helper

package
v0.0.0-...-61d19a0 Latest Latest
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Published: Mar 19, 2019 License: MPL-2.0 Imports: 17 Imported by: 0

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Index

Constants

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const (
	// BUILDCREATE : build.create
	BUILDCREATE = "build.create"
	// BUILDDELETE : build.delete
	BUILDDELETE = "build.delete"
	// BUILDIMPORT :  "build.import"
	BUILDIMPORT = "build.import"
	//BUILDCREATEDONE : "build.create.done"
	BUILDCREATEDONE = "build.create.done"
	// BUILDDELETEDONE : "build.delete.done"
	BUILDDELETEDONE = "build.delete.done"
	// BUILDIMPORTDONE : "build.import.done"
	BUILDIMPORTDONE = "build.import.done"
	// BUILDCREATEERROR : "build.create.error"
	BUILDCREATEERROR = "build.create.error"
	// BUILDDELETEERROR : "build.delete.error"
	BUILDDELETEERROR = "build.delete.error"
	// BUILDIMPORTERROR : "build.import.error"
	BUILDIMPORTERROR = "build.import.error"
)

Variables

View Source
var Console = false

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func Bool

func Bool(b bool) *bool

func EvaluateError

func EvaluateError(err error)

EvaluateError : Evaluates an error and exits program

func EvaluateErrorMsg

func EvaluateErrorMsg(err error, s string)

EvaluateErrorMsg : Evaluates an error and exits program with a specific message

func Monitorize

func Monitorize(stream chan []byte) error

Monitorize opens a websocket connection to get input messages

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func ParseChanges

func ParseChanges(c []model.ComponentEvent) map[string]int

ParseChanges takes a list of components, counts duplicates (removing them from the list) and returns a map with the type and count.

func PrintError

func PrintError(msg string)

PrintError : prints an error and returns

func PrintLogs

func PrintLogs(stream chan []byte) error

PrintLogs : prints logs inline

func PrintRawLogs

func PrintRawLogs(stream chan []byte) error

PrintRawLogs : prints logs inline

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

func T

func T(key string) string

T : translation

Types

This section is empty.

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