Documentation ¶
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Bool(b bool) *bool
- func EvaluateError(err error)
- func EvaluateErrorMsg(err error, s string)
- func Monitorize(stream chan []byte) error
- func MustAsset(name string) []byte
- func ParseChanges(c []model.ComponentEvent) map[string]int
- func PrintError(msg string)
- func PrintLogs(stream chan []byte) error
- func PrintRawLogs(stream chan []byte) error
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func T(key string) string
Constants ¶
const ( // BUILDCREATE : build.create BUILDCREATE = "build.create" // BUILDDELETE : build.delete BUILDDELETE = "build.delete" // BUILDIMPORT : "build.import" BUILDIMPORT = "build.import" //BUILDCREATEDONE : "build.create.done" BUILDCREATEDONE = "build.create.done" // BUILDDELETEDONE : "build.delete.done" BUILDDELETEDONE = "build.delete.done" // BUILDIMPORTDONE : "build.import.done" BUILDIMPORTDONE = "build.import.done" // BUILDCREATEERROR : "build.create.error" BUILDCREATEERROR = "build.create.error" // BUILDDELETEERROR : "build.delete.error" BUILDDELETEERROR = "build.delete.error" // BUILDIMPORTERROR : "build.import.error" BUILDIMPORTERROR = "build.import.error" )
Variables ¶
var Console = false
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func EvaluateError ¶
func EvaluateError(err error)
EvaluateError : Evaluates an error and exits program
func EvaluateErrorMsg ¶
EvaluateErrorMsg : Evaluates an error and exits program with a specific message
func Monitorize ¶
Monitorize opens a websocket connection to get input messages
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func ParseChanges ¶
func ParseChanges(c []model.ComponentEvent) map[string]int
ParseChanges takes a list of components, counts duplicates (removing them from the list) and returns a map with the type and count.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.