveStatus = Base + "IncentiveStatusOnHold" // This incentive is not longer available. IncentiveStatusRetired_IncentiveStatus = Base + "IncentiveStatusRetired" // Enumerates a status for an incentive, such as whether it is active. IncentiveStatus_Class = Base + "IncentiveStatus" // The status of the incentive (active, on hold, retired, etc.). IncentiveStatus_Property = Base + "incentiveStatus" // An incentive where the recipient can receive additional funding for the purchase/lease of the good/service, which // must be paid back. IncentiveTypeLoan_IncentiveType = Base + "IncentiveTypeLoan" // An incentive that reduces the purchase/lease cost of the good/service in question. IncentiveTypeRebateOrSubsidy_IncentiveType = Base + "IncentiveTypeRebateOrSubsidy" // An incentive that directly reduces the amount of tax owed by the recipient. IncentiveTypeTaxCredit_IncentiveType = Base + "IncentiveTypeTaxCredit" // An incentive that reduces the recipient's amount of taxable income. IncentiveTypeTaxDeduction_IncentiveType = Base + "IncentiveTypeTaxDeduction" // An incentive that reduces/exempts the recipient from taxation applicable to the incentivized good/service (e.g. // luxury taxes, registration taxes, circulation tax). IncentiveTypeTaxWaiver_IncentiveType = Base + "IncentiveTypeTaxWaiver" // Enumerates common financial incentives for products, including tax credits, tax deductions, rebates and subsidies, // etc. IncentiveType_Class = Base + "IncentiveType" // The type of incentive offered (tax credit/rebate, tax deduction, tax waiver, subsidies, etc.). IncentiveType_Property = Base + "incentiveType" // Description of bonus and commission compensation aspects of the job. Incentives_Property = Base + "incentives" // The type or specific product(s) and/or service(s) being incentivized. <p>DefinedTermSets are used for product and // service categories such as the United Nations Standard Products and Services Code:</p> { "@type": "DefinedTerm", // "inDefinedTermSet": "https://www.unspsc.org/", "termCode": "261315XX", "name": "Photovoltaic module" } <p>For a // specific product or service, use the Product type:</p> { "@type": "Product", "name": "Kenmore White 17" Microwave", // } For multiple different incentivized items, use multiple [[DefinedTerm]] or [[Product]]. IncentivizedItem_Property = Base + "incentivizedItem" // Smaller compositions included in this work (e.g. a movement in a symphony). IncludedComposition_Property = Base + "includedComposition" // A data catalog which contains this dataset (this property was previously 'catalog', preferred name is now // 'includedInDataCatalog'). IncludedDataCatalog_Property = Base + "includedDataCatalog" // A data catalog which contains this dataset. IncludedInDataCatalog_Property = Base + "includedInDataCatalog" // The insurance plans that cover this drug. IncludedInHealthInsurancePlan_Property = Base + "includedInHealthInsurancePlan" // A modifiable or non-modifiable risk factor included in the calculation, e.g. age, coexisting condition. IncludedRiskFactor_Property = Base + "includedRiskFactor" // Attraction located at destination. IncludesAttraction_Property = Base + "includesAttraction" // Formularies covered by this plan. IncludesHealthPlanFormulary_Property = Base + "includesHealthPlanFormulary" // Networks covered by this plan. IncludesHealthPlanNetwork_Property = Base + "includesHealthPlanNetwork" // This links to a node or nodes indicating the exact quantity of the products included in an [[Offer]] or // [[ProductCollection]]. IncludesObject_Property = Base + "includesObject" // Optional. Income limit for which the incentive is applicable for. <p>If MonetaryAmount is specified, this should be // based on annualized income (e.g. if an incentive is limited to those making <$114,000 annually):</p> { "@type": // "MonetaryAmount", "maxValue": 114000, "currency": "USD", } Use Text for incentives that are limited based on other // criteria, for example if an incentive is only available to recipients making 120% of the median poverty income in // their area. IncomeLimit_Property = Base + "incomeLimit" // The condition, complication, etc. influenced by this factor. IncreasesRiskOf_Property = Base + "increasesRiskOf" // An individual medical practitioner. For their official address use [[address]], for affiliations to hospitals use // [[hospitalAffiliation]]. The [[practicesAt]] property can be used to indicate [[MedicalOrganization]] hospitals, // clinics, pharmacies etc. where this physician practices. IndividualPhysician_Class = Base + "IndividualPhysician" // A single, identifiable product instance (e.g. a laptop with a particular serial number). IndividualProduct_Class = Base + "IndividualProduct" // The industry associated with the job position. Industry_Property = Base + "industry" // The ISO 3166-1 (ISO 3166-1 alpha-2) or ISO 3166-2 code, the place, or the GeoShape for the geo-political region(s) // for which the offer or delivery charge specification is not valid, e.g. a region where the transaction is not // allowed.\n\nSee also [[eligibleRegion]]. IneligibleRegion_Property = Base + "ineligibleRegion" // Classes of agents or pathogens that transmit infectious diseases. Enumerated type. InfectiousAgentClass_Class = Base + "InfectiousAgentClass" // The class of infectious agent (bacteria, prion, etc.) that causes the disease. InfectiousAgentClass_Property = Base + "infectiousAgentClass" // The actual infectious agent, such as a specific bacterium. InfectiousAgent_Property = Base + "infectiousAgent" // An infectious disease is a clinically evident human disease resulting from the presence of pathogenic microbial // agents, like pathogenic viruses, pathogenic bacteria, fungi, protozoa, multicellular parasites, and prions. To be // considered an infectious disease, such pathogens are known to be able to cause this disease. InfectiousDisease_Class = Base + "InfectiousDisease" // Something in medical science that pertains to infectious diseases, i.e. caused by bacterial, viral, fungal or // parasitic infections. Infectious_MedicalSpecialty = Base + "Infectious" // The act of notifying someone of information pertinent to them, with no expectation of a response. InformAction_Class = Base + "InformAction" // Content discussing ingredients-related aspects of a health topic. IngredientsHealthAspect_HealthAspectEnumeration = Base + "IngredientsHealthAspect" // A single ingredient used in the recipe, e.g. sugar, flour or garlic. Ingredients_Property = Base + "ingredients" // The individual who traces over the pencil drawings in ink after pencils are complete. Inker_Property = Base + "inker" // The act of adding at a specific location in an ordered collection. InsertAction_Class = Base + "InsertAction" // The place of attachment of a muscle, or what the muscle moves. Insertion_Property = Base + "insertion" // The act of installing an application. InstallAction_Class = Base + "InstallAction" // URL at which the app may be installed, if different from the URL of the item. InstallUrl_Property = Base + "installUrl" // Represents the installment pricing component of the total price for an offered product. Installment_PriceComponentTypeEnumeration = Base + "Installment" // A person assigned to instruct or provide instructional assistance for the [[CourseInstance]]. Instructor_Property = Base + "instructor" // The object that helped the agent perform the action. E.g. John wrote a book with *a pen*. Instrument_Property = Base + "instrument" // An Insurance agency. InsuranceAgency_Class = Base + "InsuranceAgency" // A utility class that serves as the umbrella for a number of 'intangible' things such as quantities, structured // values, etc. Intangible_Class = Base + "Intangible" // Data type: Integer. Integer_Class = Base + "Integer" // Quantitative measure gauging the degree of force involved in the exercise, for example, heartbeats per minute. May // include the velocity of the movement. Intensity_Property = Base + "intensity" // The act of interacting with another person or organization. InteractAction_Class = Base + "InteractAction" // Another drug that is known to interact with this drug in a way that impacts the effect of this drug or causes a // risk to the patient. Note: disease interactions are typically captured as contraindications. InteractingDrug_Property = Base + "interactingDrug" // This property is deprecated, alongside the UserInteraction types on which it depended. InteractionCount_Property = Base + "interactionCount" // A summary of how users have interacted with this CreativeWork. In most cases, authors will use a subtype to specify // the specific type of interaction. InteractionCounter_Class = Base + "InteractionCounter" // The WebSite or SoftwareApplication where the interactions took place. InteractionService_Property = Base + "interactionService" // The number of interactions for the CreativeWork using the WebSite or SoftwareApplication. The most specific child // type of InteractionCounter should be used. InteractionStatistic_Property = Base + "interactionStatistic" // The Action representing the type of interaction. For up votes, +1s, etc. use [[LikeAction]]. For down votes use // [[DislikeAction]]. Otherwise, use the most specific Action. InteractionType_Property = Base + "interactionType" // The predominant mode of learning supported by the learning resource. Acceptable values are 'active', 'expositive', // or 'mixed'. InteractivityType_Property = Base + "interactivityType" // The interest rate, charged or paid, applicable to the financial product. Note: This is different from the // calculated annualPercentageRate. InterestRate_Property = Base + "interestRate" // An international trial. InternationalTrial_MedicalTrialDesign = Base + "InternationalTrial" // An internet cafe. InternetCafe_Class = Base + "InternetCafe" // Used to indicate a specific claim contained, implied, translated or refined from the content of a [[MediaObject]] // or other [[CreativeWork]]. The interpreting party can be indicated using [[claimInterpreter]]. InterpretedAsClaim_Property = Base + "interpretedAsClaim" // The current approximate inventory level for the item or items. InventoryLevel_Property = Base + "inventoryLevel" // Relates a property to a property that is its inverse. Inverse properties relate the same pairs of items to each // other, but in reversed direction. For example, the 'alumni' and 'alumniOf' properties are inverseOf each other. // Some properties don't have explicit inverses; in these situations RDFa and JSON-LD syntax for reverse properties // can be used. InverseOf_Property = Base + "inverseOf" // A company or fund that gathers capital from a number of investors to create a pool of money that is then // re-invested into stocks, bonds and other assets. InvestmentFund_Class = Base + "InvestmentFund" // A type of financial product that typically requires the client to transfer funds to a financial service in return // for potential beneficial financial return. InvestmentOrDeposit_Class = Base + "InvestmentOrDeposit" // The act of asking someone to attend an event. Reciprocal of RsvpAction. InviteAction_Class = Base + "InviteAction" // Represents the invoice price of an offered product. InvoicePrice_PriceTypeEnumeration = Base + "InvoicePrice" // A statement of the money due for goods or services; a bill. Invoice_Class = Base + "Invoice" // Whether the provider is accepting new patients. IsAcceptingNewPatients_Property = Base + "isAcceptingNewPatients" // A flag to signal that the item, event, or place is accessible for free. IsAccessibleForFree_Property = Base + "isAccessibleForFree" // A pointer to another product (or multiple products) for which this product is an accessory or spare part. IsAccessoryOrSparePartFor_Property = Base + "isAccessoryOrSparePartFor" // True if the drug is available in a generic form (regardless of name). IsAvailableGenerically_Property = Base + "isAvailableGenerically" // A resource that was used in the creation of this resource. This term can be repeated for multiple sources. For // example, http://example.com/great-multiplication-intro.html. IsBasedOnUrl_Property = Base + "isBasedOnUrl" // A resource from which this work is derived or from which it is a modification or adaptation. IsBasedOn_Property = Base + "isBasedOn" // A pointer to another product (or multiple products) for which this product is a consumable. IsConsumableFor_Property = Base + "isConsumableFor" // Another BioChemEntity encoding by this one. IsEncodedByBioChemEntity_Property = Base + "isEncodedByBioChemEntity" // Indicates whether this content is family friendly. IsFamilyFriendly_Property = Base + "isFamilyFriendly" // Indicates whether the offer was accepted as a gift for someone other than the buyer. IsGift_Property = Base + "isGift" // Biological process this BioChemEntity is involved in; please use PropertyValue if you want to include any evidence. IsInvolvedInBiologicalProcess_Property = Base + "isInvolvedInBiologicalProcess" // True if the broadcast is of a live event. IsLiveBroadcast_Property = Base + "isLiveBroadcast" // Subcellular location where this BioChemEntity is located; please use PropertyValue if you want to include any // evidence. IsLocatedInSubcellularLocation_Property = Base + "isLocatedInSubcellularLocation" // Indicates a BioChemEntity that is (in some sense) a part of this BioChemEntity. IsPartOfBioChemEntity_Property = Base + "isPartOfBioChemEntity" // Indicates an item or CreativeWork that this item, or CreativeWork (in some sense), is part of. IsPartOf_Property = Base + "isPartOf" // Indicates some accommodation that this floor plan describes. IsPlanForApartment_Property = Base + "isPlanForApartment" // True if this item's name is a proprietary/brand name (vs. generic name). IsProprietary_Property = Base + "isProprietary" // A pointer to another, somehow related product (or multiple products). IsRelatedTo_Property = Base + "isRelatedTo" // Whether the 3DModel allows resizing. For example, room layout applications often do not allow 3DModel elements to // be resized to reflect reality. IsResizable_Property = Base + "isResizable" // A pointer to another, functionally similar product (or multiple products). IsSimilarTo_Property = Base + "isSimilarTo" // The member program this tier is a part of. IsTierOf_Property = Base + "isTierOf" // This can be marked 'true' to indicate that some published [[DeliveryTimeSettings]] or [[ShippingRateSettings]] are // intended to apply to all [[OfferShippingDetails]] published by the same merchant, when referenced by a // [[shippingSettingsLink]] in those settings. It is not meaningful to use a 'true' value for this property alongside // a transitTimeLabel (for [[DeliveryTimeSettings]]) or shippingLabel (for [[ShippingRateSettings]]), since this // property is for use with unlabelled settings. IsUnlabelledFallback_Property = Base + "isUnlabelledFallback" // Indicates the kind of product that this is a variant of. In the case of [[ProductModel]], this is a pointer (from a // ProductModel) to a base product from which this product is a variant. It is safe to infer that the variant inherits // all product features from the base model, unless defined locally. This is not transitive. In the case of a // [[ProductGroup]], the group description also serves as a template, representing a set of Products that vary on // explicitly defined, specific dimensions only (so it defines both a set of variants, as well as which values // distinguish amongst those variants). When used with [[ProductGroup]], this property can apply to any [[Product]] // included in the group. IsVariantOf_Property = Base + "isVariantOf" // The ISBN of the book. Isbn_Property = Base + "isbn" // The International Standard of Industrial Classification of All Economic Activities (ISIC), Revision 4 code for a // particular organization, business person, or place. IsicV4_Property = Base + "isicV4" // An organization identifier as defined in [ISO 6523(-1)](https://en.wikipedia.org/wiki/ISO/IEC_6523). The identifier // should be in the `XXXX:YYYYYY:ZZZ` or `XXXX:YYYYYY`format. Where `XXXX` is a 4 digit _ICD_ (International Code // Designator), `YYYYYY` is an _OID_ (Organization Identifier) with all formatting characters (dots, dashes, spaces) // removed with a maximal length of 35 characters, and `ZZZ` is an optional OPI (Organization Part Identifier) with a // maximum length of 35 characters. The various components (ICD, OID, OPI) are joined with a colon character (ASCII // `0x3a`). Note that many existing organization identifiers defined as attributes like // [leiCode](http://schema.org/leiCode) (`0199`), [duns](http://schema.org/duns) (`0060`) or // [GLN](http://schema.org/globalLocationNumber) (`0088`) can be expressed using ISO-6523. If possible, ISO-6523 codes // should be preferred to populating [vatID](http://schema.org/vatID) or [taxID](http://schema.org/taxID), as ISO // identifiers are less ambiguous. Iso6523Code_Property = Base + "iso6523Code" // The International Standard Recording Code for the recording. IsrcCode_Property = Base + "isrcCode" // The International Standard Serial Number (ISSN) that identifies this serial publication. You can repeat this // property to identify different formats of, or the linking ISSN (ISSN-L) for, this serial publication. Issn_Property = Base + "issn" // Identifies the issue of publication; for example, "iii" or "2". IssueNumber_Property = Base + "issueNumber" // The organization issuing the item, for example a [[Permit]], [[Ticket]], or [[Certification]]. IssuedBy_Property = Base + "issuedBy" // The service through which the permit was granted. IssuedThrough_Property = Base + "issuedThrough" // The International Standard Musical Work Code for the composition. IswcCode_Property = Base + "iswcCode" // A list of possible product availability options. ItemAvailability_Class = Base + "ItemAvailability" // A predefined value from OfferItemCondition specifying the condition of the product or service, or the products or // services included in the offer. Also used for product return policies to specify the condition of products accepted // for returns. ItemCondition_Property = Base + "itemCondition" // The type of return fees for returns of defect products. ItemDefectReturnFees_Property = Base + "itemDefectReturnFees" // The method (from an enumeration) by which the customer obtains a return shipping label for a defect product. ItemDefectReturnLabelSource_Property = Base + "itemDefectReturnLabelSource" // Amount of shipping costs for defect product returns. Applicable when property [[itemDefectReturnFees]] equals // [[ReturnShippingFees]]. ItemDefectReturnShippingFeesAmount_Property = Base + "itemDefectReturnShippingFeesAmount" // For itemListElement values, you can use simple strings (e.g. "Peter", "Paul", "Mary"), existing entities, or use // ListItem.\n\nText values are best if the elements in the list are plain strings. Existing entities are best for a // simple, unordered list of existing things in your data. ListItem is used with ordered lists when you want to // provide additional context about the element in that list or when the same item might be in different places in // different lists.\n\nNote: The order of elements in your mark-up is not sufficient for indicating the order or // elements. Use ListItem with a 'position' property in such cases. ItemListElement_Property = Base + "itemListElement" // An ItemList ordered with lower values listed first. ItemListOrderAscending_ItemListOrderType = Base + "ItemListOrderAscending" // An ItemList ordered with higher values listed first. ItemListOrderDescending_ItemListOrderType = Base + "ItemListOrderDescending" // Enumerated for values for itemListOrder for indicating how an ordered ItemList is organized. ItemListOrderType_Class = Base + "ItemListOrderType" // Type of ordering (e.g. Ascending, Descending, Unordered). ItemListOrder_Property = Base + "itemListOrder" // An ItemList ordered with no explicit order. ItemListUnordered_ItemListOrderType = Base + "ItemListUnordered" // A list of items of any sort—for example, Top 10 Movies About Weathermen, or Top 100 Party Songs. Not to be // confused with HTML lists, which are often used only for formatting. ItemList_Class = Base + "ItemList" // Current location of the item. ItemLocation_Property = Base + "itemLocation" // An item being offered (or demanded). The transactional nature of the offer or demand is documented using // [[businessFunction]], e.g. sell, lease etc. While several common expected types are listed explicitly in this // definition, others can be used. Using a second type, such as Product or a subtype of Product, can clarify the // nature of the offer. ItemOffered_Property = Base + "itemOffered" // A page devoted to a single item, such as a particular product or hotel. ItemPage_Class = Base + "ItemPage" // The item that is being reviewed/rated. ItemReviewed_Property = Base + "itemReviewed" // Item(s) being shipped. ItemShipped_Property = Base + "itemShipped" // An entity represented by an entry in a list or data feed (e.g. an 'artist' in a list of 'artists'). Item_Property = Base + "item" // Destination(s) ( [[Place]] ) that make up a trip. For a trip where destination order is important use [[ItemList]] // to specify that order (see examples). Itinerary_Property = Base + "itinerary" // Systematic method of naming chemical compounds as recommended by the International Union of Pure and Applied // Chemistry (IUPAC). IupacName_Property = Base + "iupacName" // A jewelry store. JewelryStore_Class = Base + "JewelryStore" // Description of benefits associated with the job. JobBenefits_Property = Base + "jobBenefits" // An indicator as to whether a position is available for an immediate start. JobImmediateStart_Property = Base + "jobImmediateStart" // A description of the job location (e.g. TELECOMMUTE for telecommute jobs). JobLocationType_Property = Base + "jobLocationType" // A (typically single) geographic location associated with the job position. JobLocation_Property = Base + "jobLocation" // A listing that describes a job opening in a certain organization. JobPosting_Class = Base + "JobPosting" // The date on which a successful applicant for this job would be expected to start work. Choose a specific date in // the future or use the jobImmediateStart property to indicate the position is to be filled as soon as possible. JobStartDate_Property = Base + "jobStartDate" // The job title of the person (for example, Financial Manager). JobTitle_Property = Base + "jobTitle" // An agent joins an event/group with participants/friends at a location.\n\nRelated actions:\n\n* [[RegisterAction]]: // Unlike RegisterAction, JoinAction refers to joining a group/team of people.\n* [[SubscribeAction]]: Unlike // SubscribeAction, JoinAction does not imply that you'll be receiving updates.\n* [[FollowAction]]: Unlike // FollowAction, JoinAction does not imply that you'll be polling for updates. JoinAction_Class = Base + "JoinAction" // The anatomical location at which two or more bones make contact. Joint_Class = Base + "Joint" // Indicates a legal jurisdiction, e.g. of some legislation, or where some government service is based. Jurisdiction_Property = Base + "jurisdiction" // Specifies that the consumer can keep the product, even when receiving a refund or store credit. KeepProduct_ReturnMethodEnumeration = Base + "KeepProduct" // Keywords or tags used to describe some item. Multiple textual entries in a keywords list are typically delimited by // commas, or by repeating the property. Keywords_Property = Base + "keywords" // A textual description of known damages, both repaired and unrepaired. KnownVehicleDamages_Property = Base + "knownVehicleDamages" // Of a [[Person]], and less typically of an [[Organization]], to indicate a topic that is known about - suggesting // possible expertise but not implying it. We do not distinguish skill levels here, or relate this to educational // content, events, objectives or [[JobPosting]] descriptions. KnowsAbout_Property = Base + "knowsAbout" // Of a [[Person]], and less typically of an [[Organization]], to indicate a known language. We do not distinguish // skill levels or reading/writing/speaking/signing here. Use language codes from the [IETF BCP 47 // standard](http://tools.ietf.org/html/bcp47). KnowsLanguage_Property = Base + "knowsLanguage" // The most generic bi-directional social/work relation. Knows_Property = Base + "knows" // A diet conforming to Jewish dietary practices. KosherDiet_RestrictedDiet = Base + "KosherDiet" // Link to the drug's label details. LabelDetails_Property = Base + "labelDetails" // A medical science pertaining to chemical, hematological, immunologic, microscopic, or bacteriological diagnostic // analyses or research. LaboratoryScience_MedicalSpecialty = Base + "LaboratoryScience" // A lake (for example, Lake Pontrachain). LakeBodyOfWater_Class = Base + "LakeBodyOfWater" // A landform or physical feature. Landform elements include mountains, plains, lakes, rivers, seascape and oceanic // waterbody interface features such as bays, peninsulas, seas and so forth, including sub-aqueous terrain features // such as submersed mountain ranges, volcanoes, and the great ocean basins. Landform_Class = Base + "Landform" // A sub property of participant. The owner of the real estate property. Landlord_Property = Base + "landlord" // An historical landmark or building. LandmarksOrHistoricalBuildings_Class = Base + "LandmarksOrHistoricalBuildings" // Natural languages such as Spanish, Tamil, Hindi, English, etc. Formal language code tags expressed in [BCP // 47](https://en.wikipedia.org/wiki/IETF_language_tag) can be used via the [[alternateName]] property. The Language // type previously also covered programming languages such as Scheme and Lisp, which are now best represented using // [[ComputerLanguage]]. Language_Class = Base + "Language" // A sub property of instrument. The language used on this action. Language_Property = Base + "language" // LaserDiscFormat. LaserDiscFormat_MusicReleaseFormatType = Base + "LaserDiscFormat" // Date on which the content on this web page was last reviewed for accuracy and/or completeness. LastReviewed_Property = Base + "lastReviewed" // The latitude of a location. For example “`37.42242“` ([WGS // 84](https://en.wikipedia.org/wiki/World_Geodetic_System)). Latitude_Property = Base + "latitude" // A schematic image showing the floorplan layout. LayoutImage_Property = Base + "layoutImage" // The predominant type or kind characterizing the learning resource. For example, 'presentation', 'handout'. LearningResourceType_Property = Base + "learningResourceType" // The LearningResource type can be used to indicate [[CreativeWork]]s (whether physical or digital) that have a // particular and explicit orientation towards learning, education, skill acquisition, and other educational purposes. // [[LearningResource]] is expected to be used as an addition to a primary type such as [[Book]], [[VideoObject]], // [[Product]] etc. [[EducationEvent]] serves a similar purpose for event-like things (e.g. a [[Trip]]). A // [[LearningResource]] may be created as a result of an [[EducationEvent]], for example by recording one. LearningResource_Class = Base + "LearningResource" // Length of the lease for some [[Accommodation]], either particular to some [[Offer]] or in some cases intrinsic to // the property. LeaseLength_Property = Base + "leaseLength" // An agent leaves an event / group with participants/friends at a location.\n\nRelated actions:\n\n* [[JoinAction]]: // The antonym of LeaveAction.\n* [[UnRegisterAction]]: Unlike UnRegisterAction, LeaveAction implies leaving a // group/team of people rather than a service. LeaveAction_Class = Base + "LeaveAction" // The steering position is on the left side of the vehicle (viewed from the main direction of driving). LeftHandDriving_SteeringPositionValue = Base + "LeftHandDriving" // The legal address of an organization which acts as the officially registered address used for legal and tax // purposes. The legal address can be different from the place of operations of a business and other addresses can be // part of an organization. LegalAddress_Property = Base + "legalAddress" // A list of possible statuses for the legal force of a legislation. LegalForceStatus_Class = Base + "LegalForceStatus" // The official name of the organization, e.g. the registered company name. LegalName_Property = Base + "legalName" // One or multiple persons who represent this organization legally such as CEO or sole administrator. LegalRepresentative_Property = Base + "legalRepresentative" // A LegalService is a business that provides legally-oriented services, advice and representation, e.g. law // firms.\n\nAs a [[LocalBusiness]] it can be described as a [[provider]] of one or more [[Service]]\(s). LegalService_Class = Base + "LegalService" // The drug or supplement's legal status, including any controlled substance schedules that apply. LegalStatus_Property = Base + "legalStatus" // A list of possible levels for the legal validity of a legislation. LegalValueLevel_Class = Base + "LegalValueLevel" // Another legislation that this legislation amends, introducing legal changes. LegislationAmends_Property = Base + "legislationAmends" // Indicates that this legislation (or part of a legislation) somehow transfers another legislation in a different // legislative context. This is an informative link, and it has no legal value. For legally-binding links of // transposition, use the <a href="/legislationTransposes">legislationTransposes</a> property. For example an // informative consolidated law of a European Union's member state "applies" the consolidated version of the European // Directive implemented in it. LegislationApplies_Property = Base + "legislationApplies" // Another legislation that this legislation changes. This encompasses the notions of amendment, replacement, // correction, repeal, or other types of change. This may be a direct change (textual or non-textual amendment) or a // consequential or indirect change. The property is to be used to express the existence of a change relationship // between two acts rather than the existence of a consolidated version of the text that shows the result of the // change. For consolidation relationships, use the <a href="/legislationConsolidates">legislationConsolidates</a> // property. LegislationChanges_Property = Base + "legislationChanges" // Another legislation that this one sets into force. LegislationCommences_Property = Base + "legislationCommences" // Indicates another legislation taken into account in this consolidated legislation (which is usually the product of // an editorial process that revises the legislation). This property should be used multiple times to refer to both // the original version or the previous consolidated version, and to the legislations making the change. LegislationConsolidates_Property = Base + "legislationConsolidates" // Another legislation in which this one introduces textual changes, like correction of spelling mistakes, with no // legal impact (for modifications that have legal impact, use <a href="/legislationAmends">legislationAmends</a>). LegislationCorrects_Property = Base + "legislationCorrects" // The person or organization that countersigned the legislation. Depending on the legal context, a countersignature // can indicate that the signed authority undertakes to assume responsibility for texts emanating from a person who is // inviolable and irresponsible, (for example a King, Grand Duc or President), or that the authority is in charge of // the implementation of the text. LegislationCountersignedBy_Property = Base + "legislationCountersignedBy" // The date at which the Legislation becomes applicable. This can sometimes be distinct from the date of entry into // force : a text may come in force today, and state it will become applicable in 3 months. LegislationDateOfApplicability_Property = Base + "legislationDateOfApplicability" // The point-in-time at which the provided description of the legislation is valid (e.g.: when looking at the law on // the 2016-04-07 (= dateVersion), I get the consolidation of 2015-04-12 of the "National Insurance Contributions Act // 2015") LegislationDateVersion_Property = Base + "legislationDateVersion" // The date of adoption or signature of the legislation. This is the date at which the text is officially aknowledged // to be a legislation, even though it might not even be published or in force. LegislationDate_Property = Base + "legislationDate" // Indicates that this Legislation ensures the implementation of another Legislation, for example by modifying // national legislations so that they do not contradict to an EU regulation or decision. This implies a legal meaning. // Transpositions of EU Directive should be captured with <a href="/legislationTransposes">legislationTransposes</a>. LegislationEnsuresImplementationOf_Property = Base + "legislationEnsuresImplementationOf" // An identifier for the legislation. This can be either a string-based identifier, like the CELEX at EU level or the // NOR in France, or a web-based, URL/URI identifier, like an ELI (European Legislation Identifier) or an URN-Lex. LegislationIdentifier_Property = Base + "legislationIdentifier" // The jurisdiction from which the legislation originates. LegislationJurisdiction_Property = Base + "legislationJurisdiction" // Whether the legislation is currently in force, not in force, or partially in force. LegislationLegalForce_Property = Base + "legislationLegalForce" // The legal value of this legislation file. The same legislation can be written in multiple files with different // legal values. Typically a digitally signed PDF have a "stronger" legal value than the HTML file of the same act. LegislationLegalValue_Property = Base + "legislationLegalValue" // A specific object or file containing a Legislation. Note that the same Legislation can be published in multiple // files. For example, a digitally signed PDF, a plain PDF and an HTML version. LegislationObject_Class = Base + "LegislationObject" // The person or organization that originally passed or made the law: typically parliament (for primary legislation) // or government (for secondary legislation). This indicates the "legal author" of the law, as opposed to its physical // author. LegislationPassedBy_Property = Base + "legislationPassedBy" // Another legislation that this legislation repeals (cancels, abrogates). LegislationRepeals_Property = Base + "legislationRepeals" // An individual or organization that has some kind of responsibility for the legislation. Typically the ministry who // is/was in charge of elaborating the legislation, or the adressee for potential questions about the legislation once // it is published. LegislationResponsible_Property = Base + "legislationResponsible" // Indicates that this legislation (or part of legislation) fulfills the objectives set by another legislation, by // passing appropriate implementation measures. Typically, some legislations of European Union's member states or // regions transpose European Directives. This indicates a legally binding link between the 2 legislations. LegislationTransposes_Property = Base + "legislationTransposes" // The type of the legislation. Examples of values are "law", "act", "directive", "decree", "regulation", "statutory // instrument", "loi organique", "règlement grand-ducal", etc., depending on the country. LegislationType_Property = Base + "legislationType" // A legal document such as an act, decree, bill, etc. (enforceable or not) or a component of a legal act (like an // article). Legislation_Class = Base + "Legislation" // A legislative building—for example, the state capitol. LegislativeBuilding_Class = Base + "LegislativeBuilding" // An organization identifier that uniquely identifies a legal entity as defined in ISO 17442. LeiCode_Property = Base + "leiCode" // Any physical activity engaged in for recreational purposes. Examples may include ballroom dancing, roller skating, // canoeing, fishing, etc. LeisureTimeActivity_PhysicalActivityCategory = Base + "LeisureTimeActivity" // The act of providing an object under an agreement that it will be returned at a later date. Reciprocal of // BorrowAction.\n\nRelated actions:\n\n* [[BorrowAction]]: Reciprocal of LendAction. LendAction_Class = Base + "LendAction" // A sub property of participant. The person that lends the object being borrowed. Lender_Property = Base + "lender" // This ordering relation for qualitative values indicates that the subject is lesser than or equal to the object. LesserOrEqual_Property = Base + "lesserOrEqual" // This ordering relation for qualitative values indicates that the subject is lesser than the object. Lesser_Property = Base + "lesser" // The individual who adds lettering, including speech balloons and sound effects, to artwork. Letterer_Property = Base + "letterer" // A [[LibrarySystem]] is a collaborative system amongst several libraries. LibrarySystem_Class = Base + "LibrarySystem" // A library. Library_Class = Base + "Library" // A license document that applies to this content, typically indicated by URL. License_Property = Base + "license" // A process of care involving exercise, changes to diet, fitness routines, and other lifestyle changes aimed at // improving a health condition. LifestyleModification_Class = Base + "LifestyleModification" // A short band of tough, flexible, fibrous connective tissue that functions to connect multiple bones, cartilages, // and structurally support joints. Ligament_Class = Base + "Ligament" // The act of expressing a positive sentiment about the object. An agent likes an object (a proposition, topic or // theme) with participants. LikeAction_Class = Base + "LikeAction" // Indicates that the item has limited availability. LimitedAvailability_ItemAvailability = Base + "LimitedAvailability" // LimitedByGuaranteeCharity: Non-profit type referring to a charitable company that is limited by guarantee (UK). LimitedByGuaranteeCharity_UKNonprofitType = Base + "LimitedByGuaranteeCharity" // A line is a point-to-point path consisting of two or more points. A line is expressed as a series of two or more // point objects separated by space. Line_Property = Base + "line" // Indicates the relationship type of a Web link. LinkRelationship_Property = Base + "linkRelationship" // A Role that represents a Web link, e.g. as expressed via the 'url' property. Its linkRelationship property can // indicate URL-based and plain textual link types, e.g. those in IANA link registry or others such as 'amphtml'. This // structure provides a placeholder where details from HTML's link element can be represented outside of HTML, e.g. in // JSON-LD feeds. LinkRole_Class = Base + "LinkRole" // A shop that sells alcoholic drinks such as wine, beer, whisky and other spirits. LiquorStore_Class = Base + "LiquorStore" // An list item, e.g. a step in a checklist or how-to description. ListItem_Class = Base + "ListItem" // Represents the list price of an offered product. Typically the same as the [MSRP](http://schema.org/MSRP). ListPrice_PriceTypeEnumeration = Base + "ListPrice" // The act of consuming audio content. ListenAction_Class = Base + "ListenAction" // Event type: Literary event. LiteraryEvent_Class = Base + "LiteraryEvent" // LiveAlbum. LiveAlbum_MusicAlbumProductionType = Base + "LiveAlbum" // A [[LiveBlogPosting]] is a [[BlogPosting]] intended to provide a rolling textual coverage of an ongoing event // through continuous updates. LiveBlogPosting_Class = Base + "LiveBlogPosting" // An update to the LiveBlog. LiveBlogUpdate_Property = Base + "liveBlogUpdate" // Information about coping or life related to the topic. LivingWithHealthAspect_HealthAspectEnumeration = Base + "LivingWithHealthAspect" // Amount of mortgage mandate that can be converted into a proper mortgage at a later stage. LoanMortgageMandateAmount_Property = Base + "loanMortgageMandateAmount" // A financial product for the loaning of an amount of money, or line of credit, under agreed terms and charges. LoanOrCredit_Class = Base + "LoanOrCredit" // The amount of money to pay in a single payment. LoanPaymentAmount_Property = Base + "loanPaymentAmount" // Frequency of payments due, i.e. number of months between payments. This is defined as a frequency, i.e. the // reciprocal of a period of time. LoanPaymentFrequency_Property = Base + "loanPaymentFrequency" // A form of paying back money previously borrowed from a lender. Repayment usually takes the form of periodic // payments that normally include part principal plus interest in each payment. LoanRepaymentForm_Property = Base + "loanRepaymentForm" // The duration of the loan or credit agreement. LoanTerm_Property = Base + "loanTerm" // The type of a loan or credit. LoanType_Property = Base + "loanType" // A particular physical business or branch of an organization. Examples of LocalBusiness include a restaurant, a // particular branch of a restaurant chain, a branch of a bank, a medical practice, a club, a bowling alley, etc. LocalBusiness_Class = Base + "LocalBusiness" // The location where the CreativeWork was created, which may not be the same as the location depicted in the // CreativeWork. LocationCreated_Property = Base + "locationCreated" // Specifies a location feature by providing a structured value representing a feature of an accommodation as a // property-value pair of varying degrees of formality. LocationFeatureSpecification_Class = Base + "LocationFeatureSpecification" // The location of, for example, where an event is happening, where an organization is located, or where an action // takes place. Location_Property = Base + "location" // A DeliveryMethod in which an item is made available via locker. LockerDelivery_DeliveryMethod = Base + "LockerDelivery" // A locksmith. Locksmith_Class = Base + "Locksmith" // A lodging business, such as a motel, hotel, or inn. LodgingBusiness_Class = Base + "LodgingBusiness" // A reservation for lodging at a hotel, motel, inn, etc.\n\nNote: This type is for information about actual // reservations, e.g. in confirmation emails or HTML pages with individual confirmations of reservations. LodgingReservation_Class = Base + "LodgingReservation" // A full description of the lodging unit. LodgingUnitDescription_Property = Base + "lodgingUnitDescription" // Textual description of the unit type (including suite vs. room, size of bed, etc.). LodgingUnitType_Property = Base + "lodgingUnitType" // An associated logo. Logo_Property = Base + "logo" // The longitude of a location. For example “`-122.08585“` ([WGS // 84](https://en.wikipedia.org/wiki/World_Geodetic_System)). Longitude_Property = Base + "longitude" // Unlike cross-sectional studies, longitudinal studies track the same people, and therefore the differences observed // in those people are less likely to be the result of cultural differences across generations. Longitudinal studies // are also used in medicine to uncover predictors of certain diseases. Longitudinal_MedicalObservationalStudyDesign = Base + "Longitudinal" // The act of being defeated in a competitive activity. LoseAction_Class = Base + "LoseAction" // A sub property of participant. The loser of the action. Loser_Property = Base + "loser" // A diet focused on reduced calorie intake. LowCalorieDiet_RestrictedDiet = Base + "LowCalorieDiet" // A diet focused on reduced fat and cholesterol intake. LowFatDiet_RestrictedDiet = Base + "LowFatDiet" // A diet appropriate for people with lactose intolerance. LowLactoseDiet_RestrictedDiet = Base + "LowLactoseDiet" // The lowest price of all offers available.\n\nUsage guidelines:\n\n* Use values from 0123456789 (Unicode 'DIGIT // ZERO' (U+0030) to 'DIGIT NINE' (U+0039)) rather than superficially similar Unicode symbols.\n* Use '.' (Unicode // 'FULL STOP' (U+002E)) rather than ',' to indicate a decimal point. Avoid using these symbols as a readability // separator. LowPrice_Property = Base + "lowPrice" // A diet focused on reduced sodium intake. LowSaltDiet_RestrictedDiet = Base + "LowSaltDiet" // Lung and respiratory system clinical examination. Lung_PhysicalExam = Base + "Lung" // A type of blood vessel that specifically carries lymph fluid unidirectionally toward the heart. LymphaticVessel_Class = Base + "LymphaticVessel" // The person who wrote the words. Lyricist_Property = Base + "lyricist" // The words in the song. Lyrics_Property = Base + "lyrics" // Magnetic resonance imaging. MRI_MedicalImagingTechnique = Base + "MRI" // Represents the manufacturer suggested retail price ("MSRP") of an offered product. MSRP_PriceTypeEnumeration = Base + "MSRP" // Indicates that the item is made to order (custom made). MadeToOrder_ItemAvailability = Base + "MadeToOrder" // Indicates if this web page element is the main subject of the page. MainContentOfPage_Property = Base + "mainContentOfPage" // Indicates a page (or other CreativeWork) for which this thing is the main entity being described. See [background // notes](/docs/datamodel.html#mainEntityBackground) for details. MainEntityOfPage_Property = Base + "mainEntityOfPage" // Indicates the primary entity described in some page or other CreativeWork. MainEntity_Property = Base + "mainEntity" // A maintainer of a [[Dataset]], software package ([[SoftwareApplication]]), or other [[Project]]. A maintainer is a // [[Person]] or [[Organization]] that manages contributions to, and/or publication of, some (typically complex) // artifact. It is common for distributions of software and data to be based on "upstream" sources. When // [[maintainer]] is applied to a specific version of something e.g. a particular version or packaging of a // [[Dataset]], it is always possible that the upstream source has a different maintainer. The [[isBasedOn]] property // can be used to indicate such relationships between datasets to make the different maintenance roles clear. // Similarly in the case of software, a package may have dedicated maintainers working on integration into software // distributions such as Ubuntu, as well as upstream maintainers of the underlying work. Maintainer_Property = Base + "maintainer" // A pointer to products or services offered by the organization or person. MakesOffer_Property = Base + "makesOffer" // The male gender. Male_GenderType = Base + "Male" // The manufacturer of the product. Manufacturer_Property = Base + "manufacturer" // A book, document, or piece of music written by hand rather than typed or printed. Manuscript_Class = Base + "Manuscript" // An enumeration of several kinds of Map. MapCategoryType_Class = Base + "MapCategoryType" // Indicates the kind of Map, from the MapCategoryType Enumeration. MapType_Property = Base + "mapType" // A map. Map_Class = Base + "Map" // A URL to a map of the place. Map_Property = Base + "map" // A URL to a map of the place. Maps_Property = Base + "maps" // A [[marginOfError]] for an [[Observation]]. MarginOfError_Property = Base + "marginOfError" // The act of marrying a person. MarryAction_Class = Base + "MarryAction" // Properties that take Mass as values are of the form '<Number> <Mass unit of measure>'. E.g., '7 kg'. Mass_Class = Base + "Mass" // For a [[NewsMediaOrganization]], a link to the masthead page or a page listing top editorial management. Masthead_Property = Base + "masthead" // The quantity of the materials being described or an expression of the physical space they occupy. MaterialExtent_Property = Base + "materialExtent" // A material that something is made from, e.g. leather, wool, cotton, paper. Material_Property = Base + "material" // A mathematical expression (e.g. 'x^2-3x=0') that may be solved for a specific variable, simplified, or transformed. // This can take many formats, e.g. LaTeX, Ascii-Math, or math as you would write with a keyboard. MathExpression_Property = Base + "mathExpression" // A math solver which is capable of solving a subset of mathematical problems. MathSolver_Class = Base + "MathSolver" // The highest price if the price is a range. MaxPrice_Property = Base + "maxPrice" // The upper value of some characteristic or property. MaxValue_Property = Base + "maxValue" // The total number of individuals that may attend an event or venue. MaximumAttendeeCapacity_Property = Base + "maximumAttendeeCapacity" // The maximum dosing schedule considered safe for a drug or supplement as recommended by an authority or by the // drug/supplement's manufacturer. Capture the recommending authority in the recognizingAuthority property of // MedicalEntity. MaximumDoseSchedule_Class = Base + "MaximumDoseSchedule" // The maximum number of students who may be enrolled in the program. MaximumEnrollment_Property = Base + "maximumEnrollment" // Recommended intake of this supplement for a given population as defined by a specific recommending authority. MaximumIntake_Property = Base + "maximumIntake" // The maximum physical attendee capacity of an [[Event]] whose [[eventAttendanceMode]] is // [[OfflineEventAttendanceMode]] (or the offline aspects, in the case of a [[MixedEventAttendanceMode]]). MaximumPhysicalAttendeeCapacity_Property = Base + "maximumPhysicalAttendeeCapacity" // The maximum virtual attendee capacity of an [[Event]] whose [[eventAttendanceMode]] is // [[OnlineEventAttendanceMode]] (or the online aspects, in the case of a [[MixedEventAttendanceMode]]). MaximumVirtualAttendeeCapacity_Property = Base + "maximumVirtualAttendeeCapacity" // Related topics may be treated by a Topic. MayTreatHealthAspect_HealthAspectEnumeration = Base + "MayTreatHealthAspect" // Description of the meals that will be provided or available for purchase. MealService_Property = Base + "mealService" // The measuredProperty of an [[Observation]], typically via its [[StatisticalVariable]]. There are various kinds of // applicable [[Property]]: a schema.org property, a property from other RDF-compatible systems, e.g. W3C RDF Data // Cube, Data Commons, Wikidata, or schema.org extensions such as [GS1's](https://www.gs1.org/voc/?show=properties). MeasuredProperty_Property = Base + "measuredProperty" // Identifies the denominator variable when an observation represents a ratio or percentage. MeasurementDenominator_Property = Base + "measurementDenominator" // Enumeration(s) for use with [[measurementMethod]]. MeasurementMethodEnum_Class = Base + "MeasurementMethodEnum" // A subproperty of [[measurementTechnique]] that can be used for specifying specific methods, in particular via // [[MeasurementMethodEnum]]. MeasurementMethod_Property = Base + "measurementMethod" // Provides additional qualification to an observation. For example, a GDP observation measures the Nominal value. MeasurementQualifier_Property = Base + "measurementQualifier" // A technique, method or technology used in an [[Observation]], [[StatisticalVariable]] or [[Dataset]] (or // [[DataDownload]], [[DataCatalog]]), corresponding to the method used for measuring the corresponding variable(s) // (for datasets, described using [[variableMeasured]]; for [[Observation]], a [[StatisticalVariable]]). Often but not // necessarily each [[variableMeasured]] will have an explicit representation as (or mapping to) an property such as // those defined in Schema.org, or other RDF vocabularies and "knowledge graphs". In that case the subproperty of // [[variableMeasured]] called [[measuredProperty]] is applicable. The [[measurementTechnique]] property helps when // extra clarification is needed about how a [[measuredProperty]] was measured. This is oriented towards scientific // and scholarly dataset publication but may have broader applicability; it is not intended as a full representation // of measurement, but can often serve as a high level summary for dataset discovery. For example, if // [[variableMeasured]] is: molecule concentration, [[measurementTechnique]] could be: "mass spectrometry" or "nmr // spectroscopy" or "colorimetry" or "immunofluorescence". If the [[variableMeasured]] is "depression rating", the // [[measurementTechnique]] could be "Zung Scale" or "HAM-D" or "Beck Depression Inventory". If there are several // [[variableMeasured]] properties recorded for some given data object, use a [[PropertyValue]] for each // [[variableMeasured]] and attach the corresponding [[measurementTechnique]]. The value can also be from an // enumeration, organized as a [[MeasurementMetholdEnumeration]]. MeasurementTechnique_Property = Base + "measurementTechnique" // Enumeration of common measurement types (or dimensions), for example "chest" for a person, "inseam" for pants, // "gauge" for screws, or "wheel" for bicycles. MeasurementTypeEnumeration_Class = Base + "MeasurementTypeEnumeration" // The specific biochemical interaction through which this drug or supplement produces its pharmacological effect. MechanismOfAction_Property = Base + "mechanismOfAction" // Indicates a MediaManipulationRatingEnumeration classification of a media object (in the context of how it was // published or shared). MediaAuthenticityCategory_Property = Base + "mediaAuthenticityCategory" // MediaEnumeration enumerations are lists of codes, labels etc. useful for describing media objects. They may be // reflections of externally developed lists, or created at schema.org, or a combination. MediaEnumeration_Class = Base + "MediaEnumeration" // Web page type: Media gallery page. A mixed-media page that can contain media such as images, videos, and other // multimedia. MediaGallery_Class = Base + "MediaGallery" // In the context of a [[MediaReview]], indicates specific media item(s) that are grouped using a [[MediaReviewItem]]. MediaItemAppearance_Property = Base + "mediaItemAppearance" // Codes for use with the [[mediaAuthenticityCategory]] property, indicating the authenticity of a media object (in // the context of how it was published or shared). In general these codes are not mutually exclusive, although some // combinations (such as 'original' versus 'transformed', 'edited' and 'staged') would be contradictory if applied in // the same [[MediaReview]]. Note that the application of these codes is with regard to a piece of media shared or // published in a particular context. MediaManipulationRatingEnumeration_Class = Base + "MediaManipulationRatingEnumeration" // A media object, such as an image, video, audio, or text object embedded in a web page or a downloadable dataset // i.e. DataDownload. Note that a creative work may have many media objects associated with it on the same web page. // For example, a page about a single song (MusicRecording) may have a music video (VideoObject), and a high and low // bandwidth audio stream (2 AudioObject's). MediaObject_Class = Base + "MediaObject" // Represents an item or group of closely related items treated as a unit for the sake of evaluation in a // [[MediaReview]]. Authorship etc. apply to the items rather than to the curation/grouping or reviewing party. MediaReviewItem_Class = Base + "MediaReviewItem" // A [[MediaReview]] is a more specialized form of Review dedicated to the evaluation of media content online, // typically in the context of fact-checking and misinformation. For more general reviews of media in the broader // sense, use [[UserReview]], [[CriticReview]] or other [[Review]] types. This definition is a work in progress. While // the [[MediaManipulationRatingEnumeration]] list reflects significant community review amongst fact-checkers and // others working to combat misinformation, the specific structures for representing media objects, their versions and // publication context, are still evolving. Similarly, best practices for the relationship between [[MediaReview]] and // [[ClaimReview]] markup have not yet been finalized. MediaReview_Class = Base + "MediaReview" // A subscription which allows a user to access media including audio, video, books, etc. MediaSubscription_Class = Base + "MediaSubscription" // The median value. Median_Property = Base + "median" // Target audiences types for medical web pages. Enumerated type. MedicalAudienceType_Class = Base + "MedicalAudienceType" // Target audiences for medical web pages. MedicalAudience_Class = Base + "MedicalAudience" // Medical audience for page. MedicalAudience_Property = Base + "medicalAudience" // A particular physical or virtual business of an organization for medical purposes. Examples of MedicalBusiness // include different businesses run by health professionals. MedicalBusiness_Class = Base + "MedicalBusiness" // The causative agent(s) that are responsible for the pathophysiologic process that eventually results in a medical // condition, symptom or sign. In this schema, unless otherwise specified this is meant to be the proximate cause of // the medical condition, symptom or sign. The proximate cause is defined as the causative agent that most directly // results in the medical condition, symptom or sign. For example, the HIV virus could be considered a cause of AIDS. // Or in a diagnostic context, if a patient fell and sustained a hip fracture and two days later sustained a pulmonary // embolism which eventuated in a cardiac arrest, the cause of the cardiac arrest (the proximate cause) would be the // pulmonary embolism and not the fall. Medical causes can include cardiovascular, chemical, dermatologic, endocrine, // environmental, gastroenterologic, genetic, hematologic, gynecologic, iatrogenic, infectious, musculoskeletal, // neurologic, nutritional, obstetric, oncologic, otolaryngologic, pharmacologic, psychiatric, pulmonary, renal, // rheumatologic, toxic, traumatic, or urologic causes; medical conditions can be causes as well. MedicalCause_Class = Base + "MedicalCause" // A facility, often associated with a hospital or medical school, that is devoted to the specific diagnosis and/or // healthcare. Previously limited to outpatients but with evolution it may be open to inpatients as well. MedicalClinic_Class = Base + "MedicalClinic" // A code for a medical entity. MedicalCode_Class = Base + "MedicalCode" // A stage of a medical condition, such as 'Stage IIIa'. MedicalConditionStage_Class = Base + "MedicalConditionStage" // Any condition of the human body that affects the normal functioning of a person, whether physically or mentally. // Includes diseases, injuries, disabilities, disorders, syndromes, etc. MedicalCondition_Class = Base + "MedicalCondition" // A condition or factor that serves as a reason to withhold a certain medical therapy. Contraindications can be // absolute (there are no reasonable circumstances for undertaking a course of action) or relative (the patient is at // higher risk of complications, but these risks may be outweighed by other considerations or mitigated by other // measures). MedicalContraindication_Class = Base + "MedicalContraindication" // Categories of medical devices, organized by the purpose or intended use of the device. MedicalDevicePurpose_Class = Base + "MedicalDevicePurpose" // Any object used in a medical capacity, such as to diagnose or treat a patient. MedicalDevice_Class = Base + "MedicalDevice" // The most generic type of entity related to health and the practice of medicine. MedicalEntity_Class = Base + "MedicalEntity" // Enumerations related to health and the practice of medicine: A concept that is used to attribute a quality to // another concept, as a qualifier, a collection of items or a listing of all of the elements of a set in medicine // practice. MedicalEnumeration_Class = Base + "MedicalEnumeration" // Level of evidence for a medical guideline. Enumerated type. MedicalEvidenceLevel_Class = Base + "MedicalEvidenceLevel" // A guideline contraindication that designates a process as harmful and where quality of the data supporting the // contraindication is sound. MedicalGuidelineContraindication_Class = Base + "MedicalGuidelineContraindication" // A guideline recommendation that is regarded as efficacious and where quality of the data supporting the // recommendation is sound. MedicalGuidelineRecommendation_Class = Base + "MedicalGuidelineRecommendation" // Any recommendation made by a standard society (e.g. ACC/AHA) or consensus statement that denotes how to diagnose // and treat a particular condition. Note: this type should be used to tag the actual guideline recommendation; if the // guideline recommendation occurs in a larger scholarly article, use MedicalScholarlyArticle to tag the overall // article, not this type. Note also: the organization making the recommendation should be captured in the // recognizingAuthority base property of MedicalEntity. MedicalGuideline_Class = Base + "MedicalGuideline" // Any medical imaging modality typically used for diagnostic purposes. Enumerated type. MedicalImagingTechnique_Class = Base + "MedicalImagingTechnique" // A condition or factor that indicates use of a medical therapy, including signs, symptoms, risk factors, anatomical // states, etc. MedicalIndication_Class = Base + "MedicalIndication" // A utility class that serves as the umbrella for a number of 'intangible' things in the medical space. MedicalIntangible_Class = Base + "MedicalIntangible" // Design models for observational medical studies. Enumerated type. MedicalObservationalStudyDesign_Class = Base + "MedicalObservationalStudyDesign" // An observational study is a type of medical study that attempts to infer the possible effect of a treatment through // observation of a cohort of subjects over a period of time. In an observational study, the assignment of subjects // into treatment groups versus control groups is outside the control of the investigator. This is in contrast with // controlled studies, such as the randomized controlled trials represented by MedicalTrial, where each subject is // randomly assigned to a treatment group or a control group before the start of the treatment. MedicalObservationalStudy_Class = Base + "MedicalObservationalStudy" // A medical organization (physical or not), such as hospital, institution or clinic. MedicalOrganization_Class = Base + "MedicalOrganization" // An enumeration that describes different types of medical procedures. MedicalProcedureType_Class = Base + "MedicalProcedureType" // A process of care used in either a diagnostic, therapeutic, preventive or palliative capacity that relies on // invasive (surgical), non-invasive, or other techniques. MedicalProcedure_Class = Base + "MedicalProcedure" // Medical researchers. MedicalResearcher_MedicalAudienceType = Base + "MedicalResearcher" // A complex mathematical calculation requiring an online calculator, used to assess prognosis. Note: use the url // property of Thing to record any URLs for online calculators. MedicalRiskCalculator_Class = Base + "MedicalRiskCalculator" // Any rule set or interactive tool for estimating the risk of developing a complication or condition. MedicalRiskEstimator_Class = Base + "MedicalRiskEstimator" // A risk factor is anything that increases a person's likelihood of developing or contracting a disease, medical // condition, or complication. MedicalRiskFactor_Class = Base + "MedicalRiskFactor" // A simple system that adds up the number of risk factors to yield a score that is associated with prognosis, e.g. // CHAD score, TIMI risk score. MedicalRiskScore_Class = Base + "MedicalRiskScore" // A scholarly article in the medical domain. MedicalScholarlyArticle_Class = Base + "MedicalScholarlyArticle" // Any feature associated or not with a medical condition. In medicine a symptom is generally subjective while a sign // is objective. MedicalSignOrSymptom_Class = Base + "MedicalSignOrSymptom" // Any physical manifestation of a person's medical condition discoverable by objective diagnostic tests or physical // examination. MedicalSign_Class = Base + "MedicalSign" // Any specific branch of medical science or practice. Medical specialities include clinical specialties that pertain // to particular organ systems and their respective disease states, as well as allied health specialties. Enumerated // type. MedicalSpecialty_Class = Base + "MedicalSpecialty" // A medical specialty of the provider. MedicalSpecialty_Property = Base + "medicalSpecialty" // The status of a medical study. Enumerated type. MedicalStudyStatus_Class = Base + "MedicalStudyStatus" // A medical study is an umbrella type covering all kinds of research studies relating to human medicine or health, // including observational studies and interventional trials and registries, randomized, controlled or not. When the // specific type of study is known, use one of the extensions of this type, such as MedicalTrial or // MedicalObservationalStudy. Also, note that this type should be used to mark up data that describes the study // itself; to tag an article that publishes the results of a study, use MedicalScholarlyArticle. Note: use the code // property of MedicalEntity to store study IDs, e.g. clinicaltrials.gov ID. MedicalStudy_Class = Base + "MedicalStudy" // Any complaint sensed and expressed by the patient (therefore defined as subjective) like stomachache, lower-back // pain, or fatigue. MedicalSymptom_Class = Base + "MedicalSymptom" // Any collection of tests commonly ordered together. MedicalTestPanel_Class = Base + "MedicalTestPanel" // Any medical test, typically performed for diagnostic purposes. MedicalTest_Class = Base + "MedicalTest" // Any medical intervention designed to prevent, treat, and cure human diseases and medical conditions, including both // curative and palliative therapies. Medical therapies are typically processes of care relying upon pharmacotherapy, // behavioral therapy, supportive therapy (with fluid or nutrition for example), or detoxification (e.g. hemodialysis) // aimed at improving or preventing a health condition. MedicalTherapy_Class = Base + "MedicalTherapy" // Design models for medical trials. Enumerated type. MedicalTrialDesign_Class = Base + "MedicalTrialDesign" // A medical trial is a type of medical study that uses a scientific process to compare the safety and efficacy of // medical therapies or medical procedures. In general, medical trials are controlled and subjects are allocated at // random to the different treatment and/or control groups. MedicalTrial_Class = Base + "MedicalTrial" // A web page that provides medical information. MedicalWebPage_Class = Base + "MedicalWebPage" // Systems of medical practice. MedicineSystem_Class = Base + "MedicineSystem" // The system of medicine that includes this MedicalEntity, for example 'evidence-based', 'homeopathic', // 'chiropractic', etc. MedicineSystem_Property = Base + "medicineSystem" // A meeting room, conference room, or conference hall is a room provided for singular events such as business // conferences and meetings (source: Wikipedia, the free encyclopedia, see <a // href="http://en.wikipedia.org/wiki/Conference_hall">http://en.wikipedia.org/wiki/Conference_hall</a>). <br /><br /> // See also the <a href="/docs/hotels.html">dedicated document on the use of schema.org for marking up hotels and // other forms of accommodations</a>. MeetingRoom_Class = Base + "MeetingRoom" // Indicates that the vehicle meets the respective emission standard. MeetsEmissionStandard_Property = Base + "meetsEmissionStandard" // An Organization (or ProgramMembership) to which this Person or Organization belongs. MemberOf_Property = Base + "memberOf" // A MemberProgramTier specifies a tier under a loyalty (member) program, for example "gold". MemberProgramTier_Class = Base + "MemberProgramTier" // A MemberProgram defines a loyalty (or membership) program that provides its members with certain benefits, for // example better pricing, free shipping or returns, or the ability to earn loyalty points. Member programs may have // multiple tiers, for example silver and gold members, each with different benefits. MemberProgram_Class = Base + "MemberProgram" // A member of an Organization or a ProgramMembership. Organizations can be members of organizations; // ProgramMembership is typically for individuals. Member_Property = Base + "member" // A member of this organization. Members_Property = Base + "members" // A unique identifier for the membership. MembershipNumber_Property = Base + "membershipNumber" // The number of membership points earned by the member. If necessary, the unitText can be used to express the units // the points are issued in. (E.g. stars, miles, etc.) MembershipPointsEarned_Property = Base + "membershipPointsEarned" // Minimum memory requirements. MemoryRequirements_Property = Base + "memoryRequirements" // A men's clothing store. MensClothingStore_Class = Base + "MensClothingStore" // Indicates that the CreativeWork contains a reference to, but is not necessarily about a concept. Mentions_Property = Base + "mentions" // Additional menu item(s) such as a side dish of salad or side order of fries that can be added to this menu item. // Additionally it can be a menu section containing allowed add-on menu items for this menu item. MenuAddOn_Property = Base + "menuAddOn" // A food or drink item listed in a menu or menu section. MenuItem_Class = Base + "MenuItem" // A sub-grouping of food or drink items in a menu. E.g. courses (such as 'Dinner', 'Breakfast', etc.), specific type // of dishes (such as 'Meat', 'Vegan', 'Drinks', etc.), or some other classification made by the menu provider. MenuSection_Class = Base + "MenuSection" // A structured representation of food or drink items available from a FoodEstablishment. Menu_Class = Base + "Menu" // Either the actual menu as a structured representation, as text, or a URL of the menu. Menu_Property = Base + "menu" // Specifies either a fixed return date or the number of days (from the delivery date) that a product can be returned. // Used when the [[returnPolicyCategory]] property is specified as [[MerchantReturnFiniteReturnWindow]]. MerchantReturnDays_Property = Base + "merchantReturnDays" // Enumerates several kinds of product return policies. MerchantReturnEnumeration_Class = Base + "MerchantReturnEnumeration" // Specifies that there is a finite window for product returns. MerchantReturnFiniteReturnWindow_MerchantReturnEnumeration = Base + "MerchantReturnFiniteReturnWindow" // Specifies a Web page or service by URL, for product returns. MerchantReturnLink_Property = Base + "merchantReturnLink" // Specifies that product returns are not permitted. MerchantReturnNotPermitted_MerchantReturnEnumeration = Base + "MerchantReturnNotPermitted" // A seasonal override of a return policy, for example used for holidays. MerchantReturnPolicySeasonalOverride_Class = Base + "MerchantReturnPolicySeasonalOverride" // A MerchantReturnPolicy provides information about product return policies associated with an [[Organization]], // [[Product]], or [[Offer]]. MerchantReturnPolicy_Class = Base + "MerchantReturnPolicy" // Specifies that there is an unlimited window for product returns. MerchantReturnUnlimitedWindow_MerchantReturnEnumeration = Base + "MerchantReturnUnlimitedWindow" // Specifies that a product return policy is not provided. MerchantReturnUnspecified_MerchantReturnEnumeration = Base + "MerchantReturnUnspecified" // 'merchant' is an out-dated term for 'seller'. Merchant_Property = Base + "merchant" // A CreativeWork attached to the message. MessageAttachment_Property = Base + "messageAttachment" // A single message from a sender to one or more organizations or people. Message_Class = Base + "Message" // A middle school (typically for children aged around 11-14, although this varies somewhat). MiddleSchool_Class = Base + "MiddleSchool" // A nurse-like health profession that deals with pregnancy, childbirth, and the postpartum period (including care of // the newborn), besides sexual and reproductive health of women throughout their lives. Midwifery_MedicalSpecialty = Base + "Midwifery" // The total distance travelled by the particular vehicle since its initial production, as read from its // odometer.\n\nTypical unit code(s): KMT for kilometers, SMI for statute miles. MileageFromOdometer_Property = Base + "mileageFromOdometer" // The lowest price if the price is a range. MinPrice_Property = Base + "minPrice" // The lower value of some characteristic or property. MinValue_Property = Base + "minValue" // Represents the minimum advertised price ("MAP") (as dictated by the manufacturer) of an offered product. MinimumAdvertisedPrice_PriceTypeEnumeration = Base + "MinimumAdvertisedPrice" // The minimum payment required at this time. MinimumPaymentDue_Property = Base + "minimumPaymentDue" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/minorHumanEdits">minor human edits</a>' // using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. MinorHumanEditsDigitalSource_IPTCDigitalSourceEnumeration = Base + "MinorHumanEditsDigitalSource" // Content about common misconceptions and myths that are related to a topic. MisconceptionsHealthAspect_HealthAspectEnumeration = Base + "MisconceptionsHealthAspect" // For a [[NewsMediaOrganization]], a statement on coverage priorities, including any public agenda or stance on // issues. MissionCoveragePrioritiesPolicy_Property = Base + "missionCoveragePrioritiesPolicy" // MixedEventAttendanceMode - an event that is conducted as a combination of both offline and online modes. MixedEventAttendanceMode_EventAttendanceModeEnumeration = Base + "MixedEventAttendanceMode" // MixtapeAlbum. MixtapeAlbum_MusicAlbumProductionType = Base + "MixtapeAlbum" // A software application designed specifically to work well on a mobile device such as a telephone. MobileApplication_Class = Base + "MobileApplication" // A store that sells mobile phones and related accessories. MobilePhoneStore_Class = Base + "MobilePhoneStore" // The [[mobileUrl]] property is provided for specific situations in which data consumers need to determine whether // one of several provided URLs is a dedicated 'mobile site'. To discourage over-use, and reflecting intial usecases, // the property is expected only on [[Product]] and [[Offer]], rather than [[Thing]]. The general trend in web // technology is towards [responsive design](https://en.wikipedia.org/wiki/Responsive_web_design) in which content can // be flexibly adapted to a wide range of browsing environments. Pages and sites referenced with the long-established // [[url]] property should ideally also be usable on a wide variety of devices, including mobile phones. In most // cases, it would be pointless and counter productive to attempt to update all [[url]] markup to use [[mobileUrl]] // for more mobile-oriented pages. The property is intended for the case when items (primarily [[Product]] and // [[Offer]]) have extra URLs hosted on an additional "mobile site" alongside the main one. It should not be taken as // an endorsement of this publication style. MobileUrl_Property = Base + "mobileUrl" // Represents the broad notion of 'mobile' browsers as a Web Platform. MobileWebPlatform_DigitalPlatformEnumeration = Base + "MobileWebPlatform" // The release date of a vehicle model (often used to differentiate versions of the same make and model). ModelDate_Property = Base + "modelDate" // The model of the product. Use with the URL of a ProductModel or a textual representation of the model identifier. // The URL of the ProductModel can be from an external source. It is recommended to additionally provide strong // product identifiers via the gtin8/gtin13/gtin14 and mpn properties. Model_Property = Base + "model" // The date and time the reservation was modified. ModifiedTime_Property = Base + "modifiedTime" // Any constitutionally or isotopically distinct atom, molecule, ion, ion pair, radical, radical ion, complex, // conformer etc., identifiable as a separately distinguishable entity. MolecularEntity_Class = Base + "MolecularEntity" // The empirical formula is the simplest whole number ratio of all the atoms in a molecule. MolecularFormula_Property = Base + "molecularFormula" // This is the molecular weight of the entity being described, not of the parent. Units should be included in the form // '<Number> <unit>', for example '12 amu' or as '<QuantitativeValue>. MolecularWeight_Property = Base + "molecularWeight" // The day of the week between Sunday and Tuesday. Monday_DayOfWeek = Base + "Monday" // A statistical distribution of monetary amounts. MonetaryAmountDistribution_Class = Base + "MonetaryAmountDistribution" // A monetary value or range. This type can be used to describe an amount of money such as $50 USD, or a range as in // describing a bank account being suitable for a balance between £1,000 and £1,000,000 GBP, or the value of a salary, // etc. It is recommended to use [[PriceSpecification]] Types to describe the price of an Offer, Invoice, etc. MonetaryAmount_Class = Base + "MonetaryAmount" // A monetary grant. MonetaryGrant_Class = Base + "MonetaryGrant" // The act of transferring money from one place to another place. This may occur electronically or physically. MoneyTransfer_Class = Base + "MoneyTransfer" // The monoisotopic mass is the sum of the masses of the atoms in a molecule using the unbound, ground-state, rest // mass of the principal (most abundant) isotope for each element instead of the isotopic average mass. Please include // the units in the form '<Number> <unit>', for example '770.230488 g/mol' or as // '<QuantitativeValue>. MonoisotopicMolecularWeight_Property = Base + "monoisotopicMolecularWeight" // The minimum payment is the lowest amount of money that one is required to pay on a credit card statement each // month. MonthlyMinimumRepaymentAmount_Property = Base + "monthlyMinimumRepaymentAmount" // Indicates the minimal number of months of experience required for a position. MonthsOfExperience_Property = Base + "monthsOfExperience" // A loan in which property or real estate is used as collateral. (A loan securitized against some real estate.) MortgageLoan_Class = Base + "MortgageLoan" // A mosque. Mosque_Class = Base + "Mosque" // A motel. <br /><br /> See also the <a href="/docs/hotels.html">dedicated document on the use of schema.org for // marking up hotels and other forms of accommodations</a>. Motel_Class = Base + "Motel" // A motorcycle dealer. MotorcycleDealer_Class = Base + "MotorcycleDealer" // A motorcycle repair shop. MotorcycleRepair_Class = Base + "MotorcycleRepair" // A motorcycle or motorbike is a single-track, two-wheeled motor vehicle. Motorcycle_Class = Base + "Motorcycle" // A motorized bicycle is a bicycle with an attached motor used to power the vehicle, or to assist with pedaling. MotorizedBicycle_Class = Base + "MotorizedBicycle" // A mountain, like Mount Whitney or Mount Everest. Mountain_Class = Base + "Mountain" // The act of an agent relocating to a place.\n\nRelated actions:\n\n* [[TransferAction]]: Unlike TransferAction, the // subject of the move is a living Person or Organization rather than an inanimate object. MoveAction_Class = Base + "MoveAction" // A short segment/part of a movie. MovieClip_Class = Base + "MovieClip" // A movie rental store. MovieRentalStore_Class = Base + "MovieRentalStore" // A series of movies. Included movies can be indicated with the hasPart property. MovieSeries_Class = Base + "MovieSeries" // A movie theater. MovieTheater_Class = Base + "MovieTheater" // A movie. Movie_Class = Base + "Movie" // A moving company. MovingCompany_Class = Base + "MovingCompany" // The Manufacturer Part Number (MPN) of the product, or the product to which the offer refers. Mpn_Property = Base + "mpn" // A trial that takes place at multiple centers. MultiCenterTrial_MedicalTrialDesign = Base + "MultiCenterTrial" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/algorithmicMedia">algorithmic media</a>' // using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. MultiFrameComputationalCaptureDigitalSource_IPTCDigitalSourceEnumeration = Base + "MultiFrameComputationalCaptureDigitalSource" // Play mode: MultiPlayer. Requiring or allowing multiple human players to play simultaneously. MultiPlayer_GamePlayMode = Base + "MultiPlayer" // Multicellular parasite that causes an infection. MulticellularParasite_InfectiousAgentClass = Base + "MulticellularParasite" // Whether multiple values are allowed for the property. Default is false. MultipleValues_Property = Base + "multipleValues" // The movement the muscle generates. MuscleAction_Property = Base + "muscleAction" // A muscle is an anatomical structure consisting of a contractile form of tissue that animals use to effect movement. Muscle_Class = Base + "Muscle" // Musculoskeletal system clinical examination. MusculoskeletalExam_PhysicalExam = Base + "MusculoskeletalExam" // A specific branch of medical science that pertains to diagnosis and treatment of disorders of muscles, ligaments // and skeletal system. Musculoskeletal_MedicalSpecialty = Base + "Musculoskeletal" // A museum. Museum_Class = Base + "Museum" // Classification of the album by its type of content: soundtrack, live album, studio album, etc. MusicAlbumProductionType_Class = Base + "MusicAlbumProductionType" // The kind of release which this album is: single, EP or album. MusicAlbumReleaseType_Class = Base + "MusicAlbumReleaseType" // A collection of music tracks. MusicAlbum_Class = Base + "MusicAlbum" // An arrangement derived from the composition. MusicArrangement_Property = Base + "musicArrangement" // The composer of the soundtrack. MusicBy_Property = Base + "musicBy" // The type of composition (e.g. overture, sonata, symphony, etc.). MusicCompositionForm_Property = Base + "musicCompositionForm" // A musical composition. MusicComposition_Class = Base + "MusicComposition" // Event type: Music event. MusicEvent_Class = Base + "MusicEvent" // A member of a music group—for example, John, Paul, George, or Ringo. MusicGroupMember_Property = Base + "musicGroupMember" // A musical group, such as a band, an orchestra, or a choir. Can also be a solo musician. MusicGroup_Class = Base + "MusicGroup" // A collection of music tracks in playlist form. MusicPlaylist_Class = Base + "MusicPlaylist" // A music recording (track), usually a single song. MusicRecording_Class = Base + "MusicRecording" // Format of this release (the type of recording media used, i.e. compact disc, digital media, LP, etc.). MusicReleaseFormatType_Class = Base + "MusicReleaseFormatType" // Format of this release (the type of recording media used, i.e. compact disc, digital media, LP, etc.). MusicReleaseFormat_Property = Base + "musicReleaseFormat" // A MusicRelease is a specific release of a music album. MusicRelease_Class = Base + "MusicRelease" // A music store. MusicStore_Class = Base + "MusicStore" // A music venue. MusicVenue_Class = Base + "MusicVenue" // A music video file. MusicVideoObject_Class = Base + "MusicVideoObject" // The key, mode, or scale this composition uses. MusicalKey_Property = Base + "musicalKey" // Organization: Non-governmental Organization. NGO_Class = Base + "NGO" // NLNonprofitType: Non-profit organization type originating from the Netherlands. NLNonprofitType_Class = Base + "NLNonprofitType" // The North American Industry Classification System (NAICS) code for a particular organization or business person. Naics_Property = Base + "naics" // A nail salon. NailSalon_Class = Base + "NailSalon" // The name of the item. Name_Property = Base + "name" // A position played, performed or filled by a person or organization, as part of an organization. For example, an // athlete in a SportsTeam might play in the position named 'Quarterback'. NamedPosition_Property = Base + "namedPosition" // Item is a narcotic as defined by the [1961 UN // convention](https://www.incb.org/incb/en/narcotic-drugs/Yellowlist/yellow-list.html), for example marijuana or // heroin. NarcoticConsideration_AdultOrientedEnumeration = Base + "NarcoticConsideration" // Nationality of the person. Nationality_Property = Base + "nationality" // The expected progression of the condition if it is not treated and allowed to progress naturally. NaturalProgression_Property = Base + "naturalProgression" // Neck assessment with clinical examination. Neck_PhysicalExam = Base + "Neck" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/negativeFilm">negative film</a></a>' // using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. NegativeFilmDigitalSource_IPTCDigitalSourceEnumeration = Base + "NegativeFilmDigitalSource" // Provides negative considerations regarding something, most typically in pro/con lists for reviews (alongside // [[positiveNotes]]). For symmetry In the case of a [[Review]], the property describes the [[itemReviewed]] from the // perspective of the review; in the case of a [[Product]], the product itself is being described. Since product // descriptions tend to emphasise positive claims, it may be relatively unusual to find [[negativeNotes]] used in this // way. Nevertheless for the sake of symmetry, [[negativeNotes]] can be used on [[Product]]. The property values can // be expressed either as unstructured text (repeated as necessary), or if ordered, as a list (in which case the most // negative is at the beginning of the list). NegativeNotes_Property = Base + "negativeNotes" // The neurological pathway extension that involves muscle control. NerveMotor_Property = Base + "nerveMotor" // A common pathway for the electrochemical nerve impulses that are transmitted along each of the axons. Nerve_Class = Base + "Nerve" // The underlying innervation associated with the muscle. Nerve_Property = Base + "nerve" // The total financial value of the person as calculated by subtracting the total value of liabilities from the total // value of assets. NetWorth_Property = Base + "netWorth" // Neurological system clinical examination. Neuro_PhysicalExam = Base + "Neuro" // A specific branch of medical science that studies the nerves and nervous system and its respective disease states. Neurologic_MedicalSpecialty = Base + "Neurologic" // Indicates that the item is new. NewCondition_OfferItemCondition = Base + "NewCondition" // A NewsArticle is an article whose content reports news, or provides background context and supporting materials for // understanding the news. A more detailed overview of [schema.org News markup](/docs/news.html) is also available. NewsArticle_Class = Base + "NewsArticle" // A News/Media organization such as a newspaper or TV station. NewsMediaOrganization_Class = Base + "NewsMediaOrganization" // Indicates a page with news updates and guidelines. This could often be (but is not required to be) the main page // containing [[SpecialAnnouncement]] markup on a site. NewsUpdatesAndGuidelines_Property = Base + "newsUpdatesAndGuidelines" // A publication containing information about varied topics that are pertinent to general information, a geographic // area, or a specific subject matter (i.e. business, culture, education). Often published daily. Newspaper_Class = Base + "Newspaper" // A link to the ListItem that follows the current one. NextItem_Property = Base + "nextItem" // A nightclub or discotheque. NightClub_Class = Base + "NightClub" // For a [[NewsMediaOrganization]] or other news-related [[Organization]], a statement explaining when authors of // articles are not named in bylines. NoBylinesPolicy_Property = Base + "noBylinesPolicy" // This ordering relation for qualitative values indicates that the subject is not equal to the object. NonEqual_Property = Base + "nonEqual" // The generic name of this drug or supplement. NonProprietaryName_Property = Base + "nonProprietaryName" // A type of medical procedure that involves noninvasive techniques. NoninvasiveProcedure_MedicalProcedureType = Base + "NoninvasiveProcedure" // Nonprofit501a: Non-profit type referring to Farmers’ Cooperative Associations. Nonprofit501a_USNonprofitType = Base + "Nonprofit501a" // Nonprofit501c10: Non-profit type referring to Domestic Fraternal Societies and Associations. Nonprofit501c10_USNonprofitType = Base + "Nonprofit501c10" // Nonprofit501c11: Non-profit type referring to Teachers' Retirement Fund Associations. Nonprofit501c11_USNonprofitType = Base + "Nonprofit501c11" // Nonprofit501c12: Non-profit type referring to Benevolent Life Insurance Associations, Mutual Ditch or Irrigation // Companies, Mutual or Cooperative Telephone Companies. Nonprofit501c12_USNonprofitType = Base + "Nonprofit501c12" // Nonprofit501c13: Non-profit type referring to Cemetery Companies. Nonprofit501c13_USNonprofitType = Base + "Nonprofit501c13" // Nonprofit501c14: Non-profit type referring to State-Chartered Credit Unions, Mutual Reserve Funds. Nonprofit501c14_USNonprofitType = Base + "Nonprofit501c14" // Nonprofit501c15: Non-profit type referring to Mutual Insurance Companies or Associations. Nonprofit501c15_USNonprofitType = Base + "Nonprofit501c15" // Nonprofit501c16: Non-profit type referring to Cooperative Organizations to Finance Crop Operations. Nonprofit501c16_USNonprofitType = Base + "Nonprofit501c16" // Nonprofit501c17: Non-profit type referring to Supplemental Unemployment Benefit Trusts. Nonprofit501c17_USNonprofitType = Base + "Nonprofit501c17" // Nonprofit501c18: Non-profit type referring to Employee Funded Pension Trust (created before 25 June 1959). Nonprofit501c18_USNonprofitType = Base + "Nonprofit501c18" // Nonprofit501c19: Non-profit type referring to Post or Organization of Past or Present Members of the Armed Forces. Nonprofit501c19_USNonprofitType = Base + "Nonprofit501c19" // Nonprofit501c1: Non-profit type referring to Corporations Organized Under Act of Congress, including Federal Credit // Unions and National Farm Loan Associations. Nonprofit501c1_USNonprofitType = Base + "Nonprofit501c1" // Nonprofit501c20: Non-profit type referring to Group Legal Services Plan Organizations. Nonprofit501c20_USNonprofitType = Base + "Nonprofit501c20" // Nonprofit501c21: Non-profit type referring to Black Lung Benefit Trusts. Nonprofit501c21_USNonprofitType = Base + "Nonprofit501c21" // Nonprofit501c22: Non-profit type referring to Withdrawal Liability Payment Funds. Nonprofit501c22_USNonprofitType = Base + "Nonprofit501c22" // Nonprofit501c23: Non-profit type referring to Veterans Organizations. Nonprofit501c23_USNonprofitType = Base + "Nonprofit501c23" // Nonprofit501c24: Non-profit type referring to Section 4049 ERISA Trusts. Nonprofit501c24_USNonprofitType = Base + "Nonprofit501c24" // Nonprofit501c25: Non-profit type referring to Real Property Title-Holding Corporations or Trusts with Multiple // Parents. Nonprofit501c25_USNonprofitType = Base + "Nonprofit501c25" // Nonprofit501c26: Non-profit type referring to State-Sponsored Organizations Providing Health Coverage for High-Risk // Individuals. Nonprofit501c26_USNonprofitType = Base + "Nonprofit501c26" // Nonprofit501c27: Non-profit type referring to State-Sponsored Workers' Compensation Reinsurance Organizations. Nonprofit501c27_USNonprofitType = Base + "Nonprofit501c27" // Nonprofit501c28: Non-profit type referring to National Railroad Retirement Investment Trusts. Nonprofit501c28_USNonprofitType = Base + "Nonprofit501c28" // Nonprofit501c2: Non-profit type referring to Title-holding Corporations for Exempt Organizations. Nonprofit501c2_USNonprofitType = Base + "Nonprofit501c2" // Nonprofit501c3: Non-profit type referring to Religious, Educational, Charitable, Scientific, Literary, Testing for // Public Safety, Fostering National or International Amateur Sports Competition, or Prevention of Cruelty to Children // or Animals Organizations. Nonprofit501c3_USNonprofitType = Base + "Nonprofit501c3" // Nonprofit501c4: Non-profit type referring to Civic Leagues, Social Welfare Organizations, and Local Associations of // Employees. Nonprofit501c4_USNonprofitType = Base + "Nonprofit501c4" // Nonprofit501c5: Non-profit type referring to Labor, Agricultural and Horticultural Organizations. Nonprofit501c5_USNonprofitType = Base + "Nonprofit501c5" // Nonprofit501c6: Non-profit type referring to Business Leagues, Chambers of Commerce, Real Estate Boards. Nonprofit501c6_USNonprofitType = Base + "Nonprofit501c6" // Nonprofit501c7: Non-profit type referring to Social and Recreational Clubs. Nonprofit501c7_USNonprofitType = Base + "Nonprofit501c7" // Nonprofit501c8: Non-profit type referring to Fraternal Beneficiary Societies and Associations. Nonprofit501c8_USNonprofitType = Base + "Nonprofit501c8" // Nonprofit501c9: Non-profit type referring to Voluntary Employee Beneficiary Associations. Nonprofit501c9_USNonprofitType = Base + "Nonprofit501c9" // Nonprofit501d: Non-profit type referring to Religious and Apostolic Associations. Nonprofit501d_USNonprofitType = Base + "Nonprofit501d" // Nonprofit501e: Non-profit type referring to Cooperative Hospital Service Organizations. Nonprofit501e_USNonprofitType = Base + "Nonprofit501e" // Nonprofit501f: Non-profit type referring to Cooperative Service Organizations. Nonprofit501f_USNonprofitType = Base + "Nonprofit501f" // Nonprofit501k: Non-profit type referring to Child Care Organizations. Nonprofit501k_USNonprofitType = Base + "Nonprofit501k" // Nonprofit501n: Non-profit type referring to Charitable Risk Pools. Nonprofit501n_USNonprofitType = Base + "Nonprofit501n" // Nonprofit501q: Non-profit type referring to Credit Counseling Organizations. Nonprofit501q_USNonprofitType = Base + "Nonprofit501q" // Nonprofit527: Non-profit type referring to political organizations. Nonprofit527_USNonprofitType = Base + "Nonprofit527" // NonprofitANBI: Non-profit type referring to a Public Benefit Organization (NL). NonprofitANBI_NLNonprofitType = Base + "NonprofitANBI" // NonprofitSBBI: Non-profit type referring to a Social Interest Promoting Institution (NL). NonprofitSBBI_NLNonprofitType = Base + "NonprofitSBBI" // nonprofitStatus indicates the legal status of a non-profit organization in its primary place of business. NonprofitStatus_Property = Base + "nonprofitStatus" // NonprofitType enumerates several kinds of official non-profit types of which a non-profit organization can be. NonprofitType_Class = Base + "NonprofitType" // Range of acceptable values for a typical patient, when applicable. NormalRange_Property = Base + "normalRange" // Nose function assessment with clinical examination. Nose_PhysicalExam = Base + "Nose" // Indicates that a legislation is currently not in force. NotInForce_LegalForceStatus = Base + "NotInForce" // Not yet recruiting. NotYetRecruiting_MedicalStudyStatus = Base + "NotYetRecruiting" // A notary. Notary_Class = Base + "Notary" // A file containing a note, primarily for the author. NoteDigitalDocument_Class = Base + "NoteDigitalDocument" // Indicates the [NATO stock number](https://en.wikipedia.org/wiki/NATO_Stock_Number) (nsn) of a [[Product]]. Nsn_Property = Base + "nsn" // The number of adults staying in the unit. NumAdults_Property = Base + "numAdults" // The number of children staying in the unit. NumChildren_Property = Base + "numChildren" // Indicates the number of constraints property values defined for a particular [[ConstraintNode]] such as // [[StatisticalVariable]]. This helps applications understand if they have access to a sufficiently complete // description of a [[StatisticalVariable]] or other construct that is defined using properties on template-style // nodes. NumConstraints_Property = Base + "numConstraints" // Limits the number of items being shipped for which these conditions apply. NumItems_Property = Base + "numItems" // The number of tracks in this album or playlist. NumTracks_Property = Base + "numTracks" // Indicates the total (available plus unavailable) number of accommodation units in an [[ApartmentComplex]], or the // number of accommodation units for a specific [[FloorPlan]] (within its specific [[ApartmentComplex]]). See also // [[numberOfAvailableAccommodationUnits]]. NumberOfAccommodationUnits_Property = Base + "numberOfAccommodationUnits" // The number or type of airbags in the vehicle. NumberOfAirbags_Property = Base + "numberOfAirbags" // Indicates the number of available accommodation units in an [[ApartmentComplex]], or the number of accommodation // units for a specific [[FloorPlan]] (within its specific [[ApartmentComplex]]). See also // [[numberOfAccommodationUnits]]. NumberOfAvailableAccommodationUnits_Property = Base + "numberOfAvailableAccommodationUnits" // The number of axles.\n\nTypical unit code(s): C62. NumberOfAxles_Property = Base + "numberOfAxles" // The total integer number of bathrooms in some [[Accommodation]], following real estate conventions as [documented // in RESO](https://ddwiki.reso.org/display/DDW17/BathroomsTotalInteger+Field): "The simple sum of the number of // bathrooms. For example for a property with two Full Bathrooms and one Half Bathroom, the Bathrooms Total Integer // will be 3.". See also [[numberOfRooms]]. NumberOfBathroomsTotal_Property = Base + "numberOfBathroomsTotal" // The total integer number of bedrooms in a some [[Accommodation]], [[ApartmentComplex]] or [[FloorPlan]]. NumberOfBedrooms_Property = Base + "numberOfBedrooms" // The quantity of the given bed type available in the HotelRoom, Suite, House, or Apartment. NumberOfBeds_Property = Base + "numberOfBeds" // The number of credits or units awarded by a Course or required to complete an EducationalOccupationalProgram. NumberOfCredits_Property = Base + "numberOfCredits" // The number of doors.\n\nTypical unit code(s): C62. NumberOfDoors_Property = Base + "numberOfDoors" // The number of employees in an organization, e.g. business. NumberOfEmployees_Property = Base + "numberOfEmployees" // The number of episodes in this season or series. NumberOfEpisodes_Property = Base + "numberOfEpisodes" // The total number of forward gears available for the transmission system of the vehicle.\n\nTypical unit code(s): // C62. NumberOfForwardGears_Property = Base + "numberOfForwardGears" // Number of full bathrooms - The total number of full and ¾ bathrooms in an [[Accommodation]]. This corresponds to // the [BathroomsFull field in RESO](https://ddwiki.reso.org/display/DDW17/BathroomsFull+Field). NumberOfFullBathrooms_Property = Base + "numberOfFullBathrooms" // The number of items in an ItemList. Note that some descriptions might not fully describe all items in a list (e.g., // multi-page pagination); in such cases, the numberOfItems would be for the entire list. NumberOfItems_Property = Base + "numberOfItems" // The number of payments contractually required at origination to repay the loan. For monthly paying loans this is // the number of months from the contractual first payment date to the maturity date. NumberOfLoanPayments_Property = Base + "numberOfLoanPayments" // The number of pages in the book. NumberOfPages_Property = Base + "numberOfPages" // Number of partial bathrooms - The total number of half and ¼ bathrooms in an [[Accommodation]]. This corresponds to // the [BathroomsPartial field in RESO](https://ddwiki.reso.org/display/DDW17/BathroomsPartial+Field). NumberOfPartialBathrooms_Property = Base + "numberOfPartialBathrooms" // Indicate how many people can play this game (minimum, maximum, or range). NumberOfPlayers_Property = Base + "numberOfPlayers" // The number of owners of the vehicle, including the current one.\n\nTypical unit code(s): C62. NumberOfPreviousOwners_Property = Base + "numberOfPreviousOwners" // The number of rooms (excluding bathrooms and closets) of the accommodation or lodging business. Typical unit // code(s): ROM for room or C62 for no unit. The type of room can be put in the unitText property of the // QuantitativeValue. NumberOfRooms_Property = Base + "numberOfRooms" // The number of seasons in this series. NumberOfSeasons_Property = Base + "numberOfSeasons" // Data type: Number.\n\nUsage guidelines:\n\n* Use values from 0123456789 (Unicode 'DIGIT ZERO' (U+0030) to 'DIGIT // NINE' (U+0039)) rather than superficially similar Unicode symbols.\n* Use '.' (Unicode 'FULL STOP' (U+002E)) rather // than ',' to indicate a decimal point. Avoid using these symbols as a readability separator. Number_Class = Base + "Number" // A number associated with a role in an organization, for example, the number on an athlete's jersey. NumberedPosition_Property = Base + "numberedPosition" // A health profession of a person formally educated and trained in the care of the sick or infirm person. Nursing_MedicalSpecialty = Base + "Nursing" // Nutritional information about the recipe. NutritionInformation_Class = Base + "NutritionInformation" // Nutrition information about the recipe or menu item. Nutrition_Property = Base + "nutrition" // The character of a medical substance, typically a medicine, of being available over the counter or not. OTC_DrugPrescriptionStatus = Base + "OTC" // The object upon which the action is carried out, whose state is kept intact or changed. Also known as the semantic // roles patient, affected or undergoer (which change their state) or theme (which doesn't). E.g. John read *a book*. Object_Property = Base + "object" // The [[observationAbout]] property identifies an entity, often a [[Place]], associated with an [[Observation]]. ObservationAbout_Property = Base + "observationAbout" // The observationDate of an [[Observation]]. ObservationDate_Property = Base + "observationDate" // The length of time an Observation took place over. The format follows `P[0-9]*[Y|M|D|h|m|s]`. For example, P1Y is // Period 1 Year, P3M is Period 3 Months, P3h is Period 3 hours. ObservationPeriod_Property = Base + "observationPeriod" // Instances of the class [[Observation]] are used to specify observations about an entity at a particular time. The // principal properties of an [[Observation]] are [[observationAbout]], [[measuredProperty]], [[statType]], [[value] // and [[observationDate]] and [[measuredProperty]]. Some but not all Observations represent a [[QuantitativeValue]]. // Quantitative observations can be about a [[StatisticalVariable]], which is an abstract specification about which we // can make observations that are grounded at a particular location and time. Observations can also encode a subset of // simple RDF-like statements (its observationAbout, a StatisticalVariable, defining the measuredPoperty; its // observationAbout property indicating the entity the statement is about, and [[value]] ) In the context of a // quantitative knowledge graph, typical properties could include [[measuredProperty]], [[observationAbout]], // [[observationDate]], [[value]], [[unitCode]], [[unitText]], [[measurementMethod]]. Observation_Class = Base + "Observation" // An observational study design. Observational_MedicalObservationalStudyDesign = Base + "Observational" // A specific branch of medical science that specializes in the care of women during the prenatal and postnatal care // and with the delivery of the child. Obstetric_MedicalSpecialty = Base + "Obstetric" // The allowed total occupancy for the accommodation in persons (including infants etc). For individual // accommodations, this is not necessarily the legal maximum but defines the permitted usage as per the contractual // agreement (e.g. a double room used by a single person). Typical unit code(s): C62 for person. Occupancy_Property = Base + "occupancy" // The region/country for which this occupational description is appropriate. Note that educational requirements and // qualifications can vary between jurisdictions. OccupationLocation_Property = Base + "occupationLocation" // A profession, may involve prolonged training and/or a formal qualification. Occupation_Class = Base + "Occupation" // Any physical activity engaged in for job-related purposes. Examples may include waiting tables, maid service, // carrying a mailbag, picking fruits or vegetables, construction work, etc. OccupationalActivity_PhysicalActivityCategory = Base + "OccupationalActivity" // A category describing the job, preferably using a term from a taxonomy such as [BLS // O*NET-SOC](http://www.onetcenter.org/taxonomy.html), // [ISCO-08](https://www.ilo.org/public/english/bureau/stat/isco/isco08/) or similar, with the property repeated for // each applicable value. Ideally the taxonomy should be identified, and both the textual label and formal code for // the category should be provided.\n Note: for historical reasons, any textual label and formal code provided as a // literal may be assumed to be from O*NET-SOC. OccupationalCategory_Property = Base + "occupationalCategory" // A description of the qualification, award, certificate, diploma or other occupational credential awarded as a // consequence of successful completion of this course or program. OccupationalCredentialAwarded_Property = Base + "occupationalCredentialAwarded" // Indicates employment-related experience requirements, e.g. [[monthsOfExperience]]. OccupationalExperienceRequirements_Class = Base + "OccupationalExperienceRequirements" // A treatment of people with physical, emotional, or social problems, using purposeful activity to help them overcome // or learn to deal with their problems. OccupationalTherapy_Class = Base + "OccupationalTherapy" // An ocean (for example, the Pacific). OceanBodyOfWater_Class = Base + "OceanBodyOfWater" // An OfferCatalog is an ItemList that contains related Offers and/or further OfferCatalogs that are offeredBy the // same provider. OfferCatalog_Class = Base + "OfferCatalog" // The number of offers for the product. OfferCount_Property = Base + "offerCount" // An [[OfferForLease]] in Schema.org represents an [[Offer]] to lease out something, i.e. an [[Offer]] whose // [[businessFunction]] is [lease out](http://purl.org/goodrelations/v1#LeaseOut.). See [Good // Relations](https://en.wikipedia.org/wiki/GoodRelations) for background on the underlying concepts. OfferForLease_Class = Base + "OfferForLease" // An [[OfferForPurchase]] in Schema.org represents an [[Offer]] to sell something, i.e. an [[Offer]] whose // [[businessFunction]] is [sell](http://purl.org/goodrelations/v1#Sell.). See [Good // Relations](https://en.wikipedia.org/wiki/GoodRelations) for background on the underlying concepts. OfferForPurchase_Class = Base + "OfferForPurchase" // A list of possible conditions for the item. OfferItemCondition_Class = Base + "OfferItemCondition" // OfferShippingDetails represents information about shipping destinations. Multiple of these entities can be used to // represent different shipping rates for different destinations: One entity for Alaska/Hawaii. A different one for // continental US. A different one for all France. Multiple of these entities can be used to represent different // shipping costs and delivery times. Two entities that are identical but differ in rate and time: E.g. Cheaper and // slower: $5 in 5-7 days or Fast and expensive: $15 in 1-2 days. OfferShippingDetails_Class = Base + "OfferShippingDetails" // An offer to transfer some rights to an item or to provide a service — for example, an offer to sell tickets to an // event, to rent the DVD of a movie, to stream a TV show over the internet, to repair a motorcycle, or to loan a // book.\n\nNote: As the [[businessFunction]] property, which identifies the form of offer (e.g. sell, lease, repair, // dispose), defaults to http://purl.org/goodrelations/v1#Sell; an Offer without a defined businessFunction value can // be assumed to be an offer to sell.\n\nFor [GTIN](http://www.gs1.org/barcodes/technical/idkeys/gtin)-related fields, // see [Check Digit calculator](http://www.gs1.org/barcodes/support/check_digit_calculator) and [validation // guide](http://www.gs1us.org/resources/standards/gtin-validation-guide) from [GS1](http://www.gs1.org/). Offer_Class = Base + "Offer" // A pointer to the organization or person making the offer. OfferedBy_Property = Base + "offeredBy" // Whether prescriptions can be delivered by mail. OffersPrescriptionByMail_Property = Base + "offersPrescriptionByMail" // An offer to provide this item—for example, an offer to sell a product, rent the DVD of a movie, perform a // service, or give away tickets to an event. Use [[businessFunction]] to indicate the kind of transaction offered, // i.e. sell, lease, etc. This property can also be used to describe a [[Demand]]. While this property is listed as // expected on a number of common types, it can be used in others. In that case, using a second type, such as Product // or a subtype of Product, can clarify the nature of the offer. Offers_Property = Base + "offers" // An office equipment store. OfficeEquipmentStore_Class = Base + "OfficeEquipmentStore" // All the documents published by an official publisher should have at least the legal value level // "OfficialLegalValue". This indicates that the document was published by an organisation with the public task of // making it available (e.g. a consolidated version of a EU directive published by the EU Office of Publications). OfficialLegalValue_LegalValueLevel = Base + "OfficialLegalValue" // OfflineEventAttendanceMode - an event that is primarily conducted offline. OfflineEventAttendanceMode_EventAttendanceModeEnumeration = Base + "OfflineEventAttendanceMode" // Game server status: OfflinePermanently. Server is offline and not available. OfflinePermanently_GameServerStatus = Base + "OfflinePermanently" // Game server status: OfflineTemporarily. Server is offline now but it can be online soon. OfflineTemporarily_GameServerStatus = Base + "OfflineTemporarily" // A publication event, e.g. catch-up TV or radio podcast, during which a program is available on-demand. OnDemandEvent_Class = Base + "OnDemandEvent" // A DeliveryMethod in which an item is collected on site, e.g. in a store or at a box office. OnSitePickup_DeliveryMethod = Base + "OnSitePickup" // A specific branch of medical science that deals with benign and malignant tumors, including the study of their // development, diagnosis, treatment and prevention. Oncologic_MedicalSpecialty = Base + "Oncologic" // OneTimePayments: this is a benefit for one-time payments for individuals. OneTimePayments_GovernmentBenefitsType = Base + "OneTimePayments" // A particular online business, either standalone or the online part of a broader organization. Examples include an // eCommerce site, an online travel booking site, an online learning site, an online logistics and shipping provider, // an online (virtual) doctor, etc. OnlineBusiness_Class = Base + "OnlineBusiness" // OnlineEventAttendanceMode - an event that is primarily conducted online. OnlineEventAttendanceMode_EventAttendanceModeEnumeration = Base + "OnlineEventAttendanceMode" // Game server status: OnlineFull. Server is online but unavailable. The maximum number of players has reached. OnlineFull_GameServerStatus = Base + "OnlineFull" // Indicates that the item is available only online. OnlineOnly_ItemAvailability = Base + "OnlineOnly" // An eCommerce site. OnlineStore_Class = Base + "OnlineStore" // Game server status: Online. Server is available. Online_GameServerStatus = Base + "Online" // A trial design in which the researcher knows the full details of the treatment, and so does the patient. OpenTrial_MedicalTrialDesign = Base + "OpenTrial" // A structured value providing information about the opening hours of a place or a certain service inside a // place.\n\n The place is __open__ if the [[opens]] property is specified, and __closed__ otherwise.\n\nIf the value // for the [[closes]] property is less than the value for the [[opens]] property then the hour range is assumed to // span over the next day. OpeningHoursSpecification_Class = Base + "OpeningHoursSpecification" // The opening hours of a certain place. OpeningHoursSpecification_Property = Base + "openingHoursSpecification" // The general opening hours for a business. Opening hours can be specified as a weekly time range, starting with // days, then times per day. Multiple days can be listed with commas ',' separating each day. Day or time ranges are // specified using a hyphen '-'.\n\n* Days are specified using the following two-letter combinations: “`Mo“`, // “`Tu“`, “`We“`, “`Th“`, “`Fr“`, “`Sa“`, “`Su“`.\n* Times are specified using 24:00 format. For example, // 3pm is specified as “`15:00“`, 10am as “`10:00“`. \n* Here is an example: <code><time // itemprop="openingHours" datetime="Tu,Th 16:00-20:00">Tuesdays and Thursdays // 4-8pm</time></code>.\n* If a business is open 7 days a week, then it can be specified as <code><time // itemprop="openingHours" datetime="Mo-Su">Monday through Sunday, all day</time></code>. OpeningHours_Property = Base + "openingHours" // The opening hour of the place or service on the given day(s) of the week. Opens_Property = Base + "opens" // Operating systems supported (Windows 7, OS X 10.6, Android 1.6). OperatingSystem_Property = Base + "operatingSystem" // An [[OpinionNewsArticle]] is a [[NewsArticle]] that primarily expresses opinions rather than journalistic reporting // of news and events. For example, a [[NewsArticle]] consisting of a column or [[Blog]]/[[BlogPosting]] entry in the // Opinions section of a news publication. OpinionNewsArticle_Class = Base + "OpinionNewsArticle" // A sub property of participant. The opponent on this action. Opponent_Property = Base + "opponent" // A store that sells reading glasses and similar devices for improving vision. Optician_Class = Base + "Optician" // A sub property of object. The options subject to this action. Option_Property = Base + "option" // The science or practice of testing visual acuity and prescribing corrective lenses. Optometric_MedicalSpecialty = Base + "Optometric" // An agent orders an object/product/service to be delivered/sent. OrderAction_Class = Base + "OrderAction" // OrderStatus representing cancellation of an order. OrderCancelled_OrderStatus = Base + "OrderCancelled" // Date order was placed. OrderDate_Property = Base + "orderDate" // OrderStatus representing successful delivery of an order. OrderDelivered_OrderStatus = Base + "OrderDelivered" // The delivery of the parcel related to this order or order item. OrderDelivery_Property = Base + "orderDelivery" // OrderStatus representing that an order is in transit. OrderInTransit_OrderStatus = Base + "OrderInTransit" // The identifier of the order item. OrderItemNumber_Property = Base + "orderItemNumber" // The current status of the order item. OrderItemStatus_Property = Base + "orderItemStatus" // An order item is a line of an order. It includes the quantity and shipping details of a bought offer. OrderItem_Class = Base + "OrderItem" // The identifier of the transaction. OrderNumber_Property = Base + "orderNumber" // OrderStatus representing that payment is due on an order. OrderPaymentDue_OrderStatus = Base + "OrderPaymentDue" // Fraction of the value of the order that is charged as shipping cost. OrderPercentage_Property = Base + "orderPercentage" // OrderStatus representing availability of an order for pickup. OrderPickupAvailable_OrderStatus = Base + "OrderPickupAvailable" // OrderStatus representing that there is a problem with the order. OrderProblem_OrderStatus = Base + "OrderProblem" // OrderStatus representing that an order is being processed. OrderProcessing_OrderStatus = Base + "OrderProcessing" // The number of the item ordered. If the property is not set, assume the quantity is one. OrderQuantity_Property = Base + "orderQuantity" // OrderStatus representing that an order has been returned. OrderReturned_OrderStatus = Base + "OrderReturned" // Enumerated status values for Order. OrderStatus_Class = Base + "OrderStatus" // The current status of the order. OrderStatus_Property = Base + "orderStatus" // Minimum and maximum order value for which these shipping conditions are valid. OrderValue_Property = Base + "orderValue" // An order is a confirmation of a transaction (a receipt), which can contain multiple line items, each represented by // an Offer that has been accepted by the customer. Order_Class = Base + "Order" // The item ordered. OrderedItem_Property = Base + "orderedItem" // A subclass of Role used to describe roles within organizations. OrganizationRole_Class = Base + "OrganizationRole" // An organization such as a school, NGO, corporation, club, etc. Organization_Class = Base + "Organization" // The act of manipulating/administering/supervising/controlling one or more objects. OrganizeAction_Class = Base + "OrganizeAction" // An organizer of an Event. Organizer_Property = Base + "organizer" // Shipper's address. OriginAddress_Property = Base + "originAddress" // Content coded 'as original media content' in a [[MediaReview]], considered in the context of how it was published // or shared. For a [[VideoObject]] to be 'original': No evidence the footage has been misleadingly altered or // manipulated, though it may contain false or misleading claims. For an [[ImageObject]] to be 'original': No evidence // the image has been misleadingly altered or manipulated, though it may still contain false or misleading claims. For // an [[ImageObject]] with embedded text to be 'original': No evidence the image has been misleadingly altered or // manipulated, though it may still contain false or misleading claims. For an [[AudioObject]] to be 'original': No // evidence the audio has been misleadingly altered or manipulated, though it may contain false or misleading claims. OriginalMediaContent_MediaManipulationRatingEnumeration = Base + "OriginalMediaContent" // Describes, in a [[MediaReview]] when dealing with [[DecontextualizedContent]], background information that can // contribute to better interpretation of the [[MediaObject]]. OriginalMediaContextDescription_Property = Base + "originalMediaContextDescription" // Link to the page containing an original version of the content, or directly to an online copy of the original // [[MediaObject]] content, e.g. video file. OriginalMediaLink_Property = Base + "originalMediaLink" // Specifies that the customer must pay the original shipping costs when returning a product. OriginalShippingFees_ReturnFeesEnumeration = Base + "OriginalShippingFees" // The vasculature the lymphatic structure originates, or afferents, from. OriginatesFrom_Property = Base + "originatesFrom" // A system of medicine focused on promoting the body's innate ability to heal itself. Osteopathic_MedicineSystem = Base + "Osteopathic" // A specific branch of medical science that is concerned with the ear, nose and throat and their respective disease // states. Otolaryngologic_MedicalSpecialty = Base + "Otolaryngologic" // Indicates that the item is out of stock. OutOfStock_ItemAvailability = Base + "OutOfStock" // An outlet store. OutletStore_Class = Base + "OutletStore" // Any information related to overdose on a drug, including signs or symptoms, treatments, contact information for // emergency response. Overdosage_Property = Base + "overdosage" // Overview of the content. Contains a summarized view of the topic with the most relevant information for an // introduction. OverviewHealthAspect_HealthAspectEnumeration = Base + "OverviewHealthAspect" // The date and time of obtaining the product. OwnedFrom_Property = Base + "ownedFrom" // The date and time of giving up ownership on the product. OwnedThrough_Property = Base + "ownedThrough" // For an [[Organization]] (often but not necessarily a [[NewsMediaOrganization]]), a description of organizational // ownership structure; funding and grants. In a news/media setting, this is with particular reference to editorial // independence. Note that the [[funder]] is also available and can be used to make basic funder information // machine-readable. OwnershipFundingInfo_Property = Base + "ownershipFundingInfo" // A structured value providing information about when a certain organization or person owned a certain product. OwnershipInfo_Class = Base + "OwnershipInfo" // Products owned by the organization or person. Owns_Property = Base + "owns" // Positron emission tomography imaging. PET_MedicalImagingTechnique = Base + "PET" // The page on which the work ends; for example "138" or "xvi". PageEnd_Property = Base + "pageEnd" // The page on which the work starts; for example "135" or "xiii". PageStart_Property = Base + "pageStart" // Any description of pages that is not separated into pageStart and pageEnd; for example, "1-6, 9, 55" or "10-12, // 46-49". Pagination_Property = Base + "pagination" // PaidLeave: this is a benefit for paid leave. PaidLeave_GovernmentBenefitsType = Base + "PaidLeave" // The act of producing a painting, typically with paint and canvas as instruments. PaintAction_Class = Base + "PaintAction" // A painting. Painting_Class = Base + "Painting" // A medical procedure intended primarily for palliative purposes, aimed at relieving the symptoms of an underlying // health condition. PalliativeProcedure_Class = Base + "PalliativeProcedure" // Book format: Paperback. Paperback_BookFormatType = Base + "Paperback" // The delivery of a parcel either via the postal service or a commercial service. ParcelDelivery_Class = Base + "ParcelDelivery" // A private parcel service as the delivery mode available for a certain offer.\n\nCommonly used values:\n\n* // http://purl.org/goodrelations/v1#DHL\n* http://purl.org/goodrelations/v1#FederalExpress\n* // http://purl.org/goodrelations/v1#UPS ParcelService_DeliveryMethod = Base + "ParcelService" // A set of characteristics describing parents, who can be interested in viewing some content. ParentAudience_Class = Base + "ParentAudience" // The parent of a question, answer or item in general. Typically used for Q/A discussion threads e.g. a chain of // comments with the first comment being an [[Article]] or other [[CreativeWork]]. See also [[comment]] which points // from something to a comment about it. ParentItem_Property = Base + "parentItem" // The larger organization that this organization is a [[subOrganization]] of, if any. ParentOrganization_Property = Base + "parentOrganization" // A broadcast service to which the broadcast service may belong to such as regional variations of a national channel. ParentService_Property = Base + "parentService" // Closest parent taxon of the taxon in question. ParentTaxon_Property = Base + "parentTaxon" // A parent of this person. Parent_Property = Base + "parent" // ParentalSupport: this is a benefit for parental support. ParentalSupport_GovernmentBenefitsType = Base + "ParentalSupport" // A parents of the person. Parents_Property = Base + "parents" // A park. Park_Class = Base + "Park" // A parking lot or other parking facility. ParkingFacility_Class = Base + "ParkingFacility" // A parking map. ParkingMap_MapCategoryType = Base + "ParkingMap" // The episode to which this clip belongs. PartOfEpisode_Property = Base + "partOfEpisode" // The order is being paid as part of the referenced Invoice. PartOfInvoice_Property = Base + "partOfInvoice" // The overall order the items in this delivery were included in. PartOfOrder_Property = Base + "partOfOrder" // The season to which this episode belongs. PartOfSeason_Property = Base + "partOfSeason" // The series to which this episode or season belongs. PartOfSeries_Property = Base + "partOfSeries" // The anatomical or organ system that this structure is part of. PartOfSystem_Property = Base + "partOfSystem" // The TV series to which this episode or season belongs. PartOfTVSeries_Property = Base + "partOfTVSeries" // Identifies that this [[Trip]] is a subTrip of another Trip. For example Day 1, Day 2, etc. of a multi-day trip. PartOfTrip_Property = Base + "partOfTrip" // Indicates that parts of the legislation are in force, and parts are not. PartiallyInForce_LegalForceStatus = Base + "PartiallyInForce" // Other co-agents that participated in the action indirectly. E.g. John wrote a book with *Steve*. Participant_Property = Base + "participant" // Number of people the reservation should accommodate. PartySize_Property = Base + "partySize" // The priority status assigned to a passenger for security or boarding (e.g. FastTrack or Priority). PassengerPriorityStatus_Property = Base + "passengerPriorityStatus" // The passenger's sequence number as assigned by the airline. PassengerSequenceNumber_Property = Base + "passengerSequenceNumber" // A medical test performed by a laboratory that typically involves examination of a tissue sample by a pathologist. PathologyTest_Class = Base + "PathologyTest" // A specific branch of medical science that is concerned with the study of the cause, origin and nature of a disease // state, including its consequences as a result of manifestation of the disease. In clinical care, the term is used // to designate a branch of medicine using laboratory tests to diagnose and determine the prognostic significance of // illness. Pathology_MedicalSpecialty = Base + "Pathology" // Changes in the normal mechanical, physical, and biochemical functions that are associated with this activity or // condition. Pathophysiology_Property = Base + "pathophysiology" // Content about the real life experience of patients or people that have lived a similar experience about the topic. // May be forums, topics, Q-and-A and related material. PatientExperienceHealthAspect_HealthAspectEnumeration = Base + "PatientExperienceHealthAspect" // A patient is any person recipient of health care services. Patient_Class = Base + "Patient" // A pattern that something has, for example 'polka dot', 'striped', 'Canadian flag'. Values are typically expressed // as text, although links to controlled value schemes are also supported. Pattern_Property = Base + "pattern" // A shop that will buy, or lend money against the security of, personal possessions. PawnShop_Class = Base + "PawnShop" // An agent pays a price to a participant. PayAction_Class = Base + "PayAction" // The permitted weight of passengers and cargo, EXCLUDING the weight of the empty vehicle.\n\nTypical unit code(s): // KGM for kilogram, LBR for pound\n\n* Note 1: Many databases specify the permitted TOTAL weight instead, which is // the sum of [[weight]] and [[payload]]\n* Note 2: You can indicate additional information in the [[name]] of the // [[QuantitativeValue]] node.\n* Note 3: You may also link to a [[QualitativeValue]] node that provides additional // information using [[valueReference]].\n* Note 4: Note that you can use [[minValue]] and [[maxValue]] to indicate // ranges. Payload_Property = Base + "payload" // Cash, Credit Card, Cryptocurrency, Local Exchange Tradings System, etc. PaymentAccepted_Property = Base + "paymentAccepted" // An automatic payment system is in place and will be used. PaymentAutomaticallyApplied_PaymentStatusType = Base + "PaymentAutomaticallyApplied" // A payment method using a credit, debit, store or other card to associate the payment with an account. PaymentCard_Class = Base + "PaymentCard" // The costs of settling the payment using a particular payment method. PaymentChargeSpecification_Class = Base + "PaymentChargeSpecification" // The payment has been received and processed. PaymentComplete_PaymentStatusType = Base + "PaymentComplete" // The payee received the payment, but it was declined for some reason. PaymentDeclined_PaymentStatusType = Base + "PaymentDeclined" // The date that payment is due. PaymentDueDate_Property = Base + "paymentDueDate" // The payment is due, but still within an acceptable time to be received. PaymentDue_PaymentStatusType = Base + "PaymentDue" // The date that payment is due. PaymentDue_Property = Base + "paymentDue" // An identifier for the method of payment used (e.g. the last 4 digits of the credit card). PaymentMethodId_Property = Base + "paymentMethodId" // The type of payment method, only for generic payment types, specific forms of payments, like card payment should be // expressed using subclasses of PaymentMethod. PaymentMethodType_Class = Base + "PaymentMethodType" // The type of a payment method. PaymentMethodType_Property = Base + "paymentMethodType" // A payment method is a standardized procedure for transferring the monetary amount for a purchase. Payment methods // are characterized by the legal and technical structures used, and by the organization or group carrying out the // transaction. The following legacy values should be accepted: \n\n* // http://purl.org/goodrelations/v1#ByBankTransferInAdvance\n* http://purl.org/goodrelations/v1#ByInvoice\n* // http://purl.org/goodrelations/v1#Cash\n* http://purl.org/goodrelations/v1#CheckInAdvance\n* // http://purl.org/goodrelations/v1#COD\n* http://purl.org/goodrelations/v1#DirectDebit\n* // http://purl.org/goodrelations/v1#GoogleCheckout\n* http://purl.org/goodrelations/v1#PayPal\n* // http://purl.org/goodrelations/v1#PaySwarm\n\nStructured values are recommended for newer payment methods. PaymentMethod_Class = Base + "PaymentMethod" // The name of the credit card or other method of payment for the order. PaymentMethod_Property = Base + "paymentMethod" // The payment is due and considered late. PaymentPastDue_PaymentStatusType = Base + "PaymentPastDue" // A Service to transfer funds from a person or organization to a beneficiary person or organization. PaymentService_Class = Base + "PaymentService" // A specific payment status. For example, PaymentDue, PaymentComplete, etc. PaymentStatusType_Class = Base + "PaymentStatusType" // The status of payment; whether the invoice has been paid or not. PaymentStatus_Property = Base + "paymentStatus" // The URL for sending a payment. PaymentUrl_Property = Base + "paymentUrl" // A specific branch of medical science that specializes in the care of infants, children and adolescents. Pediatric_MedicalSpecialty = Base + "Pediatric" // The individual who draws the primary narrative artwork. Penciler_Property = Base + "penciler" // A set of characteristics belonging to people, e.g. who compose an item's target audience. PeopleAudience_Class = Base + "PeopleAudience" // The 10th percentile value. Percentile10_Property = Base + "percentile10" // The 25th percentile value. Percentile25_Property = Base + "percentile25" // The 75th percentile value. Percentile75_Property = Base + "percentile75" // The 90th percentile value. Percentile90_Property = Base + "percentile90" // A type of medical procedure that involves percutaneous techniques, where access to organs or tissue is achieved via // needle-puncture of the skin. For example, catheter-based procedures like stent delivery. PercutaneousProcedure_MedicalProcedureType = Base + "PercutaneousProcedure" // The act of participating in performance arts. PerformAction_Class = Base + "PerformAction" // The length of time it takes to perform instructions or a direction (not including time to prepare the supplies), in // [ISO 8601 duration format](http://en.wikipedia.org/wiki/ISO_8601). PerformTime_Property = Base + "performTime" // A PerformanceRole is a Role that some entity places with regard to a theatrical performance, e.g. in a Movie, // TVSeries etc. PerformanceRole_Class = Base + "PerformanceRole" // Event that this person is a performer or participant in. PerformerIn_Property = Base + "performerIn" // A performer at the event—for example, a presenter, musician, musical group or actor. Performer_Property = Base + "performer" // The main performer or performers of the event—for example, a presenter, musician, or actor. Performers_Property = Base + "performers" // A theater or other performing art center. PerformingArtsTheater_Class = Base + "PerformingArtsTheater" // A performance group, such as a band, an orchestra, or a circus. PerformingGroup_Class = Base + "PerformingGroup" // A publication in any medium issued in successive parts bearing numerical or chronological designations and intended // to continue indefinitely, such as a magazine, scholarly journal, or newspaper.\n\nSee also [blog // post](http://blog.schema.org/2014/09/schemaorg-support-for-bibliographic_2.html). Periodical_Class = Base + "Periodical" // The type of permission granted the person, organization, or audience. PermissionType_Property = Base + "permissionType" // Permission(s) required to run the app (for example, a mobile app may require full internet access or may run only // on wifi). Permissions_Property = Base + "permissions" // The target audience for this permit. PermitAudience_Property = Base + "permitAudience" // A permit issued by an organization, e.g. a parking pass. Permit_Class = Base + "Permit" // Indications regarding the permitted usage of the accommodation. PermittedUsage_Property = Base + "permittedUsage" // A person (alive, dead, undead, or fictional). Person_Class = Base + "Person" // A pet store. PetStore_Class = Base + "PetStore" // Indicates whether pets are allowed to enter the accommodation or lodging business. More detailed information can be // put in a text value. PetsAllowed_Property = Base + "petsAllowed" // The practice or art and science of preparing and dispensing drugs and medicines. PharmacySpecialty_MedicalSpecialty = Base + "PharmacySpecialty" // A pharmacy or drugstore. Pharmacy_Class = Base + "Pharmacy" // Payment by billing via the phone carrier. PhoneCarrierPayment_PaymentMethodType = Base + "PhoneCarrierPayment" // Representation of a text [[textValue]] using the specified [[speechToTextMarkup]]. For example the city name of // Houston in IPA: /ˈhjuːstən/. PhoneticText_Property = Base + "phoneticText" // A photograph of this place. Photo_Property = Base + "photo" // The act of capturing still images of objects using a camera. PhotographAction_Class = Base + "PhotographAction" // A photograph. Photograph_Class = Base + "Photograph" // Photographs of this place. Photos_Property = Base + "photos" // Categories of physical activity, organized by physiologic classification. PhysicalActivityCategory_Class = Base + "PhysicalActivityCategory" // Any bodily activity that enhances or maintains physical fitness and overall health and wellness. Includes activity // that is part of daily living and routine, structured exercise, and exercise prescribed as part of a medical // treatment or recovery plan. PhysicalActivity_Class = Base + "PhysicalActivity" // A type of physical examination of a patient performed by a physician. PhysicalExam_Class = Base + "PhysicalExam" // A description of the types of physical activity associated with the job. Defined terms such as those in O*net may // be used, but note that there is no way to specify the level of ability as well as its nature when using a defined // term. PhysicalRequirement_Property = Base + "physicalRequirement" // A process of progressive physical care and rehabilitation aimed at improving a health condition. PhysicalTherapy_Class = Base + "PhysicalTherapy" // An individual physician or a physician's office considered as a [[MedicalOrganization]]. Physician_Class = Base + "Physician" // A doctor's office or clinic. PhysiciansOffice_Class = Base + "PhysiciansOffice" // Specific physiologic benefits associated to the plan. PhysiologicalBenefits_Property = Base + "physiologicalBenefits" // The practice of treatment of disease, injury, or deformity by physical methods such as massage, heat treatment, and // exercise rather than by drugs or surgery. Physiotherapy_MedicalSpecialty = Base + "Physiotherapy" // Where a taxi will pick up a passenger or a rental car can be picked up. PickupLocation_Property = Base + "pickupLocation" // When a taxi will pick up a passenger or a rental car can be picked up. PickupTime_Property = Base + "pickupTime" // Place of worship, such as a church, synagogue, or mosque. PlaceOfWorship_Class = Base + "PlaceOfWorship" // Entities that have a somewhat fixed, physical extension. Place_Class = Base + "Place" // A placebo-controlled trial design. PlaceboControlledTrial_MedicalTrialDesign = Base + "PlaceboControlledTrial" // The act of planning the execution of an event/task/action/reservation/plan to a future date. PlanAction_Class = Base + "PlanAction" // A specific branch of medical science that pertains to therapeutic or cosmetic repair or re-formation of missing, // injured or malformed tissues or body parts by manual and instrumental means. PlasticSurgery_MedicalSpecialty = Base + "PlasticSurgery" // The act of playing/exercising/training/performing for enjoyment, leisure, recreation, competition or // exercise.\n\nRelated actions:\n\n* [[ListenAction]]: Unlike ListenAction (which is under ConsumeAction), PlayAction // refers to performing for an audience or at an event, rather than consuming music.\n* [[WatchAction]]: Unlike // WatchAction (which is under ConsumeAction), PlayAction refers to showing/displaying for an audience or at an event, // rather than consuming visual content. PlayAction_Class = Base + "PlayAction" // The act of playing a video game. PlayGameAction_Class = Base + "PlayGameAction" // Indicates whether this game is multi-player, co-op or single-player. The game can be marked as multi-player, co-op // and single-player at the same time. PlayMode_Property = Base + "playMode" // A play is a form of literature, usually consisting of dialogue between characters, intended for theatrical // performance rather than just reading. Note: A performance of a Play would be a [[TheaterEvent]] or // [[BroadcastEvent]] - the *Play* being the [[workPerformed]]. Play_Class = Base + "Play" // Player type required—for example, Flash or Silverlight. PlayerType_Property = Base + "playerType" // Number of players on the server. PlayersOnline_Property = Base + "playersOnline" // A playground. Playground_Class = Base + "Playground" // A plumbing service. Plumber_Class = Base + "Plumber" // A single episode of a podcast series. PodcastEpisode_Class = Base + "PodcastEpisode" // A single season of a podcast. Many podcasts do not break down into separate seasons. In that case, PodcastSeries // should be used. PodcastSeason_Class = Base + "PodcastSeason" // A podcast is an episodic series of digital audio or video files which a user can download and listen to. PodcastSeries_Class = Base + "PodcastSeries" // Podiatry is the care of the human foot, especially the diagnosis and treatment of foot disorders. Podiatric_MedicalSpecialty = Base + "Podiatric" // A police station. PoliceStation_Class = Base + "PoliceStation" // Organization: Political Party. PoliticalParty_Class = Base + "PoliticalParty" // A polygon is the area enclosed by a point-to-point path for which the starting and ending points are the same. A // polygon is expressed as a series of four or more space delimited points where the first and final points are // identical. Polygon_Property = Base + "polygon" // A pond. Pond_Class = Base + "Pond" // Indicates the populationType common to all members of a [[StatisticalPopulation]] or all cases within the scope of // a [[StatisticalVariable]]. PopulationType_Property = Base + "populationType" // The position of an item in a series or sequence of items. Position_Property = Base + "position" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/positiveFilm">positive film</a>' using // the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. PositiveFilmDigitalSource_IPTCDigitalSourceEnumeration = Base + "PositiveFilmDigitalSource" // Provides positive considerations regarding something, for example product highlights or (alongside // [[negativeNotes]]) pro/con lists for reviews. In the case of a [[Review]], the property describes the // [[itemReviewed]] from the perspective of the review; in the case of a [[Product]], the product itself is being // described. The property values can be expressed either as unstructured text (repeated as necessary), or if ordered, // as a list (in which case the most positive is at the beginning of the list). PositiveNotes_Property = Base + "positiveNotes" // A possible unexpected and unfavorable evolution of a medical condition. Complications may include worsening of the // signs or symptoms of the disease, extension of the condition to other organ systems, etc. PossibleComplication_Property = Base + "possibleComplication" // A possible treatment to address this condition, sign or symptom. PossibleTreatment_Property = Base + "possibleTreatment" // The post office box number for PO box addresses. PostOfficeBoxNumber_Property = Base + "postOfficeBoxNumber" // A post office. PostOffice_Class = Base + "PostOffice" // A description of the postoperative procedures, care, and/or followups for this device. PostOp_Property = Base + "postOp" // The mailing address. PostalAddress_Class = Base + "PostalAddress" // First postal code in a range (included). PostalCodeBegin_Property = Base + "postalCodeBegin" // Last postal code in the range (included). Needs to be after [[postalCodeBegin]]. PostalCodeEnd_Property = Base + "postalCodeEnd" // A defined range of postal codes indicated by a common textual prefix. Used for non-numeric systems such as UK. PostalCodePrefix_Property = Base + "postalCodePrefix" // Indicates a range of postal codes, usually defined as the set of valid codes between [[postalCodeBegin]] and // [[postalCodeEnd]], inclusively. PostalCodeRangeSpecification_Class = Base + "PostalCodeRangeSpecification" // A defined range of postal codes. PostalCodeRange_Property = Base + "postalCodeRange" // The postal code. For example, 94043. PostalCode_Property = Base + "postalCode" // A large, usually printed placard, bill, or announcement, often illustrated, that is posted to advertise or // publicize something. Poster_Class = Base + "Poster" // A description of an action that is supported. PotentialActionStatus_ActionStatusType = Base + "PotentialActionStatus" // Indicates a potential Action, which describes an idealized action in which this thing would play an 'object' role. PotentialAction_Property = Base + "potentialAction" // Intended use of the BioChemEntity by humans. PotentialUse_Property = Base + "potentialUse" // A [[MedicalOrganization]] where the [[IndividualPhysician]] practices. PracticesAt_Property = Base + "practicesAt" // A description of the workup, testing, and other preparations required before implanting this device. PreOp_Property = Base + "preOp" // An agent orders a (not yet released) object/product/service to be delivered/sent. PreOrderAction_Class = Base + "PreOrderAction" // Indicates that the item is available for pre-order. PreOrder_ItemAvailability = Base + "PreOrder" // Indicates that the item is available for ordering and delivery before general availability. PreSale_ItemAvailability = Base + "PreSale" // A pointer from a previous, often discontinued variant of the product to its newer variant. PredecessorOf_Property = Base + "predecessorOf" // Pregnancy category of this drug. PregnancyCategory_Property = Base + "pregnancyCategory" // Content discussing pregnancy-related aspects of a health topic. PregnancyHealthAspect_HealthAspectEnumeration = Base + "PregnancyHealthAspect" // Any precaution, guidance, contraindication, etc. related to this drug's use during pregnancy. PregnancyWarning_Property = Base + "pregnancyWarning" // The length of time it takes to prepare the items to be used in instructions or a direction, in [ISO 8601 duration // format](http://en.wikipedia.org/wiki/ISO_8601). PrepTime_Property = Base + "prepTime" // Typical preparation that a patient must undergo before having the procedure performed. Preparation_Property = Base + "preparation" // The act of inserting at the beginning if an ordered collection. PrependAction_Class = Base + "PrependAction" // A preschool. Preschool_Class = Base + "Preschool" // Link to prescribing information for the drug. PrescribingInfo_Property = Base + "prescribingInfo" // Available by prescription only. PrescriptionOnly_DrugPrescriptionStatus = Base + "PrescriptionOnly" // Indicates the status of drug prescription, e.g. local catalogs classifications or whether the drug is available by // prescription or over-the-counter, etc. PrescriptionStatus_Property = Base + "prescriptionStatus" // A file containing slides or used for a presentation. PresentationDigitalDocument_Class = Base + "PresentationDigitalDocument" // Information about actions or measures that can be taken to avoid getting the topic or reaching a critical situation // related to the topic. PreventionHealthAspect_HealthAspectEnumeration = Base + "PreventionHealthAspect" // An indication for preventing an underlying condition, symptom, etc. PreventionIndication_Class = Base + "PreventionIndication" // A link to the ListItem that precedes the current one. PreviousItem_Property = Base + "previousItem" // Used in conjunction with eventStatus for rescheduled or cancelled events. This property contains the previously // scheduled start date. For rescheduled events, the startDate property should be used for the newly scheduled start // date. In the (rare) case of an event that has been postponed and rescheduled multiple times, this field may be // repeated. PreviousStartDate_Property = Base + "previousStartDate" // Enumerates different price components that together make up the total price for an offered product. PriceComponentTypeEnumeration_Class = Base + "PriceComponentTypeEnumeration" // Identifies a price component (for example, a line item on an invoice), part of the total price for an offer. PriceComponentType_Property = Base + "priceComponentType" // This property links to all [[UnitPriceSpecification]] nodes that apply in parallel for the // [[CompoundPriceSpecification]] node. PriceComponent_Property = Base + "priceComponent" // The currency of the price, or a price component when attached to [[PriceSpecification]] and its subtypes.\n\nUse // standard formats: [ISO 4217 currency format](http://en.wikipedia.org/wiki/ISO_4217), e.g. "USD"; [Ticker // symbol](https://en.wikipedia.org/wiki/List_of_cryptocurrencies) for cryptocurrencies, e.g. "BTC"; well known names // for [Local Exchange Trading Systems](https://en.wikipedia.org/wiki/Local_exchange_trading_system) (LETS) and other // currency types, e.g. "Ithaca HOUR". PriceCurrency_Property = Base + "priceCurrency" // The price range of the business, for example “`$$$“`. PriceRange_Property = Base + "priceRange" // A structured value representing a price or price range. Typically, only the subclasses of this type are used for // markup. It is recommended to use [[MonetaryAmount]] to describe independent amounts of money such as a salary, // credit card limits, etc. PriceSpecification_Class = Base + "PriceSpecification" // One or more detailed price specifications, indicating the unit price and delivery or payment charges. PriceSpecification_Property = Base + "priceSpecification" // Enumerates different price types, for example list price, invoice price, and sale price. PriceTypeEnumeration_Class = Base + "PriceTypeEnumeration" // Defines the type of a price specified for an offered product, for example a list price, a (temporary) sale price or // a manufacturer suggested retail price. If multiple prices are specified for an offer the [[priceType]] property can // be used to identify the type of each such specified price. The value of priceType can be specified as a value from // enumeration PriceTypeEnumeration or as a free form text string for price types that are not already predefined in // PriceTypeEnumeration. PriceType_Property = Base + "priceType" // The date after which the price is no longer available. PriceValidUntil_Property = Base + "priceValidUntil" // The offer price of a product, or of a price component when attached to PriceSpecification and its // subtypes.\n\nUsage guidelines:\n\n* Use the [[priceCurrency]] property (with standard formats: [ISO 4217 currency // format](http://en.wikipedia.org/wiki/ISO_4217), e.g. "USD"; [Ticker // symbol](https://en.wikipedia.org/wiki/List_of_cryptocurrencies) for cryptocurrencies, e.g. "BTC"; well known names // for [Local Exchange Trading Systems](https://en.wikipedia.org/wiki/Local_exchange_trading_system) (LETS) and other // currency types, e.g. "Ithaca HOUR") instead of including [ambiguous // symbols](http://en.wikipedia.org/wiki/Dollar_sign#Currencies_that_use_the_dollar_or_peso_sign) such as '$' in the // value.\n* Use '.' (Unicode 'FULL STOP' (U+002E)) rather than ',' to indicate a decimal point. Avoid using these // symbols as a readability separator.\n* Note that both // [RDFa](http://www.w3.org/TR/xhtml-rdfa-primer/#using-the-content-attribute) and Microdata syntax allow the use of a // "content=" attribute for publishing simple machine-readable values alongside more human-friendly formatting.\n* Use // values from 0123456789 (Unicode 'DIGIT ZERO' (U+0030) to 'DIGIT NINE' (U+0039)) rather than superficially similar // Unicode symbols. Price_Property = Base + "price" // The medical care by a physician, or other health-care professional, who is the patient's first contact with the // health-care system and who may recommend a specialist if necessary. PrimaryCare_MedicalSpecialty = Base + "PrimaryCare" // Indicates the main image on the page. PrimaryImageOfPage_Property = Base + "primaryImageOfPage" // A preventative therapy used to prevent an initial occurrence of the medical condition, such as vaccination. PrimaryPrevention_Property = Base + "primaryPrevention" // The number of the column in which the NewsArticle appears in the print edition. PrintColumn_Property = Base + "printColumn" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/print">print</a>' using the IPTC <a // href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. PrintDigitalSource_IPTCDigitalSourceEnumeration = Base + "PrintDigitalSource" // The edition of the print product in which the NewsArticle appears. PrintEdition_Property = Base + "printEdition" // If this NewsArticle appears in print, this field indicates the name of the page on which the article is found. // Please note that this field is intended for the exact page name (e.g. A5, B18). PrintPage_Property = Base + "printPage" // If this NewsArticle appears in print, this field indicates the print section in which the article appeared. PrintSection_Property = Base + "printSection" // A prion is an infectious agent composed of protein in a misfolded form. Prion_InfectiousAgentClass = Base + "Prion" // The type of procedure, for example Surgical, Noninvasive, or Percutaneous. ProcedureType_Property = Base + "procedureType" // A description of the procedure involved in setting up, using, and/or installing the device. Procedure_Property = Base + "procedure" // Estimated processing time for the service using this channel. ProcessingTime_Property = Base + "processingTime" // Processor architecture required to run the application (e.g. IA64). ProcessorRequirements_Property = Base + "processorRequirements" // The person or organization who produced the work (e.g. music album, movie, TV/radio series etc.). Producer_Property = Base + "producer" // The tangible thing generated by the service, e.g. a passport, permit, etc. Produces_Property = Base + "produces" // A set of products (either [[ProductGroup]]s or specific variants) that are listed together e.g. in an [[Offer]]. ProductCollection_Class = Base + "ProductCollection" // Indicates a textual identifier for a ProductGroup. ProductGroupID_Property = Base + "productGroupID" // A ProductGroup represents a group of [[Product]]s that vary only in certain well-described ways, such as by // [[size]], [[color]], [[material]] etc. While a ProductGroup itself is not directly offered for sale, the various // varying products that it represents can be. The ProductGroup serves as a prototype or template, standing in for all // of the products who have an [[isVariantOf]] relationship to it. As such, properties (including additional types) // can be applied to the ProductGroup to represent characteristics shared by each of the (possibly very many) // variants. Properties that reference a ProductGroup are not included in this mechanism; neither are the following // specific properties [[variesBy]], [[hasVariant]], [[url]]. ProductGroup_Class = Base + "ProductGroup" // The product identifier, such as ISBN. For example: “` meta itemprop="productID" content="isbn:123-456-789" “`. ProductID_Property = Base + "productID" // A datasheet or vendor specification of a product (in the sense of a prototypical description). ProductModel_Class = Base + "ProductModel" // The productReturnDays property indicates the number of days (from purchase) within which relevant product return // policy is applicable. ProductReturnDays_Property = Base + "productReturnDays" // ProductReturnEnumeration enumerates several kinds of product return policy. Note that this structure may not // capture all aspects of the policy. ProductReturnEnumeration_Class = Base + "ProductReturnEnumeration" // ProductReturnFiniteReturnWindow: there is a finite window for product returns. ProductReturnFiniteReturnWindow_ProductReturnEnumeration = Base + "ProductReturnFiniteReturnWindow" // Indicates a Web page or service by URL, for product return. ProductReturnLink_Property = Base + "productReturnLink" // ProductReturnNotPermitted: product returns are not permitted. ProductReturnNotPermitted_ProductReturnEnumeration = Base + "ProductReturnNotPermitted" // A ProductReturnPolicy provides information about product return policies associated with an [[Organization]] or // [[Product]]. ProductReturnPolicy_Class = Base + "ProductReturnPolicy" // ProductReturnUnlimitedWindow: there is an unlimited window for product returns. ProductReturnUnlimitedWindow_ProductReturnEnumeration = Base + "ProductReturnUnlimitedWindow" // ProductReturnUnspecified: a product return policy is not specified here. ProductReturnUnspecified_ProductReturnEnumeration = Base + "ProductReturnUnspecified" // The product or service this support contact point is related to (such as product support for a particular product // line). This can be a specific product or product line (e.g. "iPhone") or a general category of products or services // (e.g. "smartphones"). ProductSupported_Property = Base + "productSupported" // Any offered product or service. For example: a pair of shoes; a concert ticket; the rental of a car; a haircut; or // an episode of a TV show streamed online. Product_Class = Base + "Product" // The production company or studio responsible for the item, e.g. series, video game, episode etc. ProductionCompany_Property = Base + "productionCompany" // The date of production of the item, e.g. vehicle. ProductionDate_Property = Base + "productionDate" // Original definition: "provider of professional services."\n\nThe general [[ProfessionalService]] type for local // businesses was deprecated due to confusion with [[Service]]. For reference, the types that it included were: // [[Dentist]], [[AccountingService]], [[Attorney]], [[Notary]], as well as types for several kinds of // [[HomeAndConstructionBusiness]]: [[Electrician]], [[GeneralContractor]], [[HousePainter]], [[Locksmith]], // [[Plumber]], [[RoofingContractor]]. [[LegalService]] was introduced as a more inclusive supertype of [[Attorney]]. ProfessionalService_Class = Base + "ProfessionalService" // Proficiency needed for this content; expected values: 'Beginner', 'Expert'. ProficiencyLevel_Property = Base + "proficiencyLevel" // Web page type: Profile page. ProfilePage_Class = Base + "ProfilePage" // Typical progression and happenings of life course of the topic. PrognosisHealthAspect_HealthAspectEnumeration = Base + "PrognosisHealthAspect" // Any membership in a frequent flyer, hotel loyalty program, etc. being applied to the reservation. ProgramMembershipUsed_Property = Base + "programMembershipUsed" // Used to describe membership in a loyalty programs (e.g. "StarAliance"), traveler clubs (e.g. "AAA"), purchase clubs // ("Safeway Club"), etc. ProgramMembership_Class = Base + "ProgramMembership" // The program providing the membership. It is preferable to use [:program](http://schema.org/program) instead. ProgramName_Property = Base + "programName" // Prerequisites for enrolling in the program. ProgramPrerequisites_Property = Base + "programPrerequisites" // The type of educational or occupational program. For example, classroom, internship, alternance, etc. ProgramType_Property = Base + "programType" // The [MemberProgram](http://schema.org/MemberProgram) associated with a // [ProgramMembership](http://schema.org/ProgramMembership). Program_Property = Base + "program" // The computer programming language. ProgrammingLanguage_Property = Base + "programmingLanguage" // Indicates whether API is managed or unmanaged. ProgrammingModel_Property = Base + "programmingModel" // An enterprise (potentially individual but typically collaborative), planned to achieve a particular aim. Use // properties from [[Organization]], [[subOrganization]]/[[parentOrganization]] to indicate project sub-structures. Project_Class = Base + "Project" // Data type: PronounceableText. PronounceableText_Class = Base + "PronounceableText" // A short string listing or describing pronouns for a person. Typically the person concerned is the best authority as // pronouns are a critical part of personal identity and expression. Publishers and consumers of this information are // reminded to treat this data responsibly, take country-specific laws related to gender expression into account, and // be wary of out-of-date data and drawing unwarranted inferences about the person being described. In English, // formulations such as "they/them", "she/her", and "he/him" are commonly used online and can also be used here. We do // not intend to enumerate all possible micro-syntaxes in all languages. More structured and well-defined external // values for pronouns can be referenced using the [[StructuredValue]] or [[DefinedTerm]] values. Pronouns_Property = Base + "pronouns" // A commonly used identifier for the characteristic represented by the property, e.g. a manufacturer or a standard // code for a property. propertyID can be (1) a prefixed string, mainly meant to be used with standards for product // properties; (2) a site-specific, non-prefixed string (e.g. the primary key of the property or the vendor-specific // ID of the property), or (3) a URL indicating the type of the property, either pointing to an external vocabulary, // or a Web resource that describes the property (e.g. a glossary entry). Standards bodies should promote a standard // prefix for the identifiers of properties from their standards. PropertyID_Property = Base + "propertyID" // A Property value specification. PropertyValueSpecification_Class = Base + "PropertyValueSpecification" // A property-value pair, e.g. representing a feature of a product or place. Use the 'name' property for the name of // the property. If there is an additional human-readable version of the value, put that into the 'description' // property.\n\n Always use specific schema.org properties when a) they exist and b) you can populate them. Using // PropertyValue as a substitute will typically not trigger the same effect as using the original, specific property. PropertyValue_Class = Base + "PropertyValue" // A property, used to indicate attributes and relationships of some Thing; equivalent to rdf:Property. Property_Class = Base + "Property" // Proprietary name given to the diet plan, typically by its originator or creator. ProprietaryName_Property = Base + "proprietaryName" // The number of grams of protein. ProteinContent_Property = Base + "proteinContent" // Protein is here used in its widest possible definition, as classes of amino acid based molecules. Amyloid-beta // Protein in human (UniProt P05067), eukaryota (e.g. an OrthoDB group) or even a single molecule that one can point // to are all of type :Protein. A protein can thus be a subclass of another protein, e.g. :Protein as a UniProt record // can have multiple isoforms inside it which would also be :Protein. They can be imagined, synthetic, hypothetical or // naturally occurring. Protein_Class = Base + "Protein" // Single-celled organism that causes an infection. Protozoa_InfectiousAgentClass = Base + "Protozoa" // Indicates the mobility of a provided service (e.g. 'static', 'dynamic'). ProviderMobility_Property = Base + "providerMobility" // The service provider, service operator, or service performer; the goods producer. Another party (a seller) may // offer those services or goods on behalf of the provider. A provider may also serve as the seller. Provider_Property = Base + "provider" // The BroadcastService offered on this channel. ProvidesBroadcastService_Property = Base + "providesBroadcastService" // The service provided by this channel. ProvidesService_Property = Base + "providesService" // A specific branch of medical science that is concerned with the study, treatment, and prevention of mental illness, // using both medical and psychological therapies. Psychiatric_MedicalSpecialty = Base + "Psychiatric" // A process of care relying upon counseling, dialogue and communication aimed at improving a mental health condition // without use of drugs. PsychologicalTreatment_Class = Base + "PsychologicalTreatment" // A flag to signal that the [[Place]] is open to public visitors. If this property is omitted there is no assumed // default boolean value. PublicAccess_Property = Base + "publicAccess" // Branch of medicine that pertains to the health services to improve and protect community health, especially // epidemiology, sanitation, immunization, and preventive medicine. PublicHealth_MedicalSpecialty = Base + "PublicHealth" // This stands for any day that is a public holiday; it is a placeholder for all official public holidays in some // particular location. While not technically a "day of the week", it can be used with [[OpeningHoursSpecification]]. // In the context of an opening hours specification it can be used to indicate opening hours on public holidays, // overriding general opening hours for the day of the week on which a public holiday occurs. PublicHolidays_DayOfWeek = Base + "PublicHolidays" // A public swimming pool. PublicSwimmingPool_Class = Base + "PublicSwimmingPool" // A public toilet is a room or small building containing one or more toilets (and possibly also urinals) which is // available for use by the general public, or by customers or employees of certain businesses. PublicToilet_Class = Base + "PublicToilet" // Information about public transport closures. PublicTransportClosuresInfo_Property = Base + "publicTransportClosuresInfo" // A PublicationEvent corresponds indifferently to the event of publication for a CreativeWork of any type, e.g. a // broadcast event, an on-demand event, a book/journal publication via a variety of delivery media. PublicationEvent_Class = Base + "PublicationEvent" // A part of a successively published publication such as a periodical or publication volume, often numbered, usually // containing a grouping of works such as articles.\n\nSee also [blog // post](https://blog-schema.org/2014/09/02/schema-org-support-for-bibliographic-relationships-and-periodicals/). PublicationIssue_Class = Base + "PublicationIssue" // The type of the medical article, taken from the US NLM MeSH publication type catalog. See also [MeSH // documentation](http://www.nlm.nih.gov/mesh/pubtypes.html). PublicationType_Property = Base + "publicationType" // A part of a successively published publication such as a periodical or multi-volume work, often numbered. It may // represent a time span, such as a year.\n\nSee also [blog // post](https://blog-schema.org/2014/09/02/schema-org-support-for-bibliographic-relationships-and-periodicals/). PublicationVolume_Class = Base + "PublicationVolume" // A publication event associated with the item. Publication_Property = Base + "publication" // An agent associated with the publication event. PublishedBy_Property = Base + "publishedBy" // A broadcast service associated with the publication event. PublishedOn_Property = Base + "publishedOn" // The publishing division which published the comic. PublisherImprint_Property = Base + "publisherImprint" // The publisher of the article in question. Publisher_Property = Base + "publisher" // The publishingPrinciples property indicates (typically via [[URL]]) a document describing the editorial principles // of an [[Organization]] (or individual, e.g. a [[Person]] writing a blog) that relate to their activities as a // publisher, e.g. ethics or diversity policies. When applied to a [[CreativeWork]] (e.g. [[NewsArticle]]) the // principles are those of the party primarily responsible for the creation of the [[CreativeWork]]. While such // policies are most typically expressed in natural language, sometimes related information (e.g. indicating a // [[funder]]) can be expressed using schema.org terminology. PublishingPrinciples_Property = Base + "publishingPrinciples" // A specific branch of medical science that pertains to the study of the respiratory system and its respective // disease states. Pulmonary_MedicalSpecialty = Base + "Pulmonary" // The date the item, e.g. vehicle, was purchased by the current owner. PurchaseDate_Property = Base + "purchaseDate" // Optional. The maximum price the item can have and still qualify for this offer. PurchasePriceLimit_Property = Base + "purchasePriceLimit" // This is a lease of an item. PurchaseTypeLease_PurchaseType = Base + "PurchaseTypeLease" // This is a purchase of a new item. PurchaseTypeNewPurchase_PurchaseType = Base + "PurchaseTypeNewPurchase" // This is a trade-in for an item. PurchaseTypeTradeIn_PurchaseType = Base + "PurchaseTypeTradeIn" // This is a purchase of a used item. PurchaseTypeUsedPurchase_PurchaseType = Base + "PurchaseTypeUsedPurchase" // Enumerates a purchase type for an item. PurchaseType_Class = Base + "PurchaseType" // Optional. The type of purchase the consumer must make in order to qualify for this incentive. PurchaseType_Property = Base + "purchaseType" // A QAPage is a WebPage focussed on a specific Question and its Answer(s), e.g. in a question answering site or // documenting Frequently Asked Questions (FAQs). QAPage_Class = Base + "QAPage" // Specific qualifications required for this role or Occupation. Qualifications_Property = Base + "qualifications" // Optional. The types of expenses that are covered by the incentive. For example some incentives are only for the // goods (tangible items) but the services (labor) are excluded. QualifiedExpense_Property = Base + "qualifiedExpense" // A predefined value for a product characteristic, e.g. the power cord plug type 'US' or the garment sizes 'S', 'M', // 'L', and 'XL'. QualitativeValue_Class = Base + "QualitativeValue" // A statistical distribution of values. QuantitativeValueDistribution_Class = Base + "QuantitativeValueDistribution" // A point value or interval for product characteristics and other purposes. QuantitativeValue_Class = Base + "QuantitativeValue" // Quantities such as distance, time, mass, weight, etc. Particular instances of say Mass are entities like '3 kg' or // '4 milligrams'. Quantity_Class = Base + "Quantity" // Guidelines about quarantine rules, e.g. in the context of a pandemic. QuarantineGuidelines_Property = Base + "quarantineGuidelines" // A sub property of instrument. The query used on this action. Query_Property = Base + "query" // The task that a player-controlled character, or group of characters may complete in order to gain a reward. Quest_Property = Base + "quest" // A specific question - e.g. from a user seeking answers online, or collected in a Frequently Asked Questions (FAQ) // document. Question_Class = Base + "Question" // A sub property of object. A question. Question_Property = Base + "question" // Quiz: A test of knowledge, skills and abilities. Quiz_Class = Base + "Quiz" // A quotation. Often but not necessarily from some written work, attributable to a real world author and - if // associated with a fictional character - to any fictional Person. Use [[isBasedOn]] to link to source/origin. The // [[recordedIn]] property can be used to reference a Quotation from an [[Event]]. Quotation_Class = Base + "Quotation" // An agent quotes/estimates/appraises an object/product/service with a price at a location/store. QuoteAction_Class = Base + "QuoteAction" // A place offering space for "Recreational Vehicles", Caravans, mobile homes and the like. RVPark_Class = Base + "RVPark" // A process of care using radiation aimed at improving a health condition. RadiationTherapy_Class = Base + "RadiationTherapy" // A delivery service through which radio content is provided via broadcast over the air or online. RadioBroadcastService_Class = Base + "RadioBroadcastService" // A unique instance of a radio BroadcastService on a CableOrSatelliteService lineup. RadioChannel_Class = Base + "RadioChannel" // A short radio program or a segment/part of a radio program. RadioClip_Class = Base + "RadioClip" // A radio episode which can be part of a series or season. RadioEpisode_Class = Base + "RadioEpisode" // Season dedicated to radio broadcast and associated online delivery. RadioSeason_Class = Base + "RadioSeason" // CreativeWorkSeries dedicated to radio broadcast and associated online delivery. RadioSeries_Class = Base + "RadioSeries" // A radio station. RadioStation_Class = Base + "RadioStation" // Radiography is an imaging technique that uses electromagnetic radiation other than visible light, especially // X-rays, to view the internal structure of a non-uniformly composed and opaque object such as the human body. Radiography_MedicalImagingTechnique = Base + "Radiography" // A randomized trial design. RandomizedTrial_MedicalTrialDesign = Base + "RandomizedTrial" // Relates a property to a class that constitutes (one of) the expected type(s) for values of the property. RangeIncludes_Property = Base + "rangeIncludes" // The count of total number of ratings. RatingCount_Property = Base + "ratingCount" // A short explanation (e.g. one to two sentences) providing background context and other information that led to the // conclusion expressed in the rating. This is particularly applicable to ratings associated with "fact check" markup // using [[ClaimReview]]. RatingExplanation_Property = Base + "ratingExplanation" // The rating for the content.\n\nUsage guidelines:\n\n* Use values from 0123456789 (Unicode 'DIGIT ZERO' (U+0030) to // 'DIGIT NINE' (U+0039)) rather than superficially similar Unicode symbols.\n* Use '.' (Unicode 'FULL STOP' (U+002E)) // rather than ',' to indicate a decimal point. Avoid using these symbols as a readability separator. RatingValue_Property = Base + "ratingValue" // A rating is an evaluation on a numeric scale, such as 1 to 5 stars. Rating_Class = Base + "Rating" // The act of responding instinctively and emotionally to an object, expressing a sentiment. ReactAction_Class = Base + "ReactAction" // The act of consuming written content. ReadAction_Class = Base + "ReadAction" // A person who reads (performs) the audiobook. ReadBy_Property = Base + "readBy" // Permission to read or view the document. ReadPermission_DigitalDocumentPermissionType = Base + "ReadPermission" // Whether or not a property is mutable. Default is false. Specifying this for a property that also has a value makes // it act similar to a "hidden" input in an HTML form. ReadonlyValue_Property = Base + "readonlyValue" // A real-estate agent. RealEstateAgent_Class = Base + "RealEstateAgent" // A sub property of participant. The real estate agent involved in the action. RealEstateAgent_Property = Base + "realEstateAgent" // A [[RealEstateListing]] is a listing that describes one or more real-estate [[Offer]]s (whose [[businessFunction]] // is typically to lease out, or to sell). The [[RealEstateListing]] type itself represents the overall listing, as // manifested in some [[WebPage]]. RealEstateListing_Class = Base + "RealEstateListing" // Real-wheel drive is a transmission layout where the engine drives the rear wheels. RearWheelDriveConfiguration_DriveWheelConfigurationValue = Base + "RearWheelDriveConfiguration" // The act of physically/electronically taking delivery of an object that has been transferred from an origin to a // destination. Reciprocal of SendAction.\n\nRelated actions:\n\n* [[SendAction]]: The reciprocal of ReceiveAction.\n* // [[TakeAction]]: Unlike TakeAction, ReceiveAction does not imply that the ownership has been transferred (e.g. I can // receive a package, but it does not mean the package is now mine). ReceiveAction_Class = Base + "ReceiveAction" // The category of the recipe—for example, appetizer, entree, etc. RecipeCategory_Property = Base + "recipeCategory" // The cuisine of the recipe (for example, French or Ethiopian). RecipeCuisine_Property = Base + "recipeCuisine" // A single ingredient used in the recipe, e.g. sugar, flour or garlic. RecipeIngredient_Property = Base + "recipeIngredient" // A step in making the recipe, in the form of a single item (document, video, etc.) or an ordered list with HowToStep // and/or HowToSection items. RecipeInstructions_Property = Base + "recipeInstructions" // The quantity produced by the recipe (for example, number of people served, number of servings, etc). RecipeYield_Property = Base + "recipeYield" // A recipe. For dietary restrictions covered by the recipe, a few common restrictions are enumerated via // [[suitableForDiet]]. The [[keywords]] property can also be used to add more detail. Recipe_Class = Base + "Recipe" // A sub property of instrument. The recipe/instructions used to perform the action. Recipe_Property = Base + "recipe" // A sub property of participant. The participant who is at the receiving end of the action. Recipient_Property = Base + "recipient" // An organization that acknowledges the validity, value or utility of a credential. Note: recognition may include a // process of quality assurance or accreditation. RecognizedBy_Property = Base + "recognizedBy" // If applicable, the organization that officially recognizes this entity as part of its endorsed system of medicine. RecognizingAuthority_Property = Base + "recognizingAuthority" // Strength of the guideline's recommendation (e.g. 'class I'). RecommendationStrength_Property = Base + "recommendationStrength" // [[Recommendation]] is a type of [[Review]] that suggests or proposes something as the best option or best course of // action. Recommendations may be for products or services, or other concrete things, as in the case of a ranked list // or product guide. A [[Guide]] may list multiple recommendations for different categories. For example, in a // [[Guide]] about which TVs to buy, the author may have several [[Recommendation]]s. Recommendation_Class = Base + "Recommendation" // A recommended dosing schedule for a drug or supplement as prescribed or recommended by an authority or by the // drug/supplement's manufacturer. Capture the recommending authority in the recognizingAuthority property of // MedicalEntity. RecommendedDoseSchedule_Class = Base + "RecommendedDoseSchedule" // Recommended intake of this supplement for a given population as defined by a specific recommending authority. RecommendedIntake_Property = Base + "recommendedIntake" // The label that issued the release. RecordLabel_Property = Base + "recordLabel" // An audio recording of the work. RecordedAs_Property = Base + "recordedAs" // The Event where the CreativeWork was recorded. The CreativeWork may capture all or part of the event. RecordedAt_Property = Base + "recordedAt" // The CreativeWork that captured all or part of this Event. RecordedIn_Property = Base + "recordedIn" // The composition this track is a recording of. RecordingOf_Property = Base + "recordingOf" // The only way you get the money back in the event of default is the security. Recourse is where you still have the // opportunity to go back to the borrower for the rest of the money. RecourseLoan_Property = Base + "recourseLoan" // Recruiting participants. Recruiting_MedicalStudyStatus = Base + "Recruiting" // A recycling center. RecyclingCenter_Class = Base + "RecyclingCenter" // A general code for cases where relevance to children is reduced, e.g. adult education, mortgages, // retirement-related products, etc. ReducedRelevanceForChildrenConsideration_AdultOrientedEnumeration = Base + "ReducedRelevanceForChildrenConsideration" // An official who watches a game or match closely to enforce the rules and arbitrate on matters arising from the play // such as referees, umpires or judges. The name of the effective function can vary according to the sport. Referee_Property = Base + "referee" // The reference quantity for which a certain price applies, e.g. 1 EUR per 4 kWh of electricity. This property is a // replacement for unitOfMeasurement for the advanced cases where the price does not relate to a standard unit. ReferenceQuantity_Property = Base + "referenceQuantity" // The Order(s) related to this Invoice. One or more Orders may be combined into a single Invoice. ReferencesOrder_Property = Base + "referencesOrder" // Enumerates several kinds of product return refund types. RefundTypeEnumeration_Class = Base + "RefundTypeEnumeration" // A refund type, from an enumerated list. RefundType_Property = Base + "refundType" // Indicates that the item is refurbished. RefurbishedCondition_OfferItemCondition = Base + "RefurbishedCondition" // The anatomical or organ system drained by this vessel; generally refers to a specific part of an organ. RegionDrained_Property = Base + "regionDrained" // The regions where the media is allowed. If not specified, then it's assumed to be allowed everywhere. Specify the // countries in [ISO 3166 format](http://en.wikipedia.org/wiki/ISO_3166). RegionsAllowed_Property = Base + "regionsAllowed" // The act of registering to be a user of a service, product or web page.\n\nRelated actions:\n\n* [[JoinAction]]: // Unlike JoinAction, RegisterAction implies you are registering to be a user of a service, *not* a group/team of // people.\n* [[FollowAction]]: Unlike FollowAction, RegisterAction doesn't imply that the agent is expecting to poll // for updates from the object.\n* [[SubscribeAction]]: Unlike SubscribeAction, RegisterAction doesn't imply that the // agent is expecting updates from the object. RegisterAction_Class = Base + "RegisterAction" // A registry-based study design. Registry_MedicalObservationalStudyDesign = Base + "Registry" // Represents the regular price of an offered product. This is usually the advertised price before a temporary sale. // Once the sale period ends the advertised price will go back to the regular price. RegularPrice_PriceTypeEnumeration = Base + "RegularPrice" // The drug's cost represents the maximum reimbursement paid by an insurer for the drug. ReimbursementCap_DrugCostCategory = Base + "ReimbursementCap" // The act of rejecting to/adopting an object.\n\nRelated actions:\n\n* [[AcceptAction]]: The antonym of RejectAction. RejectAction_Class = Base + "RejectAction" // Anatomical systems or structures that relate to the superficial anatomy. RelatedAnatomy_Property = Base + "relatedAnatomy" // A medical condition associated with this anatomy. RelatedCondition_Property = Base + "relatedCondition" // Any other drug related to this one, for example commonly-prescribed alternatives. RelatedDrug_Property = Base + "relatedDrug" // A link related to this web page, for example to other related web pages. RelatedLink_Property = Base + "relatedLink" // Related anatomical structure(s) that are not part of the system but relate or connect to it, such as vascular // bundles associated with an organ system. RelatedStructure_Property = Base + "relatedStructure" // A medical therapy related to this anatomy. RelatedTherapy_Property = Base + "relatedTherapy" // The most generic familial relation. RelatedTo_Property = Base + "relatedTo" // Other prominent or relevant topics tied to the main topic. RelatedTopicsHealthAspect_HealthAspectEnumeration = Base + "RelatedTopicsHealthAspect" // The release date of a product or product model. This can be used to distinguish the exact variant of a product. ReleaseDate_Property = Base + "releaseDate" // Description of what changed in this version. ReleaseNotes_Property = Base + "releaseNotes" // The album this is a release of. ReleaseOf_Property = Base + "releaseOf" // The place and time the release was issued, expressed as a PublicationEvent. ReleasedEvent_Property = Base + "releasedEvent" // The Occupation for the JobPosting. RelevantOccupation_Property = Base + "relevantOccupation" // If applicable, a medical specialty in which this entity is relevant. RelevantSpecialty_Property = Base + "relevantSpecialty" // The number of attendee places for an event that remain unallocated. RemainingAttendeeCapacity_Property = Base + "remainingAttendeeCapacity" // RemixAlbum. RemixAlbum_MusicAlbumProductionType = Base + "RemixAlbum" // A specific branch of medical science that pertains to the study of the kidneys and its respective disease states. Renal_MedicalSpecialty = Base + "Renal" // Whether the terms for payment of interest can be renegotiated during the life of the loan. RenegotiableLoan_Property = Base + "renegotiableLoan" // The act of giving money in return for temporary use, but not ownership, of an object such as a vehicle or property. // For example, an agent rents a property from a landlord in exchange for a periodic payment. RentAction_Class = Base + "RentAction" // A reservation for a rental car.\n\nNote: This type is for information about actual reservations, e.g. in // confirmation emails or HTML pages with individual confirmations of reservations. RentalCarReservation_Class = Base + "RentalCarReservation" // Indicates the usage of the vehicle as a rental car. RentalVehicleUsage_CarUsageType = Base + "RentalVehicleUsage" // A structured value representing repayment. RepaymentSpecification_Class = Base + "RepaymentSpecification" // Defines the number of times a recurring [[Event]] will take place. RepeatCount_Property = Base + "repeatCount" // Defines the frequency at which [[Event]]s will occur according to a schedule [[Schedule]]. The intervals between // events should be defined as a [[Duration]] of time. RepeatFrequency_Property = Base + "repeatFrequency" // Number of times one should repeat the activity. Repetitions_Property = Base + "repetitions" // The act of editing a recipient by replacing an old object with a new object. ReplaceAction_Class = Base + "ReplaceAction" // A sub property of object. The object that is being replaced. Replacee_Property = Base + "replacee" // A sub property of object. The object that replaces. Replacer_Property = Base + "replacer" // The act of responding to a question/message asked/sent by the object. Related to [[AskAction]].\n\nRelated // actions:\n\n* [[AskAction]]: Appears generally as an origin of a ReplyAction. ReplyAction_Class = Base + "ReplyAction" // The URL at which a reply may be posted to the specified UserComment. ReplyToUrl_Property = Base + "replyToUrl" // The number or other unique designator assigned to a Report by the publishing organization. ReportNumber_Property = Base + "reportNumber" // A Report generated by governmental or non-governmental organization. Report_Class = Base + "Report" // The [[ReportageNewsArticle]] type is a subtype of [[NewsArticle]] representing news articles which are the result // of journalistic news reporting conventions. In practice many news publishers produce a wide variety of article // types, many of which might be considered a [[NewsArticle]] but not a [[ReportageNewsArticle]]. For example, opinion // pieces, reviews, analysis, sponsored or satirical articles, or articles that combine several of these elements. The // [[ReportageNewsArticle]] type is based on a stricter ideal for "news" as a work of journalism, with articles based // on factual information either observed or verified by the author, or reported and verified from knowledgeable // sources. This often includes perspectives from multiple viewpoints on a particular issue (distinguishing news // reports from public relations or propaganda). News reports in the [[ReportageNewsArticle]] sense de-emphasize the // opinion of the author, with commentary and value judgements typically expressed elsewhere. A // [[ReportageNewsArticle]] which goes deeper into analysis can also be marked with an additional type of // [[AnalysisNewsArticle]]. ReportageNewsArticle_Class = Base + "ReportageNewsArticle" // A patient-reported or observed dosing schedule for a drug or supplement. ReportedDoseSchedule_Class = Base + "ReportedDoseSchedule" // Indicates whether this image is representative of the content of the page. RepresentativeOfPage_Property = Base + "representativeOfPage" // Assets required to secure loan or credit repayments. It may take form of third party pledge, goods, financial // instruments (cash, securities, etc.) RequiredCollateral_Property = Base + "requiredCollateral" // Audiences defined by a person's gender. RequiredGender_Property = Base + "requiredGender" // Audiences defined by a person's maximum age. RequiredMaxAge_Property = Base + "requiredMaxAge" // Audiences defined by a person's minimum age. RequiredMinAge_Property = Base + "requiredMinAge" // The required quantity of the item(s). RequiredQuantity_Property = Base + "requiredQuantity" // Component dependency requirements for application. This includes runtime environments and shared libraries that are // not included in the application distribution package, but required to run the application (examples: DirectX, Java // or .NET runtime). Requirements_Property = Base + "requirements" // Indicates if use of the media require a subscription (either paid or free). Allowed values are “`true“` or // “`false“` (note that an earlier version had 'yes', 'no'). RequiresSubscription_Property = Base + "requiresSubscription" // A Research Organization (e.g. scientific institute, research company). ResearchOrganization_Class = Base + "ResearchOrganization" // A Research project. ResearchProject_Class = Base + "ResearchProject" // Researchers. Researcher_Class = Base + "Researcher" // The status for a previously confirmed reservation that is now cancelled. ReservationCancelled_ReservationStatusType = Base + "ReservationCancelled" // The status of a confirmed reservation. ReservationConfirmed_ReservationStatusType = Base + "ReservationConfirmed" // The thing -- flight, event, restaurant, etc. being reserved. ReservationFor_Property = Base + "reservationFor" // The status of a reservation on hold pending an update like credit card number or flight changes. ReservationHold_ReservationStatusType = Base + "ReservationHold" // A unique identifier for the reservation. ReservationId_Property = Base + "reservationId" // A group of multiple reservations with common values for all sub-reservations. ReservationPackage_Class = Base + "ReservationPackage" // The status of a reservation when a request has been sent, but not confirmed. ReservationPending_ReservationStatusType = Base + "ReservationPending" // Enumerated status values for Reservation. ReservationStatusType_Class = Base + "ReservationStatusType" // The current status of the reservation. ReservationStatus_Property = Base + "reservationStatus" // Describes a reservation for travel, dining or an event. Some reservations require tickets. \n\nNote: This type is // for information about actual reservations, e.g. in confirmation emails or HTML pages with individual confirmations // of reservations. For offers of tickets, restaurant reservations, flights, or rental cars, use [[Offer]]. Reservation_Class = Base + "Reservation" // Reserving a concrete object.\n\nRelated actions:\n\n* [[ScheduleAction]]: Unlike ScheduleAction, ReserveAction // reserves concrete objects (e.g. a table, a hotel) towards a time slot / spatial allocation. ReserveAction_Class = Base + "ReserveAction" // A ticket associated with the reservation. ReservedTicket_Property = Base + "reservedTicket" // Indicates that the item is reserved and therefore not available. Reserved_ItemAvailability = Base + "Reserved" // A reservoir of water, typically an artificially created lake, like the Lake Kariba reservoir. Reservoir_Class = Base + "Reservoir" // The place where a person lives. Residence_Class = Base + "Residence" // A resort is a place used for relaxation or recreation, attracting visitors for holidays or vacations. Resorts are // places, towns or sometimes commercial establishments operated by a single company (source: Wikipedia, the free // encyclopedia, see <a href="http://en.wikipedia.org/wiki/Resort">http://en.wikipedia.org/wiki/Resort</a>). <br /><br // /> See also the <a href="/docs/hotels.html">dedicated document on the use of schema.org for marking up hotels and // other forms of accommodations</a>. Resort_Class = Base + "Resort" // The therapy that is concerned with the maintenance or improvement of respiratory function (as in patients with // pulmonary disease). RespiratoryTherapy_MedicalSpecialty = Base + "RespiratoryTherapy" // Responsibilities associated with this role or Occupation. Responsibilities_Property = Base + "responsibilities" // How often one should break from the activity. RestPeriods_Property = Base + "restPeriods" // A restaurant. Restaurant_Class = Base + "Restaurant" // Use [[MonetaryAmount]] to specify a fixed restocking fee for product returns, or use [[Number]] to specify a // percentage of the product price paid by the customer. RestockingFee_Property = Base + "restockingFee" // Specifies that the customer must pay a restocking fee when returning a product. RestockingFees_ReturnFeesEnumeration = Base + "RestockingFees" // A diet restricted to certain foods or preparations for cultural, religious, health or lifestyle reasons. RestrictedDiet_Class = Base + "RestrictedDiet" // A sub property of result. The Comment created or sent as a result of this action. ResultComment_Property = Base + "resultComment" // A sub property of result. The review that resulted in the performing of the action. ResultReview_Property = Base + "resultReview" // The result produced in the action. E.g. John wrote *a book*. Result_Property = Base + "result" // Results are available. ResultsAvailable_MedicalStudyStatus = Base + "ResultsAvailable" // Results are not available. ResultsNotAvailable_MedicalStudyStatus = Base + "ResultsNotAvailable" // The act of resuming a device or application which was formerly paused (e.g. resume music playback or resume a // timer). ResumeAction_Class = Base + "ResumeAction" // The drug's cost represents the retail cost of the drug. Retail_DrugCostCategory = Base + "Retail" // The act of returning to the origin that which was previously received (concrete objects) or taken (ownership). ReturnAction_Class = Base + "ReturnAction" // Specifies that product returns must be made at a kiosk. ReturnAtKiosk_ReturnMethodEnumeration = Base + "ReturnAtKiosk" // Specifies that product returns must be done by mail. ReturnByMail_ReturnMethodEnumeration = Base + "ReturnByMail" // Specifies that product returns must be paid for, and are the responsibility of, the customer. ReturnFeesCustomerResponsibility_ReturnFeesEnumeration = Base + "ReturnFeesCustomerResponsibility" // Enumerates several kinds of policies for product return fees. ReturnFeesEnumeration_Class = Base + "ReturnFeesEnumeration" // The type of return fees for purchased products (for any return reason). ReturnFees_Property = Base + "returnFees" // Specifies that product returns must be made in a store. ReturnInStore_ReturnMethodEnumeration = Base + "ReturnInStore" // Indicated that creating a return label is the responsibility of the customer. ReturnLabelCustomerResponsibility_ReturnLabelSourceEnumeration = Base + "ReturnLabelCustomerResponsibility" // Indicated that a return label must be downloaded and printed by the customer. ReturnLabelDownloadAndPrint_ReturnLabelSourceEnumeration = Base + "ReturnLabelDownloadAndPrint" // Specifies that a return label will be provided by the seller in the shipping box. ReturnLabelInBox_ReturnLabelSourceEnumeration = Base + "ReturnLabelInBox" // Enumerates several types of return labels for product returns. ReturnLabelSourceEnumeration_Class = Base + "ReturnLabelSourceEnumeration" // The method (from an enumeration) by which the customer obtains a return shipping label for a product returned for // any reason. ReturnLabelSource_Property = Base + "returnLabelSource" // Enumerates several types of product return methods. ReturnMethodEnumeration_Class = Base + "ReturnMethodEnumeration" // The type of return method offered, specified from an enumeration. ReturnMethod_Property = Base + "returnMethod" // Specifies an applicable return policy (from an enumeration). ReturnPolicyCategory_Property = Base + "returnPolicyCategory" // The country where the product has to be sent to for returns, for example "Ireland" using the [[name]] property of // [[Country]]. You can also provide the two-letter [ISO 3166-1 alpha-2 country // code](http://en.wikipedia.org/wiki/ISO_3166-1). Note that this can be different from the country where the product // was originally shipped from or sent to. ReturnPolicyCountry_Property = Base + "returnPolicyCountry" // Seasonal override of a return policy. ReturnPolicySeasonalOverride_Property = Base + "returnPolicySeasonalOverride" // Amount of shipping costs for product returns (for any reason). Applicable when property [[returnFees]] equals // [[ReturnShippingFees]]. ReturnShippingFeesAmount_Property = Base + "returnShippingFeesAmount" // Specifies that the customer must pay the return shipping costs when returning a product. ReturnShippingFees_ReturnFeesEnumeration = Base + "ReturnShippingFees" // The act of producing a balanced opinion about the object for an audience. An agent reviews an object with // participants resulting in a review. ReviewAction_Class = Base + "ReviewAction" // This Review or Rating is relevant to this part or facet of the itemReviewed. ReviewAspect_Property = Base + "reviewAspect" // The actual body of the review. ReviewBody_Property = Base + "reviewBody" // The count of total number of reviews. ReviewCount_Property = Base + "reviewCount" // A [[NewsArticle]] and [[CriticReview]] providing a professional critic's assessment of a service, product, // performance, or artistic or literary work. ReviewNewsArticle_Class = Base + "ReviewNewsArticle" // The rating given in this review. Note that reviews can themselves be rated. The “`reviewRating“` applies to // rating given by the review. The [[aggregateRating]] property applies to the review itself, as a creative work. ReviewRating_Property = Base + "reviewRating" // A review of an item - for example, of a restaurant, movie, or store. Review_Class = Base + "Review" // A review of the item. Review_Property = Base + "review" // People or organizations that have reviewed the content on this web page for accuracy and/or completeness. ReviewedBy_Property = Base + "reviewedBy" // Review of the item. Reviews_Property = Base + "reviews" // A specific branch of medical science that deals with the study and treatment of rheumatic, autoimmune or joint // diseases. Rheumatologic_MedicalSpecialty = Base + "Rheumatologic" // The steering position is on the right side of the vehicle (viewed from the main direction of driving). RightHandDriving_SteeringPositionValue = Base + "RightHandDriving" // A modifiable or non-modifiable factor that increases the risk of a patient contracting this condition, e.g. age, // coexisting condition. RiskFactor_Property = Base + "riskFactor" // Information about the risk factors and possible complications that may follow a topic. RisksOrComplicationsHealthAspect_HealthAspectEnumeration = Base + "RisksOrComplicationsHealthAspect" // Specific physiologic risks associated to the diet plan. Risks_Property = Base + "risks" // A river (for example, the broad majestic Shannon). RiverBodyOfWater_Class = Base + "RiverBodyOfWater" // A role played, performed or filled by a person or organization. For example, the team of creators for a comic book // might fill the roles named 'inker', 'penciller', and 'letterer'; or an athlete in a SportsTeam might play in the // position named 'Quarterback'. RoleName_Property = Base + "roleName" // Represents additional information about a relationship or property. For example a Role can be used to say that a // 'member' role linking some SportsTeam to a player occurred during a particular time period. Or that a Person's // 'actor' role in a Movie was for some particular characterName. Such properties can be attached to a Role entity, // which is then associated with the main entities using ordinary properties like 'member' or 'actor'.\n\nSee also // [blog post](http://blog.schema.org/2014/06/introducing-role.html). Role_Class = Base + "Role" // The permitted total weight of cargo and installations (e.g. a roof rack) on top of the vehicle.\n\nTypical unit // code(s): KGM for kilogram, LBR for pound\n\n* Note 1: You can indicate additional information in the [[name]] of // the [[QuantitativeValue]] node.\n* Note 2: You may also link to a [[QualitativeValue]] node that provides // additional information using [[valueReference]]\n* Note 3: Note that you can use [[minValue]] and [[maxValue]] to // indicate ranges. RoofLoad_Property = Base + "roofLoad" // A roofing contractor. RoofingContractor_Class = Base + "RoofingContractor" // A room is a distinguishable space within a structure, usually separated from other spaces by interior walls // (source: Wikipedia, the free encyclopedia, see <a // href="http://en.wikipedia.org/wiki/Room">http://en.wikipedia.org/wiki/Room</a>). <br /><br /> See also the <a // href="/docs/hotels.html">dedicated document on the use of schema.org for marking up hotels and other forms of // accommodations</a>. Room_Class = Base + "Room" // The act of notifying an event organizer as to whether you expect to attend the event. RsvpAction_Class = Base + "RsvpAction" // The invitee may or may not attend. RsvpResponseMaybe_RsvpResponseType = Base + "RsvpResponseMaybe" // The invitee will not attend. RsvpResponseNo_RsvpResponseType = Base + "RsvpResponseNo" // RsvpResponseType is an enumeration type whose instances represent responding to an RSVP request. RsvpResponseType_Class = Base + "RsvpResponseType" // The invitee will attend. RsvpResponseYes_RsvpResponseType = Base + "RsvpResponseYes" // The response (yes, no, maybe) to the RSVP. RsvpResponse_Property = Base + "rsvpResponse" // The vasculature the lymphatic structure runs, or efferents, to. RunsTo_Property = Base + "runsTo" // Runtime platform or script interpreter dependencies (example: Java v1, Python 2.3, .NET Framework 3.0). RuntimePlatform_Property = Base + "runtimePlatform" // Runtime platform or script interpreter dependencies (example: Java v1, Python 2.3, .NET Framework 3.0). Runtime_Property = Base + "runtime" // The RxCUI drug identifier from RXNORM. Rxcui_Property = Base + "rxcui" // Represents the suggested retail price ("SRP") of an offered product. SRP_PriceTypeEnumeration = Base + "SRP" // Any potential safety concern associated with the supplement. May include interactions with other drugs and foods, // pregnancy, breastfeeding, known adverse reactions, and documented efficacy of the supplement. SafetyConsideration_Property = Base + "safetyConsideration" // Content about the safety-related aspects of a health topic. SafetyHealthAspect_HealthAspectEnumeration = Base + "SafetyHealthAspect" // The currency (coded using [ISO 4217](http://en.wikipedia.org/wiki/ISO_4217)) used for the main salary information // in this job posting or for this employee. SalaryCurrency_Property = Base + "salaryCurrency" // The expected salary upon completing the training. SalaryUponCompletion_Property = Base + "salaryUponCompletion" // Event type: Sales event. SaleEvent_Class = Base + "SaleEvent" // Represents a sale price (usually active for a limited period) of an offered product. SalePrice_PriceTypeEnumeration = Base + "SalePrice" // URL of a reference Web page that unambiguously indicates the item's identity. E.g. the URL of the item's Wikipedia // page, Wikidata entry, or official website. SameAs_Property = Base + "sameAs" // What type of code sample: full (compile ready) solution, code snippet, inline code, scripts, template. SampleType_Property = Base + "sampleType" // Content coded 'satire or parody content' in a [[MediaReview]], considered in the context of how it was published or // shared. For a [[VideoObject]] to be 'satire or parody content': A video that was created as political or humorous // commentary and is presented in that context. (Reshares of satire/parody content that do not include relevant // context are more likely to fall under the “missing context” rating.) For an [[ImageObject]] to be 'satire or parody // content': An image that was created as political or humorous commentary and is presented in that context. (Reshares // of satire/parody content that do not include relevant context are more likely to fall under the “missing context” // rating.) For an [[ImageObject]] with embedded text to be 'satire or parody content': An image that was created as // political or humorous commentary and is presented in that context. (Reshares of satire/parody content that do not // include relevant context are more likely to fall under the “missing context” rating.) For an [[AudioObject]] to be // 'satire or parody content': Audio that was created as political or humorous commentary and is presented in that // context. (Reshares of satire/parody content that do not include relevant context are more likely to fall under the // “missing context” rating.) SatireOrParodyContent_MediaManipulationRatingEnumeration = Base + "SatireOrParodyContent" // An [[Article]] whose content is primarily [[satirical]](https://en.wikipedia.org/wiki/Satire) in nature, i.e. // unlikely to be literally true. A satirical article is sometimes but not necessarily also a [[NewsArticle]]. // [[ScholarlyArticle]]s are also sometimes satirized. SatiricalArticle_Class = Base + "SatiricalArticle" // The number of grams of saturated fat. SaturatedFatContent_Property = Base + "saturatedFatContent" // The day of the week between Friday and Sunday. Saturday_DayOfWeek = Base + "Saturday" // Scheduling future actions, events, or tasks.\n\nRelated actions:\n\n* [[ReserveAction]]: Unlike ReserveAction, // ScheduleAction allocates future actions (e.g. an event, a task, etc) towards a time slot / spatial allocation. ScheduleAction_Class = Base + "ScheduleAction" // Indicates the timezone for which the time(s) indicated in the [[Schedule]] are given. The value provided should be // among those listed in the IANA Time Zone Database. ScheduleTimezone_Property = Base + "scheduleTimezone" // A schedule defines a repeating time period used to describe a regularly occurring [[Event]]. At a minimum a // schedule will specify [[repeatFrequency]] which describes the interval between occurrences of the event. Additional // information can be provided to specify the schedule more precisely. This includes identifying the day(s) of the // week or month when the recurring event will take place, in addition to its start and end time. Schedules may also // have start and end dates to indicate when they are active, e.g. to define a limited calendar of events. Schedule_Class = Base + "Schedule" // The date the invoice is scheduled to be paid. ScheduledPaymentDate_Property = Base + "scheduledPaymentDate" // The time the object is scheduled to. ScheduledTime_Property = Base + "scheduledTime" // Indicates (by URL or string) a particular version of a schema used in some CreativeWork. This property was created // primarily to indicate the use of a specific schema.org release, e.g. “`10.0“` as a simple string, or more // explicitly via URL, “`http://schema.org/docs/releases.html#v10.0“`. There may be situations in which other // schemas might usefully be referenced this way, e.g. // “`http://dublincore.org/specifications/dublin-core/dces/1999-07-02/“` but this has not been carefully explored in // the community. SchemaVersion_Property = Base + "schemaVersion" // A scholarly article. ScholarlyArticle_Class = Base + "ScholarlyArticle" // Information about school closures. SchoolClosuresInfo_Property = Base + "schoolClosuresInfo" // A School District is an administrative area for the administration of schools. SchoolDistrict_Class = Base + "SchoolDistrict" // A school. School_Class = Base + "School" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/algorithmicMedia">algorithmic media</a>' // using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. ScreenCaptureDigitalSource_IPTCDigitalSourceEnumeration = Base + "ScreenCaptureDigitalSource" // The number of screens in the movie theater. ScreenCount_Property = Base + "screenCount" // A screening of a movie or other video. ScreeningEvent_Class = Base + "ScreeningEvent" // Content about how to screen or further filter a topic. ScreeningHealthAspect_HealthAspectEnumeration = Base + "ScreeningHealthAspect" // A link to a screenshot image of the app. Screenshot_Property = Base + "screenshot" // A piece of sculpture. Sculpture_Class = Base + "Sculpture" // Indicates the date on which the current structured data was generated / published. Typically used alongside // [[sdPublisher]]. SdDatePublished_Property = Base + "sdDatePublished" // A license document that applies to this structured data, typically indicated by URL. SdLicense_Property = Base + "sdLicense" // Indicates the party responsible for generating and publishing the current structured data markup, typically in // cases where the structured data is derived automatically from existing published content but published on a // different site. For example, student projects and open data initiatives often re-publish existing content with more // explicitly structured metadata. The [[sdPublisher]] property helps make such practices more explicit. SdPublisher_Property = Base + "sdPublisher" // A sea (for example, the Caspian sea). SeaBodyOfWater_Class = Base + "SeaBodyOfWater" // The act of searching for an object.\n\nRelated actions:\n\n* [[FindAction]]: SearchAction generally leads to a // FindAction, but not necessarily. SearchAction_Class = Base + "SearchAction" // A Search and Rescue organization of some kind. SearchRescueOrganization_Class = Base + "SearchRescueOrganization" // Web page type: Search results page. SearchResultsPage_Class = Base + "SearchResultsPage" // Position of the season within an ordered group of seasons. SeasonNumber_Property = Base + "seasonNumber" // A media season, e.g. TV, radio, video game etc. Season_Class = Base + "Season" // A season in a media series. Season_Property = Base + "season" // Limited period during which these shipping conditions apply. SeasonalOverride_Property = Base + "seasonalOverride" // A season in a media series. Seasons_Property = Base + "seasons" // The location of the reserved seat (e.g., 27). SeatNumber_Property = Base + "seatNumber" // The row location of the reserved seat (e.g., B). SeatRow_Property = Base + "seatRow" // The section location of the reserved seat (e.g. Orchestra). SeatSection_Property = Base + "seatSection" // Used to describe a seat, such as a reserved seat in an event reservation. Seat_Class = Base + "Seat" // The number of persons that can be seated (e.g. in a vehicle), both in terms of the physical space available, and in // terms of limitations set by law.\n\nTypical unit code(s): C62 for persons. SeatingCapacity_Property = Base + "seatingCapacity" // A seating map. SeatingMap_MapCategoryType = Base + "SeatingMap" // The type/class of the seat. SeatingType_Property = Base + "seatingType" // A preventative therapy used to prevent reoccurrence of the medical condition after an initial episode of the // condition. SecondaryPrevention_Property = Base + "secondaryPrevention" // A description of any security clearance requirements of the job. SecurityClearanceRequirement_Property = Base + "securityClearanceRequirement" // The type of security screening the passenger is subject to. SecurityScreening_Property = Base + "securityScreening" // Information about questions that may be asked, when to see a professional, measures before seeing a doctor or // content about the first consultation. SeeDoctorHealthAspect_HealthAspectEnumeration = Base + "SeeDoctorHealthAspect" // This is the [[Action]] of navigating to a specific [[startOffset]] timestamp within a [[VideoObject]], typically // represented with a URL template structure. SeekToAction_Class = Base + "SeekToAction" // A pointer to products or services sought by the organization or person (demand). Seeks_Property = Base + "seeks" // Self care actions or measures that can be taken to sooth, health or avoid a topic. This may be carried at home and // can be carried/managed by the person itself. SelfCareHealthAspect_HealthAspectEnumeration = Base + "SelfCareHealthAspect" // A self-storage facility. SelfStorage_Class = Base + "SelfStorage" // The act of taking money from a buyer in exchange for goods or services rendered. An agent sells an object, product, // or service to a buyer for a price. Reciprocal of BuyAction. SellAction_Class = Base + "SellAction" // An entity which offers (sells / leases / lends / loans) the services / goods. A seller may also be a provider. Seller_Property = Base + "seller" // The act of physically/electronically dispatching an object for transfer from an origin to a destination. Related // actions:\n\n* [[ReceiveAction]]: The reciprocal of SendAction.\n* [[GiveAction]]: Unlike GiveAction, SendAction // does not imply the transfer of ownership (e.g. I can send you my laptop, but I'm not necessarily giving it to you). SendAction_Class = Base + "SendAction" // A sub property of participant. The participant who is at the sending end of the action. Sender_Property = Base + "sender" // A description of any sensory requirements and levels necessary to function on the job, including hearing and // vision. Defined terms such as those in O*net may be used, but note that there is no way to specify the level of // ability as well as its nature when using a defined term. SensoryRequirement_Property = Base + "sensoryRequirement" // The neurological pathway extension that inputs and sends information to the brain or spinal cord. SensoryUnit_Property = Base + "sensoryUnit" // The serial number or any alphanumeric identifier of a particular product. When attached to an offer, it is a // shortcut for the serial number of the product included in the offer. SerialNumber_Property = Base + "serialNumber" // A Series in schema.org is a group of related items, typically but not necessarily of the same kind. See also // [[CreativeWorkSeries]], [[EventSeries]]. Series_Class = Base + "Series" // A possible serious complication and/or serious side effect of this therapy. Serious adverse outcomes include those // that are life-threatening; result in death, disability, or permanent damage; require hospitalization or prolong // existing hospitalization; cause congenital anomalies or birth defects; or jeopardize the patient and may require // medical or surgical intervention to prevent one of the outcomes in this definition. SeriousAdverseOutcome_Property = Base + "seriousAdverseOutcome" // Status of a game server. ServerStatus_Property = Base + "serverStatus" // The cuisine of the restaurant. ServesCuisine_Property = Base + "servesCuisine" // The geographic area where the service is provided. ServiceArea_Property = Base + "serviceArea" // The audience eligible for this service. ServiceAudience_Property = Base + "serviceAudience" // A means for accessing a service, e.g. a government office location, web site, or phone number. ServiceChannel_Class = Base + "ServiceChannel" // The location (e.g. civic structure, local business, etc.) where a person can go to access the service. ServiceLocation_Property = Base + "serviceLocation" // The operating organization, if different from the provider. This enables the representation of services that are // provided by an organization, but operated by another organization like a subcontractor. ServiceOperator_Property = Base + "serviceOperator" // The tangible thing generated by the service, e.g. a passport, permit, etc. ServiceOutput_Property = Base + "serviceOutput" // ServicePeriod represents a duration with some constraints about cutoff time and business days. This is used e.g. in // shipping for handling times or transit time. ServicePeriod_Class = Base + "ServicePeriod" // The phone number to use to access the service. ServicePhone_Property = Base + "servicePhone" // The address for accessing the service by mail. ServicePostalAddress_Property = Base + "servicePostalAddress" // The number to access the service by text message. ServiceSmsNumber_Property = Base + "serviceSmsNumber" // The type of service being offered, e.g. veterans' benefits, emergency relief, etc. ServiceType_Property = Base + "serviceType" // The website to access the service. ServiceUrl_Property = Base + "serviceUrl" // A service provided by an organization, e.g. delivery service, print services, etc. Service_Class = Base + "Service" // The serving size, in terms of the number of volume or mass. ServingSize_Property = Base + "servingSize" // The item contains sexually oriented content such as nudity, suggestive or explicit material, or related online // services, or is intended to enhance sexual activity. Examples: Erotic videos or magazine, sexual enhancement // devices, sex toys. SexualContentConsideration_AdultOrientedEnumeration = Base + "SexualContentConsideration" // The [SHA-2](https://en.wikipedia.org/wiki/SHA-2) SHA256 hash of the content of the item. For example, a zero-length // input has value 'e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855'. Sha256_Property = Base + "sha256" ShareAction_Class = Base + "ShareAction" SharedContent_Property = Base + "sharedContent" // Printed music, as opposed to performed or recorded music. SheetMusic_Class = Base + "SheetMusic" // ShippingConditions represent a set of constraints and information about the conditions of shipping a product. Such // conditions may apply to only a subset of the products being shipped, depending on aspects of the product like // weight, size, price, destination, and others. All the specified conditions must be met for this ShippingConditions // to apply. ShippingConditions_Class = Base + "ShippingConditions" // The conditions (constraints, price) applicable to the [[ShippingService]]. ShippingConditions_Property = Base + "shippingConditions" // ShippingDeliveryTime provides various pieces of information about delivery times for shipping. ShippingDeliveryTime_Class = Base + "ShippingDeliveryTime" // indicates (possibly multiple) shipping destinations. These can be defined in several ways, e.g. postalCode ranges. ShippingDestination_Property = Base + "shippingDestination" // Indicates information about the shipping policies and options associated with an [[Offer]]. ShippingDetails_Property = Base + "shippingDetails" // Label to match an [[OfferShippingDetails]] with a [[ShippingRateSettings]] (within the context of a // [[shippingSettingsLink]] cross-reference). ShippingLabel_Property = Base + "shippingLabel" // Indicates the origin of a shipment, i.e. where it should be coming from. ShippingOrigin_Property = Base + "shippingOrigin" // A ShippingRateSettings represents re-usable pieces of shipping information. It is designed for publication on an // URL that may be referenced via the [[shippingSettingsLink]] property of an [[OfferShippingDetails]]. Several // occurrences can be published, distinguished and matched (i.e. identified/referenced) by their different values for // [[shippingLabel]]. ShippingRateSettings_Class = Base + "ShippingRateSettings" // The shipping rate is the cost of shipping to the specified destination. Typically, the maxValue and currency values // (of the [[MonetaryAmount]]) are most appropriate. ShippingRate_Property = Base + "shippingRate" // ShippingService represents the criteria used to determine if and how an offer could be shipped to a customer. ShippingService_Class = Base + "ShippingService" // Link to a page containing [[ShippingRateSettings]] and [[DeliveryTimeSettings]] details. ShippingSettingsLink_Property = Base + "shippingSettingsLink" // A shoe store. ShoeStore_Class = Base + "ShoeStore" // A shopping center or mall. ShoppingCenter_Class = Base + "ShoppingCenter" // Short story or tale. A brief work of literature, usually written in narrative prose. ShortStory_Class = Base + "ShortStory" // A sibling of the person. Sibling_Property = Base + "sibling" // A sibling of the person. Siblings_Property = Base + "siblings" // Side effects that can be observed from the usage of the topic. SideEffectsHealthAspect_HealthAspectEnumeration = Base + "SideEffectsHealthAspect" // A sign detected by the test. SignDetected_Property = Base + "signDetected" // A sign or symptom of this condition. Signs are objective or physically observable manifestations of the medical // condition while symptoms are the subjective experience of the medical condition. SignOrSymptom_Property = Base + "signOrSymptom" // The significance associated with the superficial anatomy; as an example, how characteristics of the superficial // anatomy can suggest underlying medical conditions or courses of treatment. Significance_Property = Base + "significance" // One of the more significant URLs on the page. Typically, these are the non-navigation links that are clicked on the // most. SignificantLink_Property = Base + "significantLink" // The most significant URLs on the page. Typically, these are the non-navigation links that are clicked on the most. SignificantLinks_Property = Base + "significantLinks" // A trial design in which the researcher knows which treatment the patient was randomly assigned to but the patient // does not. SingleBlindedTrial_MedicalTrialDesign = Base + "SingleBlindedTrial" // A trial that takes place at a single center. SingleCenterTrial_MedicalTrialDesign = Base + "SingleCenterTrial" // Residence type: Single-family home. SingleFamilyResidence_Class = Base + "SingleFamilyResidence" // Play mode: SinglePlayer. Which is played by a lone player. SinglePlayer_GamePlayMode = Base + "SinglePlayer" // SingleRelease. SingleRelease_MusicAlbumReleaseType = Base + "SingleRelease" SiteNavigationElement_Class = Base + "SiteNavigationElement" // Enumerates common size groups for various product categories. SizeGroupEnumeration_Class = Base + "SizeGroupEnumeration" // The size group (also known as "size type") for a product's size. Size groups are common in the fashion industry to // define size segments and suggested audiences for wearable products. Multiple values can be combined, for example // "men's big and tall", "petite maternity" or "regular". SizeGroup_Property = Base + "sizeGroup" // Size related properties of a product, typically a size code ([[name]]) and optionally a [[sizeSystem]], // [[sizeGroup]], and product measurements ([[hasMeasurement]]). In addition, the intended audience can be defined // through [[suggestedAge]], [[suggestedGender]], and suggested body measurements ([[suggestedMeasurement]]). SizeSpecification_Class = Base + "SizeSpecification" // Enumerates common size systems for different categories of products, for example "EN-13402" or "UK" for wearables // or "Imperial" for screws. SizeSystemEnumeration_Class = Base + "SizeSystemEnumeration" // Imperial size system. SizeSystemImperial_SizeSystemEnumeration = Base + "SizeSystemImperial" // Metric size system. SizeSystemMetric_SizeSystemEnumeration = Base + "SizeSystemMetric" // The size system used to identify a product's size. Typically either a standard (for example, "GS1" or // "ISO-EN13402"), country code (for example "US" or "JP"), or a measuring system (for example "Metric" or // "Imperial"). SizeSystem_Property = Base + "sizeSystem" // A standardized size of a product or creative work, specified either through a simple textual string (for example // 'XL', '32Wx34L'), a QuantitativeValue with a unitCode, or a comprehensive and structured [[SizeSpecification]]; in // other cases, the [[width]], [[height]], [[depth]] and [[weight]] properties may be more applicable. Size_Property = Base + "size" // A ski resort. SkiResort_Class = Base + "SkiResort" // A statement of knowledge, skill, ability, task or any other assertion expressing a competency that is either // claimed by a person, an organization or desired or required to fulfill a role or to work in an occupation. Skills_Property = Base + "skills" // Skin assessment with clinical examination. Skin_PhysicalExam = Base + "Skin" // The Stock Keeping Unit (SKU), i.e. a merchant-specific identifier for a product or service, or the product to which // the offer refers. Sku_Property = Base + "sku" // A slogan or motto associated with the item. Slogan_Property = Base + "slogan" // A specification in form of a line notation for describing the structure of chemical species using short ASCII // strings. Double bond stereochemistry \ indicators may need to be escaped in the string in formats where the // backslash is an escape character. Smiles_Property = Base + "smiles" // Indicates whether it is allowed to smoke in the place, e.g. in the restaurant, hotel or hotel room. SmokingAllowed_Property = Base + "smokingAllowed" // Event type: Social event. SocialEvent_Class = Base + "SocialEvent" // A post to a social media platform, including blog posts, tweets, Facebook posts, etc. SocialMediaPosting_Class = Base + "SocialMediaPosting" // The number of milligrams of sodium. SodiumContent_Property = Base + "sodiumContent" // Additional content for a software application. SoftwareAddOn_Property = Base + "softwareAddOn" // A software application. SoftwareApplication_Class = Base + "SoftwareApplication" // Software application help. SoftwareHelp_Property = Base + "softwareHelp" // Component dependency requirements for application. This includes runtime environments and shared libraries that are // not included in the application distribution package, but required to run the application (examples: DirectX, Java // or .NET runtime). SoftwareRequirements_Property = Base + "softwareRequirements" // Computer programming source code. Example: Full (compile ready) solutions, code snippet samples, scripts, // templates. SoftwareSourceCode_Class = Base + "SoftwareSourceCode" // Version of the software instance. SoftwareVersion_Property = Base + "softwareVersion" // Indicates that the item has sold out. SoldOut_ItemAvailability = Base + "SoldOut" // The action that takes in a math expression and directs users to a page potentially capable of solving/simplifying // that expression. SolveMathAction_Class = Base + "SolveMathAction" // A placeholder for multiple similar products of the same kind. SomeProducts_Class = Base + "SomeProducts" // SoundtrackAlbum. SoundtrackAlbum_MusicAlbumProductionType = Base + "SoundtrackAlbum" // The Organization on whose behalf the creator was working. SourceOrganization_Property = Base + "sourceOrganization" // The neurological pathway that originates the neurons. SourcedFrom_Property = Base + "sourcedFrom" // The spatialCoverage of a CreativeWork indicates the place(s) which are the focus of the content. It is a // subproperty of contentLocation intended primarily for more technical and detailed materials. For example with a // Dataset, it indicates areas that the dataset describes: a dataset of New York weather would have spatialCoverage // which was the place: the state of New York. SpatialCoverage_Property = Base + "spatialCoverage" // The "spatial" property can be used in cases when more specific properties (e.g. [[locationCreated]], // [[spatialCoverage]], [[contentLocation]]) are not known to be appropriate. Spatial_Property = Base + "spatial" // A SpeakableSpecification indicates (typically via [[xpath]] or [[cssSelector]]) sections of a document that are // highlighted as particularly [[speakable]]. Instances of this type are expected to be used primarily as values of // the [[speakable]] property. SpeakableSpecification_Class = Base + "SpeakableSpecification" // Indicates sections of a Web page that are particularly 'speakable' in the sense of being highlighted as being // especially appropriate for text-to-speech conversion. Other sections of a page may also be usefully spoken in // particular circumstances; the 'speakable' property serves to indicate the parts most likely to be generally useful // for speech. The *speakable* property can be repeated an arbitrary number of times, with three kinds of possible // 'content-locator' values: 1.) *id-value* URL references - uses *id-value* of an element in the page being // annotated. The simplest use of *speakable* has (potentially relative) URL values, referencing identified sections // of the document concerned. 2.) CSS Selectors - addresses content in the annotated page, e.g. via class attribute. // Use the [[cssSelector]] property. 3.) XPaths - addresses content via XPaths (assuming an XML view of the content). // Use the [[xpath]] property. For more sophisticated markup of speakable sections beyond simple ID references, either // CSS selectors or XPath expressions to pick out document section(s) as speakable. For this we define a supporting // type, [[SpeakableSpecification]] which is defined to be a possible value of the *speakable* property. Speakable_Property = Base + "speakable" // A SpecialAnnouncement combines a simple date-stamped textual information update with contextualized Web links and // other structured data. It represents an information update made by a locally-oriented organization, for example // schools, pharmacies, healthcare providers, community groups, police, local government. For work in progress // guidelines on Coronavirus-related markup see [this // doc](https://docs.google.com/document/d/14ikaGCKxo50rRM7nvKSlbUpjyIk2WMQd3IkB1lItlrM/edit#). The motivating // scenario for SpecialAnnouncement is the [Coronavirus // pandemic](https://en.wikipedia.org/wiki/2019%E2%80%9320_coronavirus_pandemic), and the initial vocabulary is // oriented to this urgent situation. Schema.org expect to improve the markup iteratively as it is deployed and as // feedback emerges from use. In addition to our usual [Github // entry](https://github.com/schemaorg/schemaorg/issues/2490), feedback comments can also be provided in [this // document](https://docs.google.com/document/d/1fpdFFxk8s87CWwACs53SGkYv3aafSxz_DTtOQxMrBJQ/edit#). While this schema // is designed to communicate urgent crisis-related information, it is not the same as an emergency warning technology // like [CAP](https://en.wikipedia.org/wiki/Common_Alerting_Protocol), although there may be overlaps. The intent is // to cover the kinds of everyday practical information being posted to existing websites during an emergency // situation. Several kinds of information can be provided: We encourage the provision of "name", "text", // "datePosted", "expires" (if appropriate), "category" and "url" as a simple baseline. It is important to provide a // value for "category" where possible, most ideally as a well known URL from Wikipedia or Wikidata. In the case of // the 2019-2020 Coronavirus pandemic, this should be // "https://en.wikipedia.org/w/index.php?title=2019-20\_coronavirus\_pandemic" or // "https://www.wikidata.org/wiki/Q81068910". For many of the possible properties, values can either be simple links // or an inline description, depending on whether a summary is available. For a link, provide just the URL of the // appropriate page as the property's value. For an inline description, use a [[WebContent]] type, and provide the url // as a property of that, alongside at least a simple "[[text]]" summary of the page. It is unlikely that a single // SpecialAnnouncement will need all of the possible properties simultaneously. We expect that in many cases the page // referenced might contain more specialized structured data, e.g. contact info, [[openingHours]], [[Event]], // [[FAQPage]] etc. By linking to those pages from a [[SpecialAnnouncement]] you can help make it clearer that the // events are related to the situation (e.g. Coronavirus) indicated by the [[category]] property of the // [[SpecialAnnouncement]]. Many [[SpecialAnnouncement]]s will relate to particular regions and to identifiable local // organizations. Use [[spatialCoverage]] for the region, and [[announcementLocation]] to indicate specific // [[LocalBusiness]]es and [[CivicStructure]]s. If the announcement affects both a particular region and a specific // location (for example, a library closure that serves an entire region), use both [[spatialCoverage]] and // [[announcementLocation]]. The [[about]] property can be used to indicate entities that are the focus of the // announcement. We now recommend using [[about]] only for representing non-location entities (e.g. a [[Course]] or a // [[RadioStation]]). For places, use [[announcementLocation]] and [[spatialCoverage]]. Consumers of this markup // should be aware that the initial design encouraged the use of [[about]] for locations too. The basic content of // [[SpecialAnnouncement]] is similar to that of an [RSS](https://en.wikipedia.org/wiki/RSS) or // [Atom](https://en.wikipedia.org/wiki/Atom_(Web_standard)) feed. For publishers without such feeds, basic feed-like // information can be shared by posting [[SpecialAnnouncement]] updates in a page, e.g. using JSON-LD. For sites with // Atom/RSS functionality, you can point to a feed with the [[webFeed]] property. This can be a simple URL, or an // inline [[DataFeed]] object, with [[encodingFormat]] providing media type information, e.g. "application/rss+xml" or // "application/atom+xml". SpecialAnnouncement_Class = Base + "SpecialAnnouncement" // Any special commitments associated with this job posting. Valid entries include VeteranCommit, // MilitarySpouseCommit, etc. SpecialCommitments_Property = Base + "specialCommitments" // The special opening hours of a certain place.\n\nUse this to explicitly override general opening hours brought in // scope by [[openingHoursSpecification]] or [[openingHours]]. SpecialOpeningHoursSpecification_Property = Base + "specialOpeningHoursSpecification" // Any branch of a field in which people typically develop specific expertise, usually after significant study, time, // and effort. Specialty_Class = Base + "Specialty" // One of the domain specialities to which this web page's content applies. Specialty_Property = Base + "specialty" // The scientific study and treatment of defects, disorders, and malfunctions of speech and voice, as stuttering, // lisping, or lalling, and of language disturbances, as aphasia or delayed language acquisition. SpeechPathology_MedicalSpecialty = Base + "SpeechPathology" // Form of markup used. eg. [SSML](https://www.w3.org/TR/speech-synthesis11) or // [IPA](https://www.wikidata.org/wiki/Property:P898). SpeechToTextMarkup_Property = Base + "speechToTextMarkup" // The speed range of the vehicle. If the vehicle is powered by an engine, the upper limit of the speed range // (indicated by [[maxValue]]) should be the maximum speed achievable under regular conditions.\n\nTypical unit // code(s): KMH for km/h, HM for mile per hour (0.447 04 m/s), KNT for knot\n\n*Note 1: Use [[minValue]] and // [[maxValue]] to indicate the range. Typically, the minimal value is zero.\n* Note 2: There are many different ways // of measuring the speed range. You can link to information about how the given value has been determined using the // [[valueReference]] property. Speed_Property = Base + "speed" // The (e.g. fictional) character, Person or Organization to whom the quotation is attributed within the containing // CreativeWork. SpokenByCharacter_Property = Base + "spokenByCharacter" // SpokenWordAlbum. SpokenWordAlbum_MusicAlbumProductionType = Base + "SpokenWordAlbum" // A person or organization that supports a thing through a pledge, promise, or financial contribution. E.g. a sponsor // of a Medical Study or a corporate sponsor of an event. Sponsor_Property = Base + "sponsor" // A type of sport (e.g. Baseball). Sport_Property = Base + "sport" // A sporting goods store. SportingGoodsStore_Class = Base + "SportingGoodsStore" // A sports location, such as a playing field. SportsActivityLocation_Class = Base + "SportsActivityLocation" // A sub property of location. The sports activity location where this action occurred. SportsActivityLocation_Property = Base + "sportsActivityLocation" // A sports club. SportsClub_Class = Base + "SportsClub" // Event type: Sports event. SportsEvent_Class = Base + "SportsEvent" // A sub property of location. The sports event where this action occurred. SportsEvent_Property = Base + "sportsEvent" // Represents the collection of all sports organizations, including sports teams, governing bodies, and sports // associations. SportsOrganization_Class = Base + "SportsOrganization" // Organization: Sports team. SportsTeam_Class = Base + "SportsTeam" // A sub property of participant. The sports team that participated on this action. SportsTeam_Property = Base + "sportsTeam" // The person's spouse. Spouse_Property = Base + "spouse" // A spreadsheet file. SpreadsheetDigitalDocument_Class = Base + "SpreadsheetDigitalDocument" // A stadium. StadiumOrArena_Class = Base + "StadiumOrArena" // The stage represented as a number, e.g. 3. StageAsNumber_Property = Base + "stageAsNumber" // The stage of the condition, if applicable. Stage_Property = Base + "stage" // Content coded 'staged content' in a [[MediaReview]], considered in the context of how it was published or shared. // For a [[VideoObject]] to be 'staged content': A video that has been created using actors or similarly contrived. // For an [[ImageObject]] to be 'staged content': An image that was created using actors or similarly contrived, such // as a screenshot of a fake tweet. For an [[ImageObject]] with embedded text to be 'staged content': An image that // was created using actors or similarly contrived, such as a screenshot of a fake tweet. For an [[AudioObject]] to be // 'staged content': Audio that has been created using actors or similarly contrived. StagedContent_MediaManipulationRatingEnumeration = Base + "StagedContent" // Stages that can be observed from a topic. StagesHealthAspect_HealthAspectEnumeration = Base + "StagesHealthAspect" // An official rating for a lodging business or food establishment, e.g. from national associations or standards // bodies. Use the author property to indicate the rating organization, e.g. as an Organization with name such as // (e.g. HOTREC, DEHOGA, WHR, or Hotelstars). StarRating_Property = Base + "starRating" // The start date and time of the item (in [ISO 8601 date format](http://en.wikipedia.org/wiki/ISO_8601)). StartDate_Property = Base + "startDate" // The start time of the clip expressed as the number of seconds from the beginning of the work. StartOffset_Property = Base + "startOffset" // The startTime of something. For a reserved event or service (e.g. FoodEstablishmentReservation), the time that it // is expected to start. For actions that span a period of time, when the action was performed. E.g. John wrote a book // from *January* to December. For media, including audio and video, it's the time offset of the start of a clip // within a larger file.\n\nNote that Event uses startDate/endDate instead of startTime/endTime, even when describing // dates with times. This situation may be clarified in future revisions. StartTime_Property = Base + "startTime" // Indicates the kind of statistic represented by a [[StatisticalVariable]], e.g. mean, count etc. The value of // statType is a property, either from within Schema.org (e.g. [[median]], [[marginOfError]], [[maxValue]], // [[minValue]]) or from other compatible (e.g. RDF) systems such as DataCommons.org or Wikidata.org. StatType_Property = Base + "statType" // A state or province of a country. State_Class = Base + "State" // A statement about something, for example a fun or interesting fact. If known, the main entity this statement is // about can be indicated using mainEntity. For more formal claims (e.g. in Fact Checking), consider using [[Claim]] // instead. Use the [[text]] property to capture the text of the statement. Statement_Class = Base + "Statement" // A StatisticalPopulation is a set of instances of a certain given type that satisfy some set of constraints. The // property [[populationType]] is used to specify the type. Any property that can be used on instances of that type // can appear on the statistical population. For example, a [[StatisticalPopulation]] representing all [[Person]]s // with a [[homeLocation]] of East Podunk California would be described by applying the appropriate [[homeLocation]] // and [[populationType]] properties to a [[StatisticalPopulation]] item that stands for that set of people. The // properties [[numConstraints]] and [[constraintProperty]] are used to specify which of the populations properties // are used to specify the population. Note that the sense of "population" used here is the general sense of a // statistical population, and does not imply that the population consists of people. For example, a // [[populationType]] of [[Event]] or [[NewsArticle]] could be used. See also [[Observation]], where a // [[populationType]] such as [[Person]] or [[Event]] can be indicated directly. In most cases it may be better to use // [[StatisticalVariable]] instead of [[StatisticalPopulation]]. StatisticalPopulation_Class = Base + "StatisticalPopulation" // [[StatisticalVariable]] represents any type of statistical metric that can be measured at a place and time. The // usage pattern for [[StatisticalVariable]] is typically expressed using [[Observation]] with an explicit // [[populationType]], which is a type, typically drawn from Schema.org. Each [[StatisticalVariable]] is marked as a // [[ConstraintNode]], meaning that some properties (those listed using [[constraintProperty]]) serve in this setting // solely to define the statistical variable rather than literally describe a specific person, place or thing. For // example, a [[StatisticalVariable]] Median_Height_Person_Female representing the median height of women, could be // written as follows: the population type is [[Person]]; the measuredProperty [[height]]; the [[statType]] // [[median]]; the [[gender]] [[Female]]. It is important to note that there are many kinds of scientific quantitative // observation which are not fully, perfectly or unambiguously described following this pattern, or with solely // Schema.org terminology. The approach taken here is designed to allow partial, incremental or minimal description of // [[StatisticalVariable]]s, and the use of detailed sets of entity and property IDs from external repositories. The // [[measurementMethod]], [[unitCode]] and [[unitText]] properties can also be used to clarify the specific nature and // notation of an observed measurement. StatisticalVariable_Class = Base + "StatisticalVariable" // Lists or enumerations dealing with status types. StatusEnumeration_Class = Base + "StatusEnumeration" // The status of the study (enumerated). Status_Property = Base + "status" // A value indicating a steering position. SteeringPositionValue_Class = Base + "SteeringPositionValue" // The position of the steering wheel or similar device (mostly for cars). SteeringPosition_Property = Base + "steeringPosition" // The stepValue attribute indicates the granularity that is expected (and required) of the value in a // PropertyValueSpecification. StepValue_Property = Base + "stepValue" // A single step item (as HowToStep, text, document, video, etc.) or a HowToSection. Step_Property = Base + "step" // A single step item (as HowToStep, text, document, video, etc.) or a HowToSection (originally misnamed 'steps'; // 'step' is preferred). Steps_Property = Base + "steps" // Storage requirements (free space required). StorageRequirements_Property = Base + "storageRequirements" // Specifies that the customer receives a store credit as refund when returning a product. StoreCreditRefund_RefundTypeEnumeration = Base + "StoreCreditRefund" // A retail good store. Store_Class = Base + "Store" // The street address. For example, 1600 Amphitheatre Pkwy. StreetAddress_Property = Base + "streetAddress" // Physical activity that is engaged in to improve muscle and bone strength. Also referred to as resistance training. StrengthTraining_PhysicalActivityCategory = Base + "StrengthTraining" // The units of an active ingredient's strength, e.g. mg. StrengthUnit_Property = Base + "strengthUnit" // The value of an active ingredient's strength, e.g. 325. StrengthValue_Property = Base + "strengthValue" // Represents the strikethrough price (the previous advertised price) of an offered product. StrikethroughPrice_PriceTypeEnumeration = Base + "StrikethroughPrice" // The name given to how bone physically connects to each other. StructuralClass_Property = Base + "structuralClass" // Structured values are used when the value of a property has a more complex structure than simply being a textual // value or a reference to another thing. StructuredValue_Class = Base + "StructuredValue" // StudioAlbum. StudioAlbum_MusicAlbumProductionType = Base + "StudioAlbum" // Specifics about the observational study design (enumerated). StudyDesign_Property = Base + "studyDesign" // The location in which the study is taking/took place. StudyLocation_Property = Base + "studyLocation" // A subject of the study, i.e. one of the medical conditions, therapies, devices, drugs, etc. investigated by the // study. StudySubject_Property = Base + "studySubject" // A medical study or trial related to this entity. Study_Property = Base + "study" // This is a StupidProperty! - for testing only. StupidProperty_Property = Base + "stupidProperty" // A StupidType for testing. StupidType_Class = Base + "StupidType" // An Event that is part of this event. For example, a conference event includes many presentations, each of which is // a subEvent of the conference. SubEvent_Property = Base + "subEvent" // Events that are a part of this event. For example, a conference event includes many presentations, each subEvents // of the conference. SubEvents_Property = Base + "subEvents" // A relationship between two organizations where the first includes the second, e.g., as a subsidiary. See also: the // more specific 'department' property. SubOrganization_Property = Base + "subOrganization" // The individual reservations included in the package. Typically a repeated property. SubReservation_Property = Base + "subReservation" // The substage, e.g. 'a' for Stage IIIa. SubStageSuffix_Property = Base + "subStageSuffix" // Component (sub-)structure(s) that comprise this anatomical structure. SubStructure_Property = Base + "subStructure" // A component test of the panel. SubTest_Property = Base + "subTest" // Identifies a [[Trip]] that is a subTrip of this Trip. For example Day 1, Day 2, etc. of a multi-day trip. SubTrip_Property = Base + "subTrip" // A CreativeWork or Event about this Thing. SubjectOf_Property = Base + "subjectOf" // The act of forming a personal connection with someone/something (object) unidirectionally/asymmetrically to get // updates pushed to.\n\nRelated actions:\n\n* [[FollowAction]]: Unlike FollowAction, SubscribeAction implies that the // subscriber acts as a passive agent being constantly/actively pushed for updates.\n* [[RegisterAction]]: Unlike // RegisterAction, SubscribeAction implies that the agent is interested in continuing receiving updates from the // object.\n* [[JoinAction]]: Unlike JoinAction, SubscribeAction implies that the agent is interested in continuing // receiving updates from the object. SubscribeAction_Class = Base + "SubscribeAction" // Represents the subscription pricing component of the total price for an offered product. Subscription_PriceComponentTypeEnumeration = Base + "Subscription" // Any matter of defined composition that has discrete existence, whose origin may be biological, mineral or chemical. Substance_Class = Base + "Substance" // Languages in which subtitles/captions are available, in [IETF BCP 47 standard // format](http://tools.ietf.org/html/bcp47). SubtitleLanguage_Property = Base + "subtitleLanguage" // A subway station. SubwayStation_Class = Base + "SubwayStation" // A pointer from a newer variant of a product to its previous, often discontinued predecessor. SuccessorOf_Property = Base + "successorOf" // The number of grams of sugar. SugarContent_Property = Base + "sugarContent" // The age or age range for the intended audience or person, for example 3-12 months for infants, 1-5 years for // toddlers. SuggestedAge_Property = Base + "suggestedAge" // An answer (possibly one of several, possibly incorrect) to a Question, e.g. on a Question/Answer site. SuggestedAnswer_Property = Base + "suggestedAnswer" // The suggested gender of the intended person or audience, for example "male", "female", or "unisex". SuggestedGender_Property = Base + "suggestedGender" // Maximum recommended age in years for the audience or user. SuggestedMaxAge_Property = Base + "suggestedMaxAge" // A suggested range of body measurements for the intended audience or person, for example inseam between 32 and 34 // inches or height between 170 and 190 cm. Typically found on a size chart for wearable products. SuggestedMeasurement_Property = Base + "suggestedMeasurement" // Minimum recommended age in years for the audience or user. SuggestedMinAge_Property = Base + "suggestedMinAge" // Indicates a dietary restriction or guideline for which this recipe or menu item is suitable, e.g. diabetic, halal // etc. SuitableForDiet_Property = Base + "suitableForDiet" // A suite in a hotel or other public accommodation, denotes a class of luxury accommodations, the key feature of // which is multiple rooms (source: Wikipedia, the free encyclopedia, see <a // href="http://en.wikipedia.org/wiki/Suite_(hotel)">http://en.wikipedia.org/wiki/Suite_(hotel)</a>). <br /><br /> See // also the <a href="/docs/hotels.html">dedicated document on the use of schema.org for marking up hotels and other // forms of accommodations</a>. Suite_Class = Base + "Suite" // The day of the week between Saturday and Monday. Sunday_DayOfWeek = Base + "Sunday" // An event that this event is a part of. For example, a collection of individual music performances might each have a // music festival as their superEvent. SuperEvent_Property = Base + "superEvent" // Anatomical features that can be observed by sight (without dissection), including the form and proportions of the // human body as well as surface landmarks that correspond to deeper subcutaneous structures. Superficial anatomy // plays an important role in sports medicine, phlebotomy, and other medical specialties as underlying anatomical // structures can be identified through surface palpation. For example, during back surgery, superficial anatomy can // be used to palpate and count vertebrae to find the site of incision. Or in phlebotomy, superficial anatomy can be // used to locate an underlying vein; for example, the median cubital vein can be located by palpating the borders of // the cubital fossa (such as the epicondyles of the humerus) and then looking for the superficial signs of the vein, // such as size, prominence, ability to refill after depression, and feel of surrounding tissue support. As another // example, in a subluxation (dislocation) of the glenohumeral joint, the bony structure becomes pronounced with the // deltoid muscle failing to cover the glenohumeral joint allowing the edges of the scapula to be superficially // visible. Here, the superficial anatomy is the visible edges of the scapula, implying the underlying dislocation of // the joint (the related anatomical structure). SuperficialAnatomy_Class = Base + "SuperficialAnatomy" // Relates a term (i.e. a property, class or enumeration) to one that supersedes it. SupersededBy_Property = Base + "supersededBy" // The area to which the artery supplies blood. SupplyTo_Property = Base + "supplyTo" // A sub-property of instrument. A supply consumed when performing instructions or a direction. Supply_Property = Base + "supply" // Supporting data for a SoftwareApplication. SupportingData_Property = Base + "supportingData" // A material used as a surface in some artwork, e.g. Canvas, Paper, Wood, Board, etc. Surface_Property = Base + "surface" // A medical procedure involving an incision with instruments; performed for diagnose, or therapeutic purposes. SurgicalProcedure_Class = Base + "SurgicalProcedure" // A specific branch of medical science that pertains to treating diseases, injuries and deformities by manual and // instrumental means. Surgical_MedicalSpecialty = Base + "Surgical" // The act of momentarily pausing a device or application (e.g. pause music playback or pause a timer). SuspendAction_Class = Base + "SuspendAction" // Suspended. Suspended_MedicalStudyStatus = Base + "Suspended" // Indicates (typically several) Syllabus entities that lay out what each section of the overall course will cover. SyllabusSections_Property = Base + "syllabusSections" // A syllabus that describes the material covered in a course, often with several such sections per [[Course]] so that // a distinct [[timeRequired]] can be provided for that section of the [[Course]]. Syllabus_Class = Base + "Syllabus" // Symptoms or related symptoms of a Topic. SymptomsHealthAspect_HealthAspectEnumeration = Base + "SymptomsHealthAspect" // A synagogue. Synagogue_Class = Base + "Synagogue" // A short TV program or a segment/part of a TV program. TVClip_Class = Base + "TVClip" // A TV episode which can be part of a series or season. TVEpisode_Class = Base + "TVEpisode" // Season dedicated to TV broadcast and associated online delivery. TVSeason_Class = Base + "TVSeason" // CreativeWorkSeries dedicated to TV broadcast and associated online delivery. TVSeries_Class = Base + "TVSeries" // A table on a Web page. Table_Class = Base + "Table" // The act of gaining ownership of an object from an origin. Reciprocal of GiveAction.\n\nRelated actions:\n\n* // [[GiveAction]]: The reciprocal of TakeAction.\n* [[ReceiveAction]]: Unlike ReceiveAction, TakeAction implies that // ownership has been transferred. TakeAction_Class = Base + "TakeAction" // A sub property of object. The collection target of the action. TargetCollection_Property = Base + "targetCollection" // The description of a node in an established educational framework. TargetDescription_Property = Base + "targetDescription" // The name of a node in an established educational framework. TargetName_Property = Base + "targetName" // Type of app development: phone, Metro style, desktop, XBox, etc. TargetPlatform_Property = Base + "targetPlatform" // Characteristics of the population for which this is intended, or which typically uses it, e.g. 'adults'. TargetPopulation_Property = Base + "targetPopulation" // Target Operating System / Product to which the code applies. If applies to several versions, just the product name // can be used. TargetProduct_Property = Base + "targetProduct" // The URL of a node in an established educational framework. TargetUrl_Property = Base + "targetUrl" // Indicates a target EntryPoint, or url, for an Action. Target_Property = Base + "target" // A tattoo parlor. TattooParlor_Class = Base + "TattooParlor" // The Tax / Fiscal ID of the organization or person, e.g. the TIN in the US or the CIF/NIF in Spain. TaxID_Property = Base + "taxID" // A reservation for a taxi.\n\nNote: This type is for information about actual reservations, e.g. in confirmation // emails or HTML pages with individual confirmations of reservations. For offers of tickets, use [[Offer]]. TaxiReservation_Class = Base + "TaxiReservation" // A service for a vehicle for hire with a driver for local travel. Fares are usually calculated based on distance // traveled. TaxiService_Class = Base + "TaxiService" // A taxi stand. TaxiStand_Class = Base + "TaxiStand" // Indicates the usage of the car as a taxi. TaxiVehicleUsage_CarUsageType = Base + "TaxiVehicleUsage" // A taxi. Taxi_Class = Base + "Taxi" // The taxonomic rank of this taxon given preferably as a URI from a controlled vocabulary – typically the ranks from // TDWG TaxonRank ontology or equivalent Wikidata URIs. TaxonRank_Property = Base + "taxonRank" // A set of organisms asserted to represent a natural cohesive biological unit. Taxon_Class = Base + "Taxon" // The taxonomic grouping of the organism that expresses, encodes, or in some way related to the BioChemEntity. TaxonomicRange_Property = Base + "taxonomicRange" // The item being described is intended to help a person learn the competency or learning outcome defined by the // referenced term. Teaches_Property = Base + "teaches" // A technical article - Example: How-to (task) topics, step-by-step, procedural troubleshooting, specifications, etc. TechArticle_Class = Base + "TechArticle" // The telephone number. Telephone_Property = Base + "telephone" // A unique instance of a television BroadcastService on a CableOrSatelliteService lineup. TelevisionChannel_Class = Base + "TelevisionChannel" // A television station. TelevisionStation_Class = Base + "TelevisionStation" // The temporalCoverage of a CreativeWork indicates the period that the content applies to, i.e. that it describes, // either as a DateTime or as a textual string indicating a time period in [ISO 8601 time interval // format](https://en.wikipedia.org/wiki/ISO_8601#Time_intervals). In the case of a Dataset it will typically indicate // the relevant time period in a precise notation (e.g. for a 2011 census dataset, the year 2011 would be written // "2011/2012"). Other forms of content, e.g. ScholarlyArticle, Book, TVSeries or TVEpisode, may indicate their // temporalCoverage in broader terms - textually or via well-known URL. Written works such as books may sometimes have // precise temporal coverage too, e.g. a work set in 1939 - 1945 can be indicated in ISO 8601 interval format format // via "1939/1945". Open-ended date ranges can be written with ".." in place of the end date. For example, // "2015-11/.." indicates a range beginning in November 2015 and with no specified final date. This is tentative and // might be updated in future when ISO 8601 is officially updated. TemporalCoverage_Property = Base + "temporalCoverage" // The "temporal" property can be used in cases where more specific properties (e.g. [[temporalCoverage]], // [[dateCreated]], [[dateModified]], [[datePublished]]) are not known to be appropriate. Temporal_Property = Base + "temporal" // A tennis complex. TennisComplex_Class = Base + "TennisComplex" // A code that identifies this [[DefinedTerm]] within a [[DefinedTermSet]]. TermCode_Property = Base + "termCode" // The amount of time in a term as defined by the institution. A term is a length of time where students take one or // more classes. Semesters and quarters are common units for term. TermDuration_Property = Base + "termDuration" // Terminated. Terminated_MedicalStudyStatus = Base + "Terminated" // Human-readable terms of service documentation. TermsOfService_Property = Base + "termsOfService" // The number of times terms of study are offered per year. Semesters and quarters are common units for term. For // example, if the student can only take 2 semesters for the program in one year, then termsPerYear should be 2. TermsPerYear_Property = Base + "termsPerYear" // A file composed primarily of text. TextDigitalDocument_Class = Base + "TextDigitalDocument" // A text file. The text can be unformatted or contain markup, html, etc. TextObject_Class = Base + "TextObject" // Text value being annotated. TextValue_Property = Base + "textValue" // Data type: Text. Text_Class = Base + "Text" // The textual content of this CreativeWork. Text_Property = Base + "text" // Event type: Theater performance. TheaterEvent_Class = Base + "TheaterEvent" // A theater group or company, for example, the Royal Shakespeare Company or Druid Theatre. TheaterGroup_Class = Base + "TheaterGroup" // A medical procedure intended primarily for therapeutic purposes, aimed at improving a health condition. TherapeuticProcedure_Class = Base + "TherapeuticProcedure" // A medical device used for therapeutic purposes. Therapeutic_MedicalDevicePurpose = Base + "Therapeutic" // A thesis or dissertation document submitted in support of candidature for an academic degree or professional // qualification. Thesis_Class = Base + "Thesis" // The most generic type of item. Thing_Class = Base + "Thing" // A 3D model represents some kind of 3D content, which may have [[encoding]]s in one or more [[MediaObject]]s. Many // 3D formats are available (e.g. see [Wikipedia](https://en.wikipedia.org/wiki/Category:3D_graphics_file_formats)); // specific encoding formats can be represented using the [[encodingFormat]] property applied to the relevant // [[MediaObject]]. For the case of a single file published after Zip compression, the convention of appending '+zip' // to the [[encodingFormat]] can be used. Geospatial, AR/VR, artistic/animation, gaming, engineering and scientific // content can all be represented using [[3DModel]]. ThreeDModel_Class = Base + "3DModel" // Throat assessment with clinical examination. Throat_PhysicalExam = Base + "Throat" // A thumbnail image relevant to the Thing. ThumbnailUrl_Property = Base + "thumbnailUrl" // Thumbnail image for an image or video. Thumbnail_Property = Base + "thumbnail" // The day of the week between Wednesday and Friday. Thursday_DayOfWeek = Base + "Thursday" // The exchange traded instrument associated with a Corporation object. The tickerSymbol is expressed as an exchange // and an instrument name separated by a space character. For the exchange component of the tickerSymbol attribute, we // recommend using the controlled vocabulary of Market Identifier Codes (MIC) specified in ISO 15022. TickerSymbol_Property = Base + "tickerSymbol" // The unique identifier for the ticket. TicketNumber_Property = Base + "ticketNumber" // Reference to an asset (e.g., Barcode, QR code image or PDF) usable for entrance. TicketToken_Property = Base + "ticketToken" // Used to describe a ticket to an event, a flight, a bus ride, etc. Ticket_Class = Base + "Ticket" // The seat associated with the ticket. TicketedSeat_Property = Base + "ticketedSeat" // The act of reaching a draw in a competitive activity. TieAction_Class = Base + "TieAction" // An enumeration of possible benefits as part of a loyalty (members) program. TierBenefitEnumeration_Class = Base + "TierBenefitEnumeration" // Benefit of the tier is earning of loyalty points. TierBenefitLoyaltyPoints_TierBenefitEnumeration = Base + "TierBenefitLoyaltyPoints" // Benefit of the tier is a members-only price. TierBenefitLoyaltyPrice_TierBenefitEnumeration = Base + "TierBenefitLoyaltyPrice" // Benefit of the tier is members-only returns, for example free unlimited returns. TierBenefitLoyaltyReturns_TierBenefitEnumeration = Base + "TierBenefitLoyaltyReturns" // Benefit of the tier is a members-only shipping price or speed (for example free shipping or 1-day shipping). TierBenefitLoyaltyShipping_TierBenefitEnumeration = Base + "TierBenefitLoyaltyShipping" // The time of day the program normally runs. For example, "evenings". TimeOfDay_Property = Base + "timeOfDay" // Approximate or typical time it usually takes to work with or through the content of this work for the typical or // target audience. TimeRequired_Property = Base + "timeRequired" // The expected length of time to complete the program if attending full-time. TimeToComplete_Property = Base + "timeToComplete" // A point in time recurring on multiple days in the form hh:mm:ss[Z|(+|-)hh:mm] (see [XML schema for // details](http://www.w3.org/TR/xmlschema-2/#time)). Time_Class = Base + "Time" // The act of giving money voluntarily to a beneficiary in recognition of services rendered. TipAction_Class = Base + "TipAction" // A tire shop. TireShop_Class = Base + "TireShop" // The type of tissue sample required for the test. TissueSample_Property = Base + "tissueSample" // An [EIDR](https://eidr.org/) (Entertainment Identifier Registry) [[identifier]] representing at the most // general/abstract level, a work of film or television. For example, the motion picture known as "Ghostbusters" has a // titleEIDR of "10.5240/7EC7-228A-510A-053E-CBB8-J". This title (or work) may have several variants, which EIDR calls // "edits". See [[editEIDR]]. Since schema.org types like [[Movie]], [[TVEpisode]], [[TVSeason]], and [[TVSeries]] can // be used for both works and their multiple expressions, it is possible to use [[titleEIDR]] alone (for a general // description), or alongside [[editEIDR]] for a more edit-specific description. TitleEIDR_Property = Base + "titleEIDR" // The title of the job. Title_Property = Base + "title" // A sub property of location. The final location of the object or the agent after the action. ToLocation_Property = Base + "toLocation" // A sub property of recipient. The recipient who was directly sent the message. ToRecipient_Property = Base + "toRecipient" // Item contains tobacco and/or nicotine, for example cigars, cigarettes, chewing tobacco, e-cigarettes, or hookahs. TobaccoNicotineConsideration_AdultOrientedEnumeration = Base + "TobaccoNicotineConsideration" // A [[HyperTocEntry]] can have a [[tocContinuation]] indicated, which is another [[HyperTocEntry]] that would be the // default next item to play or render. TocContinuation_Property = Base + "tocContinuation" // Indicates a [[HyperTocEntry]] in a [[HyperToc]]. TocEntry_Property = Base + "tocEntry" // The associated telephone number is toll free. TollFree_ContactPointOption = Base + "TollFree" // The permitted vertical load (TWR) of a trailer attached to the vehicle. Also referred to as Tongue Load Rating // (TLR) or Vertical Load Rating (VLR).\n\nTypical unit code(s): KGM for kilogram, LBR for pound\n\n* Note 1: You can // indicate additional information in the [[name]] of the [[QuantitativeValue]] node.\n* Note 2: You may also link to // a [[QualitativeValue]] node that provides additional information using [[valueReference]].\n* Note 3: Note that you // can use [[minValue]] and [[maxValue]] to indicate ranges. TongueWeight_Property = Base + "tongueWeight" // A sub property of instrument. An object used (but not consumed) when performing instructions or a direction. Tool_Property = Base + "tool" // The torque (turning force) of the vehicle's engine.\n\nTypical unit code(s): NU for newton metre (N m), F17 for // pound-force per foot, or F48 for pound-force per inch\n\n* Note 1: You can link to information about how the given // value has been determined (e.g. reference RPM) using the [[valueReference]] property.\n* Note 2: You can use // [[minValue]] and [[maxValue]] to indicate ranges. Torque_Property = Base + "torque" // The total number of students that have enrolled in the history of the course. TotalHistoricalEnrollment_Property = Base + "totalHistoricalEnrollment" // The number of positions open for this job posting. Use a positive integer. Do not use if the number of positions is // unclear or not known. TotalJobOpenings_Property = Base + "totalJobOpenings" // The total amount due. TotalPaymentDue_Property = Base + "totalPaymentDue" // The total price for the reservation or ticket, including applicable taxes, shipping, etc.\n\nUsage guidelines:\n\n* // Use values from 0123456789 (Unicode 'DIGIT ZERO' (U+0030) to 'DIGIT NINE' (U+0039)) rather than superficially // similar Unicode symbols.\n* Use '.' (Unicode 'FULL STOP' (U+002E)) rather than ',' to indicate a decimal point. // Avoid using these symbols as a readability separator. TotalPrice_Property = Base + "totalPrice" // The total time required to perform instructions or a direction (including time to prepare the supplies), in [ISO // 8601 duration format](http://en.wikipedia.org/wiki/ISO_8601). TotalTime_Property = Base + "totalTime" // A page providing information on how to book a tour of some [[Place]], such as an [[Accommodation]] or // [[ApartmentComplex]] in a real estate setting, as well as other kinds of tours as appropriate. TourBookingPage_Property = Base + "tourBookingPage" // A tourist attraction. In principle any Thing can be a [[TouristAttraction]], from a [[Mountain]] and // [[LandmarksOrHistoricalBuildings]] to a [[LocalBusiness]]. This Type can be used on its own to describe a general // [[TouristAttraction]], or be used as an [[additionalType]] to add tourist attraction properties to any other type. // (See examples below) TouristAttraction_Class = Base + "TouristAttraction" // A tourist destination. In principle any [[Place]] can be a [[TouristDestination]] from a [[City]], Region or // [[Country]] to an [[AmusementPark]] or [[Hotel]]. This Type can be used on its own to describe a general // [[TouristDestination]], or be used as an [[additionalType]] to add tourist relevant properties to any other // [[Place]]. A [[TouristDestination]] is defined as a [[Place]] that contains, or is colocated with, one or more // [[TouristAttraction]]s, often linked by a similar theme or interest to a particular [[touristType]]. The // [UNWTO](http://www2.unwto.org/) defines Destination (main destination of a tourism trip) as the place visited that // is central to the decision to take the trip. (See examples below.) TouristDestination_Class = Base + "TouristDestination" // A tourist information center. TouristInformationCenter_Class = Base + "TouristInformationCenter" // A tourist trip. A created itinerary of visits to one or more places of interest // ([[TouristAttraction]]/[[TouristDestination]]) often linked by a similar theme, geographic area, or interest to a // particular [[touristType]]. The [UNWTO](http://www2.unwto.org/) defines tourism trip as the Trip taken by visitors. // (See examples below.) TouristTrip_Class = Base + "TouristTrip" // Attraction suitable for type(s) of tourist. E.g. children, visitors from a particular country, etc. TouristType_Property = Base + "touristType" // A specific branch of medical science that is concerned with poisons, their nature, effects and detection and // involved in the treatment of poisoning. Toxicologic_MedicalSpecialty = Base + "Toxicologic" // A toy store. ToyStore_Class = Base + "ToyStore" // An agent tracks an object for updates.\n\nRelated actions:\n\n* [[FollowAction]]: Unlike FollowAction, TrackAction // refers to the interest on the location of innanimates objects.\n* [[SubscribeAction]]: Unlike SubscribeAction, // TrackAction refers to the interest on the location of innanimate objects. TrackAction_Class = Base + "TrackAction" // A music recording (track)—usually a single song. If an ItemList is given, the list should contain items of // type MusicRecording. Track_Property = Base + "track" // Shipper tracking number. TrackingNumber_Property = Base + "trackingNumber" // Tracking url for the parcel delivery. TrackingUrl_Property = Base + "trackingUrl" // A music recording (track)—usually a single song. Tracks_Property = Base + "tracks" // The act of participating in an exchange of goods and services for monetary compensation. An agent trades an object, // product or service with a participant in exchange for a one time or periodic payment. TradeAction_Class = Base + "TradeAction" // A system of medicine based on common theoretical concepts that originated in China and evolved over thousands of // years, that uses herbs, acupuncture, exercise, massage, dietary therapy, and other methods to treat a wide range of // conditions. TraditionalChinese_MedicineSystem = Base + "TraditionalChinese" // The permitted weight of a trailer attached to the vehicle.\n\nTypical unit code(s): KGM for kilogram, LBR for // pound\n* Note 1: You can indicate additional information in the [[name]] of the [[QuantitativeValue]] node.\n* Note // 2: You may also link to a [[QualitativeValue]] node that provides additional information using // [[valueReference]].\n* Note 3: Note that you can use [[minValue]] and [[maxValue]] to indicate ranges. TrailerWeight_Property = Base + "trailerWeight" // The trailer of a movie or TV/radio series, season, episode, etc. Trailer_Property = Base + "trailer" // The name of the train (e.g. The Orient Express). TrainName_Property = Base + "trainName" // The unique identifier for the train. TrainNumber_Property = Base + "trainNumber" // A reservation for train travel.\n\nNote: This type is for information about actual reservations, e.g. in // confirmation emails or HTML pages with individual confirmations of reservations. For offers of tickets, use // [[Offer]]. TrainReservation_Class = Base + "TrainReservation" // A train station. TrainStation_Class = Base + "TrainStation" // A trip on a commercial train line. TrainTrip_Class = Base + "TrainTrip" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/trainedAlgorithmicMedia">trained // algorithmic media</a>' using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source // type</a> vocabulary. TrainedAlgorithmicMediaDigitalSource_IPTCDigitalSourceEnumeration = Base + "TrainedAlgorithmicMediaDigitalSource" // The estimated salary earned while in the program. TrainingSalary_Property = Base + "trainingSalary" // The number of grams of trans fat. TransFatContent_Property = Base + "transFatContent" // If this MediaObject is an AudioObject or VideoObject, the transcript of that object. Transcript_Property = Base + "transcript" // The act of transferring/moving (abstract or concrete) animate or inanimate objects from one place to another. TransferAction_Class = Base + "TransferAction" // Content coded 'transformed content' in a [[MediaReview]], considered in the context of how it was published or // shared. For a [[VideoObject]] to be 'transformed content': or all of the video has been manipulated to transform // the footage itself. This category includes using tools like the Adobe Suite to change the speed of the video, add // or remove visual elements or dub audio. Deepfakes are also a subset of transformation. For an [[ImageObject]] to be // 'transformed content': Adding or deleting visual elements to give the image a different meaning with the intention // to mislead. For an [[ImageObject]] with embedded text to be 'transformed content': Adding or deleting visual // elements to give the image a different meaning with the intention to mislead. For an [[AudioObject]] to be // 'transformed content': Part or all of the audio has been manipulated to alter the words or sounds, or the audio has // been synthetically generated, such as to create a sound-alike voice. TransformedContent_MediaManipulationRatingEnumeration = Base + "TransformedContent" // A transit map. TransitMap_MapCategoryType = Base + "TransitMap" // Label to match an [[OfferShippingDetails]] with a [[DeliveryTimeSettings]] (within the context of a // [[shippingSettingsLink]] cross-reference). TransitTimeLabel_Property = Base + "transitTimeLabel" // The typical delay the order has been sent for delivery and the goods reach the final customer. In the context of // [[ShippingDeliveryTime]], use the [[QuantitativeValue]]. Typical properties: minValue, maxValue, unitCode (d for // DAY). In the context of [[ShippingConditions]], use the [[ServicePeriod]]. It has a duration (as a // [[QuantitativeValue]]) and also business days and a cut-off time. TransitTime_Property = Base + "transitTime" // The work that this work has been translated from. E.g. 物种起源 is a translationOf “On the Origin of Species”. TranslationOfWork_Property = Base + "translationOfWork" // Organization or person who adapts a creative work to different languages, regional differences and technical // requirements of a target market, or that translates during some event. Translator_Property = Base + "translator" // How the disease spreads, either as a route or vector, for example 'direct contact', 'Aedes aegypti', etc. TransmissionMethod_Property = Base + "transmissionMethod" // The act of traveling from a fromLocation to a destination by a specified mode of transport, optionally with // participants. TravelAction_Class = Base + "TravelAction" // A travel agency. TravelAgency_Class = Base + "TravelAgency" // Information about travel bans, e.g. in the context of a pandemic. TravelBans_Property = Base + "travelBans" // An indication for treating an underlying condition, symptom, etc. TreatmentIndication_Class = Base + "TreatmentIndication" // Treatments or related therapies for a Topic. TreatmentsHealthAspect_HealthAspectEnumeration = Base + "TreatmentsHealthAspect" // Specifics about the trial design (enumerated). TrialDesign_Property = Base + "trialDesign" // The anatomical or organ system that the vein flows into; a larger structure that the vein connects to. Tributary_Property = Base + "tributary" // The location of origin of the trip, prior to any destination(s). TripOrigin_Property = Base + "tripOrigin" // A trip or journey. An itinerary of visits to one or more places. Trip_Class = Base + "Trip" // A trial design in which neither the researcher, the person administering the therapy nor the patient knows the // details of the treatment the patient was randomly assigned to. TripleBlindedTrial_MedicalTrialDesign = Base + "TripleBlindedTrial" // The boolean value true. True_Boolean = Base + "True" // The day of the week between Monday and Wednesday. Tuesday_DayOfWeek = Base + "Tuesday" // A structured value indicating the quantity, unit of measurement, and business function of goods included in a // bundle offer. TypeAndQuantityNode_Class = Base + "TypeAndQuantityNode" // The type of bed to which the BedDetail refers, i.e. the type of bed available in the quantity indicated by // quantity. TypeOfBed_Property = Base + "typeOfBed" // The product that this structured value is referring to. TypeOfGood_Property = Base + "typeOfGood" // Categorization and other types related to a topic. TypesHealthAspect_HealthAspectEnumeration = Base + "TypesHealthAspect" // The typical expected age range, e.g. '7-9', '11-'. TypicalAgeRange_Property = Base + "typicalAgeRange" // The number of credits or units a full-time student would be expected to take in 1 term however 'term' is defined by // the institution. TypicalCreditsPerTerm_Property = Base + "typicalCreditsPerTerm" // A medical test typically performed given this condition. TypicalTest_Property = Base + "typicalTest" // UKNonprofitType: Non-profit organization type originating from the United Kingdom. UKNonprofitType_Class = Base + "UKNonprofitType" // UKTrust: Non-profit type referring to a UK trust. UKTrust_UKNonprofitType = Base + "UKTrust" // Data type: URL. URL_Class = Base + "URL" // USNonprofitType: Non-profit organization type originating from the United States. USNonprofitType_Class = Base + "USNonprofitType" // Ultrasound imaging. Ultrasound_MedicalImagingTechnique = Base + "Ultrasound" // The act of un-registering from a service.\n\nRelated actions:\n\n* [[RegisterAction]]: antonym of // UnRegisterAction.\n* [[LeaveAction]]: Unlike LeaveAction, UnRegisterAction implies that you are unregistering from // a service you were previously registered, rather than leaving a team/group of people. UnRegisterAction_Class = Base + "UnRegisterAction" // The item is suitable only for adults, without indicating why. Due to widespread use of "adult" as a euphemism for // "sexual", many such items are likely suited also for the SexualContentConsideration code. UnclassifiedAdultConsideration_AdultOrientedEnumeration = Base + "UnclassifiedAdultConsideration" // The person or organization the reservation or ticket is for. UnderName_Property = Base + "underName" // UnemploymentSupport: this is a benefit for unemployment support. UnemploymentSupport_GovernmentBenefitsType = Base + "UnemploymentSupport" // UnincorporatedAssociationCharity: Non-profit type referring to a charitable company that is not incorporated (UK). UnincorporatedAssociationCharity_UKNonprofitType = Base + "UnincorporatedAssociationCharity" // The unit of measurement given using the UN/CEFACT Common Code (3 characters) or a URL. Other codes than the // UN/CEFACT Common Code may be used with a prefix followed by a colon. UnitCode_Property = Base + "unitCode" // The price asked for a given offer by the respective organization or person. UnitPriceSpecification_Class = Base + "UnitPriceSpecification" // A string or text indicating the unit of measurement. Useful if you cannot provide a standard unit code for <a // href='unitCode'>unitCode</a>. UnitText_Property = Base + "unitText" // For an [[Organization]] (typically a [[NewsMediaOrganization]]), a statement about policy on use of unnamed sources // and the decision process required. UnnamedSourcesPolicy_Property = Base + "unnamedSourcesPolicy" // Indicates that a document has no particular or special standing (e.g. a republication of a law by a private // publisher). UnofficialLegalValue_LegalValueLevel = Base + "UnofficialLegalValue" // The number of grams of unsaturated fat. UnsaturatedFatContent_Property = Base + "unsaturatedFatContent" // The act of managing by changing/editing the state of the object. UpdateAction_Class = Base + "UpdateAction" // Date (including time if available) when this media object was uploaded to this site. UploadDate_Property = Base + "uploadDate" // The number of upvotes this question, answer or comment has received from the community. UpvoteCount_Property = Base + "upvoteCount" // An url template (RFC6570) that will be used to construct the target of the execution of the action. UrlTemplate_Property = Base + "urlTemplate" // URL of the item. Url_Property = Base + "url" // A specific branch of medical science that is concerned with the diagnosis and treatment of diseases pertaining to // the urinary tract and the urogenital system. Urologic_MedicalSpecialty = Base + "Urologic" // A <a href="https://en.wikipedia.org/wiki/National_Provider_Identifier">National Provider Identifier</a> (NPI) is a // unique 10-digit identification number issued to health care providers in the United States by the Centers for // Medicare and Medicaid Services. UsNPI_Property = Base + "usNPI" // The schema.org [[usageInfo]] property indicates further information about a [[CreativeWork]]. This property is // applicable both to works that are freely available and to those that require payment or other transactions. It can // reference additional information, e.g. community expectations on preferred linking and citation conventions, as // well as purchasing details. For something that can be commercially licensed, usageInfo can provide detailed, // resource-specific information about licensing options. This property can be used alongside the license property // which indicates license(s) applicable to some piece of content. The usageInfo property can provide information // about other licensing options, e.g. acquiring commercial usage rights for an image that is also available under // non-commercial creative commons licenses. UsageInfo_Property = Base + "usageInfo" // Content about how, when, frequency and dosage of a topic. UsageOrScheduleHealthAspect_HealthAspectEnumeration = Base + "UsageOrScheduleHealthAspect" // The act of applying an object to its intended purpose. UseAction_Class = Base + "UseAction" // Indicates that the item is used. UsedCondition_OfferItemCondition = Base + "UsedCondition" // A condition the test is used to diagnose. UsedToDiagnose_Property = Base + "usedToDiagnose" // UserInteraction and its subtypes is an old way of talking about users interacting with pages. It is generally // better to use [[Action]]-based vocabulary, alongside types such as [[Comment]]. UserBlocks_Class = Base + "UserBlocks" // UserInteraction and its subtypes is an old way of talking about users interacting with pages. It is generally // better to use [[Action]]-based vocabulary, alongside types such as [[Comment]]. UserCheckins_Class = Base + "UserCheckins" // UserInteraction and its subtypes is an old way of talking about users interacting with pages. It is generally // better to use [[Action]]-based vocabulary, alongside types such as [[Comment]]. UserComments_Class = Base + "UserComments" // UserInteraction and its subtypes is an old way of talking about users interacting with pages. It is generally // better to use [[Action]]-based vocabulary, alongside types such as [[Comment]]. UserDownloads_Class = Base + "UserDownloads" // The number of interactions for the CreativeWork using the WebSite or SoftwareApplication. UserInteractionCount_Property = Base + "userInteractionCount" // UserInteraction and its subtypes is an old way of talking about users interacting with pages. It is generally // better to use [[Action]]-based vocabulary, alongside types such as [[Comment]]. UserInteraction_Class = Base + "UserInteraction" // UserInteraction and its subtypes is an old way of talking about users interacting with pages. It is generally // better to use [[Action]]-based vocabulary, alongside types such as [[Comment]]. UserLikes_Class = Base + "UserLikes" // UserInteraction and its subtypes is an old way of talking about users interacting with pages. It is generally // better to use [[Action]]-based vocabulary, alongside types such as [[Comment]]. UserPageVisits_Class = Base + "UserPageVisits" // UserInteraction and its subtypes is an old way of talking about users interacting with pages. It is generally // better to use [[Action]]-based vocabulary, alongside types such as [[Comment]]. UserPlays_Class = Base + "UserPlays" // UserInteraction and its subtypes is an old way of talking about users interacting with pages. It is generally // better to use [[Action]]-based vocabulary, alongside types such as [[Comment]]. UserPlusOnes_Class = Base + "UserPlusOnes" // A review created by an end-user (e.g. consumer, purchaser, attendee etc.), in contrast with [[CriticReview]]. UserReview_Class = Base + "UserReview" // UserInteraction and its subtypes is an old way of talking about users interacting with pages. It is generally // better to use [[Action]]-based vocabulary, alongside types such as [[Comment]]. UserTweets_Class = Base + "UserTweets" // Device used to perform the test. UsesDevice_Property = Base + "usesDevice" // The standard for interpreting the Plan ID. The preferred is "HIOS". See the Centers for Medicare & Medicaid // Services for more details. UsesHealthPlanIdStandard_Property = Base + "usesHealthPlanIdStandard" // Text of an utterances (spoken words, lyrics etc.) that occurs at a certain section of a media object, represented // as a [[HyperTocEntry]]. Utterances_Property = Base + "utterances" // A kind of lodging business that focuses on renting single properties for limited time. VacationRental_Class = Base + "VacationRental" // The membership program tier an Offer (or a PriceSpecification, OfferShippingDetails, or MerchantReturnPolicy under // an Offer) is valid for. ValidForMemberTier_Property = Base + "validForMemberTier" // The duration of validity of a permit or similar thing. ValidFor_Property = Base + "validFor" // The date when the item becomes valid. ValidFrom_Property = Base + "validFrom" // The geographic area where the item is valid. Applies for example to a [[Permit]], a [[Certification]], or an // [[EducationalOccupationalCredential]]. ValidIn_Property = Base + "validIn" // The date after when the item is not valid. For example the end of an offer, salary period, or a period of opening // hours. ValidThrough_Property = Base + "validThrough" // The date when the item is no longer valid. ValidUntil_Property = Base + "validUntil" // Specifies whether the applicable value-added tax (VAT) is included in the price specification or not. ValueAddedTaxIncluded_Property = Base + "valueAddedTaxIncluded" // Specifies the allowed range for number of characters in a literal value. ValueMaxLength_Property = Base + "valueMaxLength" // Specifies the minimum allowed range for number of characters in a literal value. ValueMinLength_Property = Base + "valueMinLength" // Indicates the name of the PropertyValueSpecification to be used in URL templates and form encoding in a manner // analogous to HTML's input@name. ValueName_Property = Base + "valueName" // Specifies a regular expression for testing literal values according to the HTML spec. ValuePattern_Property = Base + "valuePattern" // A secondary value that provides additional information on the original value, e.g. a reference temperature or a // type of measurement. ValueReference_Property = Base + "valueReference" // Whether the property must be filled in to complete the action. Default is false. ValueRequired_Property = Base + "valueRequired" // The value of a [[QuantitativeValue]] (including [[Observation]]) or property value node.\n\n* For // [[QuantitativeValue]] and [[MonetaryAmount]], the recommended type for values is 'Number'.\n* For // [[PropertyValue]], it can be 'Text', 'Number', 'Boolean', or 'StructuredValue'.\n* Use values from 0123456789 // (Unicode 'DIGIT ZERO' (U+0030) to 'DIGIT NINE' (U+0039)) rather than superficially similar Unicode symbols.\n* Use // '.' (Unicode 'FULL STOP' (U+002E)) rather than ',' to indicate a decimal point. Avoid using these symbols as a // readability separator. Value_Property = Base + "value" // The variableMeasured property can indicate (repeated as necessary) the variables that are measured in some dataset, // either described as text or as pairs of identifier and description using PropertyValue, or more explicitly as a // [[StatisticalVariable]]. VariableMeasured_Property = Base + "variableMeasured" // Originally named [[variablesMeasured]], the [[variableMeasured]] property can indicate (repeated as necessary) the // variables that are measured in some dataset, either described as text or as pairs of identifier and description // using PropertyValue. VariablesMeasured_Property = Base + "variablesMeasured" // A description of the variant cover for the issue, if the issue is a variant printing. For example, "Bryan Hitch // Variant Cover" or "2nd Printing Variant". VariantCover_Property = Base + "variantCover" // Indicates the property or properties by which the variants in a [[ProductGroup]] vary, e.g. their size, color etc. // Schema.org properties can be referenced by their short name e.g. "color"; terms defined elsewhere can be referenced // with their URIs. VariesBy_Property = Base + "variesBy" // The Value-added Tax ID of the organization or person. VatID_Property = Base + "vatID" // A diet exclusive of all animal products. VeganDiet_RestrictedDiet = Base + "VeganDiet" // A diet exclusive of animal meat. VegetarianDiet_RestrictedDiet = Base + "VegetarianDiet" // A short text indicating the configuration of the vehicle, e.g. '5dr hatchback ST 2.5 MT 225 hp' or 'limited // edition'. VehicleConfiguration_Property = Base + "vehicleConfiguration" // Information about the engine or engines of the vehicle. VehicleEngine_Property = Base + "vehicleEngine" // The Vehicle Identification Number (VIN) is a unique serial number used by the automotive industry to identify // individual motor vehicles. VehicleIdentificationNumber_Property = Base + "vehicleIdentificationNumber" // The color or color combination of the interior of the vehicle. VehicleInteriorColor_Property = Base + "vehicleInteriorColor" // The type or material of the interior of the vehicle (e.g. synthetic fabric, leather, wood, etc.). While most // interior types are characterized by the material used, an interior type can also be based on vehicle usage or // target audience. VehicleInteriorType_Property = Base + "vehicleInteriorType" // The release date of a vehicle model (often used to differentiate versions of the same make and model). VehicleModelDate_Property = Base + "vehicleModelDate" // The number of passengers that can be seated in the vehicle, both in terms of the physical space available, and in // terms of limitations set by law.\n\nTypical unit code(s): C62 for persons. VehicleSeatingCapacity_Property = Base + "vehicleSeatingCapacity" // Indicates whether the vehicle has been used for special purposes, like commercial rental, driving school, or as a // taxi. The legislation in many countries requires this information to be revealed when offering a car for sale. VehicleSpecialUsage_Property = Base + "vehicleSpecialUsage" // The type of component used for transmitting the power from a rotating power source to the wheels or other relevant // component(s) ("gearbox" for cars). VehicleTransmission_Property = Base + "vehicleTransmission" // A vehicle is a device that is designed or used to transport people or cargo over land, water, air, or through // space. Vehicle_Class = Base + "Vehicle" // A type of blood vessel that specifically carries blood to the heart. Vein_Class = Base + "Vein" // 'vendor' is an earlier term for 'seller'. Vendor_Property = Base + "vendor" // A venue map (e.g. for malls, auditoriums, museums, etc.). VenueMap_MapCategoryType = Base + "VenueMap" // Disclosure about verification and fact-checking processes for a [[NewsMediaOrganization]] or other fact-checking // [[Organization]]. VerificationFactCheckingPolicy_Property = Base + "verificationFactCheckingPolicy" // The version of the CreativeWork embodied by a specified resource. Version_Property = Base + "version" // A component of the human body circulatory system comprised of an intricate network of hollow tubes that transport // blood throughout the entire body. Vessel_Class = Base + "Vessel" // A vet's office. VeterinaryCare_Class = Base + "VeterinaryCare" // The type of screening or video broadcast used (e.g. IMAX, 3D, SD, HD, etc.). VideoFormat_Property = Base + "videoFormat" // The frame size of the video. VideoFrameSize_Property = Base + "videoFrameSize" // Web page type: Video gallery page. VideoGallery_Class = Base + "VideoGallery" // A short segment/part of a video game. VideoGameClip_Class = Base + "VideoGameClip" // A video game series. VideoGameSeries_Class = Base + "VideoGameSeries" // A video game is an electronic game that involves human interaction with a user interface to generate visual // feedback on a video device. VideoGame_Class = Base + "VideoGame" // A specific and exact (byte-for-byte) version of a [[VideoObject]]. Two byte-for-byte identical files, for the // purposes of this type, considered identical. If they have different embedded metadata the files will differ. // Different external facts about the files, e.g. creator or dateCreated that aren't represented in their actual // content, do not affect this notion of identity. VideoObjectSnapshot_Class = Base + "VideoObjectSnapshot" // A video file. VideoObject_Class = Base + "VideoObject" // The quality of the video. VideoQuality_Property = Base + "videoQuality" // An embedded video object. Video_Property = Base + "video" // The act of consuming static visual content. ViewAction_Class = Base + "ViewAction" // VinylFormat. VinylFormat_MusicReleaseFormatType = Base + "VinylFormat" // Item shows or promotes violence. ViolenceConsideration_AdultOrientedEnumeration = Base + "ViolenceConsideration" // An online or virtual location for attending events. For example, one may attend an online seminar or educational // event. While a virtual location may be used as the location of an event, virtual locations should not be confused // with physical locations in the real world. VirtualLocation_Class = Base + "VirtualLocation" // Content coded as '<a href="https://cv.iptc.org/newscodes/digitalsourcetype/virtualRecording">virtual recording</a>' // using the IPTC <a href="https://cv.iptc.org/newscodes/digitalsourcetype/">digital source type</a> vocabulary. VirtualRecordingDigitalSource_IPTCDigitalSourceEnumeration = Base + "VirtualRecordingDigitalSource" // Pathogenic virus that causes viral infection. Virus_InfectiousAgentClass = Base + "Virus" // Event type: Visual arts event. VisualArtsEvent_Class = Base + "VisualArtsEvent" // A work of art that is primarily visual in character. VisualArtwork_Class = Base + "VisualArtwork" // Vital signs are measures of various physiological functions in order to assess the most basic body functions. VitalSign_Class = Base + "VitalSign" // A volcano, like Fujisan. Volcano_Class = Base + "Volcano" // Identifies the volume of publication or multi-part work; for example, "iii" or "2". VolumeNumber_Property = Base + "volumeNumber" // The act of expressing a preference from a fixed/finite/structured set of choices/options. VoteAction_Class = Base + "VoteAction" // An advertising section of the page. WPAdBlock_Class = Base + "WPAdBlock" WPFooter_Class = Base + "WPFooter" // The header section of the page. WPHeader_Class = Base + "WPHeader" // A sidebar section of the page. WPSideBar_Class = Base + "WPSideBar" // The act of expressing a desire about the object. An agent wants an object. WantAction_Class = Base + "WantAction" // Any FDA or other warnings about the drug (text or URL). Warning_Property = Base + "warning" // A structured value representing the duration and scope of services that will be provided to a customer free of // charge in case of a defect or malfunction of a product. WarrantyPromise_Class = Base + "WarrantyPromise" // The warranty promise(s) included in the offer. WarrantyPromise_Property = Base + "warrantyPromise" // A range of services that will be provided to a customer free of charge in case of a defect or malfunction of a // product.\n\nCommonly used values:\n\n* http://purl.org/goodrelations/v1#Labor-BringIn\n* // http://purl.org/goodrelations/v1#PartsAndLabor-BringIn\n* http://purl.org/goodrelations/v1#PartsAndLabor-PickUp WarrantyScope_Class = Base + "WarrantyScope" // The scope of the warranty promise. WarrantyScope_Property = Base + "warrantyScope" // The warranty promise(s) included in the offer. Warranty_Property = Base + "warranty" // The act of consuming dynamic/moving visual content. WatchAction_Class = Base + "WatchAction" // A waterfall, like Niagara. Waterfall_Class = Base + "Waterfall" // The item is intended to induce bodily harm, for example guns, mace, combat knives, brass knuckles, nail or other // bombs, and spears. WeaponConsideration_AdultOrientedEnumeration = Base + "WeaponConsideration" // The act of dressing oneself in clothing. WearAction_Class = Base + "WearAction" // Measurement of the back section, for example of a jacket. WearableMeasurementBack_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementBack" // Measurement of the chest/bust section, for example of a suit. WearableMeasurementChestOrBust_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementChestOrBust" // Measurement of the collar, for example of a shirt. WearableMeasurementCollar_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementCollar" // Measurement of the cup, for example of a bra. WearableMeasurementCup_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementCup" // Measurement of the height, for example the heel height of a shoe. WearableMeasurementHeight_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementHeight" // Measurement of the hip section, for example of a skirt. WearableMeasurementHips_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementHips" // Measurement of the inseam, for example of pants. WearableMeasurementInseam_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementInseam" // Represents the length, for example of a dress. WearableMeasurementLength_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementLength" // Measurement of the outside leg, for example of pants. WearableMeasurementOutsideLeg_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementOutsideLeg" // Measurement of the sleeve length, for example of a shirt. WearableMeasurementSleeve_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementSleeve" // Enumerates common types of measurement for wearables products. WearableMeasurementTypeEnumeration_Class = Base + "WearableMeasurementTypeEnumeration" // Measurement of the waist section, for example of pants. WearableMeasurementWaist_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementWaist" // Measurement of the width, for example of shoes. WearableMeasurementWidth_WearableMeasurementTypeEnumeration = Base + "WearableMeasurementWidth" // Size group "Big" for wearables. WearableSizeGroupBig_WearableSizeGroupEnumeration = Base + "WearableSizeGroupBig" // Size group "Boys" for wearables. WearableSizeGroupBoys_WearableSizeGroupEnumeration = Base + "WearableSizeGroupBoys" // Enumerates common size groups (also known as "size types") for wearable products. WearableSizeGroupEnumeration_Class = Base + "WearableSizeGroupEnumeration" // Size group "Extra Short" for wearables. WearableSizeGroupExtraShort_WearableSizeGroupEnumeration = Base + "WearableSizeGroupExtraShort" // Size group "Extra Tall" for wearables. WearableSizeGroupExtraTall_WearableSizeGroupEnumeration = Base + "WearableSizeGroupExtraTall" // Size group "Girls" for wearables. WearableSizeGroupGirls_WearableSizeGroupEnumeration = Base + "WearableSizeGroupGirls" // Size group "Husky" (or "Stocky") for wearables. WearableSizeGroupHusky_WearableSizeGroupEnumeration = Base + "WearableSizeGroupHusky" // Size group "Infants" for wearables. WearableSizeGroupInfants_WearableSizeGroupEnumeration = Base + "WearableSizeGroupInfants" // Size group "Juniors" for wearables. WearableSizeGroupJuniors_WearableSizeGroupEnumeration = Base + "WearableSizeGroupJuniors" // Size group "Maternity" for wearables. WearableSizeGroupMaternity_WearableSizeGroupEnumeration = Base + "WearableSizeGroupMaternity" // Size group "Mens" for wearables. WearableSizeGroupMens_WearableSizeGroupEnumeration = Base + "WearableSizeGroupMens" // Size group "Misses" (also known as "Missy") for wearables. WearableSizeGroupMisses_WearableSizeGroupEnumeration = Base + "WearableSizeGroupMisses" // Size group "Petite" for wearables. WearableSizeGroupPetite_WearableSizeGroupEnumeration = Base + "WearableSizeGroupPetite" // Size group "Plus" for wearables. WearableSizeGroupPlus_WearableSizeGroupEnumeration = Base + "WearableSizeGroupPlus" // Size group "Regular" for wearables. WearableSizeGroupRegular_WearableSizeGroupEnumeration = Base + "WearableSizeGroupRegular" // Size group "Short" for wearables. WearableSizeGroupShort_WearableSizeGroupEnumeration = Base + "WearableSizeGroupShort" // Size group "Tall" for wearables. WearableSizeGroupTall_WearableSizeGroupEnumeration = Base + "WearableSizeGroupTall" // Size group "Womens" for wearables. WearableSizeGroupWomens_WearableSizeGroupEnumeration = Base + "WearableSizeGroupWomens" // Australian size system for wearables. WearableSizeSystemAU_WearableSizeSystemEnumeration = Base + "WearableSizeSystemAU" // Brazilian size system for wearables. WearableSizeSystemBR_WearableSizeSystemEnumeration = Base + "WearableSizeSystemBR" // Chinese size system for wearables. WearableSizeSystemCN_WearableSizeSystemEnumeration = Base + "WearableSizeSystemCN" // Continental size system for wearables. WearableSizeSystemContinental_WearableSizeSystemEnumeration = Base + "WearableSizeSystemContinental" // German size system for wearables. WearableSizeSystemDE_WearableSizeSystemEnumeration = Base + "WearableSizeSystemDE" // EN 13402 (joint European standard for size labelling of clothes). WearableSizeSystemEN13402_WearableSizeSystemEnumeration = Base + "WearableSizeSystemEN13402" // Enumerates common size systems specific for wearable products. WearableSizeSystemEnumeration_Class = Base + "WearableSizeSystemEnumeration" // European size system for wearables. WearableSizeSystemEurope_WearableSizeSystemEnumeration = Base + "WearableSizeSystemEurope" // French size system for wearables. WearableSizeSystemFR_WearableSizeSystemEnumeration = Base + "WearableSizeSystemFR" // GS1 (formerly NRF) size system for wearables. WearableSizeSystemGS1_WearableSizeSystemEnumeration = Base + "WearableSizeSystemGS1" // Italian size system for wearables. WearableSizeSystemIT_WearableSizeSystemEnumeration = Base + "WearableSizeSystemIT" // Japanese size system for wearables. WearableSizeSystemJP_WearableSizeSystemEnumeration = Base + "WearableSizeSystemJP" // Mexican size system for wearables. WearableSizeSystemMX_WearableSizeSystemEnumeration = Base + "WearableSizeSystemMX" // United Kingdom size system for wearables. WearableSizeSystemUK_WearableSizeSystemEnumeration = Base + "WearableSizeSystemUK" // United States size system for wearables. WearableSizeSystemUS_WearableSizeSystemEnumeration = Base + "WearableSizeSystemUS" // An application programming interface accessible over Web/Internet technologies. WebAPI_Class = Base + "WebAPI" // Web applications. WebApplication_Class = Base + "WebApplication" // The time when a passenger can check into the flight online. WebCheckinTime_Property = Base + "webCheckinTime" // WebContent is a type representing all [[WebPage]], [[WebSite]] and [[WebPageElement]] content. It is sometimes the // case that detailed distinctions between Web pages, sites and their parts are not always important or obvious. The // [[WebContent]] type makes it easier to describe Web-addressable content without requiring such distinctions to // always be stated. (The intent is that the existing types [[WebPage]], [[WebSite]] and [[WebPageElement]] will // eventually be declared as subtypes of [[WebContent]].) WebContent_Class = Base + "WebContent" // The URL for a feed, e.g. associated with a podcast series, blog, or series of date-stamped updates. This is usually // RSS or Atom. WebFeed_Property = Base + "webFeed" // A web page element, like a table or an image. WebPageElement_Class = Base + "WebPageElement" // A web page. Every web page is implicitly assumed to be declared to be of type WebPage, so the various properties // about that webpage, such as <code>breadcrumb</code> may be used. We recommend explicit declaration if these // properties are specified, but if they are found outside of an itemscope, they will be assumed to be about the page. WebPage_Class = Base + "WebPage" // A WebSite is a set of related web pages and other items typically served from a single web domain and accessible // via URLs. WebSite_Class = Base + "WebSite" // The day of the week between Tuesday and Thursday. Wednesday_DayOfWeek = Base + "Wednesday" // Fraction of the weight that is used to compute the shipping price. WeightPercentage_Property = Base + "weightPercentage" // The permitted total weight of the loaded vehicle, including passengers and cargo and the weight of the empty // vehicle.\n\nTypical unit code(s): KGM for kilogram, LBR for pound\n\n* Note 1: You can indicate additional // information in the [[name]] of the [[QuantitativeValue]] node.\n* Note 2: You may also link to a // [[QualitativeValue]] node that provides additional information using [[valueReference]].\n* Note 3: Note that you // can use [[minValue]] and [[maxValue]] to indicate ranges. WeightTotal_Property = Base + "weightTotal" // The weight of the product or person. Weight_Property = Base + "weight" // The conventional Western system of medicine, that aims to apply the best available evidence gained from the // scientific method to clinical decision making. Also known as conventional or Western medicine. WesternConventional_MedicineSystem = Base + "WesternConventional" // The distance between the centers of the front and rear wheels.\n\nTypical unit code(s): CMT for centimeters, MTR // for meters, INH for inches, FOT for foot/feet. Wheelbase_Property = Base + "wheelbase" // A wholesale store. WholesaleStore_Class = Base + "WholesaleStore" // The drug's cost represents the wholesale acquisition cost of the drug. Wholesale_DrugCostCategory = Base + "Wholesale" // The width of the item. Width_Property = Base + "width" // The act of achieving victory in a competitive activity. WinAction_Class = Base + "WinAction" // A winery. Winery_Class = Base + "Winery" // A sub property of participant. The winner of the action. Winner_Property = Base + "winner" // Withdrawn. Withdrawn_MedicalStudyStatus = Base + "Withdrawn" // The number of words in the text of the CreativeWork such as an Article, Book, etc. WordCount_Property = Base + "wordCount" // A program with both an educational and employment component. Typically based at a workplace and structured around // work-based learning, with the aim of instilling competencies related to an occupation. WorkBasedProgram is used to // distinguish programs such as apprenticeships from school, college or other classroom based educational programs. WorkBasedProgram_Class = Base + "WorkBasedProgram" // Example/instance/realization/derivation of the concept of this creative work. E.g. the paperback edition, first // edition, or e-book. WorkExample_Property = Base + "workExample" // A work featured in some event, e.g. exhibited in an ExhibitionEvent. Specific subproperties are available for // workPerformed (e.g. a play), or a workPresented (a Movie at a ScreeningEvent). WorkFeatured_Property = Base + "workFeatured" // The typical working hours for this job (e.g. 1st shift, night shift, 8am-5pm). WorkHours_Property = Base + "workHours" // A contact location for a person's place of work. WorkLocation_Property = Base + "workLocation" // A work performed in some event, for example a play performed in a TheaterEvent. WorkPerformed_Property = Base + "workPerformed" // The movie presented during this event. WorkPresented_Property = Base + "workPresented" // A work that is a translation of the content of this work. E.g. 西遊記 has an English workTranslation “Journey to the // West”, a German workTranslation “Monkeys Pilgerfahrt” and a Vietnamese translation Tây du ký bình khảo. WorkTranslation_Property = Base + "workTranslation" // A Workers Union (also known as a Labor Union, Labour Union, or Trade Union) is an organization that promotes the // interests of its worker members by collectively bargaining with management, organizing, and political lobbying. WorkersUnion_Class = Base + "WorkersUnion" // Quantitative measure of the physiologic output of the exercise; also referred to as energy expenditure. Workload_Property = Base + "workload" // Organizations that the person works for. WorksFor_Property = Base + "worksFor" // The lowest value allowed in this rating system. WorstRating_Property = Base + "worstRating" // The act of authoring written creative content. WriteAction_Class = Base + "WriteAction" // Permission to write or edit the document. WritePermission_DigitalDocumentPermissionType = Base + "WritePermission" // Text representing an XPath (typically but not necessarily version 1.0). XPathType_Class = Base + "XPathType" // X-ray imaging. XRay_MedicalImagingTechnique = Base + "XRay" // An XPath, e.g. of a [[SpeakableSpecification]] or [[WebPageElement]]. In the latter case, multiple matches within a // page can constitute a single conceptual "Web page element". Xpath_Property = Base + "xpath" // The year an [[Accommodation]] was constructed. This corresponds to the [YearBuilt field in // RESO](https://ddwiki.reso.org/display/DDW17/YearBuilt+Field). YearBuilt_Property = Base + "yearBuilt" // The size of the business in annual revenue. YearlyRevenue_Property = Base + "yearlyRevenue" // The age of the business. YearsInOperation_Property = Base + "yearsInOperation" // The quantity that results by performing instructions. For example, a paper airplane, 10 personalized candles. Yield_Property = Base + "yield" // The airline boards by zones of the plane. ZoneBoardingPolicy_BoardingPolicyType = Base + "ZoneBoardingPolicy" // A zoo. Zoo_Class = Base + "Zoo" )
View Source
const Base rdf.IRI = "http://schema.org/"
Variables ¶
View Source
var AlternateBaseList = []rdf.IRI{
"http://schema.org/",
"http://www.schema.org/",
"https://www.schema.org/",
}
Functions ¶
Types ¶
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