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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var PlayerMgr = PlayerManager{}
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var ServerMgr = &ServerManager{}
Functions ¶
This section is empty.
Types ¶
type Player ¶
type Player struct {
Session easysocket.ISession
}
type PlayerManager ¶
func (*PlayerManager) Add ¶
func (pm *PlayerManager) Add(player *Player)
func (*PlayerManager) Get ¶
func (pm *PlayerManager) Get(connId uint32) *Player
func (*PlayerManager) Remove ¶
func (pm *PlayerManager) Remove(session easysocket.ISession)
type ServerItem ¶
type ServerItem struct {
Session easysocket.ISession
Count int
}
type ServerManager ¶
func (*ServerManager) Add ¶
func (m *ServerManager) Add(item *ServerItem)
func (*ServerManager) Get ¶
func (m *ServerManager) Get(id uint32) *ServerItem
func (*ServerManager) Remove ¶
func (m *ServerManager) Remove(session easysocket.ISession)
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