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Constants

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const (
	// Operation types.
	OpCreate    = ent.OpCreate
	OpDelete    = ent.OpDelete
	OpDeleteOne = ent.OpDeleteOne
	OpUpdate    = ent.OpUpdate
	OpUpdateOne = ent.OpUpdateOne

	// Node types.
	TypeNode = "Node"
)

Variables

This section is empty.

Functions

func IsConstraintError

func IsConstraintError(err error) bool

    IsConstraintError returns a boolean indicating whether the error is a constraint failure.

    func IsNotFound

    func IsNotFound(err error) bool

      IsNotFound returns a boolean indicating whether the error is a not found error.

      func IsNotLoaded

      func IsNotLoaded(err error) bool

        IsNotLoaded returns a boolean indicating whether the error is a not loaded error.

        func IsNotSingular

        func IsNotSingular(err error) bool

          IsNotSingular returns a boolean indicating whether the error is a not singular error.

          func IsValidationError

          func IsValidationError(err error) bool

            IsValidationError returns a boolean indicating whether the error is a validaton error.

            func MaskNotFound

            func MaskNotFound(err error) error

              MaskNotFound masks not found error.

              func NewContext

              func NewContext(parent context.Context, c *Client) context.Context

                NewContext returns a new context with the given Client attached.

                func NewTxContext

                func NewTxContext(parent context.Context, tx *Tx) context.Context

                  NewTxContext returns a new context with the given Client attached.

                  Types

                  type AggregateFunc

                  type AggregateFunc func(*sql.Selector, func(string) bool) string

                    AggregateFunc applies an aggregation step on the group-by traversal/selector.

                    func As

                      As is a pseudo aggregation function for renaming another other functions with custom names. For example:

                      GroupBy(field1, field2).
                      Aggregate(ent.As(ent.Sum(field1), "sum_field1"), (ent.As(ent.Sum(field2), "sum_field2")).
                      Scan(ctx, &v)
                      

                      func Count

                      func Count() AggregateFunc

                        Count applies the "count" aggregation function on each group.

                        func Max

                        func Max(field string) AggregateFunc

                          Max applies the "max" aggregation function on the given field of each group.

                          func Mean

                          func Mean(field string) AggregateFunc

                            Mean applies the "mean" aggregation function on the given field of each group.

                            func Min

                            func Min(field string) AggregateFunc

                              Min applies the "min" aggregation function on the given field of each group.

                              func Sum

                              func Sum(field string) AggregateFunc

                                Sum applies the "sum" aggregation function on the given field of each group.

                                type Client

                                type Client struct {
                                
                                	// Schema is the client for creating, migrating and dropping schema.
                                	Schema *migrate.Schema
                                	// Node is the client for interacting with the Node builders.
                                	Node *NodeClient
                                	// contains filtered or unexported fields
                                }

                                  Client is the client that holds all ent builders.

                                  func FromContext

                                  func FromContext(ctx context.Context) *Client

                                    FromContext returns the Client stored in a context, or nil if there isn't one.

                                    func NewClient

                                    func NewClient(opts ...Option) *Client

                                      NewClient creates a new client configured with the given options.

                                      func Open

                                      func Open(driverName, dataSourceName string, options ...Option) (*Client, error)

                                        Open opens a database/sql.DB specified by the driver name and the data source name, and returns a new client attached to it. Optional parameters can be added for configuring the client.

                                        func (*Client) BeginTx

                                        func (c *Client) BeginTx(ctx context.Context, opts *sql.TxOptions) (*Tx, error)

                                          BeginTx returns a transactional client with options.

                                          func (*Client) Close

                                          func (c *Client) Close() error

                                            Close closes the database connection and prevents new queries from starting.

                                            func (*Client) Debug

                                            func (c *Client) Debug() *Client

                                              Debug returns a new debug-client. It's used to get verbose logging on specific operations.

                                              client.Debug().
                                              	Node.
                                              	Query().
                                              	Count(ctx)
                                              

                                              func (*Client) Tx

                                              func (c *Client) Tx(ctx context.Context) (*Tx, error)

                                                Tx returns a new transactional client. The provided context is used until the transaction is committed or rolled back.

                                                func (*Client) Use

                                                func (c *Client) Use(hooks ...Hook)

                                                  Use adds the mutation hooks to all the entity clients. In order to add hooks to a specific client, call: `client.Node.Use(...)`.

                                                  type CommitFunc

                                                  type CommitFunc func(context.Context, *Tx) error

                                                    The CommitFunc type is an adapter to allow the use of ordinary function as a Committer. If f is a function with the appropriate signature, CommitFunc(f) is a Committer that calls f.

                                                    func (CommitFunc) Commit

                                                    func (f CommitFunc) Commit(ctx context.Context, tx *Tx) error

                                                      Commit calls f(ctx, m).

                                                      type CommitHook

                                                      type CommitHook func(Committer) Committer

                                                        CommitHook defines the "commit middleware". A function that gets a Committer and returns a Committer. For example:

                                                        hook := func(next ent.Committer) ent.Committer {
                                                        	return ent.CommitFunc(func(context.Context, tx *ent.Tx) error {
                                                        		// Do some stuff before.
                                                        		if err := next.Commit(ctx, tx); err != nil {
                                                        			return err
                                                        		}
                                                        		// Do some stuff after.
                                                        		return nil
                                                        	})
                                                        }
                                                        

                                                        type Committer

                                                        type Committer interface {
                                                        	Commit(context.Context, *Tx) error
                                                        }

                                                          Committer is the interface that wraps the Committer method.

                                                          type ConstraintError

                                                          type ConstraintError struct {
                                                          	// contains filtered or unexported fields
                                                          }

                                                            ConstraintError returns when trying to create/update one or more entities and one or more of their constraints failed. For example, violation of edge or field uniqueness.

                                                            func (ConstraintError) Error

                                                            func (e ConstraintError) Error() string

                                                              Error implements the error interface.

                                                              func (*ConstraintError) Unwrap

                                                              func (e *ConstraintError) Unwrap() error

                                                                Unwrap implements the errors.Wrapper interface.

                                                                type Hook

                                                                type Hook = ent.Hook

                                                                  ent aliases to avoid import conflict in user's code.

                                                                  type MutateFunc

                                                                  type MutateFunc = ent.MutateFunc

                                                                    ent aliases to avoid import conflict in user's code.

                                                                    type Mutation

                                                                    type Mutation = ent.Mutation

                                                                      ent aliases to avoid import conflict in user's code.

                                                                      type Mutator

                                                                      type Mutator = ent.Mutator

                                                                        ent aliases to avoid import conflict in user's code.

                                                                        type Node

                                                                        type Node struct {
                                                                        
                                                                        	// ID of the ent.
                                                                        	ID int `json:"id,omitempty"`
                                                                        	// Value holds the value of the "value" field.
                                                                        	Value int `json:"value,omitempty"`
                                                                        	// Edges holds the relations/edges for other nodes in the graph.
                                                                        	// The values are being populated by the NodeQuery when eager-loading is set.
                                                                        	Edges NodeEdges `json:"edges"`
                                                                        	// contains filtered or unexported fields
                                                                        }

                                                                          Node is the model entity for the Node schema.

                                                                          func (*Node) QueryNext

                                                                          func (n *Node) QueryNext() *NodeQuery

                                                                            QueryNext queries the next edge of the Node.

                                                                            func (*Node) QueryPrev

                                                                            func (n *Node) QueryPrev() *NodeQuery

                                                                              QueryPrev queries the prev edge of the Node.

                                                                              func (*Node) String

                                                                              func (n *Node) String() string

                                                                                String implements the fmt.Stringer.

                                                                                func (*Node) Unwrap

                                                                                func (n *Node) Unwrap() *Node

                                                                                  Unwrap unwraps the entity that was returned from a transaction after it was closed, so that all next queries will be executed through the driver which created the transaction.

                                                                                  func (*Node) Update

                                                                                  func (n *Node) Update() *NodeUpdateOne

                                                                                    Update returns a builder for updating this Node. Note that, you need to call Node.Unwrap() before calling this method, if this Node was returned from a transaction, and the transaction was committed or rolled back.

                                                                                    type NodeClient

                                                                                    type NodeClient struct {
                                                                                    	// contains filtered or unexported fields
                                                                                    }

                                                                                      NodeClient is a client for the Node schema.

                                                                                      func NewNodeClient

                                                                                      func NewNodeClient(c config) *NodeClient

                                                                                        NewNodeClient returns a client for the Node from the given config.

                                                                                        func (*NodeClient) Create

                                                                                        func (c *NodeClient) Create() *NodeCreate

                                                                                          Create returns a create builder for Node.

                                                                                          func (*NodeClient) CreateBulk

                                                                                          func (c *NodeClient) CreateBulk(builders ...*NodeCreate) *NodeCreateBulk

                                                                                            BulkCreate returns a builder for creating a bulk of Node entities.

                                                                                            func (*NodeClient) Delete

                                                                                            func (c *NodeClient) Delete() *NodeDelete

                                                                                              Delete returns a delete builder for Node.

                                                                                              func (*NodeClient) DeleteOne

                                                                                              func (c *NodeClient) DeleteOne(n *Node) *NodeDeleteOne

                                                                                                DeleteOne returns a delete builder for the given entity.

                                                                                                func (*NodeClient) DeleteOneID

                                                                                                func (c *NodeClient) DeleteOneID(id int) *NodeDeleteOne

                                                                                                  DeleteOneID returns a delete builder for the given id.

                                                                                                  func (*NodeClient) Get

                                                                                                  func (c *NodeClient) Get(ctx context.Context, id int) (*Node, error)

                                                                                                    Get returns a Node entity by its id.

                                                                                                    func (*NodeClient) GetX

                                                                                                    func (c *NodeClient) GetX(ctx context.Context, id int) *Node

                                                                                                      GetX is like Get, but panics if an error occurs.

                                                                                                      func (*NodeClient) Hooks

                                                                                                      func (c *NodeClient) Hooks() []Hook

                                                                                                        Hooks returns the client hooks.

                                                                                                        func (*NodeClient) Query

                                                                                                        func (c *NodeClient) Query() *NodeQuery

                                                                                                          Query returns a query builder for Node.

                                                                                                          func (*NodeClient) QueryNext

                                                                                                          func (c *NodeClient) QueryNext(n *Node) *NodeQuery

                                                                                                            QueryNext queries the next edge of a Node.

                                                                                                            func (*NodeClient) QueryPrev

                                                                                                            func (c *NodeClient) QueryPrev(n *Node) *NodeQuery

                                                                                                              QueryPrev queries the prev edge of a Node.

                                                                                                              func (*NodeClient) Update

                                                                                                              func (c *NodeClient) Update() *NodeUpdate

                                                                                                                Update returns an update builder for Node.

                                                                                                                func (*NodeClient) UpdateOne

                                                                                                                func (c *NodeClient) UpdateOne(n *Node) *NodeUpdateOne

                                                                                                                  UpdateOne returns an update builder for the given entity.

                                                                                                                  func (*NodeClient) UpdateOneID

                                                                                                                  func (c *NodeClient) UpdateOneID(id int) *NodeUpdateOne

                                                                                                                    UpdateOneID returns an update builder for the given id.

                                                                                                                    func (*NodeClient) Use

                                                                                                                    func (c *NodeClient) Use(hooks ...Hook)

                                                                                                                      Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `node.Hooks(f(g(h())))`.

                                                                                                                      type NodeCreate

                                                                                                                      type NodeCreate struct {
                                                                                                                      	// contains filtered or unexported fields
                                                                                                                      }

                                                                                                                        NodeCreate is the builder for creating a Node entity.

                                                                                                                        func (*NodeCreate) Mutation

                                                                                                                        func (nc *NodeCreate) Mutation() *NodeMutation

                                                                                                                          Mutation returns the NodeMutation object of the builder.

                                                                                                                          func (*NodeCreate) Save

                                                                                                                          func (nc *NodeCreate) Save(ctx context.Context) (*Node, error)

                                                                                                                            Save creates the Node in the database.

                                                                                                                            func (*NodeCreate) SaveX

                                                                                                                            func (nc *NodeCreate) SaveX(ctx context.Context) *Node

                                                                                                                              SaveX calls Save and panics if Save returns an error.

                                                                                                                              func (*NodeCreate) SetNext

                                                                                                                              func (nc *NodeCreate) SetNext(n *Node) *NodeCreate

                                                                                                                                SetNext sets the next edge to Node.

                                                                                                                                func (*NodeCreate) SetNextID

                                                                                                                                func (nc *NodeCreate) SetNextID(id int) *NodeCreate

                                                                                                                                  SetNextID sets the next edge to Node by id.

                                                                                                                                  func (*NodeCreate) SetNillableNextID

                                                                                                                                  func (nc *NodeCreate) SetNillableNextID(id *int) *NodeCreate

                                                                                                                                    SetNillableNextID sets the next edge to Node by id if the given value is not nil.

                                                                                                                                    func (*NodeCreate) SetNillablePrevID

                                                                                                                                    func (nc *NodeCreate) SetNillablePrevID(id *int) *NodeCreate

                                                                                                                                      SetNillablePrevID sets the prev edge to Node by id if the given value is not nil.

                                                                                                                                      func (*NodeCreate) SetPrev

                                                                                                                                      func (nc *NodeCreate) SetPrev(n *Node) *NodeCreate

                                                                                                                                        SetPrev sets the prev edge to Node.

                                                                                                                                        func (*NodeCreate) SetPrevID

                                                                                                                                        func (nc *NodeCreate) SetPrevID(id int) *NodeCreate

                                                                                                                                          SetPrevID sets the prev edge to Node by id.

                                                                                                                                          func (*NodeCreate) SetValue

                                                                                                                                          func (nc *NodeCreate) SetValue(i int) *NodeCreate

                                                                                                                                            SetValue sets the value field.

                                                                                                                                            type NodeCreateBulk

                                                                                                                                            type NodeCreateBulk struct {
                                                                                                                                            	// contains filtered or unexported fields
                                                                                                                                            }

                                                                                                                                              NodeCreateBulk is the builder for creating a bulk of Node entities.

                                                                                                                                              func (*NodeCreateBulk) Save

                                                                                                                                              func (ncb *NodeCreateBulk) Save(ctx context.Context) ([]*Node, error)

                                                                                                                                                Save creates the Node entities in the database.

                                                                                                                                                func (*NodeCreateBulk) SaveX

                                                                                                                                                func (ncb *NodeCreateBulk) SaveX(ctx context.Context) []*Node

                                                                                                                                                  SaveX calls Save and panics if Save returns an error.

                                                                                                                                                  type NodeDelete

                                                                                                                                                  type NodeDelete struct {
                                                                                                                                                  	// contains filtered or unexported fields
                                                                                                                                                  }

                                                                                                                                                    NodeDelete is the builder for deleting a Node entity.

                                                                                                                                                    func (*NodeDelete) Exec

                                                                                                                                                    func (nd *NodeDelete) Exec(ctx context.Context) (int, error)

                                                                                                                                                      Exec executes the deletion query and returns how many vertices were deleted.

                                                                                                                                                      func (*NodeDelete) ExecX

                                                                                                                                                      func (nd *NodeDelete) ExecX(ctx context.Context) int

                                                                                                                                                        ExecX is like Exec, but panics if an error occurs.

                                                                                                                                                        func (*NodeDelete) Where

                                                                                                                                                        func (nd *NodeDelete) Where(ps ...predicate.Node) *NodeDelete

                                                                                                                                                          Where adds a new predicate to the delete builder.

                                                                                                                                                          type NodeDeleteOne

                                                                                                                                                          type NodeDeleteOne struct {
                                                                                                                                                          	// contains filtered or unexported fields
                                                                                                                                                          }

                                                                                                                                                            NodeDeleteOne is the builder for deleting a single Node entity.

                                                                                                                                                            func (*NodeDeleteOne) Exec

                                                                                                                                                            func (ndo *NodeDeleteOne) Exec(ctx context.Context) error

                                                                                                                                                              Exec executes the deletion query.

                                                                                                                                                              func (*NodeDeleteOne) ExecX

                                                                                                                                                              func (ndo *NodeDeleteOne) ExecX(ctx context.Context)

                                                                                                                                                                ExecX is like Exec, but panics if an error occurs.

                                                                                                                                                                type NodeEdges

                                                                                                                                                                type NodeEdges struct {
                                                                                                                                                                	// Prev holds the value of the prev edge.
                                                                                                                                                                	Prev *Node
                                                                                                                                                                	// Next holds the value of the next edge.
                                                                                                                                                                	Next *Node
                                                                                                                                                                	// contains filtered or unexported fields
                                                                                                                                                                }

                                                                                                                                                                  NodeEdges holds the relations/edges for other nodes in the graph.

                                                                                                                                                                  func (NodeEdges) NextOrErr

                                                                                                                                                                  func (e NodeEdges) NextOrErr() (*Node, error)

                                                                                                                                                                    NextOrErr returns the Next value or an error if the edge was not loaded in eager-loading, or loaded but was not found.

                                                                                                                                                                    func (NodeEdges) PrevOrErr

                                                                                                                                                                    func (e NodeEdges) PrevOrErr() (*Node, error)

                                                                                                                                                                      PrevOrErr returns the Prev value or an error if the edge was not loaded in eager-loading, or loaded but was not found.

                                                                                                                                                                      type NodeGroupBy

                                                                                                                                                                      type NodeGroupBy struct {
                                                                                                                                                                      	// contains filtered or unexported fields
                                                                                                                                                                      }

                                                                                                                                                                        NodeGroupBy is the builder for group-by Node entities.

                                                                                                                                                                        func (*NodeGroupBy) Aggregate

                                                                                                                                                                        func (ngb *NodeGroupBy) Aggregate(fns ...AggregateFunc) *NodeGroupBy

                                                                                                                                                                          Aggregate adds the given aggregation functions to the group-by query.

                                                                                                                                                                          func (*NodeGroupBy) Bool

                                                                                                                                                                          func (ngb *NodeGroupBy) Bool(ctx context.Context) (_ bool, err error)

                                                                                                                                                                            Bool returns a single bool from group-by. It is only allowed when querying group-by with one field.

                                                                                                                                                                            func (*NodeGroupBy) BoolX

                                                                                                                                                                            func (ngb *NodeGroupBy) BoolX(ctx context.Context) bool

                                                                                                                                                                              BoolX is like Bool, but panics if an error occurs.

                                                                                                                                                                              func (*NodeGroupBy) Bools

                                                                                                                                                                              func (ngb *NodeGroupBy) Bools(ctx context.Context) ([]bool, error)

                                                                                                                                                                                Bools returns list of bools from group-by. It is only allowed when querying group-by with one field.

                                                                                                                                                                                func (*NodeGroupBy) BoolsX

                                                                                                                                                                                func (ngb *NodeGroupBy) BoolsX(ctx context.Context) []bool

                                                                                                                                                                                  BoolsX is like Bools, but panics if an error occurs.

                                                                                                                                                                                  func (*NodeGroupBy) Float64

                                                                                                                                                                                  func (ngb *NodeGroupBy) Float64(ctx context.Context) (_ float64, err error)

                                                                                                                                                                                    Float64 returns a single float64 from group-by. It is only allowed when querying group-by with one field.

                                                                                                                                                                                    func (*NodeGroupBy) Float64X

                                                                                                                                                                                    func (ngb *NodeGroupBy) Float64X(ctx context.Context) float64

                                                                                                                                                                                      Float64X is like Float64, but panics if an error occurs.

                                                                                                                                                                                      func (*NodeGroupBy) Float64s

                                                                                                                                                                                      func (ngb *NodeGroupBy) Float64s(ctx context.Context) ([]float64, error)

                                                                                                                                                                                        Float64s returns list of float64s from group-by. It is only allowed when querying group-by with one field.

                                                                                                                                                                                        func (*NodeGroupBy) Float64sX

                                                                                                                                                                                        func (ngb *NodeGroupBy) Float64sX(ctx context.Context) []float64

                                                                                                                                                                                          Float64sX is like Float64s, but panics if an error occurs.

                                                                                                                                                                                          func (*NodeGroupBy) Int

                                                                                                                                                                                          func (ngb *NodeGroupBy) Int(ctx context.Context) (_ int, err error)

                                                                                                                                                                                            Int returns a single int from group-by. It is only allowed when querying group-by with one field.

                                                                                                                                                                                            func (*NodeGroupBy) IntX

                                                                                                                                                                                            func (ngb *NodeGroupBy) IntX(ctx context.Context) int

                                                                                                                                                                                              IntX is like Int, but panics if an error occurs.

                                                                                                                                                                                              func (*NodeGroupBy) Ints

                                                                                                                                                                                              func (ngb *NodeGroupBy) Ints(ctx context.Context) ([]int, error)

                                                                                                                                                                                                Ints returns list of ints from group-by. It is only allowed when querying group-by with one field.

                                                                                                                                                                                                func (*NodeGroupBy) IntsX

                                                                                                                                                                                                func (ngb *NodeGroupBy) IntsX(ctx context.Context) []int

                                                                                                                                                                                                  IntsX is like Ints, but panics if an error occurs.

                                                                                                                                                                                                  func (*NodeGroupBy) Scan

                                                                                                                                                                                                  func (ngb *NodeGroupBy) Scan(ctx context.Context, v interface{}) error

                                                                                                                                                                                                    Scan applies the group-by query and scan the result into the given value.

                                                                                                                                                                                                    func (*NodeGroupBy) ScanX

                                                                                                                                                                                                    func (ngb *NodeGroupBy) ScanX(ctx context.Context, v interface{})

                                                                                                                                                                                                      ScanX is like Scan, but panics if an error occurs.

                                                                                                                                                                                                      func (*NodeGroupBy) String

                                                                                                                                                                                                      func (ngb *NodeGroupBy) String(ctx context.Context) (_ string, err error)

                                                                                                                                                                                                        String returns a single string from group-by. It is only allowed when querying group-by with one field.

                                                                                                                                                                                                        func (*NodeGroupBy) StringX

                                                                                                                                                                                                        func (ngb *NodeGroupBy) StringX(ctx context.Context) string

                                                                                                                                                                                                          StringX is like String, but panics if an error occurs.

                                                                                                                                                                                                          func (*NodeGroupBy) Strings

                                                                                                                                                                                                          func (ngb *NodeGroupBy) Strings(ctx context.Context) ([]string, error)

                                                                                                                                                                                                            Strings returns list of strings from group-by. It is only allowed when querying group-by with one field.

                                                                                                                                                                                                            func (*NodeGroupBy) StringsX

                                                                                                                                                                                                            func (ngb *NodeGroupBy) StringsX(ctx context.Context) []string

                                                                                                                                                                                                              StringsX is like Strings, but panics if an error occurs.

                                                                                                                                                                                                              type NodeMutation

                                                                                                                                                                                                              type NodeMutation struct {
                                                                                                                                                                                                              	// contains filtered or unexported fields
                                                                                                                                                                                                              }

                                                                                                                                                                                                                NodeMutation represents an operation that mutate the Nodes nodes in the graph.

                                                                                                                                                                                                                func (*NodeMutation) AddField

                                                                                                                                                                                                                func (m *NodeMutation) AddField(name string, value ent.Value) error

                                                                                                                                                                                                                  AddField adds the value for the given name. It returns an error if the field is not defined in the schema, or if the type mismatch the field type.

                                                                                                                                                                                                                  func (*NodeMutation) AddValue

                                                                                                                                                                                                                  func (m *NodeMutation) AddValue(i int)

                                                                                                                                                                                                                    AddValue adds i to value.

                                                                                                                                                                                                                    func (*NodeMutation) AddedEdges

                                                                                                                                                                                                                    func (m *NodeMutation) AddedEdges() []string

                                                                                                                                                                                                                      AddedEdges returns all edge names that were set/added in this mutation.

                                                                                                                                                                                                                      func (*NodeMutation) AddedField

                                                                                                                                                                                                                      func (m *NodeMutation) AddedField(name string) (ent.Value, bool)

                                                                                                                                                                                                                        AddedField returns the numeric value that was in/decremented from a field with the given name. The second value indicates that this field was not set, or was not define in the schema.

                                                                                                                                                                                                                        func (*NodeMutation) AddedFields

                                                                                                                                                                                                                        func (m *NodeMutation) AddedFields() []string

                                                                                                                                                                                                                          AddedFields returns all numeric fields that were incremented or decremented during this mutation.

                                                                                                                                                                                                                          func (*NodeMutation) AddedIDs

                                                                                                                                                                                                                          func (m *NodeMutation) AddedIDs(name string) []ent.Value

                                                                                                                                                                                                                            AddedIDs returns all ids (to other nodes) that were added for the given edge name.

                                                                                                                                                                                                                            func (*NodeMutation) AddedValue

                                                                                                                                                                                                                            func (m *NodeMutation) AddedValue() (r int, exists bool)

                                                                                                                                                                                                                              AddedValue returns the value that was added to the value field in this mutation.

                                                                                                                                                                                                                              func (*NodeMutation) ClearEdge

                                                                                                                                                                                                                              func (m *NodeMutation) ClearEdge(name string) error

                                                                                                                                                                                                                                ClearEdge clears the value for the given name. It returns an error if the edge name is not defined in the schema.

                                                                                                                                                                                                                                func (*NodeMutation) ClearField

                                                                                                                                                                                                                                func (m *NodeMutation) ClearField(name string) error

                                                                                                                                                                                                                                  ClearField clears the value for the given name. It returns an error if the field is not defined in the schema.

                                                                                                                                                                                                                                  func (*NodeMutation) ClearNext

                                                                                                                                                                                                                                  func (m *NodeMutation) ClearNext()

                                                                                                                                                                                                                                    ClearNext clears the next edge to Node.

                                                                                                                                                                                                                                    func (*NodeMutation) ClearPrev

                                                                                                                                                                                                                                    func (m *NodeMutation) ClearPrev()

                                                                                                                                                                                                                                      ClearPrev clears the prev edge to Node.

                                                                                                                                                                                                                                      func (*NodeMutation) ClearedEdges

                                                                                                                                                                                                                                      func (m *NodeMutation) ClearedEdges() []string

                                                                                                                                                                                                                                        ClearedEdges returns all edge names that were cleared in this mutation.

                                                                                                                                                                                                                                        func (*NodeMutation) ClearedFields

                                                                                                                                                                                                                                        func (m *NodeMutation) ClearedFields() []string

                                                                                                                                                                                                                                          ClearedFields returns all nullable fields that were cleared during this mutation.

                                                                                                                                                                                                                                          func (NodeMutation) Client

                                                                                                                                                                                                                                          func (m NodeMutation) Client() *Client

                                                                                                                                                                                                                                            Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.

                                                                                                                                                                                                                                            func (*NodeMutation) EdgeCleared

                                                                                                                                                                                                                                            func (m *NodeMutation) EdgeCleared(name string) bool

                                                                                                                                                                                                                                              EdgeCleared returns a boolean indicates if this edge was cleared in this mutation.

                                                                                                                                                                                                                                              func (*NodeMutation) Field

                                                                                                                                                                                                                                              func (m *NodeMutation) Field(name string) (ent.Value, bool)

                                                                                                                                                                                                                                                Field returns the value of a field with the given name. The second boolean value indicates that this field was not set, or was not define in the schema.

                                                                                                                                                                                                                                                func (*NodeMutation) FieldCleared

                                                                                                                                                                                                                                                func (m *NodeMutation) FieldCleared(name string) bool

                                                                                                                                                                                                                                                  FieldCleared returns a boolean indicates if this field was cleared in this mutation.

                                                                                                                                                                                                                                                  func (*NodeMutation) Fields

                                                                                                                                                                                                                                                  func (m *NodeMutation) Fields() []string

                                                                                                                                                                                                                                                    Fields returns all fields that were changed during this mutation. Note that, in order to get all numeric fields that were in/decremented, call AddedFields().

                                                                                                                                                                                                                                                    func (*NodeMutation) ID

                                                                                                                                                                                                                                                    func (m *NodeMutation) ID() (id int, exists bool)

                                                                                                                                                                                                                                                      ID returns the id value in the mutation. Note that, the id is available only if it was provided to the builder.

                                                                                                                                                                                                                                                      func (*NodeMutation) NextCleared

                                                                                                                                                                                                                                                      func (m *NodeMutation) NextCleared() bool

                                                                                                                                                                                                                                                        NextCleared returns if the edge next was cleared.

                                                                                                                                                                                                                                                        func (*NodeMutation) NextID

                                                                                                                                                                                                                                                        func (m *NodeMutation) NextID() (id int, exists bool)

                                                                                                                                                                                                                                                          NextID returns the next id in the mutation.

                                                                                                                                                                                                                                                          func (*NodeMutation) NextIDs

                                                                                                                                                                                                                                                          func (m *NodeMutation) NextIDs() (ids []int)

                                                                                                                                                                                                                                                            NextIDs returns the next ids in the mutation. Note that ids always returns len(ids) <= 1 for unique edges, and you should use NextID instead. It exists only for internal usage by the builders.

                                                                                                                                                                                                                                                            func (*NodeMutation) OldField

                                                                                                                                                                                                                                                            func (m *NodeMutation) OldField(ctx context.Context, name string) (ent.Value, error)

                                                                                                                                                                                                                                                              OldField returns the old value of the field from the database. An error is returned if the mutation operation is not UpdateOne, or the query to the database was failed.

                                                                                                                                                                                                                                                              func (*NodeMutation) OldValue

                                                                                                                                                                                                                                                              func (m *NodeMutation) OldValue(ctx context.Context) (v int, err error)

                                                                                                                                                                                                                                                                OldValue returns the old value value of the Node. If the Node object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or database query fails.

                                                                                                                                                                                                                                                                func (*NodeMutation) Op

                                                                                                                                                                                                                                                                func (m *NodeMutation) Op() Op

                                                                                                                                                                                                                                                                  Op returns the operation name.

                                                                                                                                                                                                                                                                  func (*NodeMutation) PrevCleared

                                                                                                                                                                                                                                                                  func (m *NodeMutation) PrevCleared() bool

                                                                                                                                                                                                                                                                    PrevCleared returns if the edge prev was cleared.

                                                                                                                                                                                                                                                                    func (*NodeMutation) PrevID

                                                                                                                                                                                                                                                                    func (m *NodeMutation) PrevID() (id int, exists bool)

                                                                                                                                                                                                                                                                      PrevID returns the prev id in the mutation.

                                                                                                                                                                                                                                                                      func (*NodeMutation) PrevIDs

                                                                                                                                                                                                                                                                      func (m *NodeMutation) PrevIDs() (ids []int)

                                                                                                                                                                                                                                                                        PrevIDs returns the prev ids in the mutation. Note that ids always returns len(ids) <= 1 for unique edges, and you should use PrevID instead. It exists only for internal usage by the builders.

                                                                                                                                                                                                                                                                        func (*NodeMutation) RemovedEdges

                                                                                                                                                                                                                                                                        func (m *NodeMutation) RemovedEdges() []string

                                                                                                                                                                                                                                                                          RemovedEdges returns all edge names that were removed in this mutation.

                                                                                                                                                                                                                                                                          func (*NodeMutation) RemovedIDs

                                                                                                                                                                                                                                                                          func (m *NodeMutation) RemovedIDs(name string) []ent.Value

                                                                                                                                                                                                                                                                            RemovedIDs returns all ids (to other nodes) that were removed for the given edge name.

                                                                                                                                                                                                                                                                            func (*NodeMutation) ResetEdge

                                                                                                                                                                                                                                                                            func (m *NodeMutation) ResetEdge(name string) error

                                                                                                                                                                                                                                                                              ResetEdge resets all changes in the mutation regarding the given edge name. It returns an error if the edge is not defined in the schema.

                                                                                                                                                                                                                                                                              func (*NodeMutation) ResetField

                                                                                                                                                                                                                                                                              func (m *NodeMutation) ResetField(name string) error

                                                                                                                                                                                                                                                                                ResetField resets all changes in the mutation regarding the given field name. It returns an error if the field is not defined in the schema.

                                                                                                                                                                                                                                                                                func (*NodeMutation) ResetNext

                                                                                                                                                                                                                                                                                func (m *NodeMutation) ResetNext()

                                                                                                                                                                                                                                                                                  ResetNext reset all changes of the "next" edge.

                                                                                                                                                                                                                                                                                  func (*NodeMutation) ResetPrev

                                                                                                                                                                                                                                                                                  func (m *NodeMutation) ResetPrev()

                                                                                                                                                                                                                                                                                    ResetPrev reset all changes of the "prev" edge.

                                                                                                                                                                                                                                                                                    func (*NodeMutation) ResetValue

                                                                                                                                                                                                                                                                                    func (m *NodeMutation) ResetValue()

                                                                                                                                                                                                                                                                                      ResetValue reset all changes of the "value" field.

                                                                                                                                                                                                                                                                                      func (*NodeMutation) SetField

                                                                                                                                                                                                                                                                                      func (m *NodeMutation) SetField(name string, value ent.Value) error

                                                                                                                                                                                                                                                                                        SetField sets the value for the given name. It returns an error if the field is not defined in the schema, or if the type mismatch the field type.

                                                                                                                                                                                                                                                                                        func (*NodeMutation) SetNextID

                                                                                                                                                                                                                                                                                        func (m *NodeMutation) SetNextID(id int)

                                                                                                                                                                                                                                                                                          SetNextID sets the next edge to Node by id.

                                                                                                                                                                                                                                                                                          func (*NodeMutation) SetPrevID

                                                                                                                                                                                                                                                                                          func (m *NodeMutation) SetPrevID(id int)

                                                                                                                                                                                                                                                                                            SetPrevID sets the prev edge to Node by id.

                                                                                                                                                                                                                                                                                            func (*NodeMutation) SetValue

                                                                                                                                                                                                                                                                                            func (m *NodeMutation) SetValue(i int)

                                                                                                                                                                                                                                                                                              SetValue sets the value field.

                                                                                                                                                                                                                                                                                              func (NodeMutation) Tx

                                                                                                                                                                                                                                                                                              func (m NodeMutation) Tx() (*Tx, error)

                                                                                                                                                                                                                                                                                                Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.

                                                                                                                                                                                                                                                                                                func (*NodeMutation) Type

                                                                                                                                                                                                                                                                                                func (m *NodeMutation) Type() string

                                                                                                                                                                                                                                                                                                  Type returns the node type of this mutation (Node).

                                                                                                                                                                                                                                                                                                  func (*NodeMutation) Value

                                                                                                                                                                                                                                                                                                  func (m *NodeMutation) Value() (r int, exists bool)

                                                                                                                                                                                                                                                                                                    Value returns the value value in the mutation.

                                                                                                                                                                                                                                                                                                    type NodeQuery

                                                                                                                                                                                                                                                                                                    type NodeQuery struct {
                                                                                                                                                                                                                                                                                                    	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                    }

                                                                                                                                                                                                                                                                                                      NodeQuery is the builder for querying Node entities.

                                                                                                                                                                                                                                                                                                      func (*NodeQuery) All

                                                                                                                                                                                                                                                                                                      func (nq *NodeQuery) All(ctx context.Context) ([]*Node, error)

                                                                                                                                                                                                                                                                                                        All executes the query and returns a list of Nodes.

                                                                                                                                                                                                                                                                                                        func (*NodeQuery) AllX

                                                                                                                                                                                                                                                                                                        func (nq *NodeQuery) AllX(ctx context.Context) []*Node

                                                                                                                                                                                                                                                                                                          AllX is like All, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                          func (*NodeQuery) Clone

                                                                                                                                                                                                                                                                                                          func (nq *NodeQuery) Clone() *NodeQuery

                                                                                                                                                                                                                                                                                                            Clone returns a duplicate of the query builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.

                                                                                                                                                                                                                                                                                                            func (*NodeQuery) Count

                                                                                                                                                                                                                                                                                                            func (nq *NodeQuery) Count(ctx context.Context) (int, error)

                                                                                                                                                                                                                                                                                                              Count returns the count of the given query.

                                                                                                                                                                                                                                                                                                              func (*NodeQuery) CountX

                                                                                                                                                                                                                                                                                                              func (nq *NodeQuery) CountX(ctx context.Context) int

                                                                                                                                                                                                                                                                                                                CountX is like Count, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                func (*NodeQuery) Exist

                                                                                                                                                                                                                                                                                                                func (nq *NodeQuery) Exist(ctx context.Context) (bool, error)

                                                                                                                                                                                                                                                                                                                  Exist returns true if the query has elements in the graph.

                                                                                                                                                                                                                                                                                                                  func (*NodeQuery) ExistX

                                                                                                                                                                                                                                                                                                                  func (nq *NodeQuery) ExistX(ctx context.Context) bool

                                                                                                                                                                                                                                                                                                                    ExistX is like Exist, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                    func (*NodeQuery) First

                                                                                                                                                                                                                                                                                                                    func (nq *NodeQuery) First(ctx context.Context) (*Node, error)

                                                                                                                                                                                                                                                                                                                      First returns the first Node entity in the query. Returns *NotFoundError when no node was found.

                                                                                                                                                                                                                                                                                                                      func (*NodeQuery) FirstID

                                                                                                                                                                                                                                                                                                                      func (nq *NodeQuery) FirstID(ctx context.Context) (id int, err error)

                                                                                                                                                                                                                                                                                                                        FirstID returns the first Node id in the query. Returns *NotFoundError when no id was found.

                                                                                                                                                                                                                                                                                                                        func (*NodeQuery) FirstIDX

                                                                                                                                                                                                                                                                                                                        func (nq *NodeQuery) FirstIDX(ctx context.Context) int

                                                                                                                                                                                                                                                                                                                          FirstIDX is like FirstID, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                          func (*NodeQuery) FirstX

                                                                                                                                                                                                                                                                                                                          func (nq *NodeQuery) FirstX(ctx context.Context) *Node

                                                                                                                                                                                                                                                                                                                            FirstX is like First, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                            func (*NodeQuery) GroupBy

                                                                                                                                                                                                                                                                                                                            func (nq *NodeQuery) GroupBy(field string, fields ...string) *NodeGroupBy

                                                                                                                                                                                                                                                                                                                              GroupBy used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.

                                                                                                                                                                                                                                                                                                                              Example:

                                                                                                                                                                                                                                                                                                                              var v []struct {
                                                                                                                                                                                                                                                                                                                              	Value int `json:"value,omitempty"`
                                                                                                                                                                                                                                                                                                                              	Count int `json:"count,omitempty"`
                                                                                                                                                                                                                                                                                                                              }
                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                              client.Node.Query().
                                                                                                                                                                                                                                                                                                                              	GroupBy(node.FieldValue).
                                                                                                                                                                                                                                                                                                                              	Aggregate(ent.Count()).
                                                                                                                                                                                                                                                                                                                              	Scan(ctx, &v)
                                                                                                                                                                                                                                                                                                                              

                                                                                                                                                                                                                                                                                                                              func (*NodeQuery) IDs

                                                                                                                                                                                                                                                                                                                              func (nq *NodeQuery) IDs(ctx context.Context) ([]int, error)

                                                                                                                                                                                                                                                                                                                                IDs executes the query and returns a list of Node ids.

                                                                                                                                                                                                                                                                                                                                func (*NodeQuery) IDsX

                                                                                                                                                                                                                                                                                                                                func (nq *NodeQuery) IDsX(ctx context.Context) []int

                                                                                                                                                                                                                                                                                                                                  IDsX is like IDs, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                  func (*NodeQuery) Limit

                                                                                                                                                                                                                                                                                                                                  func (nq *NodeQuery) Limit(limit int) *NodeQuery

                                                                                                                                                                                                                                                                                                                                    Limit adds a limit step to the query.

                                                                                                                                                                                                                                                                                                                                    func (*NodeQuery) Offset

                                                                                                                                                                                                                                                                                                                                    func (nq *NodeQuery) Offset(offset int) *NodeQuery

                                                                                                                                                                                                                                                                                                                                      Offset adds an offset step to the query.

                                                                                                                                                                                                                                                                                                                                      func (*NodeQuery) Only

                                                                                                                                                                                                                                                                                                                                      func (nq *NodeQuery) Only(ctx context.Context) (*Node, error)

                                                                                                                                                                                                                                                                                                                                        Only returns the only Node entity in the query, returns an error if not exactly one entity was returned.

                                                                                                                                                                                                                                                                                                                                        func (*NodeQuery) OnlyID

                                                                                                                                                                                                                                                                                                                                        func (nq *NodeQuery) OnlyID(ctx context.Context) (id int, err error)

                                                                                                                                                                                                                                                                                                                                          OnlyID returns the only Node id in the query, returns an error if not exactly one id was returned.

                                                                                                                                                                                                                                                                                                                                          func (*NodeQuery) OnlyIDX

                                                                                                                                                                                                                                                                                                                                          func (nq *NodeQuery) OnlyIDX(ctx context.Context) int

                                                                                                                                                                                                                                                                                                                                            OnlyIDX is like OnlyID, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                            func (*NodeQuery) OnlyX

                                                                                                                                                                                                                                                                                                                                            func (nq *NodeQuery) OnlyX(ctx context.Context) *Node

                                                                                                                                                                                                                                                                                                                                              OnlyX is like Only, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                              func (*NodeQuery) Order

                                                                                                                                                                                                                                                                                                                                              func (nq *NodeQuery) Order(o ...OrderFunc) *NodeQuery

                                                                                                                                                                                                                                                                                                                                                Order adds an order step to the query.

                                                                                                                                                                                                                                                                                                                                                func (*NodeQuery) QueryNext

                                                                                                                                                                                                                                                                                                                                                func (nq *NodeQuery) QueryNext() *NodeQuery

                                                                                                                                                                                                                                                                                                                                                  QueryNext chains the current query on the next edge.

                                                                                                                                                                                                                                                                                                                                                  func (*NodeQuery) QueryPrev

                                                                                                                                                                                                                                                                                                                                                  func (nq *NodeQuery) QueryPrev() *NodeQuery

                                                                                                                                                                                                                                                                                                                                                    QueryPrev chains the current query on the prev edge.

                                                                                                                                                                                                                                                                                                                                                    func (*NodeQuery) Select

                                                                                                                                                                                                                                                                                                                                                    func (nq *NodeQuery) Select(field string, fields ...string) *NodeSelect

                                                                                                                                                                                                                                                                                                                                                      Select one or more fields from the given query.

                                                                                                                                                                                                                                                                                                                                                      Example:

                                                                                                                                                                                                                                                                                                                                                      var v []struct {
                                                                                                                                                                                                                                                                                                                                                      	Value int `json:"value,omitempty"`
                                                                                                                                                                                                                                                                                                                                                      }
                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                      client.Node.Query().
                                                                                                                                                                                                                                                                                                                                                      	Select(node.FieldValue).
                                                                                                                                                                                                                                                                                                                                                      	Scan(ctx, &v)
                                                                                                                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                                                                                                                      func (*NodeQuery) Where

                                                                                                                                                                                                                                                                                                                                                      func (nq *NodeQuery) Where(ps ...predicate.Node) *NodeQuery

                                                                                                                                                                                                                                                                                                                                                        Where adds a new predicate for the builder.

                                                                                                                                                                                                                                                                                                                                                        func (*NodeQuery) WithNext

                                                                                                                                                                                                                                                                                                                                                        func (nq *NodeQuery) WithNext(opts ...func(*NodeQuery)) *NodeQuery
                                                                                                                                                                                                                                                                                                                                                          WithNext tells the query-builder to eager-loads the nodes that are connected to
                                                                                                                                                                                                                                                                                                                                                          

                                                                                                                                                                                                                                                                                                                                                          the "next" edge. The optional arguments used to configure the query builder of the edge.

                                                                                                                                                                                                                                                                                                                                                          func (*NodeQuery) WithPrev

                                                                                                                                                                                                                                                                                                                                                          func (nq *NodeQuery) WithPrev(opts ...func(*NodeQuery)) *NodeQuery
                                                                                                                                                                                                                                                                                                                                                            WithPrev tells the query-builder to eager-loads the nodes that are connected to
                                                                                                                                                                                                                                                                                                                                                            

                                                                                                                                                                                                                                                                                                                                                            the "prev" edge. The optional arguments used to configure the query builder of the edge.

                                                                                                                                                                                                                                                                                                                                                            type NodeSelect

                                                                                                                                                                                                                                                                                                                                                            type NodeSelect struct {
                                                                                                                                                                                                                                                                                                                                                            	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                            }

                                                                                                                                                                                                                                                                                                                                                              NodeSelect is the builder for select fields of Node entities.

                                                                                                                                                                                                                                                                                                                                                              func (*NodeSelect) Bool

                                                                                                                                                                                                                                                                                                                                                              func (ns *NodeSelect) Bool(ctx context.Context) (_ bool, err error)

                                                                                                                                                                                                                                                                                                                                                                Bool returns a single bool from selector. It is only allowed when selecting one field.

                                                                                                                                                                                                                                                                                                                                                                func (*NodeSelect) BoolX

                                                                                                                                                                                                                                                                                                                                                                func (ns *NodeSelect) BoolX(ctx context.Context) bool

                                                                                                                                                                                                                                                                                                                                                                  BoolX is like Bool, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                  func (*NodeSelect) Bools

                                                                                                                                                                                                                                                                                                                                                                  func (ns *NodeSelect) Bools(ctx context.Context) ([]bool, error)

                                                                                                                                                                                                                                                                                                                                                                    Bools returns list of bools from selector. It is only allowed when selecting one field.

                                                                                                                                                                                                                                                                                                                                                                    func (*NodeSelect) BoolsX

                                                                                                                                                                                                                                                                                                                                                                    func (ns *NodeSelect) BoolsX(ctx context.Context) []bool

                                                                                                                                                                                                                                                                                                                                                                      BoolsX is like Bools, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                      func (*NodeSelect) Float64

                                                                                                                                                                                                                                                                                                                                                                      func (ns *NodeSelect) Float64(ctx context.Context) (_ float64, err error)

                                                                                                                                                                                                                                                                                                                                                                        Float64 returns a single float64 from selector. It is only allowed when selecting one field.

                                                                                                                                                                                                                                                                                                                                                                        func (*NodeSelect) Float64X

                                                                                                                                                                                                                                                                                                                                                                        func (ns *NodeSelect) Float64X(ctx context.Context) float64

                                                                                                                                                                                                                                                                                                                                                                          Float64X is like Float64, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                          func (*NodeSelect) Float64s

                                                                                                                                                                                                                                                                                                                                                                          func (ns *NodeSelect) Float64s(ctx context.Context) ([]float64, error)

                                                                                                                                                                                                                                                                                                                                                                            Float64s returns list of float64s from selector. It is only allowed when selecting one field.

                                                                                                                                                                                                                                                                                                                                                                            func (*NodeSelect) Float64sX

                                                                                                                                                                                                                                                                                                                                                                            func (ns *NodeSelect) Float64sX(ctx context.Context) []float64

                                                                                                                                                                                                                                                                                                                                                                              Float64sX is like Float64s, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                              func (*NodeSelect) Int

                                                                                                                                                                                                                                                                                                                                                                              func (ns *NodeSelect) Int(ctx context.Context) (_ int, err error)

                                                                                                                                                                                                                                                                                                                                                                                Int returns a single int from selector. It is only allowed when selecting one field.

                                                                                                                                                                                                                                                                                                                                                                                func (*NodeSelect) IntX

                                                                                                                                                                                                                                                                                                                                                                                func (ns *NodeSelect) IntX(ctx context.Context) int

                                                                                                                                                                                                                                                                                                                                                                                  IntX is like Int, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                                  func (*NodeSelect) Ints

                                                                                                                                                                                                                                                                                                                                                                                  func (ns *NodeSelect) Ints(ctx context.Context) ([]int, error)

                                                                                                                                                                                                                                                                                                                                                                                    Ints returns list of ints from selector. It is only allowed when selecting one field.

                                                                                                                                                                                                                                                                                                                                                                                    func (*NodeSelect) IntsX

                                                                                                                                                                                                                                                                                                                                                                                    func (ns *NodeSelect) IntsX(ctx context.Context) []int

                                                                                                                                                                                                                                                                                                                                                                                      IntsX is like Ints, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                                      func (*NodeSelect) Scan

                                                                                                                                                                                                                                                                                                                                                                                      func (ns *NodeSelect) Scan(ctx context.Context, v interface{}) error

                                                                                                                                                                                                                                                                                                                                                                                        Scan applies the selector query and scan the result into the given value.

                                                                                                                                                                                                                                                                                                                                                                                        func (*NodeSelect) ScanX

                                                                                                                                                                                                                                                                                                                                                                                        func (ns *NodeSelect) ScanX(ctx context.Context, v interface{})

                                                                                                                                                                                                                                                                                                                                                                                          ScanX is like Scan, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                                          func (*NodeSelect) String

                                                                                                                                                                                                                                                                                                                                                                                          func (ns *NodeSelect) String(ctx context.Context) (_ string, err error)

                                                                                                                                                                                                                                                                                                                                                                                            String returns a single string from selector. It is only allowed when selecting one field.

                                                                                                                                                                                                                                                                                                                                                                                            func (*NodeSelect) StringX

                                                                                                                                                                                                                                                                                                                                                                                            func (ns *NodeSelect) StringX(ctx context.Context) string

                                                                                                                                                                                                                                                                                                                                                                                              StringX is like String, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                                              func (*NodeSelect) Strings

                                                                                                                                                                                                                                                                                                                                                                                              func (ns *NodeSelect) Strings(ctx context.Context) ([]string, error)

                                                                                                                                                                                                                                                                                                                                                                                                Strings returns list of strings from selector. It is only allowed when selecting one field.

                                                                                                                                                                                                                                                                                                                                                                                                func (*NodeSelect) StringsX

                                                                                                                                                                                                                                                                                                                                                                                                func (ns *NodeSelect) StringsX(ctx context.Context) []string

                                                                                                                                                                                                                                                                                                                                                                                                  StringsX is like Strings, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                                                  type NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                  type NodeUpdate struct {
                                                                                                                                                                                                                                                                                                                                                                                                  	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                  }

                                                                                                                                                                                                                                                                                                                                                                                                    NodeUpdate is the builder for updating Node entities.

                                                                                                                                                                                                                                                                                                                                                                                                    func (*NodeUpdate) AddValue

                                                                                                                                                                                                                                                                                                                                                                                                    func (nu *NodeUpdate) AddValue(i int) *NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                      AddValue adds i to value.

                                                                                                                                                                                                                                                                                                                                                                                                      func (*NodeUpdate) ClearNext

                                                                                                                                                                                                                                                                                                                                                                                                      func (nu *NodeUpdate) ClearNext() *NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                        ClearNext clears the "next" edge to type Node.

                                                                                                                                                                                                                                                                                                                                                                                                        func (*NodeUpdate) ClearPrev

                                                                                                                                                                                                                                                                                                                                                                                                        func (nu *NodeUpdate) ClearPrev() *NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                          ClearPrev clears the "prev" edge to type Node.

                                                                                                                                                                                                                                                                                                                                                                                                          func (*NodeUpdate) Exec

                                                                                                                                                                                                                                                                                                                                                                                                          func (nu *NodeUpdate) Exec(ctx context.Context) error

                                                                                                                                                                                                                                                                                                                                                                                                            Exec executes the query.

                                                                                                                                                                                                                                                                                                                                                                                                            func (*NodeUpdate) ExecX

                                                                                                                                                                                                                                                                                                                                                                                                            func (nu *NodeUpdate) ExecX(ctx context.Context)

                                                                                                                                                                                                                                                                                                                                                                                                              ExecX is like Exec, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                                                              func (*NodeUpdate) Mutation

                                                                                                                                                                                                                                                                                                                                                                                                              func (nu *NodeUpdate) Mutation() *NodeMutation

                                                                                                                                                                                                                                                                                                                                                                                                                Mutation returns the NodeMutation object of the builder.

                                                                                                                                                                                                                                                                                                                                                                                                                func (*NodeUpdate) Save

                                                                                                                                                                                                                                                                                                                                                                                                                func (nu *NodeUpdate) Save(ctx context.Context) (int, error)

                                                                                                                                                                                                                                                                                                                                                                                                                  Save executes the query and returns the number of rows/vertices matched by this operation.

                                                                                                                                                                                                                                                                                                                                                                                                                  func (*NodeUpdate) SaveX

                                                                                                                                                                                                                                                                                                                                                                                                                  func (nu *NodeUpdate) SaveX(ctx context.Context) int

                                                                                                                                                                                                                                                                                                                                                                                                                    SaveX is like Save, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                                                                    func (*NodeUpdate) SetNext

                                                                                                                                                                                                                                                                                                                                                                                                                    func (nu *NodeUpdate) SetNext(n *Node) *NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                                      SetNext sets the next edge to Node.

                                                                                                                                                                                                                                                                                                                                                                                                                      func (*NodeUpdate) SetNextID

                                                                                                                                                                                                                                                                                                                                                                                                                      func (nu *NodeUpdate) SetNextID(id int) *NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                                        SetNextID sets the next edge to Node by id.

                                                                                                                                                                                                                                                                                                                                                                                                                        func (*NodeUpdate) SetNillableNextID

                                                                                                                                                                                                                                                                                                                                                                                                                        func (nu *NodeUpdate) SetNillableNextID(id *int) *NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                                          SetNillableNextID sets the next edge to Node by id if the given value is not nil.

                                                                                                                                                                                                                                                                                                                                                                                                                          func (*NodeUpdate) SetNillablePrevID

                                                                                                                                                                                                                                                                                                                                                                                                                          func (nu *NodeUpdate) SetNillablePrevID(id *int) *NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                                            SetNillablePrevID sets the prev edge to Node by id if the given value is not nil.

                                                                                                                                                                                                                                                                                                                                                                                                                            func (*NodeUpdate) SetPrev

                                                                                                                                                                                                                                                                                                                                                                                                                            func (nu *NodeUpdate) SetPrev(n *Node) *NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                                              SetPrev sets the prev edge to Node.

                                                                                                                                                                                                                                                                                                                                                                                                                              func (*NodeUpdate) SetPrevID

                                                                                                                                                                                                                                                                                                                                                                                                                              func (nu *NodeUpdate) SetPrevID(id int) *NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                                                SetPrevID sets the prev edge to Node by id.

                                                                                                                                                                                                                                                                                                                                                                                                                                func (*NodeUpdate) SetValue

                                                                                                                                                                                                                                                                                                                                                                                                                                func (nu *NodeUpdate) SetValue(i int) *NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                                                  SetValue sets the value field.

                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*NodeUpdate) Where

                                                                                                                                                                                                                                                                                                                                                                                                                                  func (nu *NodeUpdate) Where(ps ...predicate.Node) *NodeUpdate

                                                                                                                                                                                                                                                                                                                                                                                                                                    Where adds a new predicate for the builder.

                                                                                                                                                                                                                                                                                                                                                                                                                                    type NodeUpdateOne

                                                                                                                                                                                                                                                                                                                                                                                                                                    type NodeUpdateOne struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                    	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                    }

                                                                                                                                                                                                                                                                                                                                                                                                                                      NodeUpdateOne is the builder for updating a single Node entity.

                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*NodeUpdateOne) AddValue

                                                                                                                                                                                                                                                                                                                                                                                                                                      func (nuo *NodeUpdateOne) AddValue(i int) *NodeUpdateOne

                                                                                                                                                                                                                                                                                                                                                                                                                                        AddValue adds i to value.

                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*NodeUpdateOne) ClearNext

                                                                                                                                                                                                                                                                                                                                                                                                                                        func (nuo *NodeUpdateOne) ClearNext() *NodeUpdateOne

                                                                                                                                                                                                                                                                                                                                                                                                                                          ClearNext clears the "next" edge to type Node.

                                                                                                                                                                                                                                                                                                                                                                                                                                          func (*NodeUpdateOne) ClearPrev

                                                                                                                                                                                                                                                                                                                                                                                                                                          func (nuo *NodeUpdateOne) ClearPrev() *NodeUpdateOne

                                                                                                                                                                                                                                                                                                                                                                                                                                            ClearPrev clears the "prev" edge to type Node.

                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*NodeUpdateOne) Exec

                                                                                                                                                                                                                                                                                                                                                                                                                                            func (nuo *NodeUpdateOne) Exec(ctx context.Context) error

                                                                                                                                                                                                                                                                                                                                                                                                                                              Exec executes the query on the entity.

                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*NodeUpdateOne) ExecX

                                                                                                                                                                                                                                                                                                                                                                                                                                              func (nuo *NodeUpdateOne) ExecX(ctx context.Context)

                                                                                                                                                                                                                                                                                                                                                                                                                                                ExecX is like Exec, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*NodeUpdateOne) Mutation

                                                                                                                                                                                                                                                                                                                                                                                                                                                func (nuo *NodeUpdateOne) Mutation() *NodeMutation

                                                                                                                                                                                                                                                                                                                                                                                                                                                  Mutation returns the NodeMutation object of the builder.

                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*NodeUpdateOne) Save

                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (nuo *NodeUpdateOne) Save(ctx context.Context) (*Node, error)

                                                                                                                                                                                                                                                                                                                                                                                                                                                    Save executes the query and returns the updated entity.

                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*NodeUpdateOne) SaveX

                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (nuo *NodeUpdateOne) SaveX(ctx context.Context) *Node

                                                                                                                                                                                                                                                                                                                                                                                                                                                      SaveX is like Save, but panics if an error occurs.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*NodeUpdateOne) SetNext

                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (nuo *NodeUpdateOne) SetNext(n *Node) *NodeUpdateOne

                                                                                                                                                                                                                                                                                                                                                                                                                                                        SetNext sets the next edge to Node.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*NodeUpdateOne) SetNextID

                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (nuo *NodeUpdateOne) SetNextID(id int) *NodeUpdateOne

                                                                                                                                                                                                                                                                                                                                                                                                                                                          SetNextID sets the next edge to Node by id.

                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (*NodeUpdateOne) SetNillableNextID

                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (nuo *NodeUpdateOne) SetNillableNextID(id *int) *NodeUpdateOne

                                                                                                                                                                                                                                                                                                                                                                                                                                                            SetNillableNextID sets the next edge to Node by id if the given value is not nil.

                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*NodeUpdateOne) SetNillablePrevID

                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (nuo *NodeUpdateOne) SetNillablePrevID(id *int) *NodeUpdateOne

                                                                                                                                                                                                                                                                                                                                                                                                                                                              SetNillablePrevID sets the prev edge to Node by id if the given value is not nil.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*NodeUpdateOne) SetPrev

                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (nuo *NodeUpdateOne) SetPrev(n *Node) *NodeUpdateOne

                                                                                                                                                                                                                                                                                                                                                                                                                                                                SetPrev sets the prev edge to Node.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*NodeUpdateOne) SetPrevID

                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (nuo *NodeUpdateOne) SetPrevID(id int) *NodeUpdateOne

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  SetPrevID sets the prev edge to Node by id.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*NodeUpdateOne) SetValue

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (nuo *NodeUpdateOne) SetValue(i int) *NodeUpdateOne

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    SetValue sets the value field.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    type Nodes

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    type Nodes []*Node

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Nodes is a parsable slice of Node.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      type NotFoundError

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      type NotFoundError struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        NotFoundError returns when trying to fetch a specific entity and it was not found in the database.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*NotFoundError) Error

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (e *NotFoundError) Error() string

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Error implements the error interface.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          type NotLoadedError

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          type NotLoadedError struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            NotLoadedError returns when trying to get a node that was not loaded by the query.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*NotLoadedError) Error

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (e *NotLoadedError) Error() string

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Error implements the error interface.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type NotSingularError

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type NotSingularError struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                NotSingularError returns when trying to fetch a singular entity and more then one was found in the database.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*NotSingularError) Error

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (e *NotSingularError) Error() string

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Error implements the error interface.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type Op

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type Op = ent.Op

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ent aliases to avoid import conflict in user's code.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    type Option

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    type Option func(*config)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Option function to configure the client.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func Debug

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func Debug() Option

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Debug enables debug logging on the ent.Driver.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func Driver

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func Driver(driver dialect.Driver) Option

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Driver configures the client driver.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func Log

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func Log(fn func(...interface{})) Option

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Log sets the logging function for debug mode.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type OrderFunc

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type OrderFunc func(*sql.Selector, func(string) bool)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              OrderFunc applies an ordering on the sql selector.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func Asc

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func Asc(fields ...string) OrderFunc

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Asc applies the given fields in ASC order.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func Desc

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func Desc(fields ...string) OrderFunc

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Desc applies the given fields in DESC order.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type Policy

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type Policy = ent.Policy

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ent aliases to avoid import conflict in user's code.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    type Query

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    type Query = ent.Query

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      ent aliases to avoid import conflict in user's code.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      type RollbackFunc

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      type RollbackFunc func(context.Context, *Tx) error

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        The RollbackFunc type is an adapter to allow the use of ordinary function as a Rollbacker. If f is a function with the appropriate signature, RollbackFunc(f) is a Rollbacker that calls f.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (RollbackFunc) Rollback

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (f RollbackFunc) Rollback(ctx context.Context, tx *Tx) error

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Rollback calls f(ctx, m).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          type RollbackHook

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          type RollbackHook func(Rollbacker) Rollbacker

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            RollbackHook defines the "rollback middleware". A function that gets a Rollbacker and returns a Rollbacker. For example:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            hook := func(next ent.Rollbacker) ent.Rollbacker {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	return ent.RollbackFunc(func(context.Context, tx *ent.Tx) error {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            		// Do some stuff before.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            		if err := next.Rollback(ctx, tx); err != nil {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            			return err
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            		}
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            		// Do some stuff after.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            		return nil
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	})
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            }
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type Rollbacker

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type Rollbacker interface {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	Rollback(context.Context, *Tx) error
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Rollbacker is the interface that wraps the Rollbacker method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type Tx

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type Tx struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// Node is the client for interacting with the Node builders.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	Node *NodeClient
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Tx is a transactional client that is created by calling Client.Tx().

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func TxFromContext

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func TxFromContext(ctx context.Context) *Tx

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  TxFromContext returns the Tx stored in a context, or nil if there isn't one.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*Tx) Client

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (tx *Tx) Client() *Client

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Client returns a Client that binds to current transaction.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*Tx) Commit

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (tx *Tx) Commit() error

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Commit commits the transaction.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*Tx) OnCommit

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (tx *Tx) OnCommit(f CommitHook)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        OnCommit adds a hook to call on commit.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*Tx) OnRollback

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (tx *Tx) OnRollback(f RollbackHook)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          OnRollback adds a hook to call on rollback.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (*Tx) Rollback

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (tx *Tx) Rollback() error

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Rollback rollbacks the transaction.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type ValidationError

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type ValidationError struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	Name string // Field or edge name.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              ValidationError returns when validating a field fails.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*ValidationError) Error

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (e *ValidationError) Error() string

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Error implements the error interface.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*ValidationError) Unwrap

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (e *ValidationError) Unwrap() error

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Unwrap implements the errors.Wrapper interface.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type Value

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type Value = ent.Value

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ent aliases to avoid import conflict in user's code.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Directories

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