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Constants ¶
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const ( // Name ... Name = "sensor" // FuncEntityAction ... FuncEntityAction = "entityAction" )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Actor ¶
type Actor struct { entity_manager.BaseActor // contains filtered or unexported fields }
Actor ...
func NewActor ¶
func NewActor(entity *m.Entity, entityManager entity_manager.EntityManager, adaptors *adaptors.Adaptors, scriptService scripts.ScriptService, eventBus event_bus.EventBus) (actor *Actor)
NewActor ...
func (*Actor) SetState ¶
func (e *Actor) SetState(params entity_manager.EntityStateParams) error
SetState ...
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