pack

package
v0.0.1 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Aug 20, 2025 License: AGPL-3.0 Imports: 17 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func AcademyAttendSchedule

func AcademyAttendSchedule(s *enter.Session, request, response mx.Message)

func AcademyGetInfo

func AcademyGetInfo(s *enter.Session, request, response mx.Message)

func AccountAuth

func AccountAuth(s *enter.Session, request, response mx.Message)

func AccountCallName

func AccountCallName(s *enter.Session, request, response mx.Message)

func AccountCurrencySync

func AccountCurrencySync(s *enter.Session, request, response mx.Message)

func AccountGetTutorial

func AccountGetTutorial(s *enter.Session, request, response mx.Message)

func AccountLoginSync

func AccountLoginSync(s *enter.Session, request, response mx.Message)

func AccountNickname

func AccountNickname(s *enter.Session, request, response mx.Message)

func AccountSetRepresentCharacterAndComment

func AccountSetRepresentCharacterAndComment(s *enter.Session, request, response mx.Message)

func AccountSetTutorial

func AccountSetTutorial(s *enter.Session, request, response mx.Message)

func ArenaEnterBattlePart1

func ArenaEnterBattlePart1(s *enter.Session, request, response mx.Message)

func ArenaEnterBattlePart2

func ArenaEnterBattlePart2(s *enter.Session, request, response mx.Message)

func ArenaEnterLobby

func ArenaEnterLobby(s *enter.Session, request, response mx.Message)

func ArenaLogin

func ArenaLogin(s *enter.Session, request, response mx.Message)

func ArenaOpponentList

func ArenaOpponentList(s *enter.Session, request, response mx.Message)

func ArenaSyncEchelonSettingTime

func ArenaSyncEchelonSettingTime(s *enter.Session, request, response mx.Message)

func AttachmentEmblemAcquire

func AttachmentEmblemAcquire(s *enter.Session, request, response mx.Message)

func AttachmentEmblemAttach

func AttachmentEmblemAttach(s *enter.Session, request, response mx.Message)

func AttachmentEmblemList

func AttachmentEmblemList(s *enter.Session, request, response mx.Message)

func AttachmentGet

func AttachmentGet(s *enter.Session, request, response mx.Message)

func AttendanceReward

func AttendanceReward(s *enter.Session, request, response mx.Message)

func BattlePassCheck

func BattlePassCheck(s *enter.Session, request, response mx.Message)

func BattlePassGetInfo

func BattlePassGetInfo(s *enter.Session, request, response mx.Message)

func BattlePassMissionList

func BattlePassMissionList(s *enter.Session, request, response mx.Message)

func BillingPurchaseListByYostar

func BillingPurchaseListByYostar(s *enter.Session, request, response mx.Message)

func BillingTransactionStartByYostar

func BillingTransactionStartByYostar(s *enter.Session, request, response mx.Message)

func CafeAck

func CafeAck(s *enter.Session, request, response mx.Message)

func CafeDeploy

func CafeDeploy(s *enter.Session, request, response mx.Message)

func CafeGetInfo

func CafeGetInfo(s *enter.Session, request, response mx.Message)

func CafeGiveGift

func CafeGiveGift(s *enter.Session, request, response mx.Message)

func CafeInteract

func CafeInteract(s *enter.Session, request, response mx.Message)

func CafeListPreset

func CafeListPreset(s *enter.Session, request, response mx.Message)

func CafeOpen

func CafeOpen(s *enter.Session, request, response mx.Message)

func CafeRankUp

func CafeRankUp(s *enter.Session, request, response mx.Message)

func CafeReceiveCurrency

func CafeReceiveCurrency(s *enter.Session, request, response mx.Message)

func CafeRelocate

func CafeRelocate(s *enter.Session, request, response mx.Message)

func CafeRemove

func CafeRemove(s *enter.Session, request, response mx.Message)

func CafeRemoveAll

func CafeRemoveAll(s *enter.Session, request, response mx.Message)

func CafeSummonCharacter

func CafeSummonCharacter(s *enter.Session, request, response mx.Message)

func CafeTravel

func CafeTravel(s *enter.Session, request, response mx.Message)

func CampaignChapterClearReward

func CampaignChapterClearReward(s *enter.Session, request, response mx.Message)

func CampaignEnterMainStage

func CampaignEnterMainStage(s *enter.Session, request, response mx.Message)

func CampaignEnterMainStageStrategySkip

func CampaignEnterMainStageStrategySkip(s *enter.Session, request, response mx.Message)

func CampaignList

func CampaignList(s *enter.Session, request, response mx.Message)

func CampaignMainStageStrategySkipResult

func CampaignMainStageStrategySkipResult(s *enter.Session, request, response mx.Message)

func CharacterBatchSkillLevelUpdate

func CharacterBatchSkillLevelUpdate(s *enter.Session, request, response mx.Message)

func CharacterExpGrowth

func CharacterExpGrowth(s *enter.Session, request, response mx.Message)

func CharacterGearList

func CharacterGearList(s *enter.Session, request, response mx.Message)

func CharacterGearUnlock

func CharacterGearUnlock(s *enter.Session, request, response mx.Message)

func CharacterList

func CharacterList(s *enter.Session, request, response mx.Message)

func CharacterPotentialGrowth

func CharacterPotentialGrowth(s *enter.Session, request, response mx.Message)

func CharacterSetFavorites

func CharacterSetFavorites(s *enter.Session, request, response mx.Message)

func CharacterTranscendence

func CharacterTranscendence(s *enter.Session, request, response mx.Message)

func CharacterUnlockWeapon

func CharacterUnlockWeapon(s *enter.Session, request, response mx.Message)

func CharacterUpdateSkillLevel

func CharacterUpdateSkillLevel(s *enter.Session, request, response mx.Message)

func CharacterWeaponExpGrowth

func CharacterWeaponExpGrowth(s *enter.Session, request, response mx.Message)

func CharacterWeaponTranscendence

func CharacterWeaponTranscendence(s *enter.Session, request, response mx.Message)

func ClanAllAssistList

func ClanAllAssistList(s *enter.Session, request, response mx.Message)

func ClanApplicant

func ClanApplicant(s *enter.Session, request, response mx.Message)

func ClanAutoJoin

func ClanAutoJoin(s *enter.Session, request, response mx.Message)

func ClanCheck

func ClanCheck(s *enter.Session, request, response mx.Message)

func ClanConfer

func ClanConfer(s *enter.Session, request, response mx.Message)

func ClanCreate

func ClanCreate(s *enter.Session, request, response mx.Message)

func ClanJoin

func ClanJoin(s *enter.Session, request, response mx.Message)

func ClanKick

func ClanKick(s *enter.Session, request, response mx.Message)

func ClanLobby

func ClanLobby(s *enter.Session, request, response mx.Message)

func ClanLogin

func ClanLogin(s *enter.Session, request, response mx.Message)

func ClanMember

func ClanMember(s *enter.Session, request, response mx.Message)

func ClanMemberList

func ClanMemberList(s *enter.Session, request, response mx.Message)

func ClanMyAssistList

func ClanMyAssistList(s *enter.Session, request, response mx.Message)

func ClanPermit

func ClanPermit(s *enter.Session, request, response mx.Message)

func ClanQuit

func ClanQuit(s *enter.Session, request, response mx.Message)

func ClanSearch

func ClanSearch(s *enter.Session, request, response mx.Message)

func ClanSetAssist

func ClanSetAssist(s *enter.Session, request, response mx.Message)

func ClanSetting

func ClanSetting(s *enter.Session, request, response mx.Message)

func ContentLogUIOpenStatistics

func ContentLogUIOpenStatistics(s *enter.Session, request, response mx.Message)

func ContentSaveGet

func ContentSaveGet(s *enter.Session, request, response mx.Message)

func ContentSweepMultiSweepPresetList

func ContentSweepMultiSweepPresetList(s *enter.Session, request, response mx.Message)

func ContentSweepRequest

func ContentSweepRequest(s *enter.Session, request, response mx.Message)

func CraftInfoList

func CraftInfoList(s *enter.Session, request, response mx.Message)

func EchelonList

func EchelonList(s *enter.Session, request, response mx.Message)

func EchelonPresetList

func EchelonPresetList(s *enter.Session, request, response mx.Message)

func EchelonSave

func EchelonSave(s *enter.Session, request, response mx.Message)

func EliminateRaidCreateBattle

func EliminateRaidCreateBattle(s *enter.Session, request, response mx.Message)

func EliminateRaidEndBattle

func EliminateRaidEndBattle(s *enter.Session, request, response mx.Message)

func EliminateRaidEnterBattle

func EliminateRaidEnterBattle(s *enter.Session, request, response mx.Message)

func EliminateRaidGetBestTeam

func EliminateRaidGetBestTeam(s *enter.Session, request, response mx.Message)

func EliminateRaidGiveUp

func EliminateRaidGiveUp(s *enter.Session, request, response mx.Message)

func EliminateRaidLobby

func EliminateRaidLobby(s *enter.Session, request, response mx.Message)

func EliminateRaidLogin

func EliminateRaidLogin(s *enter.Session, request, response mx.Message)

func EliminateRaidOpponentList

func EliminateRaidOpponentList(s *enter.Session, request, response mx.Message)

func EliminateRaidRankingReward

func EliminateRaidRankingReward(s *enter.Session, request, response mx.Message)

func EliminateRaidSeasonReward

func EliminateRaidSeasonReward(s *enter.Session, request, response mx.Message)

func EquipmentBatchGrowth

func EquipmentBatchGrowth(s *enter.Session, request, response mx.Message)

func EquipmentEquip

func EquipmentEquip(s *enter.Session, request, response mx.Message)

func EquipmentLevelUp

func EquipmentLevelUp(s *enter.Session, request, response mx.Message)

func EquipmentList

func EquipmentList(s *enter.Session, request, response mx.Message)

func EquipmentTierUp

func EquipmentTierUp(s *enter.Session, request, response mx.Message)

func EventContentAdventureList

func EventContentAdventureList(s *enter.Session, request, response mx.Message)

func EventContentBoxGachaShopList

func EventContentBoxGachaShopList(s *enter.Session, request, response mx.Message)

func EventContentCollectionList

func EventContentCollectionList(s *enter.Session, request, response mx.Message)

func EventContentEnterMainGroundStage

func EventContentEnterMainGroundStage(s *enter.Session, request, response mx.Message)

func EventContentEnterStoryStage

func EventContentEnterStoryStage(s *enter.Session, request, response mx.Message)

func EventContentMainGroundStageResult

func EventContentMainGroundStageResult(s *enter.Session, request, response mx.Message)

func EventContentPermanentList

func EventContentPermanentList(s *enter.Session, request, response mx.Message)

func EventContentScenarioGroupHistoryUpdate

func EventContentScenarioGroupHistoryUpdate(s *enter.Session, request, response mx.Message)

func EventContentStoryStageResult

func EventContentStoryStageResult(s *enter.Session, request, response mx.Message)

func EventRewardIncrease

func EventRewardIncrease(s *enter.Session, request, response mx.Message)

func FriendAcceptFriendRequest

func FriendAcceptFriendRequest(s *enter.Session, request, response mx.Message)

func FriendCheck

func FriendCheck(s *enter.Session, request, response mx.Message)

func FriendDeclineFriendRequest

func FriendDeclineFriendRequest(s *enter.Session, request, response mx.Message)

func FriendGetFriendDetailedInfo

func FriendGetFriendDetailedInfo(s *enter.Session, request, response mx.Message)

func FriendGetIdCard

func FriendGetIdCard(s *enter.Session, request, response mx.Message)

func FriendList

func FriendList(s *enter.Session, request, response mx.Message)

func FriendRemove

func FriendRemove(s *enter.Session, request, response mx.Message)

func FriendSearch

func FriendSearch(s *enter.Session, request, response mx.Message)

func FriendSendFriendRequest

func FriendSendFriendRequest(s *enter.Session, request, response mx.Message)

func FriendSetIdCard

func FriendSetIdCard(s *enter.Session, request, response mx.Message)

func GenGachaCost

func GenGachaCost(s *enter.Session, cost *proto.ParcelCost) []*proto.ItemDB

GenGachaCost 生成抽卡成本

func GmTalk

func GmTalk(s *enter.Session, request, response mx.Message)

func GuideMissionSeasonList

func GuideMissionSeasonList(s *enter.Session, request, response mx.Message)

func ItemList

func ItemList(s *enter.Session, request, response mx.Message)

func MailCheck

func MailCheck(s *enter.Session, request, response mx.Message)

func MailList

func MailList(s *enter.Session, request, response mx.Message)

func MailReceive

func MailReceive(s *enter.Session, request, response mx.Message)

func MemoryLobbyList

func MemoryLobbyList(s *enter.Session, request, response mx.Message)

func MissionList

func MissionList(s *enter.Session, request, response mx.Message)

func MissionReward

func MissionReward(s *enter.Session, request, response mx.Message)

func MissionSync

func MissionSync(s *enter.Session, request, response mx.Message)

func MomoTalkFavorSchedule

func MomoTalkFavorSchedule(s *enter.Session, request, response mx.Message)

func MomoTalkMessageList

func MomoTalkMessageList(s *enter.Session, request, response mx.Message)

func MomoTalkOutLine

func MomoTalkOutLine(s *enter.Session, request, response mx.Message)

func MomoTalkRead

func MomoTalkRead(s *enter.Session, request, response mx.Message)

func MultiFloorRaidEndBattle

func MultiFloorRaidEndBattle(s *enter.Session, request, response mx.Message)

func MultiFloorRaidEnterBattle

func MultiFloorRaidEnterBattle(s *enter.Session, request, response mx.Message)

func MultiFloorRaidReceiveReward

func MultiFloorRaidReceiveReward(s *enter.Session, request, response mx.Message)

func MultiFloorRaidSync

func MultiFloorRaidSync(s *enter.Session, request, response mx.Message)

func NetworkTimeSync

func NetworkTimeSync(s *enter.Session, request, response mx.Message)

func NotificationEventContentReddotCheck

func NotificationEventContentReddotCheck(s *enter.Session, request, response mx.Message)

func OpenConditionEventList

func OpenConditionEventList(s *enter.Session, request, response mx.Message)

func ProofTokenRequestQuestion

func ProofTokenRequestQuestion(s *enter.Session, request, response mx.Message)

func ProofTokenSubmit

func ProofTokenSubmit(s *enter.Session, request, response mx.Message)

func RaidCreateBattle

func RaidCreateBattle(s *enter.Session, request, response mx.Message)

func RaidEndBattle

func RaidEndBattle(s *enter.Session, request, response mx.Message)

func RaidEnterBattle

func RaidEnterBattle(s *enter.Session, request, response mx.Message)

func RaidGetBestTeam

func RaidGetBestTeam(s *enter.Session, request, response mx.Message)

func RaidGiveUp

func RaidGiveUp(s *enter.Session, request, response mx.Message)

func RaidLobby

func RaidLobby(s *enter.Session, request, response mx.Message)

func RaidLogin

func RaidLogin(s *enter.Session, request, response mx.Message)

func RaidOpponentList

func RaidOpponentList(s *enter.Session, request, response mx.Message)

func RaidRankingReward

func RaidRankingReward(s *enter.Session, request, response mx.Message)

func RaidSeasonReward

func RaidSeasonReward(s *enter.Session, request, response mx.Message)

func ReceiveAccountLevelReward

func ReceiveAccountLevelReward(s *enter.Session, request, response mx.Message)

func ScenarioAccountStudentChange

func ScenarioAccountStudentChange(s *enter.Session, request, response mx.Message)

func ScenarioClear

func ScenarioClear(s *enter.Session, request, response mx.Message)

func ScenarioGroupHistoryUpdate

func ScenarioGroupHistoryUpdate(s *enter.Session, request, response mx.Message)

func ScenarioList

func ScenarioList(s *enter.Session, request, response mx.Message)

func ScenarioLobbyStudentChange

func ScenarioLobbyStudentChange(s *enter.Session, request, response mx.Message)

func ScenarioSelect

func ScenarioSelect(s *enter.Session, request, response mx.Message)

func ScenarioSkip

func ScenarioSkip(s *enter.Session, request, response mx.Message)

func SchoolDungeonBattleResult

func SchoolDungeonBattleResult(s *enter.Session, request, response mx.Message)

func SchoolDungeonEnterBattle

func SchoolDungeonEnterBattle(s *enter.Session, request, response mx.Message)

func SchoolDungeonList

func SchoolDungeonList(s *enter.Session, request, response mx.Message)

func ShopBeforehandGachaGet

func ShopBeforehandGachaGet(s *enter.Session, request, response mx.Message)

func ShopBeforehandGachaPick

func ShopBeforehandGachaPick(s *enter.Session, request, response mx.Message)

func ShopBeforehandGachaRun

func ShopBeforehandGachaRun(s *enter.Session, request, response mx.Message)

func ShopBeforehandGachaSave

func ShopBeforehandGachaSave(s *enter.Session, request, response mx.Message)

func ShopBuyEligma

func ShopBuyEligma(s *enter.Session, request, response mx.Message)

func ShopBuyGacha3

func ShopBuyGacha3(s *enter.Session, request, response mx.Message)

func ShopBuyMerchandise

func ShopBuyMerchandise(s *enter.Session, request, response mx.Message)

func ShopBuyRefreshMerchandise

func ShopBuyRefreshMerchandise(s *enter.Session, request, response mx.Message)

func ShopGachaRecruitList

func ShopGachaRecruitList(s *enter.Session, request, response mx.Message)

func ShopList

func ShopList(s *enter.Session, request, response mx.Message)

func StickerLobby

func StickerLobby(s *enter.Session, request, response mx.Message)

func StickerLogin

func StickerLogin(s *enter.Session, request, response mx.Message)

func StickerUseSticker

func StickerUseSticker(s *enter.Session, request, response mx.Message)

func TimeAttackDungeonCreateBattle

func TimeAttackDungeonCreateBattle(s *enter.Session, request, response mx.Message)

func TimeAttackDungeonEndBattle

func TimeAttackDungeonEndBattle(s *enter.Session, request, response mx.Message)

func TimeAttackDungeonEnterBattle

func TimeAttackDungeonEnterBattle(s *enter.Session, request, response mx.Message)

func TimeAttackDungeonGiveUp

func TimeAttackDungeonGiveUp(s *enter.Session, request, response mx.Message)

func TimeAttackDungeonLobby

func TimeAttackDungeonLobby(s *enter.Session, request, response mx.Message)

func TimeAttackDungeonLogin

func TimeAttackDungeonLogin(s *enter.Session, request, response mx.Message)

func TimeAttackDungeonSweep

func TimeAttackDungeonSweep(s *enter.Session, request, response mx.Message)

func ToastList

func ToastList(s *enter.Session, request, response mx.Message)

func UpCharacterSkill

func UpCharacterSkill(characterInfo *sro.CharacterInfo, reqLevel int32, skillSlot string) []*game.ParcelResult

func WeekDungeonBattleResult

func WeekDungeonBattleResult(s *enter.Session, request, response mx.Message)

func WeekDungeonEnterBattle

func WeekDungeonEnterBattle(s *enter.Session, request, response mx.Message)

func WeekDungeonList

func WeekDungeonList(s *enter.Session, request, response mx.Message)

Types

This section is empty.

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL