Documentation ¶
Overview ¶
Package native/level provides additions of slf4g/level for the native implementations.
Index ¶
Constants ¶
This section is empty.
Variables ¶
var DefaultNames = NewNames()
DefaultNames is the default instance of Names which should cover the most of the cases.
var ErrIllegalLevel = errors.New("illegal level")
ErrIllegalLevel represents that an illegal level.Level value/name was provided.
Functions ¶
This section is empty.
Types ¶
type Colorizer ¶ added in v0.9.0
type Colorizer interface { // ColorizeByLevel is colorizing the given input for the given level.Level. ColorizeByLevel(lvl level.Level, input string) string }
Colorizer is colorizing inputs for given levels by ANSI escape codes. See: https://en.wikipedia.org/wiki/ANSI_escape_code
var DefaultColorizer Colorizer = ColorizerMap{ level.Trace: `�[30;1m`, level.Debug: `�[36;1m`, level.Info: `�[34;1m`, level.Warn: `�[33;1m`, level.Error: `�[31;1m`, level.Fatal: `�[35;1m`, }
DefaultColorizer is the default instance of Colorizer which should cover the most of the cases.
func NewColorizerFacade ¶ added in v0.9.0
NewColorizerFacade creates a facade of Colorizer using the given provider.
func NoopColorizer ¶ added in v0.9.0
func NoopColorizer() Colorizer
NoopColorizer provides a noop implementation of Colorizer.
type ColorizerMap ¶ added in v0.9.0
ColorizerMap is an implementation of Colorizer which simply holds for configured level.Level an ANSI escape code for colorizing. If there is no level.Level configured it defaults to a simple grey.
func (ColorizerMap) ColorizeByLevel ¶ added in v0.9.0
func (l ColorizerMap) ColorizeByLevel(lvl level.Level, what string) string
ColorizeByLevel implements Colorizer.ColorizeByLevel()
type Named ¶ added in v0.9.0
type Named interface { Unwrap() *level.Level encoding.TextMarshaler encoding.TextUnmarshaler flag.Getter }
Named represents a level.Level in a human readable format and provides the possibility to marshal and get used with flag (or compatible) packages.
type Names ¶
type Names interface { // ToName converts a given level.Level to a human readable name. If this // level is unknown by this instance an error is returned. Most likely // ErrIllegalLevel. ToName(level.Level) (string, error) // ToLevel converts a given human readable name to a level.Level. If this // name is unknown by this instance an error is returned. Most likely // ErrIllegalLevel. ToLevel(string) (level.Level, error) }
Names is used to make readable names out of level.Level or the other way around.
func NewNames ¶ added in v0.9.0
func NewNames() Names
NewNames creates a new default instance of a Names implementation.
func NewNamesFacade ¶ added in v0.5.0
NewNamesFacade creates a facade of Names using the given provider.
type NamesAware ¶
type NamesAware interface { // GetLevelNames returns an instance of level.Names that support by // formatting levels in a human readable format. GetLevelNames() Names }
NamesAware represents an object that is aware of Names.