Documentation ¶
Index ¶
Constants ¶
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const CodeGenDir = "gen/"
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const GfxObjPath = GfxSrcPath + "obj/"
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const GfxSC1Path = GfxSrcPath + "scr1/"
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const GfxSC2Path = GfxSrcPath + "scr2/"
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const GfxSc3Path = GfxSrcPath + "scr3/"
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const GfxSrcPath = "gfx/"
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const M68kGenDir = CodeGenDir + "m68k/"
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const M68kObjsDir = tmpDir + "m68k/"
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const M68kSrcsDir = srcsDir + "m68k/"
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const OutDir = "out/"
OutDir The directory where finalized ROM file are stored.
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const SfxSrcPath = "sfx/"
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const Z80GenDir = CodeGenDir + "z80/"
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const Z80ObjsDir = tmpDir + "z80/"
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const Z80SrcsDir = srcsDir + "z80/"
Variables ¶
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var GfxLayersPath = [4]string{ GfxObjPath, GfxSC1Path, GfxSC2Path, GfxSc3Path, }
Functions ¶
func EnsureCodeGenDirs ¶
func EnsureCodeGenDirs()
func EnsureDirGFX ¶
func EnsureDirGFX()
func EnsureDirSFX ¶
func EnsureDirSFX()
func EnsureM68kObjsDir ¶
func EnsureM68kObjsDir()
func EnsureOutDir ¶
func EnsureOutDir()
func EnsureZ80ObjsDir ¶
func EnsureZ80ObjsDir()
Types ¶
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