Documentation
¶
Index ¶
- func AcademyAttendSchedule(s *enter.Session, request, response mx.Message)
- func AcademyGetInfo(s *enter.Session, request, response mx.Message)
- func AccountAuth(s *enter.Session, request, response mx.Message)
- func AccountCallName(s *enter.Session, request, response mx.Message)
- func AccountCurrencySync(s *enter.Session, request, response mx.Message)
- func AccountGetTutorial(s *enter.Session, request, response mx.Message)
- func AccountLoginSync(s *enter.Session, request, response mx.Message)
- func AccountNickname(s *enter.Session, request, response mx.Message)
- func AccountSetRepresentCharacterAndComment(s *enter.Session, request, response mx.Message)
- func AccountSetTutorial(s *enter.Session, request, response mx.Message)
- func ArenaEnterBattlePart1(s *enter.Session, request, response mx.Message)
- func ArenaEnterBattlePart2(s *enter.Session, request, response mx.Message)
- func ArenaEnterLobby(s *enter.Session, request, response mx.Message)
- func ArenaLogin(s *enter.Session, request, response mx.Message)
- func ArenaOpponentList(s *enter.Session, request, response mx.Message)
- func ArenaSyncEchelonSettingTime(s *enter.Session, request, response mx.Message)
- func AttachmentEmblemAcquire(s *enter.Session, request, response mx.Message)
- func AttachmentEmblemAttach(s *enter.Session, request, response mx.Message)
- func AttachmentEmblemList(s *enter.Session, request, response mx.Message)
- func AttachmentGet(s *enter.Session, request, response mx.Message)
- func AttendanceReward(s *enter.Session, request, response mx.Message)
- func BattlePassCheck(s *enter.Session, request, response mx.Message)
- func BattlePassGetInfo(s *enter.Session, request, response mx.Message)
- func BattlePassMissionList(s *enter.Session, request, response mx.Message)
- func BillingPurchaseListByYostar(s *enter.Session, request, response mx.Message)
- func BillingTransactionStartByYostar(s *enter.Session, request, response mx.Message)
- func CafeAck(s *enter.Session, request, response mx.Message)
- func CafeDeploy(s *enter.Session, request, response mx.Message)
- func CafeGetInfo(s *enter.Session, request, response mx.Message)
- func CafeGiveGift(s *enter.Session, request, response mx.Message)
- func CafeInteract(s *enter.Session, request, response mx.Message)
- func CafeListPreset(s *enter.Session, request, response mx.Message)
- func CafeOpen(s *enter.Session, request, response mx.Message)
- func CafeRankUp(s *enter.Session, request, response mx.Message)
- func CafeReceiveCurrency(s *enter.Session, request, response mx.Message)
- func CafeRelocate(s *enter.Session, request, response mx.Message)
- func CafeRemove(s *enter.Session, request, response mx.Message)
- func CafeRemoveAll(s *enter.Session, request, response mx.Message)
- func CafeSummonCharacter(s *enter.Session, request, response mx.Message)
- func CafeTravel(s *enter.Session, request, response mx.Message)
- func CampaignChapterClearReward(s *enter.Session, request, response mx.Message)
- func CampaignEnterMainStage(s *enter.Session, request, response mx.Message)
- func CampaignEnterMainStageStrategySkip(s *enter.Session, request, response mx.Message)
- func CampaignList(s *enter.Session, request, response mx.Message)
- func CampaignMainStageStrategySkipResult(s *enter.Session, request, response mx.Message)
- func CharacterBatchSkillLevelUpdate(s *enter.Session, request, response mx.Message)
- func CharacterExpGrowth(s *enter.Session, request, response mx.Message)
- func CharacterGearList(s *enter.Session, request, response mx.Message)
- func CharacterGearUnlock(s *enter.Session, request, response mx.Message)
- func CharacterList(s *enter.Session, request, response mx.Message)
- func CharacterPotentialGrowth(s *enter.Session, request, response mx.Message)
- func CharacterSetFavorites(s *enter.Session, request, response mx.Message)
- func CharacterTranscendence(s *enter.Session, request, response mx.Message)
- func CharacterUnlockWeapon(s *enter.Session, request, response mx.Message)
- func CharacterUpdateSkillLevel(s *enter.Session, request, response mx.Message)
- func CharacterWeaponExpGrowth(s *enter.Session, request, response mx.Message)
- func CharacterWeaponTranscendence(s *enter.Session, request, response mx.Message)
- func ClanAllAssistList(s *enter.Session, request, response mx.Message)
- func ClanApplicant(s *enter.Session, request, response mx.Message)
- func ClanAutoJoin(s *enter.Session, request, response mx.Message)
- func ClanCheck(s *enter.Session, request, response mx.Message)
- func ClanConfer(s *enter.Session, request, response mx.Message)
- func ClanCreate(s *enter.Session, request, response mx.Message)
- func ClanJoin(s *enter.Session, request, response mx.Message)
- func ClanKick(s *enter.Session, request, response mx.Message)
- func ClanLobby(s *enter.Session, request, response mx.Message)
- func ClanLogin(s *enter.Session, request, response mx.Message)
- func ClanMember(s *enter.Session, request, response mx.Message)
- func ClanMemberList(s *enter.Session, request, response mx.Message)
- func ClanMyAssistList(s *enter.Session, request, response mx.Message)
- func ClanPermit(s *enter.Session, request, response mx.Message)
- func ClanQuit(s *enter.Session, request, response mx.Message)
- func ClanSearch(s *enter.Session, request, response mx.Message)
- func ClanSetAssist(s *enter.Session, request, response mx.Message)
- func ClanSetting(s *enter.Session, request, response mx.Message)
- func ContentLogUIOpenStatistics(s *enter.Session, request, response mx.Message)
- func ContentSaveGet(s *enter.Session, request, response mx.Message)
- func ContentSweepMultiSweepPresetList(s *enter.Session, request, response mx.Message)
- func ContentSweepRequest(s *enter.Session, request, response mx.Message)
- func CraftInfoList(s *enter.Session, request, response mx.Message)
- func EchelonList(s *enter.Session, request, response mx.Message)
- func EchelonPresetList(s *enter.Session, request, response mx.Message)
- func EchelonSave(s *enter.Session, request, response mx.Message)
- func EliminateRaidCreateBattle(s *enter.Session, request, response mx.Message)
- func EliminateRaidEndBattle(s *enter.Session, request, response mx.Message)
- func EliminateRaidEnterBattle(s *enter.Session, request, response mx.Message)
- func EliminateRaidGetBestTeam(s *enter.Session, request, response mx.Message)
- func EliminateRaidGiveUp(s *enter.Session, request, response mx.Message)
- func EliminateRaidLobby(s *enter.Session, request, response mx.Message)
- func EliminateRaidLogin(s *enter.Session, request, response mx.Message)
- func EliminateRaidOpponentList(s *enter.Session, request, response mx.Message)
- func EliminateRaidRankingReward(s *enter.Session, request, response mx.Message)
- func EliminateRaidSeasonReward(s *enter.Session, request, response mx.Message)
- func EquipmentBatchGrowth(s *enter.Session, request, response mx.Message)
- func EquipmentEquip(s *enter.Session, request, response mx.Message)
- func EquipmentLevelUp(s *enter.Session, request, response mx.Message)
- func EquipmentList(s *enter.Session, request, response mx.Message)
- func EquipmentTierUp(s *enter.Session, request, response mx.Message)
- func EventContentAdventureList(s *enter.Session, request, response mx.Message)
- func EventContentBoxGachaShopList(s *enter.Session, request, response mx.Message)
- func EventContentCollectionList(s *enter.Session, request, response mx.Message)
- func EventContentEnterMainGroundStage(s *enter.Session, request, response mx.Message)
- func EventContentEnterStoryStage(s *enter.Session, request, response mx.Message)
- func EventContentMainGroundStageResult(s *enter.Session, request, response mx.Message)
- func EventContentPermanentList(s *enter.Session, request, response mx.Message)
- func EventContentScenarioGroupHistoryUpdate(s *enter.Session, request, response mx.Message)
- func EventContentStoryStageResult(s *enter.Session, request, response mx.Message)
- func EventRewardIncrease(s *enter.Session, request, response mx.Message)
- func FriendAcceptFriendRequest(s *enter.Session, request, response mx.Message)
- func FriendCheck(s *enter.Session, request, response mx.Message)
- func FriendDeclineFriendRequest(s *enter.Session, request, response mx.Message)
- func FriendGetFriendDetailedInfo(s *enter.Session, request, response mx.Message)
- func FriendGetIdCard(s *enter.Session, request, response mx.Message)
- func FriendList(s *enter.Session, request, response mx.Message)
- func FriendRemove(s *enter.Session, request, response mx.Message)
- func FriendSearch(s *enter.Session, request, response mx.Message)
- func FriendSendFriendRequest(s *enter.Session, request, response mx.Message)
- func FriendSetIdCard(s *enter.Session, request, response mx.Message)
- func GenGachaCost(s *enter.Session, cost *proto.ParcelCost) []*proto.ItemDB
- func GmTalk(s *enter.Session, request, response mx.Message)
- func GuideMissionSeasonList(s *enter.Session, request, response mx.Message)
- func ItemList(s *enter.Session, request, response mx.Message)
- func MailCheck(s *enter.Session, request, response mx.Message)
- func MailList(s *enter.Session, request, response mx.Message)
- func MailReceive(s *enter.Session, request, response mx.Message)
- func MemoryLobbyList(s *enter.Session, request, response mx.Message)
- func MissionList(s *enter.Session, request, response mx.Message)
- func MissionReward(s *enter.Session, request, response mx.Message)
- func MissionSync(s *enter.Session, request, response mx.Message)
- func MomoTalkFavorSchedule(s *enter.Session, request, response mx.Message)
- func MomoTalkMessageList(s *enter.Session, request, response mx.Message)
- func MomoTalkOutLine(s *enter.Session, request, response mx.Message)
- func MomoTalkRead(s *enter.Session, request, response mx.Message)
- func MultiFloorRaidEndBattle(s *enter.Session, request, response mx.Message)
- func MultiFloorRaidEnterBattle(s *enter.Session, request, response mx.Message)
- func MultiFloorRaidReceiveReward(s *enter.Session, request, response mx.Message)
- func MultiFloorRaidSync(s *enter.Session, request, response mx.Message)
- func NetworkTimeSync(s *enter.Session, request, response mx.Message)
- func NotificationEventContentReddotCheck(s *enter.Session, request, response mx.Message)
- func OpenConditionEventList(s *enter.Session, request, response mx.Message)
- func ProofTokenRequestQuestion(s *enter.Session, request, response mx.Message)
- func ProofTokenSubmit(s *enter.Session, request, response mx.Message)
- func RaidCreateBattle(s *enter.Session, request, response mx.Message)
- func RaidEndBattle(s *enter.Session, request, response mx.Message)
- func RaidEnterBattle(s *enter.Session, request, response mx.Message)
- func RaidGetBestTeam(s *enter.Session, request, response mx.Message)
- func RaidGiveUp(s *enter.Session, request, response mx.Message)
- func RaidLobby(s *enter.Session, request, response mx.Message)
- func RaidLogin(s *enter.Session, request, response mx.Message)
- func RaidOpponentList(s *enter.Session, request, response mx.Message)
- func RaidRankingReward(s *enter.Session, request, response mx.Message)
- func RaidSeasonReward(s *enter.Session, request, response mx.Message)
- func ReceiveAccountLevelReward(s *enter.Session, request, response mx.Message)
- func ScenarioAccountStudentChange(s *enter.Session, request, response mx.Message)
- func ScenarioClear(s *enter.Session, request, response mx.Message)
- func ScenarioGroupHistoryUpdate(s *enter.Session, request, response mx.Message)
- func ScenarioList(s *enter.Session, request, response mx.Message)
- func ScenarioLobbyStudentChange(s *enter.Session, request, response mx.Message)
- func ScenarioSelect(s *enter.Session, request, response mx.Message)
- func ScenarioSkip(s *enter.Session, request, response mx.Message)
- func SchoolDungeonBattleResult(s *enter.Session, request, response mx.Message)
- func SchoolDungeonEnterBattle(s *enter.Session, request, response mx.Message)
- func SchoolDungeonList(s *enter.Session, request, response mx.Message)
- func ShopBeforehandGachaGet(s *enter.Session, request, response mx.Message)
- func ShopBeforehandGachaPick(s *enter.Session, request, response mx.Message)
- func ShopBeforehandGachaRun(s *enter.Session, request, response mx.Message)
- func ShopBeforehandGachaSave(s *enter.Session, request, response mx.Message)
- func ShopBuyEligma(s *enter.Session, request, response mx.Message)
- func ShopBuyGacha3(s *enter.Session, request, response mx.Message)
- func ShopBuyMerchandise(s *enter.Session, request, response mx.Message)
- func ShopBuyRefreshMerchandise(s *enter.Session, request, response mx.Message)
- func ShopGachaRecruitList(s *enter.Session, request, response mx.Message)
- func ShopList(s *enter.Session, request, response mx.Message)
- func StickerLobby(s *enter.Session, request, response mx.Message)
- func StickerLogin(s *enter.Session, request, response mx.Message)
- func StickerUseSticker(s *enter.Session, request, response mx.Message)
- func TimeAttackDungeonCreateBattle(s *enter.Session, request, response mx.Message)
- func TimeAttackDungeonEndBattle(s *enter.Session, request, response mx.Message)
- func TimeAttackDungeonEnterBattle(s *enter.Session, request, response mx.Message)
- func TimeAttackDungeonGiveUp(s *enter.Session, request, response mx.Message)
- func TimeAttackDungeonLobby(s *enter.Session, request, response mx.Message)
- func TimeAttackDungeonLogin(s *enter.Session, request, response mx.Message)
- func TimeAttackDungeonSweep(s *enter.Session, request, response mx.Message)
- func ToastList(s *enter.Session, request, response mx.Message)
- func UpCharacterSkill(characterInfo *sro.CharacterInfo, reqLevel int32, skillSlot string) []*game.ParcelResult
- func WeekDungeonBattleResult(s *enter.Session, request, response mx.Message)
- func WeekDungeonEnterBattle(s *enter.Session, request, response mx.Message)
- func WeekDungeonList(s *enter.Session, request, response mx.Message)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AcademyAttendSchedule ¶
func ArenaEnterBattlePart1 ¶
func ArenaEnterBattlePart2 ¶
func AttachmentEmblemAcquire ¶
func AttachmentEmblemAttach ¶
func AttachmentEmblemList ¶
func BattlePassMissionList ¶
func CampaignEnterMainStage ¶
func CharacterSetFavorites ¶
func CharacterTranscendence ¶
func CharacterUnlockWeapon ¶
func EliminateRaidEndBattle ¶
func EquipmentBatchGrowth ¶
func FriendSendFriendRequest ¶
func GenGachaCost ¶
GenGachaCost 生成抽卡成本
func GuideMissionSeasonList ¶
func MomoTalkFavorSchedule ¶
func MultiFloorRaidEndBattle ¶
func OpenConditionEventList ¶
func ShopBeforehandGachaGet ¶
func ShopBeforehandGachaPick ¶
func ShopBeforehandGachaRun ¶
func ShopBeforehandGachaSave ¶
func ShopGachaRecruitList ¶
func TimeAttackDungeonGiveUp ¶
func TimeAttackDungeonLobby ¶
func TimeAttackDungeonLogin ¶
func TimeAttackDungeonSweep ¶
func UpCharacterSkill ¶
func UpCharacterSkill(characterInfo *sro.CharacterInfo, reqLevel int32, skillSlot string) []*game.ParcelResult
func WeekDungeonBattleResult ¶
func WeekDungeonEnterBattle ¶
Types ¶
This section is empty.
Source Files
¶
- academy.go
- account.go
- arena.go
- attachment.go
- attendance.go
- base.go
- battlepass.go
- billing.go
- cafe.go
- campaign.go
- character.go
- clan.go
- craft.go
- dungeon.school.go
- dungeon.time.attack.go
- dungeon.week.go
- echelon.go
- event.content.go
- friend.go
- gacha.go
- item.go
- mail.go
- memory.lobby.go
- mission.go
- momotalk.go
- raid.eliminate.go
- raid.go
- raid.multi.floor.go
- shop.go
- sticker.go
Click to show internal directories.
Click to hide internal directories.