Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var Priority_name = map[int32]string{
0: "EMERGENCY",
1: "ALERT",
2: "CRITICAL",
3: "ERROR",
4: "WARNING",
5: "NOTICE",
6: "INFORMATIONAL",
7: "DEBUG",
}
View Source
var Priority_value = map[string]int32{
"EMERGENCY": 0,
"emergency": 0,
"Emergency": 0,
"ALERT": 1,
"alert": 1,
"Alert": 1,
"CRITICAL": 2,
"critical": 2,
"Critical": 2,
"ERROR": 3,
"error": 3,
"Error": 3,
"WARNING": 4,
"warning": 4,
"Warning": 4,
"NOTICE": 5,
"notice": 5,
"Notice": 5,
"INFORMATIONAL": 6,
"informational": 6,
"Informational": 6,
"DEBUG": 7,
"debug": 7,
"Debug": 7,
}
View Source
var Source_name = map[int32]string{
0: "SYSCALL",
1: "K8S_AUDIT",
}
View Source
var Source_value = map[string]int32{
"SYSCALL": 0,
"syscall": 0,
"Syscall": 0,
"K8S_AUDIT": 1,
"k8s_audit": 1,
"K8s_audit": 1,
"K8S_audit": 1,
}
Functions ¶
This section is empty.
Types ¶
type Priority ¶
type Priority int32
const ( Priority_EMERGENCY Priority = 0 Priority_emergency Priority = 0 Priority_Emergency Priority = 0 Priority_ALERT Priority = 1 Priority_alert Priority = 1 Priority_Alert Priority = 1 Priority_CRITICAL Priority = 2 Priority_critical Priority = 2 Priority_Critical Priority = 2 Priority_ERROR Priority = 3 Priority_error Priority = 3 Priority_Error Priority = 3 Priority_WARNING Priority = 4 Priority_warning Priority = 4 Priority_Warning Priority = 4 Priority_NOTICE Priority = 5 Priority_notice Priority = 5 Priority_Notice Priority = 5 Priority_INFORMATIONAL Priority = 6 Priority_informational Priority = 6 Priority_Informational Priority = 6 Priority_DEBUG Priority = 7 Priority_debug Priority = 7 Priority_Debug Priority = 7 )
func (Priority) EnumDescriptor ¶
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