Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Game ¶
type Game struct {
// contains filtered or unexported fields
}
func (*Game) AddSession ¶
func (*Game) HandleSessionInput ¶
func (game *Game) HandleSessionInput(input *net.SessionInput)
func (*Game) ProcessTasks ¶
func (game *Game) ProcessTasks()
func (*Game) RemoveSession ¶
type InputHandler ¶
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