Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func PushFunctions(name string, s interface{})
- func PushStruct(name string, s interface{})
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type Engine
- func (s *Engine) Close()
- func (s *Engine) Compile() error
- func (s *Engine) Do() (string, error)
- func (s *Engine) DoCustom(f string) (result string, err error)
- func (s *Engine) DoFull() (res string, err error)
- func (s *Engine) EvalString(str string) error
- func (s *Engine) Get() Magic
- func (s *Engine) Print(v ...interface{})
- func (s *Engine) PushFunction(name string, i interface{}) (int, error)
- func (s *Engine) PushStruct(name string, i interface{}) (int, error)
- func (s *Engine) Update() (err error)
- type Javascript
- func (j *Javascript) Close()
- func (j *Javascript) Compile() (err error)
- func (j *Javascript) Ctx() *candyjs.Context
- func (j *Javascript) Do() (result string, err error)
- func (j *Javascript) DoCustom(f string) (result string, err error)
- func (j *Javascript) EvalString(str string) error
- func (j *Javascript) GetCompiler() error
- func (j *Javascript) Init() (err error)
- func (j *Javascript) PushFunction(name string, s interface{}) (int, error)
- func (j *Javascript) PushStruct(name string, s interface{}) (int, error)
- type Magic
- type Pull
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶ added in v0.0.7
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶ added in v0.0.7
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶ added in v0.0.7
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetNames ¶ added in v0.0.7
func AssetNames() []string
AssetNames returns the names of the assets.
func MustAsset ¶ added in v0.0.7
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func PushFunctions ¶ added in v0.0.7
func PushFunctions(name string, s interface{})
func PushStruct ¶ added in v0.0.7
func PushStruct(name string, s interface{})
func RestoreAsset ¶ added in v0.0.7
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶ added in v0.0.7
RestoreAssets restores an asset under the given directory recursively
Types ¶
type Engine ¶
type Engine struct { IsRun bool // contains filtered or unexported fields }
func (*Engine) EvalString ¶ added in v0.0.5
func (*Engine) PushFunction ¶
type Javascript ¶
type Javascript struct {
// contains filtered or unexported fields
}
func (*Javascript) Close ¶
func (j *Javascript) Close()
func (*Javascript) Compile ¶
func (j *Javascript) Compile() (err error)
func (*Javascript) Ctx ¶ added in v0.0.5
func (j *Javascript) Ctx() *candyjs.Context
func (*Javascript) Do ¶
func (j *Javascript) Do() (result string, err error)
func (*Javascript) DoCustom ¶ added in v0.0.7
func (j *Javascript) DoCustom(f string) (result string, err error)
func (*Javascript) EvalString ¶ added in v0.0.5
func (j *Javascript) EvalString(str string) error
func (*Javascript) GetCompiler ¶ added in v0.0.7
func (j *Javascript) GetCompiler() error
func (*Javascript) Init ¶
func (j *Javascript) Init() (err error)
func (*Javascript) PushFunction ¶
func (j *Javascript) PushFunction(name string, s interface{}) (int, error)
func (*Javascript) PushStruct ¶
func (j *Javascript) PushStruct(name string, s interface{}) (int, error)